Major mobile applications developer Handmark has announced, at Apple’s WWDC conference in San Francisco, that it intends to develop a variety of games and applications for the iPhone.
“Handmark has an unmatched level of experience and expertise in developing top-quality games and applications for nearly all of the leading mobile platforms in the market today," said Paul Reddick, Handmark CEO. “As new mobile platforms successfully emerge, like the iPhone, we view it as a great opportunity to expand our licensed titles and help others develop their titles for a new mobile audience."
UK-based Astraware, the Handmark Game Studio, will play an integral part in the development of various game titles for the iPhone, the company indicates. Astraware was one of the first companies to develop games for the fifth-generation iPod in 2006.
A few of the many mobile gaming titles release by Handmark:
- The Sims 2 for Windows Mobile Pocket PC
- Sims Bowling for Windows Mobile Pocket PC
- Konami Frogger for Windows Mobile Pocket PC
- Super PAC-MAN for Palm OS
- Galaga for Palm OS
- Contra for Windows Mobile Smartphone
- EA Tetris Mania for Windows Mobile Smartphone
- Dig Dug by Namco for BlackBerry
- Monopoly Here and Now for BlackBerry
I never had Aurora Feint on my iPhone but now that it's back I'm going to have to try it out. It's pretty weird how this whole thing went down and it was even stranger that Apple is able to pull apps the way they are, taking it from the App Store is one thing but being able to pull it form users iPhones is crazy.
They were not able to pull the app from your iphone, only from the appstore.
They didn't pull it from people's phones.... but I'm pretty sure they are able to deactivate applications on peoples phones. That was one of the advantages of their system. If there is a rogue application, they theoretically could deactivate it.
Yeah, they'd have to do some sort of OS update to the phone to be able to remove apps from it.
Anyway, nice that it is back on the store.
@Nag: I believe that capability may well be part of the current OS.
re: 'security and privacy' bullet point #3...
um, I don't think there's a 'hard drive' on the iPhone.
GQB: However, saying iPhone's flash memory would only confuse people. The mainstream associate hard drive with storage.
Minor quibble but the developer should learn how to version his software correctly. New functionality plus bug fixes is more that a .0.0.1 increase. I would think this would be version 1.1.0.0 at the least, following the major.minor.revision.build versioning schema.
Sorry but i cant trust that game enough to run it on my iPhone (where my contacts are stored), i guess i will have to use it on my Touch.
I really do hope Apple improve security on the iPhone by protecting your contents from third party apps.
Absolutely no reason you can't use it on your iPhone. If anything, wait for the coming update next week that should change the way the Community feature works.
My favorite iPhone game just got better! Yay!
Aurora Feint came out with another update today (August 9) -- it had been really buggy lately -- the game would freeze if one tool came up directly under another tool, and you couldn't always access your magicbooks in the tower or your blueprints in the smith, and this seems to have fixed those problems. I've played it for an hour now, and have had no freezes or other problems, which is a first with this game.
For a free game, this is amazing.
Also, this site is a great resource -- the video examples are great, and I've actually downloaded a couple of apps (FireDrop & Radius, for example) that I wouldn't have otherwise, since I had no idea what they looked like or what they did. Thank you!