Hello gentle readers, and welcome to the SwitchArcade Round-Up for October 4th, 2021. It’s a massive article today, friends. We’ve got a couple of news stories from the Tokyo Game Show, reviews of five recent releases, a couple of new games to check out, and a big list of new sales to go along with the expiring ones. Yes, this is basically how I spent my weekend. I hope you all enjoy it! Let’s get going.
‘Atelier Sophie 2: The Alchemist of the Mysterious Dream’ Announced
After the success of the first two Atelier Ryza games, you might have though the next game in this prolific series would be a third Ryza game to close out the sub-series. Nope! We’re going back to the Mysterious games with a direct sequel to Atelier Sophie. Atelier Sophie 2: The Alchemist of the Mysterious Dream is set for release on the Nintendo Switch on other platforms on February 25th, 2022. That’s… not that far away, actually. Anyway, feel free to watch the trailer that was posted as part of the announcement.
‘River City Girls 2’ First Trailer
With how successful the first game was, it wasn’t a huge surprise when Arc System Works and WayForward announced River City Girls 2 was on the way. Scheduled for a 2022 release, it brings back the cast of the first game for another beat-em-up adventure. Two new playable characters will be joining the line-up as well. We’ve seen some screenshots of the game before, but at the Tokyo Game Show the game had its first trailer released. And there it is, up above. Go ahead and watch it!
Reviews & Mini-Views
Actraiser Renaissance ($29.99)
I’m not going to sit here and tell you Actraiser Renaissance is perfect, particularly on the Nintendo Switch. There are some performance issues in the action stages that are only partially alleviated by turning off the environmental effects. You’d probably be better off with almost any other version. Setting aside Switch-specific issues, the game itself has some elements that may not play well with everyone. I don’t think the game looks terrible, but it certainly isn’t going to impress many with its chosen art style. It’s certainly a much longer game than the original, with some extensive changes to many of its systems, but for those who liked the snappy pace and simplicity of the original ActRaiser those could be deal-breaking differences.
So yes, not perfect. But I will say this, having played through the entire game two times on two different platforms in the last week: it’s a lot better than I would have expected. If you can set aside your ideas of how ActRaiser ought to be, I think you’ll find Actraiser Renaissance to be a bold, excellent take on the original game’s concept. This is a remake, but it’s not trying to be strictly faithful to every aspect of the original. It feels like the halfway point between a remake and a sequel, and in the latter respect I think it’s considerably more fascinating than the actual sequel. And holy smokes, does that new soundtrack by Yuzo Koshiro sizzle.
ActRaiser was always an odd duck. You play as The Master, who is essentially the deity of the world. You’ve been asleep for a long time, and an evil force named Tanzra has taken hold of the world in that period. Humanity barely clings on against the monsters that roam the land. Now that you’re awake, you need to give the people a helping hand. Although you spend most of the game up in your Sky Palace, you can send your angel assistant to act as a liaison between you and your followers to help guide them and answer their prayers. You can also use your powers to generate miracles like rain, thunder, and more. And when it’s time to get a bit more hands-on with Tanzra’s legions, you can send your consciousness to a warrior statue that is quite capable of taking down even the biggest of beasts.
You could either consider it a side-scrolling action game with simulation segments between the stages, or a simulation game with side-scrolling action segments that pop up now and then. I wouldn’t argue much with either interpretation. That unique blend made the game stand out in a big way, even if neither side of the equation was best-in-class. It did both things well enough, and stylishly enough, that the game sat as this brilliant and singular whole. But putting on the critical specs, you could say that the action scenes were a bit stiff and featured bosses that were too easy to cheese with magic. You could say that the simulation segments were a little too simplified for their own good. There was room to build on this game.
Actraiser Renaissance takes advantage of that space to grow. The action scenes have a better flow to them and are more exciting to play thanks to improved enemy behaviors and an expanded set of moves for The Master. Boss battles in particular are far more interesting. The stages are redesigned and expanded, and you’ll be engaging in brief action bits during the simulation segments as well when sealing enemy lairs. I don’t dislike the chunky and deliberate nature of the original game, and it can be fun to obliterate bosses with ease by spamming magic, but I’m also a big fan of the approach Renaissance has taken.
