‘Divinity: Original Sin 2′ iPad Postmortem Looks Back at Two Years of Development Bringing Larian Studios’ Masterpiece to Modern iPads

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Larian Studios’ Divinity: Original Sin 2 ($24.99) for iPad that Elverils worked to bring to modern iPads just got a major update this week bringing Steam cross save support. This was the first major update to Divinity: Original Sin 2 on iPad following the first post-launch patch that had a lot of fixes to various issues. Following the update releasing, Elverils and Larian’s Divinity: Original Sin 2 iPad release postmortem went up on Game Developer (previously Gamasutra) giving us a lot of insight into how many people worked on the port, how long it took, how porting to Mac helped, the issues they ran into, and more. Divinity: Original Sin 2 for iPad was being worked on for about two years by 7 people as mentioned at the end. The postmortem is definitely worth reading if you’re a fan of these games and premium gaming on iOS and iPadOS.

The developers go into detail about how they should have started play testing earlier and how not embracing touch controls sooner caused problems. The postmortem ends with the developers saying that there is still work to be done with improvements and optimisation being looked into. When Divinity: Original Sin 2 hit iPad, we featured it as our Game of the Week. Read my glowing review of it here on iPad Pro 2020. If you own a fairly recent iPad (check the App Store page for the supported devices), you can buy Divinity: Original Sin 2 on the App Store right now for $24.99 here which is half the price of other platforms. What do you think of Divinity: Original Sin 2 on iPad if you’ve played it already?

  • Divinity - Original Sin 2

    READ BEFORE PURCHASE: This is a next-gen iPad game, and WILL NOT WORK on any device not listed below. Supported devices…
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