The Supercell juggernaut never stops turning apparently, so today we are getting another Clash of Clans (Free) update. This update partly aims to address some community complaints that popped up after the huge Town Hall 11 update. We’ve already talked about the economy tweaks the update will bring, like adding a new star bonus that encourages PvP participation and adding a treasury, which is where various bonuses will be stored. In more detail, the Treasury is a well-protected resource bank that safeguards bonus loot from Clan Wars and Star Bonuses, which will help you save up bonus loot until you’re ready to spend it. The Treasury capacity is determined by Town Hall and Clan Perks levels, with the Clan Castle level having no effect. Clan Perk values are unchanged with Treasury storage being similar to War Loot storage at most Town Hall levels.
The Daily Star Bonus allows players who win 5 stars from multiplayer battles to earn bonus loot, and the higher the League, the bigger the bonus. A new Star Bonus will be available each day, and the Star Bonus rewards are safeguarded in the Treasury. Finally, a broken down Loot Cart will appear in the Village after every defense, and when you collect it, you’ll recover 20% of lost resources. Keep in mind that the 20% won’t be taken from the raiders’ spoils, but it will just be a small bonus to the defending player. Only one Loot Cart will appear at a time, so you’ll have to grab it quickly.
If a Loot Cart is already spawned, its Gold, Elixir, and/or Dark Elixir values will update if a subsequent defense would be worth more of that resource. However, you cannot collect a Loot Cart if your storages are full. Finally, in terms of balancing the Eagle Artillery now deals 3x damage to Golems and Golemites, and a second Air Defense unlocks at Town Hall 6 and a Third at Town Hall 7. If you want to see all the changes, go here. So, what do you think of these changes? Does it address your complaints if you were one of those who didn’t like what Town Hall 11 update did to the game?