Category Archives: Upcoming Games

'The Executive' from the Creator of 'Pizza vs. Skeletons' Releases Next Week

Riverman Media, creators of Pizza vs. Skeletons [$4.99 / Free], are finally releasing their next big game, months after Jared previewed it: The Executive will crash through a window and punch a werewolf in the face worldwide on July 2nd. While the game has elements of clickers, Riverman Media is promising that this one will have a premium price and no in-app purchases whatsoever. Check out a new trailer below:..

'FIFA Mobile' Coming in September, Will Use the Console Engine

EA Sports has been releasing the best football (soccer) games on mobile for some time now, with many considering FIFA 14 the best of the annualized series while some preferring the F2P FIFA 15 [Free]. The upcoming iteration of the game will be dropping the annualized title and, instead, going with the title FIFA Mobile. Apparently, EA has decided to overhaul the game, with the major change being the introduction of the game engine from the console version of FIFA 15 (XBOX 360 and PS3) that will improve the gameplay dramatically (at least according to the developers). Watching the video below, the players' animations look better than in previous iterations, but we won't be able to judge them or the apparently-improved AI until we play the game...

'Shooting Stars' Coming July 9th, New Trailer Features Celebrity Parodies Out the Wazoo

Back in April, Bloodirony Games announced their quirky shoot 'em up roguelike mashup Shooting Stars, which is set to be published by Noodlecake Games. It's a story about aliens that have disguised themselves as celebrities and the dude who is trying to stop them with, among other things, a cat that shoots rainbow lasers out of its mouth. Let me say that again: A CAT THAT SHOOTS RAINBOW LASERS. We liked the cut of the game's jib right away, and today I'm happy to announce that Shooting Stars will be hitting the App Store on July 9th. Check out the brand new trailer...

Square Enix has been releasing their back catalogue of Dragon Quest games on iOS for some time now, and they've been extremely well-received. In fact, for a time there, it felt like we were getting a new Dragon Quest port every few weeks or so, it was great! But then things kind of dried up. I mean it makes sense, they'd already released six of the first eight Dragon Quest games, and they were bound to run out sometime. A Dragon Quest 7 port seems kind of unlikely due to how difficult the localization would be, but what about the elusive Dragon Quest 6? Where's that one? Well, as our eagle-eyed forum members have discovered, Dragon Quest 6 has just hit the New Zealand App Store, which means it should be filtering across the various time zones and arriving in the US App Store later tonight...

'Angel Stone' Hands-On - A Promising Hack and Slash With a Clever Control System

A few months ago we wrote about Fincon's Angel Stone, an upcoming Action-RPG whose claim to fame is its cross-platform online multiplayer between iOS, Android, and PC. Recently, I've had a chance to go hands-on with the game, and I've been enjoying it so far. The game isn't the most revolutionary hack and slash, as it has the usual fare of monsters, loot collecting, and weapon upgrading. However, this kind of games try to refine rather than reinvent the genre, and Angel Stone does a good job at refining the hack and slash recipe. If you've seen any images from the game, you know that it looks pretty good, especially the cut-scenes (which are probably the best on iOS). I also thought that its control system, which is tap and swipe based, worked very well on the touchscreen...

Butterscotch Shenanigans' 'Crashlands' has a New Trailer, and it's Hilarious

As you very well know, we are very excited about Butterscotch Shenanigans' upcoming Crashlands, a massively-ambitious "Action Crafting RPG" (their words not mine) that has the player surviving in a hostile planet by killing, crafting, and befriending, all the while enjoying the game's many absurd stories and huge world. The game has just been Greenlit on Steam in less than 42 hours, which shows how much players believe in both the company and the game. I'm not surprised that Crashlands is becoming more widely-known and appreciated because it's obviously a labor of love and the kind of game that can only be created when a studio puts ambition and vision first...

'Heroki' is a Touchscreen Platformer from Sega with a Premium Price

Many of the large, AAA-level publishers have focused on releasing free-to-play games on iOS, but some are experimenting with premium releases that are above average for mobile games. Square Enix Montreal's putting out $4.99 games, 2K has put out $7.99 and above games, and now Sega's trying a $7.99 premium release with Heroki, a platformer developed by Picomy over the last 5 years, and finally coming to iOS this year. Check out the debut trailer in 60 FPS:..

