I know that there are so many card games on the App Store right now, but that’s because touchscreen devices are the perfect platform for them. And, also, card games aren’t that hard to develop, although they are hard to make interesting and well-balanced. Rhino Games’ Mythgard, a lane-based collectible card game that will make its way to mobile when it hits beta, hopes to be more than just another one of many card games. Mythgard has quite the team behind it, including the engineering and product lead on Diablo 2, the founder of Flagship Studios, and the CTO and founder of Runic Games, so I think we can be confident that the developer knows how to make games, although it remains to be seen whether that expertise translates into a strong card game.
The developers are big Magic: The Gathering fans, but they don’t think it will ever translate well to an online game. At the same time, they see Hearthstone as a bit too shallow; so, they decided to make a game that sits between those two games in terms of complexity, and they feel that it could be the “perfect" CCG. Mythgard offers multi-color decks, resource management (without Magic‘s “mana screw"), artifacts, lane enchantments, and more. At the same time, Mythgard streamlines the Magic formula by having faster play without phases or interrupts. You can play the alpha version of Mythgard on the game’s website, and the game should soon be available for beta testing on mobile devices.