The simulation segments see far more extensive changes. There’s a lot more story, for one thing. They’re a lot longer, as well. While the broad strokes are the same, one major new system has been added in that completely changes the nature of these portions of the game. You’ll still get occasional attacks from monsters spawning from the lairs that you’ll have to shoot down with your angelic assistant. But on top of that, you will sometimes have to defend from full-on invasions. During these segments, your angel can’t use its weapon. Instead, you have to build defenses as best as you can beforehand, direct the town’s hero character to fend off foes, and use your miracles when and where you can to help turn the tides. Oh yes, it’s tower defense, friends. And there’s a lot of it.
Most of the other changes in the simulation sections feed into that new system. Certain buildings will generate certain resources, and you’ll need them to build and upgrade towers, keep your heroes healed, regenerate SP so you can use more miracles, and place palisades. At first I wasn’t sure how I felt about all of this. I’m not a huge fan of tower defense games, so seeing this kind of gameplay take such a prominent stage in a remake of a game that had nothing of the sort felt odd. But in the end, I think it works. Thematically it makes sense that these towns would be getting attacked by Tanzra’s hordes. From a story standpoint, it helps weave the new heroes into the fleshed out tale. And in terms of gameplay, it’s a solid way to expand the complexity and value of the simulation segments. It matters what and where your followers build. There are benefits to rebuilding with newer structures beyond simply raising the population. These are all good things, in my opinion.
I certainly can’t deny that it makes for a very different game, however. This is not the kind of remake most video game fans will be accustomed to, I think. And when such radical remakes have happened, they’ve gone wrong often enough to have people suspicious of the whole idea. But I look at what we have here in Actraiser Renaissance and I not only appreciate its value as a game, but also as an idea for how this series could move forward. I will always enjoy the original game, but I can’t imagine a brand-new, full-priced game that adheres to its specifics. I can easily imagine one that follows on from Actraiser Renaissance. One that improves on its new ideas, builds on them, and keeps on growing. The key to an ActRaiser sequel was never to subtract, but to add. And that’s what this game does, even if it’s not strictly speaking a sequel.
If you’re looking for a carbon copy of the original game with an improved presentation and nothing else of significance added, I’m afraid you may not like Actraiser Renaissance. This isn’t that kind of remake, and I personally don’t think it should have been. But if you’re fine with something with the flavor of ActRaiser, with the essence of the original but also a personality of its own, I think you will like this game. It has its flaws, particularly in its visual presentation and overall technical performance. Some of its new ideas could use a bit more hammering out, and I’m not sure it needed as much expanding as it has received. But it, like the game it is based on, is a rather unique game that pulls you in powerfully the more time you spend with it. There isn’t a whole lot like this out there, and it’s handily better than other homages like SolSeraph.
SwitchArcade Score: 4/5
Diablo II: Resurrected ($39.99)
It’s fair to say that Blizzard and its parent company Activision has lost a lot of trust at almost every level in recent times. That includes the topic of remakes, after the frankly disastrous Warcraft III: Reforged. I probably don’t need to expand on that, but suffice it to say it wasn’t a crowd pleaser. On this particular issue, things were looking up after that. The Blizzard Arcade Collection was an excellent surprise that was far better than one would have expected. On the Activision side, a terrific remake of Tony Hawk’s Pro Skater 1 + 2 was done by the folks at Vicarious Visions.
That’s just who was tapped to handle this remaster of Diablo II, titled Diablo II: Resurrected. It was decided that this particular project should avoid venturing too far away from the source, and that was probably a good decision. There are some quality of life improvements here like a Shared Stash and an option to automatically pick up gold, plus some optional new 3D models for the player characters. There are also some new bugs, at least in this launch version. I’m hoping those get ironed out, and given the history of games from this company I have reasonable faith they will be.
