Category Archives: Universal

After giving us Disney Magic Kingdoms, Disney has given us another kingdom-building game, Disney Enchanted Tales [Free], but this is one is focusing on three stories, Frozen, Beauty and the Beast, and Tangled. In the game you get to build your own kingdom using familiar landmarks and buildings from those three stories all the while interacting with characters like Belle, Anna, Rapunzel, Elsa, Gaston, and more. Don't expect any groundbreaking new mechanics in this game, but if you like the theme, you'll definitely enjoy this new Disney game. Expect timers and all that, of course, but also expect great production values and plenty of Disney fun...

'Mr. Robot: 1.51exfilitrati0n.ipa' Review - Behind a Believable Hacker's Screen Looking Out

Have you played Lifeline? It came out in 2015 and had a very clever concept: it turned one of the primary purposes of a phone - sending and receiving messages - into a game. The game had you talking to a survivor of a spaceship crash and you couldn't do anything but advise him, all the while trying to keep him alive. At its core, Lifeline was a choose-your-own-adventure game, but its use of "real-time" messaging as the main game mechanic made the game feel more like a real-life communication rather than a spreadsheet of choices and consequences. As much as it tried to imitate real life, though, Lifeline was a bit too stilted, the communication never really tricking you into believing that the person on the other side of the fictional line was a real human being...




State of Play's Inks [$1.99] is a beautiful game, a piece of interactive art as Shaun called it in his review a few months back. It's a pinball-paintball game where you have to hit specific targets as accurately as possible so you can pain them in the correct color. As the game progresses, the pinball tables become more challenging. What I like about the game is how nice the paint looks as you play and how you can use the paint trails to adjust your shots. While the physics leave a bit to be desired, the game definitely looks great and is a great one to show to non-gamer friends as an example of how good iPhone games can look...

The journey is almost over, friends; Telltale's Minecraft: Story Mode [$4.99], the developer's longest series, is reaching its conclusion next week. The eighth and last episode, titled A Journey's End?, will conclude the very entertaining series. As for the plot of the 8th episode (spoilers follow), Harper leads our "heroes" to the world of the Old Builders as Jesse and the gang try to finally go home after all their crazy adventures. However, as you can imagine, the road home won't be that easy; instead, you'll have to take on opponents in a series of gladiatorial games as you strive to win your freedom and save your friends. Sounds like fun, and also sounds like the writers have found another way to bring into their game numerous elements from the Minecraft universe...

We've been expecting Blizzard to do something about the state of Hearthstone's [Free] Arena, and today we finally got firm news on what is going to happen. The developers want players to be able to choose any class they want when playing Arena without feeling that they are at a disadvantage to other players. Additionally, they want to provide a range of experiences within every mode of the game instead of everyone playing the same Arena classes in the same way. Therefore, the developers will be removing quite a lot of cards from the Arena. They don't want to remove strong spells and weapons because they add a lot of unpredictability and excitement. Also, they wanted to avoid removing iconic cards. You can read the reasoning behind the decision here...

We first looked at Stretch Dungeon [Free], the newest Nitrome title, earlier this week, and despite some confusion over the intricacies of telekinesis, the unique mechanic of manipulating the walls to propel the 'dangerous geezer' around obstacles looked like a lot of fun to play. Being developers of their word, Nitrome have today released Stretch Dungeon on the App Store for free (with a singular in-app purchase to eliminate pesky ads), and it is as bafflingly entertaining to play as it is to watch. You must navigate your character through numerous stages, hurtling over spikes and other deathtraps while picking up floating green coins, to eventually plummet out of the confines of your cell to freedom, or whatever awaits for you at the end of the jail...

Pokemon GO Plus, the wrist-worn device that connects to your mobile phone via Bluetooth and allows you to play Pokemon GO [Free], finally has a release date: Next Friday, September 16th. You may recall that the Plus was originally announced to launch before the end of July, but was delayed until sometime in September. Well, now we know when that sometime is! The device will set you back about $35 and will be compatible with iPhone 5 devices and above running at least iOS 8. It'll also be compatibile with Android devices equipped with 2GB of RAM and running Android version 4.4-6.0, as well as Bluetooth 4.0 which allows for low-power consumption. ..

