It’s Wednesday again, and as of this posting, in a little more than eleven hours all of these games will be available on the US App Store. 11:00 PM Eastern is the magic time, or, if you’re lucky enough to live in an iTunes region that isn’t the USA, you might even have these games live on your App Store now.

Surgeon Simulator is the game I’m most looking forward to, but there’s some other games that look pretty neat coming out tonight. Also, don’t forget I stream all these games live on Twitch starting at 4:00 PM Eastern, so be sure to tune in for that.
- Penombre – (by Bulkypix)
- Amber Halls – (by Diego Cathalifaud)
- Glorkian Warrior: Trials Of Glork – (by Pixeljam)
- Dudeski – (by Static Oceans Corp.)
- Lich Tower of Doom RPG – (by Expleo Risvold)
- Surgeon Simulator (by Bossa Studios Ltd)
- Space Maniac (by David Holmes)
- Puzzling Rush (by Right Fusion)
- Jump! Chump! (by Scraping the Barrel)
- Color Cross – Puzzle (By Microids)
- Cats vs. Aliens (by Team Chaos)
- Tau Ceti (by Advanced Mobile Applications)
- Ikue (by Gebo Kano)
- The Float (by Aleksandar Milenkovic)


Day. 1. Buy. Or today 1 buy works too.
A game about puzzles, with the puzzles removed. While the story would work well as just a multi-path narrative, I do feel it loses something by removing all the puzzles.
I played it through a few times, I'm glad to read through the story with the puzzles gone. Great idea for iPad.
Yeah, great idea for a screen larger that a ds/3ds, something that would benefit from a straight port...
*SLIGHT SPOILERS*
Anyone who has played through the ending should understand how important the puzzles are. I'll pass for now.
Such a shame. I'm afraid this game won't do well, due to the puzzles being stripped, and low sales will send the message that there's no market for games like this, which just isn't true.
That said, I loved the original and will give this a try, just to see if it works or not.
The puzzles were well-designed, but they kept getting interrupted by exposition dumps from the characters, especially for the earlier puzzles. As good as the puzzles could be (especially if you enjoy classic adventure game puzzle mechanics and difficulty), they do not mechanically work with the narrative, especially with the earlier puzzles.
It will be interesting to see if this approach allows the narrative to breathe better. And, it would be interesting to see if the ending has the same impact as it did in the original, because*SMACK* NO SPOILERS!!!!!
Fingers crossed that this ends up good....
Better play this on the ds or 3ds. Puzzles are really important because major part of story is telling through the puzzles.
Worst thing about this version is the lack of two screens. On 999 webpage the creators said it would be not possible to make this game on a single screen. But even if this is not as good as the ds game I still encaurage to buy this, just so they could make the third game in the series.
I honestly don't under stand all the people saying the game is pointless without puzzles or that they are "essential" to the plot. The game is definitely story first, aka "visual novel," and the only "essential" puzzle is at the very end (which can easily be replaced with just the CG and some extra descriptive text.)
No puzzles no thanks. Thats the whole point of the game.