Anyway, if you have happy memories of playing Diablo II and want to revisit the game, you’ll find this version scratches the itch quite well. The UI can be a bit cumbersome on a controller, there are the aforementioned bugs, and some characters and monsters have been tweaked for modern sensibilities. Technical performance on the whole isn’t going to match the PC version, either. The game seems to run worse than Diablo III, which is unexpected, I suppose. On the other hand, you get those nice (but totally optional) features to make the game smoother to play. By and large, however, this is Diablo II as it was… gosh, twenty years ago. Well, best to move on from that thinking.
If you are new to the game, you may find it a bit prickly compared to the more modern takes available on the platform like Diablo III or Torchlight II. This game was never designed to be played on a controller, for one thing. It’s not as guided, you can absolutely spec in stupid ways that will hurt your progress, and you can’t be everything at once the way you usually can be in newer games in the genre. It’s still very fun, especially if you’re playing with other people, but expect a bit more challenge and somewhat less-friendly systems overall.
One annoying thing is that you have to maintain separate characters for online and offline play, which I’m sure isn’t different from other versions but is a particular issue on the Switch where you may be wandering in and out of Wi-Fi range as your day goes on. I kind of understand the reasoning behind it, but it’s a bit troublesome because you can’t really enjoy it as a portable game unless you consign yourself to not using that character when you’re at home and wanting to play online.
On the whole Diablo II: Resurrected still has enough of the old magic left in it to be worth playing today, twenty years later. Thankfully, the developers realized that and largely left things untouched. Most of what has been added is optional even if you don’t find it welcome, and beyond that the only troublesome new bits are a few bugs that will hopefully be fixed. The online/offline character business may cause headaches for those who like to play both on the road and with others, but beyond that I have trouble finding many nits to pick with this remaster.
SwitchArcade Score: 4/5
G-Darius HD ($29.99)
The other half of the Darius Cozmic Revelation pack has arrived in the West, and at least in my opinion, it’s the better half. Hop into the cockpit of the Silver Hawk and bring the fight to a bevy of astro-aquatic enemies in the first polygonal entry in the Darius series. This game was originally released in the arcades in 1997, and it received a slightly modified port to the original PlayStation in 1998. This Switch port is based on the original arcade release. Many of the usual elements of the Darius series are here, such as colored ball power-ups to collect to improve your ship in various categories, giant robotic fish bosses, branching paths to the end, and an absurd level of difficulty.
The capture mechanic from the brilliant Darius Gaiden is expanded upon in this game, and almost every enemy in the game bar the stage bosses can be captured and used as a temporary ally. You can’t do this willy-nilly, as you’ll need to use one of your limited stock of capture balls for each attempt. It adds a huge amount of variety to the game while increasing your fire power in a fun way. This game also introduces the beam dueling that we can see more prominently in the Dariusburst games. Once in a while, you’ll lock up with the bosses with your beam pushing against theirs. It looks cool and it feels good to win. All in all, G-Darius is an excellent shoot-em-up and second only to Darius Gaiden in the series as far as I’m concerned.
This version of the game gives you a choice of two ways to play. You can play the original arcade version in all of its pixelated glory, or an HD version with a new Silver Hawk model, increased resolution on pretty much everything, and various other visual tweaks. However you choose to play, you’ll have access to a number of options and extras to help you or simply give you more information. There are also achievements and a log of all of the capture targets you’ve successfully nabbed. Since this conversion was handled by M2, it also includes a number of optional gadgets and is of a generally high level of quality. About the only thing it is missing is the later Ver.2 version of the arcade game, which Taito has promised to add through a free update later this year.
I’m not going to sit here and pretend hardcore shoot-em-ups are for everyone, but if you like the genre you really have to appreciate seeing a great game like this given such an excellent treatment. G-Darius HD is a full-featured port of a terrific game, and a great way to experience this classic for the first time. The capture ball mechanic and beam dueling add some fun twists to the familiar mechanics that just about anyone can appreciate. Just keep in mind that this is still a Darius game, and as such will not go easy on you. With all of the options and extras included in this version at your fingertips, you just might be able to pull it off.
