I haven’t really met anyone who doesn’t like Monument Valley ($3.99), ustwo’s stylish architectural puzzler which launched to critical acclaim earlier this month, but just about everybody I’ve talked to agrees the game was quite short and they’d love to see more of it. Well, more levels are in the works according to ustwo’s Neil McFarland in an interview with The Guardian. However, the studio isn’t just cranking out more levels for the sake of it. According to McFarland, “We are making some more levels, but the reasons we’re doing it are artistic reasons: there are some ideas that we didn’t get to work so didn’t put in there, but which we’d like to see work. There are some other things we’d like to try."
One of the issues with adding in new levels is that Monument Valley as it exists now has a complete story, and ustwo doesn’t want to mess with that by just slapping new levels in there. They need to find a good way to introduce new levels that makes sense with the narrative of the story. Adding in some new levels to the game as completely separate-from-the-story bonus packs would work, but doesn’t really strike me as ustwo’s style, so it’ll be interesting to see what their solution ends up being. In the meantime, check out the full interview for more insight on the development of Monument Valley, including why they opted for paid instead of free to play, the importance of localizing the game for China, and their desire to get the game out on more platforms including Android and PlayStation Vita.