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‘Slam Dunk King’ Review – Flick Balling For Trick-Shot Kings

TouchArcade Rating:

Wanna be a baller? I can’t help you there, but you might want to take a look at PikPok’s Slam Dunk King [Free] for a bit of inspiration. You might have all the coordination and slick moves of a sloth, but if you’ve got nimble fingers you’re most of the way there. And, honestly? You don’t need to care a whit about basketball to love this game.

Slam Dunk King is all about the trick shot. Balls are sent your way, and you’ve got to dunk them like a pro while racking up some crazy combos. Flick them into the net, flick away bombs, and sneak a few tricks in and you’ll be well on your way. There are twelve tricks to learn, from the humble Juggle to the Air Gordon, and each will rack up your points. Tie them all together and you’ll fly off the charts.

Once a round is up, your score is taken and run through a series of modifiers. How long did you go without dropping a ball, how big were your combos, how cool were your tricks? All of that is taken into account before you get your final score.

There are three ways to play. Time Attack gives you 90 seconds to earn the biggest score you can. Bombs slow you down, but nothing can stop you but the clock. Arcade mode gives you three balls – drop ’em all or let a bomb hit the net and you’re done. You can earn balls back with good performance, though. Finally there’s Sudden Death, by far the most punishing. One missed ball will end your game. Arcade and Sudden Death can both be unlocked by earning high scores.

Accompanying you on your quest for Slam Dunk coronation is your choice of mascot. Copernicus the robot comes along for free, and when you score enough points you can trigger him to earn bonus points for hitting bombs. There are five others to unlock, each with its own special ability.

To unlock them, and cosmetic upgrades like new courts and balls, you need crowns. Crowns can be earned by playing well. In Time Attack, performing well opens up overtime, where the balls are traded out for bronze, silver and gold crowns. Each one you dunk gives you a bit more currency to work with. You also earn a ranking that can be leveled up as you play. Not only does it give you crowns each time you level, it also increases your score modifiers.

Now, about the whole “free" things — PikPok has been incredibly generous with this freemium model, and I hope it pays off. You can play the whole game, accessing every bit of content for free, without any limits. The only thing you have to put up with is a banner ad in some menu screens, and you can pay to banish it. You can also pay to get more crowns — you earn them fairly slowly while you play, and there are a lot of tempting cosmetic upgrades to use them on. But nothing is locked behind a paywall.

Slam Dunk King masters the frantic, barely-controlled flicking and swiping that makes games like Fruit Ninja so great. Learning to juggle balls, pull off tricks and defend from bombs is a challenge, but the rewards for improvement are great. This game has the makings of a great leaderboard competition on Game Center and OpenFeint, but it’s a lot of fun to challenge your own scores too. And it’s free, so you really shouldn’t miss it. The ball is in your court, and once its yours, you should swing by our discussion thread and let us know what you think.

  • Slam Dunk King

    Show your skills with trick dunks and smooth moves, harness unique mascot powerups, earn those coins and improve your ra…
    TA Rating:
    Free
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  • 10 Comments

    1. Andy ReRe

      interesting, but looks like it'll be for tiny screens only :(

    2. shortnamed

      face meets palm. ITS A EARLY BUILD. HOW HARD IS IT TO UNDERSTAND THAT GAME IS DIFFERENT IN V 1.0 THAN IN ALPHA, PRE BUILD, OR BETA. GAWD!

      1. Jared Nelson

        I didn't really think it was possible to miss the entire point of an article so horribly, but, well, bravo.

    3. DarkJad

      I think the point isn't that it's "hard to understand that game is different [sic] in v 1.0 than in alpha...", I think the point is how much the gameplay has changed. The game is unrecognizable yes, but more importantly, the type of game has totally changed.
      I found this fascinating.

    4. Rocketcat Games

      Thanks for the coverage!

      "please tuck away that dungeon diver idea for a future game"
      Game after this one, actually.  It'll have basically the same combat mechanics as Mage Gauntlet, but be more in line with our previous intent for the game.  We couldn't handle doing all our random generation plans and hammering out the core game, at the same time.  Also there was some paranoia on my part whether or not people would enjoy a dungeon diver with permadeath.

      One small correction, Apple hasn't been sitting on it for that long.  Crash problems cropped up with the submit build, so that pushed things back a bit.  It turned out to be based on the particle code, where it would freak out if an enemy magic projectile was silenced or cancelled before it was even drawn.  Instant crash, bypassing any savestate.

    5. crunc

      Are you planning an iPad version or universal? Or perhaps is it already?

      1. Rocketcat Games

        There's some (minimal) universal iPad support on release.  We can improve it in the content update, based on feedback (still need to buy iPads here).  No separate iPad version planned.

    6. Jade Blake

      I still would have played that, because it's by Rocketcat.

    7. BanionFeld

      I am looking forward to comparing of a picture of myself, taken when the game was supposed to be released, to what I look like in the distant future when the game is actually released.

      1. Rocketcat Games

        Haha.  I hope you're serious, I'll consider it fan art.  I envision some sort of "faces of meth" style slideshow.