Category Archives: Universal

You might not be bumping into as many Pokemon GO [Free] players as you did during the game's heyday, but despite what many think, the game is still not just alive but doing very well. According to the developer's latest blog post, the game currently has over 65 million people worldwide playing the game each month, which is a pretty crazy number considering that most of the Northern Hemisphere is still in winter slumber mode. The blog also hints at new cooperative social gameplay experiences coming to the game to coincide with spring springing. These experiences will give Trainers "new and exciting reasons to get back into the sunshine."..

I don't think any one of you will be surprised to hear that there's a movie tie-in mobile game for Smurfs: The Lost Village. The game is called Smurfs Bubble Story  [Free] and is, as you can guess, a bubble popping game. As is the case with pretty much all bubble popping/matching games ever, you try and strategically match bubbles that then pop. When they do so, you get rewards and you can create your own collection of famous smurfs. You get to collect Smurfette, Brainy, Clumsy, and all the other Smurfs you grew up with (if you have). There are also boss battles, with the infamous Gargamel waiting to, well, burst your bubble...




I'm not too sure what it is about Thumb Drift [Free], but it tends to be one of the surefire titles I will gravitate to when I have minutes to kill on the tube, or while I'm waiting for a bus. Its accessibility combined with its subtle challenge and the compulsive need to keep on improving on high scores means it's the perfect title for short bursts, and despite numerous attempts nothing new has satiated that arcade drifting itch since the game first launched early last year. However Pixel Drifters [Free] - which has today launched for free on the App Store - is looking like a strong contender for Thumb Drift's lofty throne. An interesting pseudo-open world approach combined with beautiful pixel graphics and a hilarious sense of humor means Appsolute Games could be onto a winner here, which has only been supported by some excellent initial feedback on our forum thread...

Despite being inundated with mountains of work over the past few weeks, I've somehow managed to fit in time for The Legend of Zelda: Breath of the Wild on the Nintendo Switch, and like basically everyone else on the internet I'm in love with the game in almost every aspect. That being said, one factor from previous Zelda titles is missing, and even being able to climb and fly off everything does not make up for its absence. You guessed it - with no hookshot in the game, I'm unable to make Link defy the laws of physics and rocket in random directions. Thankfully, Legend of the Skyfish [$3.99] takes the polar opposite approach and entirely consists of hookshot (okay, fishing rod) action, and when the game launched back in August of last year, Carter bestowed the game with an extremely positive review because of its interesting puzzles, excellent art style, and the aforementioned brilliant core mechanic. If you flew past Legend of the Skyfish at its initial release, the game is on sale for only $0.99, which is certainly a price to grapple onto for some entertaining puzzle action...

'Ace Racing Turbo' Brings Breakneck Speeds and Titanic Tracks to the App Store, and Is Looking for Beta Testers

While titles such as Real Racing 3 [Free] and Rush Rally 2 [$1.99] have driven to the front of the pack when it comes to realism and immersion in the mobile racing genre, I've always had a soft spot for games that abandon this ethos and dial the ridiculousness up to 11. Whether that's causing a 20 car collision on Burnout, or simply flying around with reckless abandon in Jet Car Stunts 2 [Free], racing titles that lay off the brake and go for pure thrills resonate with me greatly. Hence why the upcoming Ace Racing Turbo has caught my eye - with monumental extensive racing tracks and an abundance of turbo to propel your cars around them, this latest driving title drops the simulator label for pure chaos, and the developers are currently looking for beta testers if such action piques your interest...

Asmodee Digital continues to release great digital versions of board games and card games, and the just-released Onirim [$0.99] looks to be another fun one. In Onirim, whose name comes from the Greek word for dream, you play as a Dreamwalker lost in a mysterious labyrinth that has eight hidden card doors. Since they are hidden, you'll have to find and reveal all eight of them, either by drawing and playing cards or by using a key card. You won't be without opposition, though, because the deck also contains nightmare cards that will force you to discard your cards...

