Category Archives: Universal

After making balance changes to Clash Royale, Supercell is also doing some balance changes to Clash of Clans [Free] in preparation for the next major update - which shouldn't be too far into the future. The changes, coming in a patch soon, are not that many but as everyone knows, every small change can make a big difference in a game like Clash of Clans. Cannon damage will be increased for levels 11-14 as a way to offer players a better defensive answer to mass attacks of mid-size units, and Healers will once again trigger air traps because recently they've become a staple high-level troop that can at the same time stay out of defensive range...

If you've been looking for a fun CCG that has you clearing out dungeons instead of fighting other players, you should check out Lost Portal CCG [$2.99], which just dropped to its lowest price ever. Lost Portal CCG has been a big hit among our forum members, with the game's thread now over 54 pages long. It's not hard to figure out why it's been so popular; Lost Portal CCG , which by the way is pretty much the word of one person, focuses on a single-player experience and has you exploring dungeons, collecting treasures, fighting AI enemies and bosses, and leveling up your character along the way. The game has plenty of content with random enemies and card drops, 216 cards in five rarities, over 80 enemies and bosses across 5 towns and 15 dungeons...




'Jurassic GO - Dinosaur Snap Adventures' Review - Prehistoric Pokemon Snap

There aren't enough games like Pokemon Snap in the world -- there just aren't, even though it was released nearly 20 years ago. I'd like to think that Nintendo and The Pokemon Company are sitting on the concept, ready with a tiny hammer to smash a glass container somewhere with the code for a mobile edition, but we aren't there yet. Instead, we'll have to deal with the various "tourist" and survival sandbox games we have now, which get us ever closer to that fully realized open world Snap many of us long for. Thankfully, Jurassic Go - Dinosaur Snap Adventures [$3.99] is helping us get one step closer...

Horizon Chase [Free] is a pretty astonishing mobile game in numerous different ways. Not only did it receive a glowing review back in 2015, where we declared it as the gold standard for retro-inspired racers on the App Store, but it was also used as a way for composer Barry Leith to propose to his girlfriend in the game, which won the hearts of many adoring fans - and most importantly the lucky lady, who did indeed say yes. Now with over 5 million downloads and around 70 million races completed since its release, developers Aquiris are celebrating the one year anniversary of Horizon Chase's launch with a set of updates that include a new cup, two new cars and Apple TV support...

Riptide GP: Renegade [$2.99] launched on Apple TV earlier this month, and with its high-octane futuristic racing coupled with some beautifully detailed graphics, it went down extremely well with racing fans on the variety of platforms it was released on. However, with the series originating on iOS back in 2011, and the predecessor Riptide GP2 [$1.99] receiving much deserved praise in our review on its release in 2013, many fans on our forums have been eagerly anticipating when Riptide GP: Renegade would make the transition to mobile devices. Thankfully, it didn't take too long - Renegade has today launched on the App Store, and with the same premium features for a heavily reduced cost of $2.99 (from its previous $9.99 price point for the Apple TV version), it seems Vector Unit have yet again created another hit for any fans of adrenaline-pumping, high speed jet ski-esque action...

'Lumines Puzzle & Music' Set to Launch September 1st Worldwide on the App Store

Lumines Puzzle & Music only soft launched on the App Store back in July, but that didn't stop excited forum members finding ways to circumvent App Store regional barriers to download it early, despite being a paid title. While the game has lived up to the lofty expectations of Lumines fans, for those of us not in New Zealand, Australia or Japan, or anyone who was too poor, lazy or ambivalent to somehow acquire it from their respective App Stores, the wait is almost over. Lumines: Puzzle & Music is set to launch worldwide on the App Store on September 1st for $2.99, and developers Mobcast and Q Entertainment have released a new trailer with some pretty graphics in preparation for the upcoming release. An upcoming ask-me-anything on Reddit on August 30th with the series creator Tetsuya Mizuguchi is the icing on the cake, and for a series with a relatively turbulent existence, it'll be a great opportunity for fans to ask him what's next, on both iOS and beyond...

