As usual, Apple very casually mentioned something as part of their (very very long) WWDC 2019 keynote address this morning, but it’s actually something of a megaton announcement for those of us who care about gaming in the iOS ecosystem. During a brief mention of their upcoming Apple Arcade service which is launching this fall, Apple’s Craig Federighi announced that Xbox One controllers and PlayStation 4 controllers would now be compatible with Apple TV and would work with the games on Apple Arcade. This is HUGE news as pretty much everything to do with the world of MFi controllers has been a disappointment, from their lack of features to their pricing to their build quality, and it’s really made it hard for controller adoption to become more of a thing. I’ve ranted about this before. So just allowing controllers that many people already own and love, like those from Xbox One and PS4, solves a lot of those problems. And while supporting those controllers on the Apple TV is great, what everyone REALLY wanted to know is if that support would extend to the iPhone and iPad. Well on Apple’s official round-up of all the new features in iOS 13, they do include iPhone as being part of that support.
I guess the weird thing is that they ONLY mention iPhone. We already know Apple TV is supported since Hair Force One told us so earlier today, and I can’t imagine a world where they’d somehow exclude any of this from just the iPad for any reason. So effectively it looks like the Xbox One and PlayStation 4 controllers are now simply officially supported MFi-type controllers, and if that’s indeed the case we now know what the absolute best controllers are for gaming on any iOS device: Either an Xbox One or PS4 controller, depending on your preference. Build-quality, pricing, and even features like clickable analog sticks are far and away better than any of the other official MFi controllers out there, and as mentioned it’s very likely that a ton of people interested in mobile gaming already own at least one of those game consoles, and thus already own a mobile gaming controller now. It’s exciting times indeed and we’ll keep an eye out for any more juicy details about iOS gaming from WWDC this week, so stay tuned.
UPDATE: Just to confirm, there’s actually a separate round-up of features for the iPad (which weren’t included in the link above because as of now iOS means only iPhone and iPod touch, and the iPad’s OS is now officially called iPadOS) and they also mention the XBOne and PS4 controller support for iPad. So it’s officially official, people!

Issue is...there don’t seem to be any place to plug in the controller on the iPad Pro 12.9 so how do you even do that?(Tried with my PS4 controller,failed to understand how to do it)
It's bluetooth.
Both controllers are Bluetooth. You also will need iOS/iPadOS 13. (Hopefully they are in the initial build when it goes live in the fall).
Not all Xbox One controllers have bluetooth.
https://support.xbox.com/en...
Dang I should have realized this since I just ran into this issue trying to connect my OG Xbox One controller to my Windows PC. I guess it's a good excuse to finally order one of the custom ones :P
Correct. They did specific S which is also the controller that ships with the X.
Great news!
Having a PS4 controller with the Remote Play app is going to be perfect.
This is also making xCloud from Microsoft look more appealing as well.
I can't complain too much, but now I definitely regret buying a Nimbus controller shortly after the PS4 Remote Play app got released.
And here I was just lately trying to decide between Steelseries Nimbus and the Rotor Riot. Looks like I’ll just wait till fall for the new OS and go with a known quantity.
I guess that's good because my Mad Catz MFI controller (which was cheap and fantastic) isn't getting firmware support since the company went out of business. I'm not a fan of PS4 controllers but I'll definitely try it with an Xbox Pad this Fall.
I guess not too many games ever used the button pressure sensitivity the MFi controllers have, since the PS4 (and I guess the Xbox One?) controllers don't have this functionality. I wonder how soon games will start implementing L3 and R3 buttons - I know that Apple added those to the MFi spec, but now we actually get ubiquitous controllers that have those...
I hoping this means a number of the Apple Arcade games will take full advantage of the newly supported controllers.
Updated my iPad Pro 11 inch with the developer beta and playing GRID with my Xbox One controller is great!