We've talked in the past about how successful Ellen DeGeneres' mobile games have been, especially Heads Up!, which is still hovering in the top 10 paid apps even after all this time. Today, Ellen has launched another mobile game called Hot Hands [Free], also based on a game she has her guests play on her show. Hot Hands is very simple but also quite frantic. Players get to see the photo of a celebrity and have to quickly shout his or her name and press the big red button (because every game is made better by a big red button). You get 3 seconds to name the celebrity and 30 seconds to name as many celebrities as you can. There are plenty of categories like TV Stars, Award Winners, Musicians, Millennials, and so on...

Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$4.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

I guess it's a mobile fighting game kind of day, as not only did we post about the Skullgirls soft launch but another similar game has now exited its own soft launch period and is now available worldwide. That game is Kabam's Transformers: Forged to Fight [Free], and if you've played their previous Marvel: Contest of Champions [Free] then you should have a pretty good idea of what you're in store for. Not that this is just a straight reskin mind you, as Forged to Fight actually has a few significant tweaks to the formula that worked so well in Contest of Champions. The most major changes include the ability to launch projectile weapons, a staple of fighting games for decades, as well as the ability to sidestep your opponent's attacks, essentially adding a third dimensional element to the mostly two diminsional side-view fighting. ..

If you're a golf fan, then you know all about the Masters, the first of the golf majors of the year currently underway at Augusta National Golf Club in Georgia. Super Stickman Golf 3 [Free], easily the most entertaining golf game on the App Store, albeit not exactly the most accurate, is celebrating the Masters with a new update that adds 3 new downloadable courses, including the very challenging Masters Corner. These new courses should get you in the mood for the Masters while also demonstrating how much more fun golf would be to watch if gravity and the laws of physics weren't around...

We love Love you to Bits [$3.99] to bits (sorry), so we are quite glad to see more content come to the game but, sadly, it's also content that concludes the game's story. According to the developers, the update brings us the ending of the story between Kosmo and Nova, and you'll get to find out whether Nova will wake up once for all. Specifically, the update brings new levels—A Mall of Zombies, The Last Piece, and Ending—along with new achievements. And, as it usually the case, the update also fixes some minor level and achievement bugs...

One of my all-time favorite platformers on iOS is Bloo Kid 2 [Free] from Winterworks, and I've even gone as far as saying I think it could be the "Mario" of mobile games. Shaun enjoyed it a lot in his review and I even picked it as one of my personal best games of 2014. It's that good! But that 2 behind its name means that it's a sequel, and indeed that fantastic traditional side-scrolling platformer spawned from the more modest single-screen platformer Bloo Kid [$1.99 / Free] which launched back in 2011. I'm more of a traditional platformer guy but do enjoy the occasional single-screen platformer, and the original Bloo Kid is a good one and contains a whopping 84 levels to enjoy. With the 32-bit apocalypse coming, Winterworks has decided to update the original Bloo Kid to be 64-bit compatible, and while they're at it they'll be adding in another 12 new levels just for fun, bringing the total to 96...

If you were playing Hearthstone [Free] back in the summer of 2015, then you probably already know how The Masked Ball Tavern Brawl plays out. If you haven't played this brawl in the past, get ready for an RNG-fest because every time a minion dies, another one pops in its place with a mana cost of two less than the original minion. Think of it as a Deathrattle "summon minion that costs two less." Even though there's plenty of RNG when it comes to what minions you get, you still get to make your own deck, so there's some control over what cost minions you'll be getting when your minions die...

Journey to Un'Goro, Hearthstone's [Free] latest expansion, is almost upon us, so today we got the patch that prepares the client for the new cards, the new Standard rotation, and much more. The update adds the new Rogue Hero, Maiev Shadowsong, which you can get by winning 10 Standard or Casual mode games after Un'Goro goes live this Thursday. I'm glad to see a Hero that everyone can get because some of the older ones were tricky to get. We are also getting a new tooltip that shows how many cards you have in your hand, which will help ensure you don't overdraw and start burning cards. You might also see some Fireside Gatherings-related UI associated with the upcoming additions, but for most it will be non-functional...