SwitchArcade Score: 4/5
Centipede: Recharged ($9.99)
I rather like the original Centipede, which I suppose isn’t the most iconoclastic thing to say. Simple though it may be, there’s a certain essential joy to these early shooting games that doesn’t seem to disappear even as the years slip by. I don’t see it as a game that necessarily needs a remake or a re-imagining, but why not give it a shot? The original is right there in the Atari Flashback Classics pack in two different flavors if you want it, after all. So sure, let’s see what you’ve got.
Centipede: Recharged adopts its subtitle from previous Atari re-imagining Missile Command: Recharged, but that’s not all it carries forward. The visual style is also rather similar, with wireframes and neon colors. I’m not sure that it fits this game as well as it did Missile Command: Recharged, but it’s fine. The basic gameplay is as it always was. Centipedes will descend from the top of the screen down a field full of mushrooms, turning when they hit an obstacle. Shooting it will often separate the centipede into multiple smaller centipedes, while mushrooms block your shots until you hit them enough to remove them. Other insects pop in to make things more complicated. Blast the centipedes and other insects to score points, and don’t touch any of them.
The main mode sees you trying to survive as long as you can with a single life. There are tons of different power-ups to collect, a new element that certainly livens things up. Spiders aren’t quite as deadly as they once were, as you can now pop them to get a power-up. A challenge mode gives you specific tasks to carry out, timing you to see how long it takes you to complete them. There are also some in-game achievements you can try to earn in any mode, if that’s your thing. You can play the game alone or with another player in local co-op. Online leaderboards keep track of your scores and times, allowing you to compete with other players.
Centipede: Recharged is an interesting variation on the familiar game, and while it lacks some of the progression elements of Missile Command: Recharged, it makes up for it with extra modes and a more solid arcade feel. I do wish the standard gameplay mode used the lives system of the original, awarding extras for reaching certain score thresholds. Apart from that, the worst thing I can really say about this is that I don’t think it’s better or sufficiently different from the original, making it feel somewhat redundant if you have access to that game through whatever means.
SwitchArcade Score: 3.5/5
Darksiders III ($39.99)
A lot of things happened between the release of Darksiders II in 2012 and Darksiders III in 2018. The original publisher and owner of Darksiders, THQ, and its original developer, Vigil, both went splat. A new generation of consoles released. The Wii U launched. The Wii U was replaced with the Switch. The Dark Souls brand, relatively fresh when Darksiders II came out, had become one of the more influential series in the industry. The remnants of Vigil formed two new developers, and a new company acquired pretty much everything that THQ had been. From just about every angle, a new Darksiders game was something people wanted to happen. One of those ex-Vigil developers hooked up with the new THQ Nordic, and in 2018 another tale of the Four Horsemen of the Apocalypse was released on PlayStation 4, Xbox One, and Windows computers.
In some ways it feels like Darksiders III hasn’t missed a step from the previous games. The early-aughts edge that permeated the adventures of War and Death is still in full effect for Fury’s tale. You’re still engaging in a lot of melee combat and some adventure-ish bits, with light RPG elements. And yet in a lot of other ways, Darksiders III feels different. The influence of Dark Souls is obvious. There’s a lot less Zelda in here, the combat system feels more straightforward, and the RPG elements have been toned down a fair bit from the previous games. A lot of the surprise success of Darksiders came from how it borrowed concepts from various sources and brought them together in a way that somehow worked.
Darksiders III is also drawing from a variety of sources, but the more expected outcome of such a plan is what happened here. The pieces don’t fit smoothly together, and it feels like a game that doesn’t know what it wants to be. It’s not bad, but it’s nowhere near as enjoyable as the games that came before it. That would be tolerable, I suppose, except we now have to talk about this Switch version specifically. Unlike the previous games ported to the Switch, which came from the PlayStation 3/Xbox 360 generation, Darksiders III was designed for the PlayStation 4/Xbox One era. And it didn’t run particularly smoothly on those platforms, either.
