$1.99News

‘Let Them Come’ First Impressions – Promising But Crashes a Lot [UPDATED]

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It was 2015 when I first saw the developer of the game Let Them Come ($1.99) describe what his game would be about in our Upcoming Games forum, and I’ve been keeping an eye on the game’s development ever since because the idea at its core was pretty smart and its visuals retro in a good way. After a long journey that took a detour to the lands of Steam, Let Them Come has finally hit the App Store, and I’m glad to say that it lives up to my expectations in terms of gameplay. At least so far; I haven’t been able to get too deep into the game because I keep getting this weird crash that ruins my runs and has me start all over again. That crashing issue aside, Let Them Come appears to flesh out its simple concept very well.

What is that simple concept? In Let Them Come, you play the last survivor of a mission gone sour; you are the last survivor of a group of soldiers dispatched to take out an alien threat aboard a spaceship, and you’ve decided that if you’re going to go down, you will take as many of those alien creatures with you on the way. So, you set up your huge machine gun at one end of a dark corridor and wait for them to come. And boy do they come in waves.

You aim your machine gun using a slider on the left side of the screen and shoot by tapping (or holding) the various buttons on the right side of the screen. You can bring along two types of ammo, two secondary weapons, and four passive upgrades on each run, so there’s variety in how you approach each attempt. Each run gives you coins that you then use to buy or upgrade your equipment. You can grab incendiary, explosive, or other kinds of ammunition, grenades, molotov cocktails, knives, shields, chainsaws (for when it gets too close and personal), even dark matter bullets and many other interesting items.

Let Them Come plays a lot with darkness and light, with the edges of the corridor bathed in darkness that only your bullets and various other items can dispel. There’s definitely an Alien vibe in the way these creatures pop out of pitch black walls and jump on you. Speaking of jumping on you, Let Them Come often becomes very personal as little creatures jump on top of your head and you have to use your knives and chainsaws to take them out.

Let Them Come offers three ways to play (at least as far as I can see since the crashing has been hindering my progress). The one is a Campaign, which is all about clearing out levels of waves of enemies and trying to manage your upgrades as best you can. The Rampage Challenge has you competing for the best score on the online leaderboards, and in this mode you have 3000 coins to buy items with and then try and survive as long as possible and get the highest score. The last mode is a Boss Challenge one, but you have to clear Campaign levels to get to, which I haven’t been able to given the constant crashes.

Let Them Come is a lot of fun to play so far, and the variety of enemies (some of which explode on impact or throw projectiles at you) along with the various weapons you can use point to plenty of replayability. The game isn’t optimized for iPhone X, though, which is disappointing given how long this game has been in development. And the constant crashes I get have definitely dampened my enjoyment somewhat. Still, I’m pretty sure the crashing will be remedied soon, and even with those, I’ve still had fun playing it.

Let Them Come also has this fun feature where you can make your own mixtape and get the soundtrack the way you want it. It’s a smart idea given the important role sound and music can play in a game that relies heavily on evoking the action and atmosphere of horror movies like Alien. The game is $1.99 with no IAPs, so a good deal for those who don’t like free-to-play games. Head over to our forums for more impressions on Let Them Come.

UPDATE: A patch has gone out that appears to have improved most if not all of the game’s issues.

 

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  • 20 Comments

    1. Milotorou

      Nice, I have yet to play the others since I usually play Theathrhythm FF Curtain Call when I feel like playing rythym games, but i tried Deemo a bit and enjoyed it, Rayark are good devs I hope this sells well :)

      1. Mariewolf_94

        imo Deemo is the best out of all their rhythm games thus far: beautiful art, no overly difficult gameplay (so it's friendly for most players young and old), lovable characters and an excellent story thats both heartbreaking yet touching at the same time. Cytus is a close second for me though, and i flipped when i heard they were making Cytus 2! i was praying it wasnt a troll then i saw an official trailer from Rayark themselves, so i was super happy. :D Cytus' story was pretty vague, but, from what i could piece together, it seemed like an interesting story...so i'm wondering where theyre going w/ this. i would expect Deemo 2 or even Implosion 2...but Cytus was out of left field

        1. Einar Schwarz

          Cytus is the Father of VOEZ and Deemo, and thanks to Cytus Rayark is a Popular game industry.
          In gameplay Deemo is completely easy, in contrast, Cytus is extremeley Hardest to play, you need to know perfectly the rithm of the songs to play decent, when Cytus reached the Million players the Hype of the game exploded in Asia making this game one of the most popular rithm based game in 2014, and the best ever. Deemo is a horizontal pianist version of a rithm based game, but cytus is a total screen pianist version, you need to dominate all your fingers perfectly to play with one hand, but in deemo you need tiny hours of gameplay amd three fingers. I have much time playing Cytus and one year and 6 months playing deemo and... Cytus is much better. In music deemo have more variation, but in technical play, Cytus is the king and Cytus 2 will be the Queen, VOEZ and Deemo are the sons.

