Hot on the heels of a new park being added to Touchgrind Skate 2, True Axis has just updated their fantastic skateboarding sim True Skate ($1.99) with its own new park and lots of other new features. The new park is the Schoolyard, available as an 99¢ in-app purchase, and it’s one of the four new parks planned for the game. Unlike the game’s previous two parks which feature a lot of transition, the Schoolyard is more street-focused and is filled with plenty of stairs, ledges, handrails and benches to skate on. And it’s a ton of fun.
While the new park is the big ticket item in this update, there’s a lot of smaller improvements in it as well. The swipe sensitivity can now be adjusted in the options, and the default sensitivity has been lowered, which makes the game feel a tad more realistic. Anti-aliasing is also enabled on the newest iOS devices, and on my iPhone 5s True Skate is now razor sharp. It really makes a difference. There are also some tweaks to how certain grinds work, ollie heights, camera views while on transitions and more, all of which are detailed in the update description. Here’s a few screens from the new Schoolyard level.
Unfortunately, a couple of bugs have slipped into this True Skate update. The first is a graphical glitch that might make your customized board graphics (and wheels and trucks) flicker, but it’s not game-breaking. In fact it looks sort of cool, even if unintentional. The second isn’t exactly a bug, but this update was supposed to feature online leaderboards with replays, but there was a problem on True Axis’ end with the connectivity so sadly those aren’t in this particular update. However, they’re already working on a fix for both of these issues, so it should be taken care of shortly.
If you’re like me, and have spent countless hours playing True Skate since its release in late 2012, then this new skatepark is reason enough to blow off any sort of productivity for the rest of the week. Check it out, and we’ll keep tabs on when the leaderboard and replays will get patched in as well as when we can expect the rest of the new skateparks sometime later this year.



Awesome
The only "flappy" I have is my balls.
*are*
Dammit
Looks like someone's lost a teste.
Well this is getting interesting. Let me grab my popcorn.
Getting so tired of this shit.
Creepy username dude...
Yeah. iPodTouchBrett would leave a lot less to the imagination. Unless you're an alien pod person, then it's even dirtier. Like iCrotchTouchBrett would be for you humans. I mean, humans.
Disclaimer: I don't touch Brett at all, nor am I a pod person.
Good.
I don't want more Flappy bird like
People get so frustrated when they lose but the simpleness makes them(flappy games) seem so easy which makes them keep playing..... I'm not really sure if that made since btw
sense***
excuse my typing
Marketing is an art. Apple knows they will make more money and achieve grand sales from the 'flappy' craze, by minimizing the knock-off games. This limits to fewer of these 'flappy' game names to circulate in order to create niche popularity to sell. This is a stronger financial market strategy just to protect the incredibly fat Apple wallet. Here's the equation in lay man's terms broken down for simplicity: [$ of 1 crazy pop gameplay fad > $ of many of the same crazy pop fad]
You get it yet? FATTEN APPLE'S WALLET
And I guess Google's being benevolent to the true gamer? They're doing the same thing so is Google looking to make money off people or is it the nonsensical ramblings of the guy in the tinfoil hat?
Well, my day wouldn't have been complete without reading at least one ridiculous, paranoid rant on the internet. Thank you.
‘To the fool, he who speaks wisdom will sound foolish.’
— Euripedes
‘Almost all really new ideas have a certain aspect of foolishness when they are first produced.’
— Alfred North Whitehead
I'm not done being verbally stoned by people who think (or not) in their very small box. Keep throwing rocks, please.
Paranoid, huge ego and a martyr complex. An internet trifecta!
Seriously though, both Apple and Google started the ban so your anti-Apple rant makes no sense. That and there's no structure to the logic or any hard facts cited.
Apple makes the same amount of money whether it's 5,000,000 people getting 1 app or 5,000,000 people getting 1,000 apps. If each of those people spend $1 then Apple makes $1.5 million (30%) in either case. The only people that narrowing the selection benefits are the developers. Apple does not increase their percentage based on the popularity of an app.
Then you're no marketing expert. Go to school for it like I have, and you'll learn the difference in what two "statistics" you're comparing, and the impact they each have in a target market.
I've studied both economics and marketing and worked for four years at a firm that specializes in branding and tracking consumer habits to target specific demographics for our clients. Your comment literally made no sense and was a hodgepodge of buzzwords and subjectiveness that had not the slightest semblance of a cohesive or real theory. If you'd actually mentioned hard facts and precedents, we wouldn't be having this conversation.
What you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Happy Gilmore quote straight out of the troll bible... It pretty much sums up what I was saying to him, so thanks.
Sorry, Billy Madison. Oh well, I was a kid the last time I watched either of them.
And I'd hope if you'd had any form if marketing education, you'd know that I mentioned no "statistics". I presented a hypothetical situation. Go try and BS someone else.
Great! Maybe now some actually good games can take the throne of #1 most purchased app.
Dont worry I'm sure Eli will stream countless more hours of flappy bird
Do any of these clones actually improve the concept/game?
Check out splashy fish. Let's u earn wearable trophies to put on your avatar!
Wow. Apple finally doing something about allowing crap into the App Store. This is excellent!
Now they just need to filter out the actual crap
What a coincidence. I'm completely rejecting Flappy games as well. Such a completely pointless thing.
Now its time for real games to show up ;)
But it's perfectly fine for Apple to approve an app with a title ridiculous as this - "magic duck unlimited-flappy fail farm mini temple pets heroes run can hay jelly real cut crime bubble tiny campus tower mania city the diamond college racing girl dash rope splash day you escape run saga hard bird life 2 free 3"
* this name isn't made up, go search for it.
Those are just search tags. The name of the game is supposed to be "Magic Duck Unlimited". Somebody screwed up when submitting the game (no surprise, the translation is atrocious) and it's been fixed now.
Haha hilarious lol fair play, i happily support anything that filters too much crap in the app store as there is more then enough already. They cant be too creative if they just want to sell off the back of a name!! Speaks volumes about the company's... Money, money, money!
n e one seen the Mario 3 version of flappy bird on cydia it does look cool only if Nintendo wood jump on the app making
Google rejected my game as well for even mentioning the word flappy. I wasn't happy. Either way, Enjoy Rocket Doge - https://play.google.com/sto...
This isn't exclusive to Flappy Bird-like games. We had an app rejected for the same reasons, though our game was as an entry to Candy Jam. It had nothing to do with the original Candy Crush Saga except being names "Candy Chaos Saga: The Revenge of King Candy Apple". So it's great and all that apple is cracking down, but it seems like all they care about is the title of the game. So We'll probably still see a ton of clones, just none with the word "Flappy" in them.