At first, the Switch version seems fine enough. A clear visual downgrade, but it’s all running reasonably smoothly. But once you start getting to busier battles, more crowded areas, and situations with more chaos, everything comes unglued. The framerate flies all over the place, which is bad in a game whose chief combat gimmick is timed dodging. It hitches up at times, and flatout stops in the middle of the action to do whatever. I recognize the technical challenges in realizing this port on this hardware, but if this is the best that could be mustered, it perhaps should not have been done. We’re left with a heavily troubled port of a rather middling game, and I don’t know that filling in the story gaps is worth dealing with that.
SwitchArcade Score: 2.5/5
Toree 2 ($0.99)
Just as was the case with the first game, it’s hard to imagine not getting your money’s worth out of Toree 2. It has nine levels of 3D platforming action, with a few secrets to add a little spice. That’s eleven cents per level! No, it’s not going to be on par quality-wise with the greats of the genre, but on the other hand it’s cheaper than a delicious Snickers bar.
What The Zombies?! ($3.99)
This is a very simple action game with a Minecraft-style look to it. There are two modes in the game. One is an Arena where you choose your favorite character and try to survive as long as possible against endless waves of zombies. You can access a shop between waves to upgrade your character. The other mode is a Sandbox where you can wander around freely in a little open world, battling zombies, rescuing survivors, gathering resources, crafting new items, and leveling up. Not my kind of thing but I could see a kid absolutely getting four bucks’ worth out of it.
(North American eShop, US Prices)
Well, that’s a pretty big list of new sales. Let’s look and see if there’s anything especially interesting in there. Vampyr and Call of Cthulhu are there for those looking for spooky games to play, and Shady Part of Me is a nifty game that is rarely discounted. That’s about all I see beyond the usual stuff. The outbox may be of more interest, particularly for RPG fans. The sale on the Atelier series is finishing up, and those are seldom on sale. Get them if you want them, basically. Square Enix is also wrapping up its latest batch of sales, and while those are slightly more common, they’re infrequent enough that you may want to stock up anyway. Check those lists!
Select New Games on Sale
Brawl Chess ($1.99 from $9.99 until 10/8)
TaniNani ($3.99 from $4.99 until 10/8)
City Bus Driving Simulator ($4.79 from $11.99 until 10/8)
Coast Guard: Beach Rescue Team ($4.79 from $11.99 until 10/8)
Gas Station: Highway Services ($4.79 from $11.99 until 10/8)
Detective Driver: Miami Files ($4.79 from $11.99 until 10/8)
InfiniteCorp: Cyberpunk Card Game ($7.19 from $7.99 until 10/8)
Under Leaves ($3.89 from $12.99 until 10/9)
Make a Killing ($8.49 from $9.99 until 10/9)
103 ($8.49 from $9.99 until 10/9)
Gunslugs ($1.99 from $7.99 until 10/9)
Little Mouse’s Encyclopedia ($5.84 from $12.99 until 10/10)
Promesa ($3.49 from $4.99 until 10/10)
