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‘Doom Classic’ Development, ‘Quake Classic’, ‘Doom 2 RPG’ and More…

doomclassicicon_smid Software’s John Carmack posted new notes about the development of Doom Classic for the iPhone as well as providing some control tips and notes about future products.

First, he provides a few tips for Doom Classic:

  • Multiplayer requires a WiFi connection that doesn’t have UDP port 14666 blocked
  • For those who care about tilt-to-turn, it can still be enabled by four-finger-tapping to bring up the keyboard and typing “tiltturn 4000" or some number like that. Make sure you have tiltmove pulled down to 0.
  • “Center sticks: ON" that can be toggled off to keep the sticks fixed in place like in Wolf 3D.
  • Turning sensitivity is now graded, and can be disabled by toggling “Ramp turn: ON"

Carmack reports that they do plan on supporting Doom Classic with further updates, but don’t plan on making a Lite version. While he will be stepping back from direct iPhone development in the near future, he will put some time into working out a good touch interface for the upcoming Quake Classic for the iPhone. Meanwhile, work on an iPhone specific version of Doom 2 RPG is already underway, and if its well received, they will probably bring over Orcs & Elves as well.

Carmack also reveals that he was initially excited about the possibility of Doom multiplayer over 3G, but after some testing of ping times, he decided on “local link networking only."

TouchArcade will be speaking to Carmack later this afternoon in a very brief interview about Doom Classic, if you have any pressing questions, please leave them in the comments, and we’ll see if we can fit them in.

App Store Link: Doom Classic, $6.99