Mike Pawlowski announced Art of Destruction earlier this year, and he’s got two pieces of news. One, the game has been renamed to Art of Gravity due to, well, another game releasing called The Art of Destruction (Free) on iOS. Considering that it too is a physics game, that would definitely lead to some confusion. But Art of Gravity is also a good name. Because you’re using different perspectives of gravity to launch balls to destroy objects, it works just as well.
The other piece of news is that the game has a release date! June 14th is when you’ll be able to check this one out. It’s going to cost a low, low price of $0.99 for 75 levels. Don’t expect any tutorials or text: you’re going to figure this one out on your own, though the game does point you to certain interactive elements. I’ve had some fun with the game from what I’ve played, so do keep an eye out for this one in mid-June, and check out the forum thread.

JFYI if you want to comment on this game please at least download it (it's free) and give it a try so you can post some actual impressions. Posting comments that you don't care about builders (and other similar things which have nothing to do with Evil Island) doesn't really add to discussion and your comment is just going to get moderated.
It's like Jared's example of walking by a seafood restaurant and stopping in to let everyone know you don't like fish. Most people would agree that's weird.
Sorry -- meant no disrespect to this game!
Point taken
I love base building games, and this one has a few new cool concepts, but for crying out loud, can someone please tell me why developers dont reset the server back to 0 when they do global launch?? If i see a "new" game has had people playing for 6 months to a year and i have to pay to catch up to them, i quit before i start. Broad question for multiple games, just happened to post on this thread.
I'd like to see an app for that Naked Attraction show. What? How dare you judge me!