Hey, in case you were not aware, the 46th annual Consumer Electronics Show is kicking off this week in Las Vegas, and there’s already plenty of news pouring out from the Nevada desert. One thing that caught our eye is the Sensus touch-enabled iPhone case from Canopy.
The Sensus was actually unveiled at GDC Online last October, but with a planned release in the first half of 2013 Canopy is giving CES attendees the chance for some hands-on time with the interesting case. You can see the kinds of things Sensus will be capable of in this newly-released promotional video.
The Sensus comes equipped with capacitive touch areas on the back and sides of the case, with the goal being to keep you from obscuring the screen when playing games or just generally using your device. Obviously developers will need to build support for the Sensus into their games and apps, but there will be a free SDK available and Canopy says that support for the case can be added in “mere minutes."
The Verge had some hands-on time with the Sensus, including a short video, and seemed to be pretty impressed with how it worked. The iPhone 4/4S and iPhone 5 should be getting their Sensus case by this summer, with plans for iPod touch and iPad cases to follow.

"On top of all this Joe Danger is one of the best looking iOS games."
Game engine is Unity...
So?
I've played some pretty ugly Unreal Engine games. It's not just a matter of what tools you use, it's how you use them. I should know I'm a carpenter, just because if I buy a 1000$ mitre saw doesn't mean my work will be much better than the other guy.
Unity is a great--and great-looking--engine.
You may well have seen some bad Unity games, since Unity starts at free and anyone can try their hand at building something. But just because one person makes a bad Unity game doesn't mean someone else won't make a great one.
I can think of ONE thing I don't like - or rather miss: iCloud syncing across devices. For a game like this where it's really easy to pick up and play a single track or two, iCloud syncing is a must.
I agree that having the iCloud feature for people who want it would be a plus although for the most part I haven't felt as burdened by this as I have by other games because it has very high replay value and I'm thoroughly enjoying it. I don't mind the versions being separate at all because it give me an excuse (opportunity) to play it again and again.
An absolute must on iOS! It's near perfect and has outstanding production value for an iOS game. Plus it is addictive and long lasting when racing against a friend. Well deserved 5 Star rating. Hello Games, you are awesome!
How well does this run on the old iPhone 4? Can't stand bad frame rate.
It runs well on my 4th gen touch, which has less memory than an iPhone 4, so I'd expect it to run ok on your device. I believe Joe Danger has some kind of device specific optimisation built in, so the flashy graphical stuff is restricted on older devices to keep the framerate decent.
in fact it ran pretty good on ipad 1 as well...
Runs perfectly on my iPhone 4. Takes a while to boot and I've seen the occasional hiccup but mostly it is smooth, looks brilliant, and has what absolutely every video game should have but very few do: instant pause and restart with no loading. Notably my favourite feature of Tiny Wings.
Ugh cant stand these auto runner type games. To me, it's not "optimized for touch screens" as much as its "we can't come up with decent controls so the game will just play by itself". Huge copout and a shitty trend in iOS game design.
I agree. On-screen controls CAN work on iOS. Bastion, a number of platformers, and even Bike Baron prove this. Auto runners are some of my least favorite games to play.
If Joe Danger wasn't an auto-runner and you had a gas/brake button so you could stop, all you'd have is an unnecessary button you'd never use because you don't ever want or need to stop!
I understand the beefs against endless/auto runners, because it tends to lead to simplified gameplay and it can take ages to reach a distance where you're experiencing new stuff. But Joe Danger is more like New Super Mario Bros or Sonic the Hedgehog and not at all like, or even influenced by, Canabalt. Don't let your anti-runner attitude get in the way of enjoying one of the best iOS games ever.
Picked this up the other day. So much fun! Great game...highly recommended.
This is a runner plain and simple.
I would love to see someone bring excitebike back.
This is better than jungle run. Fantastic game. Also, fair game. Great looks. It is closer to mega run than to canabalt with lots more variety and creativity. It made front page of my phone