Tap Summoner [Free], a frantic, real-time tapping tower offense game, has just released, and it looks worth checking out if you enjoy the genre. Tap Summoner has you summoning minions to take out your foes, but the game goes beyond just having you frantically tap in order to survive. Tapping the screen does summon minions, but holding your finger down for longer summons stronger minions, which make for some fast tactical decisions. You can play as various summoners and summon over 40 different minions, so variety shouldn't be an issue here...

As you can probably already tell if you read TouchArcade, we really like Blizzard's Hearthstone [Free], which shouldn't surprise many given how popular and fun the game is. Between my weekly Touchstone roundups every Monday and all the other related stories we write, there's often something Hearthstone-related to read on the site. Even though we write about quite a few aspects of the game, we've never talked about the process behind the design of the game's card packs, which are often quite iconic. So, we got to talk to Ben Thompson, Art Director for Hearthstone, specifically about the process behind card pack design, and it was a great interview that covered card packs in general but also the design of the Journey to Un'Goro pack more specifically. We talked about how the team comes up with the card pack concepts, how those concepts are turned into the art we are so familiar with, and much, much more. Enjoy...

The Football Manager franchise has claimed too many happy lives in the past because not many can resist its siren-like wiles and actually stop playing long enough to sustain human relationships. Football Manager Mobile 2017 [$8.99], the latest iteration of the iPhone version of the game, might not have the depth of its older brother, Football Manager Touch 2017, but it's still a fun version of the best sports management game on the App Store. The game is currently at its lowest price ever, so if you've been waiting for it to get cheaper, you should pull the trigger as soon as possible,..

Slayaway Camp [$2.99] is a sliding puzzle game with an 80s horror theme that we really enjoyed in our review. Today, Slayaway Camp's developers decided to update the game with an eye to the squeamish, or the very young, among you. 1.1 update is adding a Puzzle Game (aka PG) mode to the game that acts as the best crime scene cleanup crew and removes every trace of blood and gore from the game. Now, some of you will wonder where's the fun in that, but you also have to remember the younger players out there. If you don't care about going all PG, don't feel neglected because the update also added a tons of extra kills scenes, with every murderer having their own custom Gorepack you unlock along the way...

Sometimes I see people share negative reviews of Steam games that have massive playtimes on them. They're shared in a context of this being ridiculous, that implies that the person with the negative review doesn't know quite what they want. And the people who share these seeming contradictions are often rather progressive people, sharing a rather ironically regressive view. It's a more complicated question than both parties realize. The negative reviewer perhaps should question whether the journey was worth it. But also, the critic should question just why they think it's hypocritical. Is it possible that people enjoy certain parts of experiences, but other parts become too grating over time? That, if they had the choice to take those hours back, they would have spent them differently knowing the end result? Or were the hours getting to that point worth it, even if the end was sour? This is a philosophical dilemma that deserves greater inquiry. I bring it up because I find myself quite conflicted with MLB Manager 2017 [$4.99]. It's another solid baseball simulator, but as a major baseball nerd, I find myself frustrated by so many of the little things that this game continues to not get right. Yet, I find myself more hooked on this game than perhaps any other that I come across...

Fireside Gatherings Changes, Un'Goro Reveals, Bans, and More 'Hearthstone' Weekly News in 'Touchstone' #91

Hello everyone and welcome to Touchstone #91, our roundup of everything that happened in the world of Hearthstone [Free] this past week. It shouldn't come as a surprise to anyone that last week was pretty much all about Journey to Un'Goro, the upcoming expansion, and the Year of the Mammoth. We finally know the official release day for the expansion, and it's very, very soon. We also got to see all the expansion cards, with some of them making more of an impression than others. We also got to hear Blizzard's plans for improving Fireside Gatherings, which are definitely exciting. And we now know all the members of the Global Games' teams. Step right up, then, and let's get started...

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