One of the best Metroidvanias on mobile, Dandara ($3.99), is going to get an update soon that addresses a few of the game’s issues. The big one is that now the map can rotate with the screen with a new “Align with Camera" button. Previously, the map stayed oriented to true north, while the game might turn a vertically-oriented room sideways for gameplay purposes. This was the most confusing thing about Dandara, and the update will let you see the map oriented to the room’s north, alleviating a lot of the confusion with navigating the world. Additionally, levels are seeing some added details to differentiate rooms to a greater degree, and make backtracking a bit easier.
If you’re playing the iOS/tvOS version of Dandara, then great news: the game’s getting iCloud support, so you can bring your progress from your phone to your tablet, and even to your Apple TV. The iCloud support might make this number one version compared to the Switch!. It’s definitely a unique entry in the Metroidvania genre, with the lack of ‘platforming’ and the way you launch yourself through the world. Plus, the difficulty has some bite to it, though I’d love to see more checkpoints appear in the world.
There are some bug fixes and balance changes coming to the game as well, here is the complete list:
Patch Notes:
- Added an “Align with Camera” button! Now the map can be rotated in the map screen so the camera’s north is also the map’s north. So no back and forth between doors to see where you are going anymore.
- More details added on the map, to have less useless backtracking in the experience.
- Added smarter helpers to jump aim: the game will “know” that you want to go to another platform a little bit better now, even after you’re already locked to another platform.
- The Location of Dandara’s active spirit is now disclosed in the map.
- On touch mode, you can now change jump/attack swipe sides.
- On touch mode, you no longer break the aim so easily by going offshoot to the ground, making for example circular platforms more comfortable.
- [iOS/tvOS] iCloud support! Now you can share files between multiple devices!
- You can now turn off Vibration when using controllers.
Level Design:
- Triangle shots from Angular Soldiers now deal 2 damage (was 3 damage).
- Eldar shots got buffed (1 damage to 2 damage).
- Salt ghosts now recover 100% of your health on contact, including your own.
- Special Weapons are no longer “super effective” on Bull Soldiers.
- Desert of Remembrance’ s Army room can no longer soft lock players.
- Slightly added/remove white patches throughout the game!
Bug Fixes:
- Completionist achievement now working.
- Dandara’s Salt Spirits no longer get stuck in geometry.
- [Nintendo Switch] Time does not continue when the game sleeps.
- Fixed bug where you can get soft locked after getting killed by Eldar no longer happens.
- Fixed bug where you could kill the first form of Eldar if you shot a Skull Shaft that pointed in the same direction as his movement.
- Eldar’s corners are no longer weak points.
Look out for the Dandara update to hit all platforms soon.