Call of Cthulhu ($11.99 from $19.99 until 10/11)
Vampyr ($15.19 from $39.99 until 10/11)
Farming Simulator 20 ($22.49 from $44.99 until 10/11)
Othercide ($15.99 from $19.99 until 10/11)
Shady Part of Me ($10.49 from $14.99 until 10/11)
Curse of the Dead Gods ($14.99 from $19.99 until 10/11)
Masters of Anima ($2.51 from $6.99 until 10/11)
Mudrunner: American Wilds ($7.49 from $24.99 until 10/11)
SnowRunner ($29.99 from $39.99 until 10/11)
A Plague Tale: Innocence Cloud Version ($29.99 from $39.99 until 10/11)
Gaokao.Love.100Days ($6.99 from $11.99 until 10/11)
Youkai Poetry ($5.19 from $6.99 until 10/11)
Reverse Memories ($5.19 from $6.99 until 10/11)
Soulslayer ($5.49 from $9.99 until 10/11)
Word Mesh ($2.09 from $6.99 until 10/11)
CrunchTime ($1.99 from $3.99 until 10/11)
Lily of the Hollow ($4.89 from $6.99 until 10/11)
Urban Flow ($1.99 from $14.99 until 10/11)
Farm Builder ($7.49 from $9.99 until 10/11)
Monster Blast ($2.39 from $7.99 until 10/11)
Radon Blast ($1.99 from $3.99 until 10/11)
Guards ($1.99 from $4.99 until 10/11)
Happy Words ($7.49 from $9.99 until 10/11)
Wide Ocean Big Jacket ($1.99 from $7.99 until 10/12)
Aqua TV ($3.99 from $9.99 until 10/15)
oOo: Ascension ($3.99 from $9.99 until 10/15)
Survival Z ($9.99 from $14.99 until 10/15)
New Star Manager ($4.99 from $19.99 until 10/16)
Super Arcade Soccer 2021 ($4.20 from $7.00 until 10/17)
Path of Giants ($3.59 from $5.99 until 10/17)
Cycle 28 ($2.79 from $6.99 until 10/18)
WeakWood Throne ($2.99 from $4.99 until 10/18)
Dungeon Encounters ($23.99 from $29.99 until 10/21)
Country Tales ($1.99 from $9.99 until 10/21)
Supersonic Tank Cats ($3.99 from $4.99 until 10/21)
Julia’s Sweets ($1.99 from $9.99 until 10/21)
The Drama Queen Murder ($1.99 from $9.99 until 10/21)
Skee-Ball ($1.99 from $4.99 until 10/21)
Faircroft’s Antiques: THoGK CE ($2.99 from $9.99 until 10/21)
Mysterious Case of Jekyll & Hyde ($2.99 from $9.99 until 10/21)
The Seven Chambers ($1.99 from $9.99 until 10/21)
Emily Archer & Curse of Tutankhamun ($2.99 from $9.99 until 10/21)
Farm Mystery ($1.99 from $9.99 until 10/21)
Brightstone Mysteries: PH ($1.99 from $9.99 until 10/21)
Red Crow Mysteries: Legion ($1.99 from $9.99 until 10/21)
Black Rainbow ($1.99 from $9.99 until 10/21)
Snowball Collections Bubble ($1.99 from $5.99 until 10/22)
Warplanes WW1 Sky Aces ($4.99 from $9.99 until 10/22)
I, Zombie ($1.99 from $4.99 until 10/22)
Yet Another Zombie Defense HD ($1.99 from $4.99 until 10/22)
Fury Unleashed ($7.99 from $19.99 until 10/22)
Shopping Mall Parking Lot ($5.99 from $11.99 until 10/22)
Driving World: Nordic Challenge ($5.99 from $11.99 until 10/22)
City Driving Simulator 2 ($7.79 from $11.99 until 10/22)
Shark Pinball ($2.00 from $2.99 until 10/22)
Sports & Adventure Pinball ($9.89 from $14.99 until 10/22)
Takorita Meets Fries ($3.99 from $4.99 until 10/22)
Wordify ($1.99 from $4.99 until 10/22)
Solitaire Klondike Minimal ($1.99 from $3.99 until 10/22)
Solitaire Spider Minimal ($1.99 from $3.99 until 10/22)
Escape Game Fort Boyard ($8.99 from $29.99 until 10/22)
Lines XL ($1.99 from $3.99 until 10/22)
jetPIN ($2.99 from $5.99 until 10/22)