Enhanced and Expanded, 'LEGO Minifigures Online' Hitting the Mobile World Next Monday

Recently, LEGO's popularity has been rising even more because of all the licensed games and the admittedly-amazing The LEGO Movie. Now, the Danish company, in cooperation with Funcom, hopes to take over the mobile world by bringing its MMO LEGO Minifigures Online from the PC to iOS and Android. The original PC game was a relatively-simplistic F2P action-RPG geared more towards young players. The game was primarily about collecting the hundreds of Minifigures and building a team of three to explore the game's various worlds. Apparently, the original design wasn't as successful as Funcom had hoped; therefore, much of the game has been re-imagined. For starters, the game has a different monetization strategy now, switching from F2P to a "buy-to-play" model (as the company calls it) to "resonate better with the target audience" and to make the game more commercially viable. Funcom's switch is quite interesting because more often than not, games trying to attract younger players choose to go F2P. The switch to premium, then, could be Funcom's attempt to expand the game's player base by attracting older gamers...

Upcoming Cross-Platform MMO, 'Albion Online', Releases New Trailer and New Information About Alpha Access

The developers of Albion Online, the upcoming single-server cross-platform MMO, have just released a new trailer detailing the game's features, which, to be honest, sound almost too good to be true. The game's been on our radar for some time, but now we have more information and a better idea of the game's scope. According to the trailer below and the website, Albion Online will let you live the medieval life of your dreams; you can fight, farm, trade, craft, build a house, join guilds, and much more. Now, I know that you can find these features in other MMOs, but what makes Albion Online stand out are the nuances of the various features and systems. Apparently, the game has a player-driven, complex economy affected by local events like conflicts. Everything in the game world is player-made or player-collected, which will probably make the world feel more interactive...

Kepa Auwae of Rocketcat Games on the Importance of Supporting TouchArcade

We launched our Patreon yesterday, and so far the support has been incredible. In less than 24 hours, we're over 1/3 of the way to our goal. The best part about all this has been the massive swell of community support. I figured the Patreon would do, at minimum, alright with the support of iOS developers- What I wasn't expecting is just how many readers would pitch in and support us. It's an awesome feeling to have so many people quite literally voting with their wallet and saying "TouchArcade is awesome and we want you guys to stick around."..

Drive Adventure Time's Jake the Dog in Cart Form in the Upcoming 'Formula Cartoon All Stars'

Have you ever said to yourself, "Man, I love Adventure Time, but it sure would be awesome if I could drive Jake the Dog." (Who hasn't?) Well, your dreams are about to come true. Cartoon Network is on the verge of releasing Formula Cartoon All Stars, which is a cart racer with an isometric view point and controls that feel a lot like Super Offroad from back in the day. ...But there's one more thing that makes this game noteworthy: It's actually going to be a premium title released at $3.99 instead of loaded to the brim with free to play shenanigans...

The Gorgeous Sandbox Game 'Fairystone' is Releasing This Week

I watch many, many video game trailers every week, but few intrigue me as much as the trailer for Fairystone, a sandbox game full of "life, bricks, and magic" coming out this week. The game's developers, Odenis Studio, made Fish & Shark, a beautiful - if simple - game, and Pop Island before that. Fairystone's trailer shows a minecraft-looking world, though not as boxy and definitely more colorful, but this world feels more alive, more engaging than Minecraft's (I do love Minecraft, by the way). You can often tell a lot about a developer's artistic sensibilities from a trailer, and this trailer's beautiful visuals and lovely music hint at a studio that understands the ways to create "magical" gaming moments. Going by the trailer, in Fairystone you'll build various square-ish buildings, make music, invite fairies to inhabit your world, and much more...

'Punch Club' is like 'Game Dev Story' Meets Rocky with Hefty Doses of '80s and '90s Nostalgia

During E3 we sat down with TinyBuild to check out the latest iteration of Dungelot, but literally during that demonstration the publisher announced via a livestream a brand new game for desktop and mobile called Punch Club. Since the cat was out of the bag, we were in a prime position to get a quick demo of that game as well. You may have heard me talking it up on our podcast last week, but I was quite taken with Punch Club. The quick pitch is that it's Game Dev Story meets Rocky with hefty doses of '80s and '90s pop culture references. It's a delightfully cheesy light simulation game about coming up as a boxer and getting revenge on whoever murdered your father. Or, something like that. Cue the montage!..

