The season of the mobile MOBA is finally upon us, it seems, with Vainglory (Free) getting such huge showcases from Apple. Plenty of other developers have been trying to make the MOBA genre work on mobile, and one of the more interesting entrants is CD Projekt Red, creators of The Witcher series, with The Witcher Battle Arena. The game was announced back in July with promises of three-on-three battles with no pay-to-win elements. A new trailer was released in August, along with a signup for a beta, but only on Android. Well now, iOS players who want to help beta test the upcoming MOBA can do so, as CD Projekt is looking for beta testers. You can sign up here at this link. They’re not promising everyone gets into the beta, unfortunately, but this still may be a way to provide feedback and play the game before its worldwide release.
This isn’t the only mobile Witcher game planned. The Witcher Adventure Game is on the way as well. Just last week, CD Projekt Red released a lengthy tutorial video for the board game take on the RPG, re-confirming its existence. The PC version releases on November 27th, and it’s been promised for mobile as well, so hopefully we’ll be seeing this one soon enough.
this is the best thing I've heard in my entire life
I'd gladly play this using the df hack, but I'm even more glad that it's not native to the iPhone "yet" (may it never be). Players of the game will agree: it's incredibly computationally complex and once the world fills up a bit, it can even cause a somewhat modern desktop to cry (even with those ascii graphics). It's certainly DOABLE natively, but doing it would kill battery life and/or the phone's ability to do any other tasks.
I'll be glad to see it just how it's being done. For those hoping for native, be careful what you wish for!
indeed, but it is unabashedly mainly run on a single thread, so no parallel processing for anything. imagine if the whole simulation was rewritten to use OpenCL! it might run on iOS devices if that happened. (that'll never happen).
I like to imagine that the complexity of DF expands to fill the computational power available to it. If it ran using OpenCL, the developers would simply find MORE stuff to simulate in ridiculous detail.
I'll wait to hear from the Aussies and Canadians.
Meanwhile, I'm sad to hear that it's "incredibly computationally complex." I hate math.
You don't have to do any math, but in addition to simulating your dwarfs and enemies, the game is also simulating details such as dirt.
This is the only happy thing in a day of pain & suffering. Awesome. σ(^_^;)
D0rfs!
Yay! Now I can actually torque goblins via phone :D
My life will be complete