Rock ‘N Racing Bundle 3 in 1 ($4.99 from $24.99 until 10/22)
Kakuro Magic ($1.99 from $4.99 until 10/22)
Hitori Logic ($1.99 from $4.99 until 10/22)
Shikaku Shapes ($1.99 from $6.99 until 10/22)
Futoshiki Math ($1.99 from $6.99 until 10/22)
Outbreak ($7.79 from $12.99 until 10/22)
Outbreak: The New Nightmare ($7.79 from $12.99 until 10/22)
Outbreak: Endless Nightmares ($11.99 from $19.99 until 10/22)
Outbreak Lost Hope ($7.79 from $12.99 until 10/22)
Outbreak: Epidemic ($8.99 from $14.99 until 10/22)
Outbreak the Nightmare Chronicles ($7.79 from $12.99 until 10/22)
Chess Minimal ($1.99 from $4.99 until 10/22)
Gradiently ($1.99 from $4.99 until 10/22)
Suguru Nature ($1.99 from $9.99 until 10/22)
Kakurasu World ($1.99 from $2.99 until 10/22)
Slither Loop ($1.99 from $4.99 until 10/22)
Animal Up! ($1.99 from $4.99 until 10/22)
Suicide Guy Collection ($6.59 from $10.99 until 10/22)
They Came From the Sky ($1.99 from $4.99 until 10/22)
Kropki 8 ($1.99 from $3.99 until 10/22)
Sudoky ($1.99 from $3.99 until 10/22)
Strike! Ten Pin Bowling ($7.99 from $9.99 until 10/22)
SlabWell: Quest for Kaktun’s Alpaca ($1.99 from $7.99 until 10/22)
Boxing Champs ($3.80 from $9.50 until 10/22)
Woodle Tree Adventures ($1.99 from $4.99 until 10/22)
Woodle Tree 2: Deluxe ($2.98 from $12.99 until 10/22)
Superola & the Lost Burgers ($1.99 from $4.99 until 10/22)
Rise Race the Future ($9.89 from $16.49 until 10/23)
Kitty Love ($17.49 from $24.99 until 10/23)
Iris School of Wizardry ($17.49 from $24.99 until 10/23)
Ayakashi Koi Gikyoku ($17.49 from $24.99 until 10/23)
Screencheat: Unplugged ($2.07 from $12.99 until 10/23)
Deponia ($1.99 from $19.99 until 10/23)
Chaos on Deponia ($1.99 from $19.99 until 10/23)
Goodbye Deponia ($1.99 from $19.99 until 10/23)
Deponia Doomsday ($1.99 from $19.99 until 10/23)
Roombo: First Blood ($1.99 from $4.99 until 10/23)
Feather ($4.49 from $9.99 until 10/23)
Spiral Memoria ($17.49 from $24.99 until 10/23)
Fire: Ungh’s Quest ($3.99 from $14.99 until 10/23)
Anna’s Quest ($4.99 from $19.99 until 10/23)
Down in Bermuda ($3.99 from $19.99 until 10/23)
Myastere: Ruins of Deazniff ($13.99 from $19.99 until 10/23)
Pixel Action Heroes ($3.99 from $4.99 until 10/23)
Color Zen Kids ($3.19 from $3.99 until 10/23)
Cube Life: Island Survival ($11.99 from $14.99 until 10/23)
Rock ‘N Racing Bundle OR & GP ($3.99 from $19.99 until 10/24)
Chess Gambit ($4.99 from $6.99 until 10/24)
Sales Ending Tomorrow, Tuesday, October 5th
Atelier Arland Series Deluxe Pack ($67.49 from $89.99 until 10/5)
Atelier Ayesha DX ($29.99 from $39.99 until 10/5)
Atelier Dusk Trilogy Deluxe Pack ($67.49 from $89.99 until 10/5)
Atelier Escha & Logy DX ($29.99 from $39.99 until 10/5)
Atelier Firis DX ($29.99 from $39.99 until 10/5)
Atelier Lulua ($29.99 from $59.99 until 10/5)
Atelier Lydie & Suelle DX ($29.99 from $39.99 until 10/5)
Atelier Meruru DX ($29.99 from $39.99 until 10/5)
Atelier Mysterious Trilogy Deluxe Pack ($67.49 from $89.99 until 10/5)
Atelier Rorona DX ($29.99 from $39.99 until 10/5)
Atelier Ryza ($32.99 from $59.99 until 10/5)
Atelier Ryza 2 ($41.99 from $59.99 until 10/5)
Atelier Shallie DX ($29.99 from $39.99 until 10/5)