'Quest Heroes' Promises Dungeon Crawling with Board Game Authenticity

Developer Tabletop Pixel has been hard at work on a nifty-looking dungeon-crawler called Quest Heroes, which they've just revealed on our forums. They're calling it a "tactical dungeon crawler with board game flavor," where you will take a team of heroes through a dungeon filled with myriad traps, bosses, and even different victory conditions, interestingly enough. Check out some raw gameplay footage without sound below:..

Limbic and Flaregames Announce 'Zombie Gunship, Inc.'

It's been a while since we've heard about a new, full-fledged Zombie Gunship [Free] game. We've had Zombie Gunship Arcade [Free] and Zombie Gunship Reality, designed for those Google Project Tango Android devices, but no mainline Zombie Gunship sequel. Until now: Limbic is teaming up with publisher Flaregames to make a new title in the series, called Zombie Gunship, Inc...

Hands-On Preview And Trailer For 'Alchemic Dungeons'

My trusty spear has been serving me well up until now. It can reach two spaces away, so I've been using it to take an extra poke at monsters before they can close the distance to attack. It's even better when I can line the bad guys up just so and skewer two of them at once. There's just one problem, though. The deeper I go into the dungeon, the more frequently enemies have been able to surround me. I need something with a bit of a wider arc to it. I open up my crafting menu and get to work. Two pieces of iron ore will make an iron bar. Now, if I take that iron bar and combine it with another piece of iron ore, I've got an iron blade. Attach that to a stick I found, and suddenly I've got a sweet iron broadsword that can sweep the three spaces in front of me. Just what the doctor ordered! Seeing that my hunger gauge is starting to get low, I combine some oil with a mushroom to make a tasty roasted mushroom snack. Living off the land isn't so bad, friends...

'The Long Siege' Looks Like a Gorgeous Match-3 Strategy Game

I always say that I'm tired of match-3 games – and I have played too many of them – but deep down, I'm always willing to play an interesting-looking new one. The Long Siege fits the bill, promising You Must Build a Boat [$2.99] style sliding of specific icons on a grid, in this case allowing you to summon units. You'll be sieging enemy towers, trying to do damage and make it to the next tower. Hey, I can dig match-3 games when they're about something more than just matching three icons together. Occasionally they're fun for a lark, but I want something bigger...

E3 2015: 'Calvino Noir', a Cool Looking Stealth-Adventure Game, is Coming to iOS

Noir aesthetic definitely has something majestic about it, doesn't it? The moment I saw images and short GIFs from the upcoming game, Calvino Noir, I was struck by the game's great graphics and ambiance. Reading more about the game, I got even more intrigued. Yesterday at E3, the developers announced that the game is coming to PS4 as well as mobile and gave a bit more information about their ideas behind the game's development. In that announcement, they mentioned Bladerunner and Deus Ex as inspirations, and, needless to say, they got my full attention. While promising and delivering are two very distinct acts, I like that the developers chose to go with 1930s Vienna because I'm tired of constantly traversing the same types of environments. Apparently, the developers have put a lot of thinking into the game's architecture (one of the game's main designers is an architect by training),  and they designed it to be as realistic as possible both in looks and in gameplay functionality; as they state, most churches don't have ventilation systems large enough for a man to crawl through, so neither will their game...

Spry Fox Soft Launches New Game 'Alphabear' in New Zealand

Spry Fox, developers of hit puzzle game Triple Town [Free], have soft launched a new word game in New Zealand, called Alphabear. The goal of the game is to form words on a grid of different sizes, with different levels requiring different grids. Letters pop up with timers as to how many turns they have left before they turn into stone. This is bad because playing a tile forms a bear, with adjacent bears combining into bigger bears. And while Stephen Colbert might not approve, you want the biggest bear possible, ideally one big bear that fills up the entire grid. And if there are any stones, that affects your ability to make big ol' bears...

E3 2015: Hands-On With 'Magic Duels: Origins' and... A New Magic Card!

Yesterday we met with the wonderful people at Wizards of the Coast for the annual tradition of checking out what they're doing with the Duels series this year at E3. Before we dive into that though, Wizards gave us the opportunity to spoil a totally new Magic card, so if you're just here for that, take a look to the right... But stick around, as this might be the most exciting year for Duels yet...

Copyright 2014, TouchArcade.com, LLC.