French Mac development group Coladia is in the process of creating an iPhone version of their Mac release Secret of the Lost Cavern, a prehistoric point-and-click adventure set in 15,000 B.C.
Delve into a world of exploration and intrigue as you embark on a Stone Age quest filled with puzzles and mystery. Use your wits and powers of observation to survive the vast wilderness as your journey leads you to one of mankind’s forgotten wonders.
Experience your adventure through the eyes of Arok and meet many fascinating characters. Contend with the wild world where fishing, hunting, gathering, and mysterious shaman ceremonies are all part of the struggle for survival as you follow the path of your mentor and work with him to recreate the paintings of the renowned Lascaux Cave.
The game involves fishing, hunting, cave painting, and mysterious shaman ceremonies. Coladia tells us that the overall gameplay and each of the game’s puzzles were redesigned from the ground up to take full advantage of the iPhone’s touch control. As well, the 3D graphics and videos were optimized for superior quality on a mobile device.
See the trailer video for the Mac version of the game:
Gamespot reviewed the original PC version of Secret of the Lost Cavern back in 2005. A free demo download of the Mac version is available from Coladia’s website.
The iPhone version is expected to hit the App Store in Q1 2009.
Release a complete game!!! Not one third of something already old. Stop ripping of the iphone/ipod consumers!!!
in this case, I think the release price is fair. $9.99 for 1/2 of the original game. More gameplay than most iPhone games out there.
I would pay $25 for a complete Puzzle Quest but dividing games into chapters like this is just silly when the game is already complete.
Games lite Toy Bot Diaries and 1112 was/is not completely finished when the first chapters hit the appstore which let the developers work with the rest of the chapters and get valuable feedback from buyers as well.
This is much better, even though there's still room for improvement. The ability to check status effects and equipment is still missing, and so is the multiplayer part. Perhaps Transgaming can add a control that would take the players to a separate screen where players can see the combatants' portraits and check their details during a battle?
Performance can still do with a bit of tuning, even though things are much better. Still, this the only game that I play on my Iphone, apart from the occasional bout of Rolando.
Does anyone know if there are other languages than english in this game?
The inability to see status and equip effects drives me nuts. imo, it's completely ridiculous to take 20plus points of damage from a 3 match of reg skulls because a Rune Guard has some invisble +1000 battle skill weapon that scales up per colored mana. Especially, when it is a mana type that could be drained by whatever class ability.
Still a great game though, and the patch makes it better. If the devs fix the effects problem, the game would pretty close to a perfect port.
This is to everyone who tried to defend the initial puzzle quest release: Your welcome. Honestly, though we argue over many things on forums and such, it is to the betterment of everyone. If you doubt that it was our voices and those on their game reviews that made the release these specific changes, your mistaken.
We have to keep standing up and defending our rights as consumers. its OUR money their getting, so we should not accept ANYTHING just because its "product X". Demand quality, that they must produce it. Demand reasonable prices, and they must reduce it. never let anyone tell you your voice is annoying. Its those same voices that "fixed" Katamari, and the same voices who "fixed" Super Monkey Ball, and the same ones who made them fix this.
Now, if you'll excuse me, i'm going to go and FINALLY download this game.