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Posts Tagged ‘FTL: Faster than Light’

'FTL' On iPad Status Report: Subset Games Is Still Thinking About It, Another Studio Might Be Brought In

Wednesday, April 3rd, 2013

Subset Games is still thinking about doing a tablet port of FTL: Faster Than Light, the studio's Justin Ma confirmed to Shacknews the other day. Interestingly, part of Subset's "looking into it" process involves, maybe, finding another studio to do the port. Whatever it takes, right?

We received a similar response back in October when we were all sorts of hot for FTL and probed Subset about the possibility. It's clear that Subset wants to take this slow and do it right, and even then the port is not a lock. That's an important thing to keep in mind -- there's lots of moving parts in FTL, some of which will take some substantial tweaking to work on touch. We're thinking an iPad port will need some kind of auto-pause or slowdown effect for crew movement at the least.

"We would like to get it onto tablets at some point in the future," Ma told us. "I can't say whether it's feasible or not, but we will look into it eventually."

FTL, if you don't know, is a space survival simulation that focuses on the crew and the innards of a space ship instead of raw, action-y combat. For the most part, it's all about crisis management. Surprisingly, sealing up and fixing a fiery, shield-less, and weaponless ship is just as frantically awesome as shooting laser beams at dudes in real-time. You should check it out on PC or Mac, if you've got the gear.

When we wrote an article about a possible port in October, tons of folks added the game to their Watch List, which is why we figured ANY sort of update, including vague, would be appreciated.

[via Shacknews]

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'FTL: Faster Than Light' On iPad? It Could Happen!

Monday, October 1st, 2012

FTL: Faster than Light, if you haven't seen it, is amazing. In the game, you're tasked with the moment-to-moment operations of an intergalactic Federation ship as it screams through the cosmos. We're talking micro-level control here; FTL focuses on the innards of a combat-capable ship, putting you directly in control of weapons, shields, stealth and teleportation systems, as well as crisis management. You put out the fires. You fix hull breaches. And you decide if redirecting power to weapons systems is the right call if things in battle start going super sideways as your systems buckle under laser, bomb, and missile barrages.

FTL has been out on PC and Mac for a couple of weeks, but that might not be the extent of its reach. Speaking to us, Subset Games' Justin Ma says that it's possible FTL could see a release on tablets. "We would like to get it onto tablets at some point in the future," Ma says. "I can't say whether it's feasible or not, but we will look into it eventually." Neat!

Note that FTL on, say, iPad isn't a lock, but Subset Games revealed that it has at least flirting with the idea, just like we have been. From a feel perspective, it makes sense. FTL has a pretty basic interface point-and-click interface. Using a finger instead of a cursor wouldn't be that big of a deal, probably.

We'll keep our eyes on this. You should, too, especially if you're into the idea of Star Command. FTL makes a lot of that game's promise a reality, today.


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