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Posts Tagged ‘One And One Story’

'One And One Story' Clone Released On iPhone And iPad

Friday, March 16th, 2012

One of the best and brightest, and unreleased, games we saw at GDC now has two clones on the App Store, according to the game's creator. A false version of IGF-nominated student project, One and One Story, popped up earlier this afternoon to an appropriate amount of Twitter backlash. Its source code presumably draws from the Flash version of the game.

One and One Story's actual creator, Mattia Traverso, has since contacted Apple and filed a DMCA complaint. "Yep, but these are clones," Traverso said on Twitter. "They are other games. This is my game, without even a single change!"

When Traverso showed us the legitimate iOS version at GDC, it was very much a work in progress. He was in the process of tightening the controls and figuring out if he wanted to go with a different visual style that featured actual characters instead of silhouettes. Obviously, we don't advise that you download this version.

One and One Story, by the way, looks to be a gripping platformer, as it tries to combine the Limbo look with Braid-like puzzles. The premise revolves around the relationship of the game's two protagonists, and you need to control both interchangeably in a multitude of fascinating ways.

We look forward to digging in when it's actually released.

NOTE: These are the clones.

App Store Links:
    One And One Story, $0.99
    One And One Story HD, $0.99 (iPad Only)

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GDC 2012: 'One And One Story' Hitting iOS Soon

Tuesday, March 6th, 2012

Mattia Traverso's soon to be IGF award-winning student project, One and One Story, is set to hit iPad and iPhone within the next four or so weeks. Traverso gave a short demo earlier this morning, and we couldn't be happier with his progress on the project and the implementation of its touch control scheme.

The elevator pitch would go something like this: One and One Story is an experiential side-scrolling puzzle with a Limbo look and Braid-like brain twisters. It's minimalist and moody, but also strangely, warming. The premise revolves around the relationship between a shadowy boy and a girl and it explores the themes of this relationship mechanically and structurally. Each chapter riffs on different aspects of this relationship, including periods of loss and love.

For example, in the loss levels, the boy losses his ability to jump. In the love levels, players have to control both characters and have them meet in the middle of a puzzle. Chapters are bookended with tiny bits and pieces of narrative, each vague enough to allow the user to draw his or her own conclusion.

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