Atelier Sophie DX ($29.99 from $39.99 until 10/5)
Atelier Totori DX ($29.99 from $39.99 until 10/5)
Balan Wonderworld ($19.99 from $39.99 until 10/5)
Cattails ($1.99 from $14.99 until 10/5)
Chocobo’s Mystery Dungeon ($15.99 from $39.99 until 10/5)
Choices That Matter: ATHWL ($2.39 from $5.99 until 10/5)
Choices That Matter: ATSWE ($2.39 from $5.99 until 10/5)
Choices That Matter: ATSWO ($2.39 from $5.99 until 10/5)
Collection of Mana ($19.99 from $39.99 until 10/5)
Croc’s World 2 ($1.99 from $5.99 until 10/5)
Darkestville Castle ($7.49 from $14.99 until 10/5)
Dininho Space Adventure ($1.99 from $9.99 until 10/5)
Dragon Quest ($3.24 from $4.99 until 10/5)
Dragon Quest II ($4.21 from $6.49 until 10/5)
Dragon Quest III ($8.11 from $12.49 until 10/5)
Fairy Tail ($39.59 from $59.99 until 10/5)
Final Fantasy Crystal Chronicles ($11.99 from $29.99 until 10/5)
Final Fantasy IX ($10.49 from $20.99 until 10/5)
Final Fantasy VII ($7.99 from $15.99 until 10/5)
Final Fantasy VIII Remastered ($9.99 from $19.99 until 10/5)
Final Fantasy X/X-2 HD Remaster ($24.99 from $49.99 until 10/5)
Final Fantasy XII Zodiac Age ($24.99 from $49.99 until 10/5)
Final Fantasy XV Pocket Edition ($11.99 from $29.99 until 10/5)
Flip Over Frog ($1.99 from $7.50 until 10/5)
Glyph ($15.99 from $19.99 until 10/5)
Goonya Fighter ($11.59 from $14.49 until 10/5)
I Am Setsuna ($19.99 from $39.99 until 10/5)
Legend of Mana ($22.49 from $29.99 until 10/5)
Lost Sphear ($19.99 from $49.99 until 10/5)
Lost Words: Beyond the Page ($9.74 from $12.99 until 10/5)
Nelke & the Legendary Alchemists ($23.99 from $59.99 until 10/5)
NEO: The World Ends With You ($41.99 from $59.99 until 10/5)
Niche: Genetics Survival Game ($12.99 from $19.99 until 10/5)
Ninja Gaiden: Master Collection ($29.99 from $39.99 until 10/5)
Ninja Gaiden: MC Deluxe Edition ($37.49 from $49.99 until 10/5)
Oninaki ($24.99 from $49.99 until 10/5)
Override: Mech City Brawl ($9.99 from $29.99 until 10/5)
Romance of the Three Kingdoms XIV ($41.99 from $69.99 until 10/5)
Romancing SaGa 2 ($9.99 from $24.99 until 10/5)
Romancing SaGa 3 ($11.59 from $28.99 until 10/5)
SaGa Scarlet Grace Ambitions ($11.99 from $29.99 until 10/5)
Shadow Bug ($5.39 from $8.99 until 10/5)
Shadow Gangs ($17.99 from $23.99 until 10/5)
Sky Ride ($1.99 from $6.99 until 10/5)
Spelunker Party! ($14.99 from $29.99 until 10/5)
Star Ocean First Departure R ($10.49 from $20.99 until 10/5)
The Warlock of Firetop Mountain ($2.99 from $29.99 until 10/5)
Trials of Mana ($24.99 from $49.99 until 10/5)
Trine Ultimate Collection ($9.99 from $49.99 until 10/5)
UnMetal ($15.99 from $19.99 until 10/5)
Warp Frontier ($13.49 from $14.99 until 10/5)
World of Final Fantasy Maxima ($15.99 from $39.99 until 10/5)
Yoga Master ($19.99 from $24.99 until 10/5)
That’s all for today, friends. We’ll be back tomorrow with a handful of new release summaries, a few more reviews, some sales, and maybe a bit of news. We’re definitely rolling into the busy season now, and that means I’m going to be working rather hard. But that’s okay, it’s all for the sake of fun. I hope you all have a magnificent Monday, and as always, thanks for reading!