Update 3.1 is bringing to World of Tanks: Blitz [Free] one of the most-requested features: Clan Tournaments. Clan Tournaments let you battle alongside your Clan members for glory, prizes, and bragging rights. What this means is that for really the first time, you can have team events rather than individual ones, which is great for those who take competitive game more seriously. How do Clan Tournaments work? You get your clan registered to an event (which locks in its name and roster), and five minutes before a tournament match starts, each member in the clan gets a notification to join the battle. Battles then start automatically according to the tournament schedule...

After quite some time of only being to play Pathfinder Adventures [Free] on tablets, we can finally play our cards and throw our dice on our iPhones, and I'm quite glad about that. Specifically, update 1.1.3 has brought one of the most-requested features to the game, but it required some significant UI gymnastics to fit all the information on a small screen. For instance, there are two new methods of zooming: tapping on a card to do the initial zoom and then tapping and holding to zoom even more on the card text, or tapping a card to do the initial zoom then rotating your device to zoom even further. So, as you can tell, Obsidian has put quite a lot of work into making sure the game is ported well rather than just shrank and squeezed into the smaller screen...

This week's Hearthstone [Free] Tavern Brawl is a repeat one from early June, but it's still a very fun one. Cart Crash at the Crossroads has you picking a pre-made deck, but on the first turn, your deck becomes a mix of your class and of another one you get to pick in a Discover type mechanic. So, as you can imagine, all kinds of silly shenanigans will ensue if you are lucky enough to get good cards in your deck. Your hero power remains the same all the way through. When the Brawl first appeared in June, players really liked that they had the opportunity to try out different class combos and see what kind of card combos they could play and how well those worked or not...

Gorgeous Puzzle Adventure 'Submerged' Hits the App Store Ahead of Schedule

Earlier today we posted that Uppercut Games' gorgeous adventure Submerged was set to hit the App Store tomorrow, and while it may be "tomorrow" in some parts of the world already, the appearance of the game just moments ago does seem to be earlier than was intended. Hey, I'm not complaining! Submerged: Miku and the Sunken City [$4.99] released just over a year ago on PC and console to a somewhat mixed reception. This is a game that relies heavily on story, atmosphere, and exploration, which turned off a segment of the audience who was looking for more action. Those that enjoyed the type of game that it was, though, have had some high praise for the game. Here's a brand new trailer showing the mobile version of Submerged in action...

In what should be good news to everyone, it seems like we might be getting an announcement about Arena changes in the near future. Reddit user alcxander posted an open question for the Hearthstone [Free] developers regarding the critique they receive after every content release, and Ben Brode responded with some interesting points and a hint at a possible Arena announcement in the next two weeks. Brode first talks about how all the devs visit the Hearthstone subreddit often and take player feedback seriously. He also points out that often players don't have access to the whole picture, so the feedback isn't always "fair."..

What do you get when you cross a multiplayer tank game like World of Tanks: Blitz [Free] with a decorated strategy RPG like Valkyria Chronicles? Well, to tell you the truth I'm not sure because we don't have all the details yet, but we do know that this collaboration is indeed happening. As the trailer talks about, this is the first time that Wargaming gets to work with another game company, so everyone seems to be very excited about...whatever this collaboration will end up being. Both games have to do with tanks, so there are definitely plenty of opportunities for crossing wires and seeing what comes up...

Great Karazhan Decks, Best Standard Decks, and More 'Hearthstone' Weekly News in 'Touchstone' #63

Welcome to another Touchstone Tavern, our weekly Hearthstone [Free] news roundup, and this one probably finds you all going through withdrawal as One Night in Karazhan, the latest adventure, is now officially over. All good things come to an end, I suppose, and so did Karazhan. It's been a fun little ride, and I'm glad to see some of the new cards having an impact on the game already; it's always entertaining waiting to see whether people's predictions about card power levels were correct or way off the mark. This past week's news was on the limited side, possibly because everyone was too busy playing the last wing. Still, we have some interesting decks from, and card predictions about, Karazhan, and some more talk on Yogg-Saron. And, of course, the best videos of the week. So, let's wipe our silent tears, say goodbye to Karazhan, and move on...

