Rockstar Games has been steadily updating all of its games on iOS to support newer screen sizes and devices. These updates also address any issues the games have on newer devices like slowdown or any other bugs. Today, one of the more influential games in their catalogue has been updated for newer devices. While Grand Theft Auto: Vice City ($4.99) is still my favourite of the PS2 “trilogy", I still really like Grand Theft Auto 3 ($4.99) and it is now ready for modern screen sizes on iOS.
Rockstar Games’ GTA games sell really well on mobile and the mobile versions are the definitive editions in terms of visuals and features compared to all the older ports. Today, Grand Theft Auto 3 has been updated to fix any slowdown and properly support the iPhone X size screens in addition to iPad Pro. With this update, all of Rockstar Games iOS games now support iPhone X and iPad Pro screen sizes.

As with all stories involving Rockstar Games, I can’t help wonder when the next port will show up. The obvious one right now is still GTA: Vice City Stories since we already have Liberty City Stories on iOS. I think the PS3 and Xbox 360 generation games are still a pipe dream at this point. What is your favourite PS2 era Grand Theft Auto game?
LA Noir has been ported to Switch - so the works already been done.It would be massive at 29GB and I suspect an A11 or better chip would be needed but what a port that would be, so I can dream
A10 fusion is more powerful than Switch portable mode. The problem, optimizations, 4GB max from Apple and people prefer gacha over full games.
Ture, although Feral proved with GRID that a full AAA console game can be ported to iOS and be popular and that its easy to get around the 4GB max limit using "pack" downloads - although ill admit GRID at 6GB and LA Noire at 32GB its a bit more of a challenge :)
The problem with future ports is going to be going from CD storage sizes to Blu Ray storage sizes. People just don’t have 512GB-1TB on mobile to make it feasible to take on a lot of 5GB titles. Look at the new iPod Touch that starts at 32GB, it’s insultingly feeble on memory for a “gaming” type iOS device.
PS2 games were stored on DVD. For example, San Andreas I think was 3.9GB on PS2, and they got it down to 2.1GB for iOS. That's pretty good, given how big the game is. Sure, BR is going to be a lot harder, and if something like a GTA 4 port happens (unlikely imo) then there will have to be a reduction in the visual quality, but I don't think it's by any means impossible. iPhone starts at 64GB now too, so you could easily get like 5-6 big games on there along with regular bits and pieces.
Switch internal memory is 32 GB too.
Max Payne 2!!!
we need vice city stories, i miss that game.