          1. Mariewolf_94

            i'll admit Cytus is better than Voez, but it isnt better than Deemo...not by a long shot. Cytus may have put Rayark Inc on the game industry map, but Deemo helped them grow and expand into other gaming territories (handheld a few years ago and they have console in the works in a few years), AND they made a (semi?) canon story for Deemo in cooperation w/ a publishing company. if u like more intense gameplay, thats your opinion, but the music, art and everything else about Deemo is so much better. i myself can play Deemo for hours without stopping, meanwhile w/ Cytus i stop after a few minutes because the game pulls bullshit and i grow frustrated over time. i still love Cytus, but i prefer Deemo though

            1. Einar Schwarz

              First step "Go to Rayark page in google", Second Step look the wall images and you will see, in first time, the Cytus image, after the mandora image you will see the Cytus Lambda wallpaper, and finally the Deemo image, Third Step "go to youtube" view the Rayarkcon announcement of the new Deemo actualization and the Cytus 2 Launch Announcement, you will see the extreme hype of the people in the Cytus 2 video.

              Rayark games inc have developed the PSP game of Cytus
              "Cytus lambda" and the Arcade game of cytus "Cytus Omega"
              for Corea, Japan and other contries and for China "Code:Cytus"
              So the Cytus family is:
              >Cytus
              >Cytus Lambda
              >Cytus Omega
              >Code:Cytus
              >Cytus 2

              And finally... the Rayark president said in corea "welcome back to our best game, Cytus!!!" And the hype explodes xD

              For Rayark inc the best game created by them is Cytus.

              Cytus game launch: Junuary of 2012 Fully developed by Rayark
              Deemo game launch: November of 2013 with the art colaboration of the cytus fans.

              For you, the best game is Deemo, i accept it, but for rayark the best game is cytus.

              c:

              1. Mariewolf_94

                ah, i forgot about Lambda, whoops lol! and i didnt know Korea and Japan had other game titles based on Cytus...i only knew of Cytus, Cytus: Lambda (though temporarily forgotten, again: whoops) and the upcoming Cytus 2. i know Deemo has the Deemo mobile game obviously, two games for the PSP Vita (i think one is the same name as the mobile game and the other is called The Last Recital i believe), an upcoming game for the PS4 and i think Xbox One, and a novel adaptation that gives more backstory into Alice and Hans (still unsure if it's 100% canon, but it is still in collab w/ Rayark Inc so it counts). huh, so it's still 5 to 5 then lol...guess theyre equally popular

                1. Einar Schwarz

                  Oh, hemm... the first Cytus 2 announcement takes place in the 2014 year after the launch of Deemo.

                  Deemo is an exellent game... but remember this "Rayark have more money to develop now" I think, in the future Rayark will develop The Implossion 2 or Deemo 2 Games... but for now it's time for the Vanessa Revive ^-^

                  1. Mariewolf_94

                    i didnt see any reference to Vanessa, but u never know i guess. honestly i'd be very happy if they rebuilt or revived Vanessa! my interpretation of the main Cytus story is that it's because of her the human race was revived after that virus outbreak

                    1. Einar Schwarz

                      Vanessa in Cytus have disconnected the cytus proyect, thanks to her the human race was revived, after this Vanessa and the other humans comes to rebuild the civilization. "Vanessa revive" I'ts a reference to the Vanessa legacy. XD she in Cytus 2 it's naturally dead. :'c but ¿The Vanessa cyborg is live? :v? A cyborg never Die...

    2. Mariewolf_94

      eww, y r they releasing it on Apple first? practically everyone i see has Android nowadays because theyre starting to realize iPhone sucks (plus Rayark's rhythm games r hard to play on iPod, i would know...screens r too small). oh well, at least Android users wont have to wait TOO long

      1. Milotorou

        Theres still more money made by selling on the app store, people with iOS devices are more willing to dish out the cash, sad reality but its what it is.

        I dont think iOS devices suck though, tastes are subjective, i like iOS much more than Android and i have the chance to work i the smartphone territory so i touch a bit of everything

        1. Mariewolf_94

          i suppose thats true. still doesnt change the fact i rarely hear ppl state "Oh yea, I have an iPhone." iPod or iPad maybe, but ppl dont bother w/ iPhones anymore because theres so much issues w/ it. maybe they finally worked out the kinks w/ the later versions, idk

      2. Jared Nelson

        Giving a shit what type of telephone people use is one of those things I just will not ever understand.

        1. Alex K

          Basic Me vs Them mentality that applies to everything really, what color pokemon game you have, what game console you have, what sports team etc. I tend to assume it's a response to self-validate their choice in purchasing whatever they are defending.

        2. Einar Schwarz

          The reason is the quantity of IOS versions and the standar compatibility, for Android you have from 2.5.x to 8.0.1 (actual game devices compatibility) you need more time to develop an android game... And... Rayark haved piracy problems with the Android Users from the Cytus 2.0.0 version. I think "the game will be encrypted for android xD"

          1. Mariewolf_94

            i wasnt aware it took longer for Android as compared to Apple. figured it was equally difficult because coding and all that techy jazz

            1. Einar Schwarz

              Noup, Linux programing it's more easy than Android programing.

    3. Tom Swayer

      haha and that is why I don't own an android

    4. Tom Swayer

      make sure you check out Reflec Beat Plus and Jubeat Plus
      while your waiting for cytus 2
      I hope they have better timing in cytus 2, cytus 1 was sloppy..

    5. Kanishka

      I would love to play this game on my S8+, but sadly I'll have to wait for a while