If you were one of those saving to go to ClashCon this year, you are unfortunately out of luck. Supercell announced today that it won't organize a ClashCon like it did last year; instead, the team wants to put all its attention to benefiting the entire community of Clash of Clans [Free] rather than the few lucky souls that can attend ClashCon. And the best way to benefit the community is by working hard to improve the game and add more features to it. Having a small team, the announcement points out, means having to say no to things you actually want to do. So, sorry guys, no ClashCon for 2016...

Wargaming is celebrating 100 years of tanks with a special World of Tanks: Blitz [Free] event that sounds like great fun. The celebration is all about the Mark I, the first tank to roll on a battlefield, so you'll actually get your hands on one of those beasts rather than the technologically-advanced (for the time) WWII tanks we are so used to playing. So, in celebration of this event, WOT Blitz players will get to take control of a modified Mark I tank in a 7-7 battle. Once they complete 10 battles in the Mark I, players will get a special medal to remember the experience. Sounds like fun, and I'm curious to see how Mark I plays...

'Ice Lakes' Is an Open World Ice Fishing Simulator With Bears, out September 5th on the App Store

Sandbox games have become all the rage as of late, because as consoles - and indeed smartphones - become more powerful over time, it has become easier for developers to create an open-ended experience that lets you play at your own leisure. This has led to a variety of open-world titles, such as post-apocalyptic wasteland explorers, epic fantasy simulators, and whatever label Grand Theft Auto decides to take at any given moment. However, Ice Flake Studios have attempted to rise above the generic tropes of the genre, and have created what is possibly the most imaginative use of free-roaming gameplay yet - ice fishing. In Ice Lakes, which is set to hit the App Store on September 5th, you take the role as a fishing guru, who must catch more than twenty different species of fish through holes drilled into rivers that have frozen over, all within a large, explorable sandbox environment. If you're somehow not sold on this incredible premise, here is a glimpse of what you can get up to in Ice Lakes:..

'Disco Dave' to Dance Onto the App Store on September 8th, New Launch Trailer Revealed

One of the best parts of the TouchArcade community is seeing developers reach out to fans and getting their input on upcoming games, whether that's through traditional means such as videos, or more hands-on methods like having their creation available to beta test. An approach like this almost always pays dividends for the developer, as the helpful advice of forumgoers helps enhance and prepare the game for launch, and beyond. Disco Dave is one such title, and as a result of over 130 beta testers (the majority coming from our forums), and a brief soft launch period, this groovy arcade high-score chaser is going to have absolutely on point dance moves when it launches worldwide on September 8th...

Audiosurf was the very first PC game I ever owned, and it still holds up as well now as it did back in 2008. Having a game that turned my obscure punk music into playable tracks was revolutionary, and ever since the App Store launched, I have been looking for a similar alternative to play on the go. Riddim Ribbon, from the makers of App Store relic Tap Tap Revenge, was the only one that got close, yet the restriction of only a few R&B tracks lessened the experience for myself personally. An Audiosurf game was also announced in 2012, but unfortunately never came to fruition. 7 long years later, Riff Racer [$0.99], from developers FOAM Entertainment, has not only filled this void but utterly smashed my expectations, because as well as including the musically-generated tracks to follow, they have also turned the Audiosurf formula into a complete stunt racing title, which looks as unfathomably awesome as it sounds...

This is the way One Night in Karazhan ends, not with a whimper, but with The Spire. Yes, we have reached the fourth and final wing of Hearthstone's [Free] latest adventure, and as always, the time is bittersweet. Yes, the adventure is coming to an end, but we are getting some fun cards that, hopefully, will change up the meta a bit and get the game feeling fresh again. It's been a fun four weeks, and this final wing is no exception. This week we got the Shade of Aran, Netherspite, and Free Medivh! encounters, and there were some fun surprises along the way and some very promising cards, too. So, let's start, shall we?..

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