GDC 2012: 'InSong' Trying To Be A More Cohesive Procedurally Generated Music Game
Monday, March 5th, 2012Music games that use your own songs and then procedurally generate content based on the tones, beats, and melody aren't new. We see a few promising ones every year, but that's kind of the thing: they helplessly remain promising. In large part, this is because the procedural part of these titles, in motion, can feel cobbled together. You can almost see these games' logic piecing together the experience.
Wicked Games' InSong might fix this. It'll use your own music, but it also touches base with a database of over 30 million songs. With this, Wicked will get some measure of control over parts of the experience. With the visuals, for instance, the game will wrap in album art, as well as present interesting tonal elements, to the background as you play.





