Simogo, the studio behind Beat Sneak Bandit and Bumpy Road, leave a lot of game ideas and mechanics on the cutting room floor because its games are the end product of an improvisational style of design that sheds structure in favor of a flow. Simogo calls this “jazz" development. We’ve covered this topic exhaustively in the past, but we just couldn’t pass up on another opportunity to show off even more cut content. In a video it released this morning, Simogo lets us in on a few more abandoned ideas.
We’ve embedded the video below. It’s a mesmerizing bit of content, as it’s cut together in a way that reminds us of Simogo’s brand of game development. Check it out and see if you agree with us: