Approaching five years ago now, we were enthralled with a new mobile game called Furdemption from developer Raresloth. It was a top-down grid-based puzzle platformer that had you negotiating your furry little rabbit through a gauntlet of instant death traps. The level of polish in Furdemption was astounding, and it was stuffed with incredibly well designed levels, making it easy to give it 5 stars in our review from back then. Not even a year later a sequel was released called King Rabbit. It retained the core gameplay of the first game but offered new levels, a more balanced difficulty curve, tons of collectibles and unlockables, and it also tried it hand at being a free to play title as opposed to the premium first game. That turned out to be a winning move as King Rabbit went on to see great success, gaining all sorts of new level packs as well as a full-blown level editor in the years since its release. Unsurprisingly we gave that one 5 stars too.
Raresloth wanted to do more with the game though, and so in mid-2017 they announced that they were working on a King Rabbit sequel that would be completely rebuilt in Unity so that it would be easier to release on platforms other than mobile. That sequel did indeed release on Steam back in January, and is called simply King Rabbit with the previous game being rebranded King Rabbit – Classic. The new game has been very well-received on desktop, and Raresloth has spent the last year polishing and adding content to that version in preparation for a cross-platform release on mobile. And now we finally know when the King Rabbit sequel will be arriving on both iOS and Android, and it couldn’t be a more fitting date: April 12th, 2020, which is Easter in the US. Here is a trailer for the Steam version.
As mentioned, King Rabbit is available right now on Steam, and it is free to play there as it will be on mobile platforms. Raresloth wants the game to be accessible to absolutely everyone, which is also crucial when a large component of your game centers around user-created content. The game will be monetized by selling things like hints, cosmetic items, and ads. The user creation portion will also have really cool features like the ability to follow creators whose work you enjoy and even tip them coins for their work. Eventually Raresloth would love to build in a marketplace where users can even buy and sell custom rabbits. Those who aren’t as into community-driven stuff don’t worry though, as there will also be a proper campaign in the new King Rabbit. I really can’t wait to get my hands on the mobile version when it launches next April.