The beauty of the App Store is that developers aren't afraid to attempt combinations of ideas and concepts that would be too ludicrous or risky on most other major platforms. Before today, I had never considered that real-time strategy and beat 'em up games could come together to form a destructive combo, but I'm extremely glad that Defend Your Turf [Free] - from the efforts of sole developer Stephen Folkes - has taken this exploratory leap. You guide a faction of nondescript red characters to battle a team of opposing blue alternatives, but have to use a variety of attacks, techniques and weapons to defeat them in entirely creative and edgy environments such as a dump and a parking lot...

Pokemon GO [Free] is in the process of being updated to version 1.5.0 for iOS and 0.35.0 for Android,and the new update comes with one big new feature, Pokemon Appraisal. According to the patchnotes, Pokemon Appraisal allows trainers to learn about a Pokemon attack and defense capabilities from their Team Leader (Candela, Blanche, or Spark) to determine which of their Pokemon have the most potential for battle. It's good to see new features getting implemented because as popular as the game continues to be, it still doesn't let you do that much besides hunt for Pokemon...

When Supercell's Clash Royale [Free] launched back in January, it quickly become incredibly popular and started bringing in even more money to Supercell's coffers. Fast forward a few months later, and it's hard to ignore the fact that the game just isn't as popular anymore. And according to a Wall Street Journal story, the game's revenue is in decline as well with an estimated July revenue of $62 million, which is less than half of the $133 million the game generated in March, the month of its global release. Not great news at all, but at the same time not that surprising either...

'Legend of the Skyfish' Review - Get Hooked on This

The hookshot, a close relative to the grappling hook, is one of my favorite tools in video games. Being able to pull things towards you, or reach faraway points, is just an aspect that is so compelling to me. Now, the number of grappling hook games being so small in number should not be a surprise – Kepa of Rocketcat Games says level design for grappling hook mechanics is really difficult. And considering Super QuickHook [$2.99] is so brilliant, and few games have tried to copy it, that makes sense. But there's such potential in a Zelda-style hookshot with a game being centered around it. Legend of the Skyfish [$3.99] is that game, and it uses the core fun of grappling and pulling from a distance inherent in the tool to make for a solid action-puzzle game in the Zelda vein...

'One Night in Karazhan' News and Guides, Barnes Talk, Karazhan Videos, and More 'Hearthstone' Weekly News in 'Touchstone' #61

Hello everyone and welcome to Touchstone #61, our weekly article covering all the interesting and fun Hearthstone [Free] news and videos. Last week we got to play The Opera, Wing 2 of One Night in Karazhan Adventure, and personally I had fun getting through all the encounters. Yes, Karazhan isn't as innovative as League of Explorers in terms of the encounter mechanics, but thematically I find it more entertaining than the previous adventure, but that could be just me. Today you can check out our Normal and Heroic Guide for Wing 2, views on which classes are getting the best Karazhan cards, a very interesting article on how you should evaluate new cards, and plenty of tournament news and decklists. Let's get started...

Environment Focused Roguelike 'Enyo' Launching September 7th on the App Store

Enyo was a game that caught our eye when we first caught a glimpse of it in May, as its unique mechanic of using environmental traps and obstacles to destroy enemies - rather than traditional attacking options - made it stand out from countless similar titles that have embraced mobile devices for their trademark short gameplay sessions. Developer TiNYTOUCHTALES has today announced that Enyo will descend onto the App Store on September 7th, and the game certainly looks a world apart from the rather bare-bones iteration that originated out of a 7 day roguelike development challenge. With a brand new art style by designer Winnie Song that really captures the ancient Greek theme of Enyo, as well as multiple modes and randomly generated dungeons, TiNYTOUCHTALES may have potentially created another App Store rogue like that can follow in the footsteps of esteemed classics such as Hoplite [$2.99] and Auro [$1.99]...

Welcome to our guide for The Opera, the second Wing of Hearthstone's [Free] latest adventure, One Night in Karazhan. Instead of going with Disney references like Wing 1, Wing 2 goes for a more literary vibe with references to William Shakespeare's, Grimm's, and Frank Baum's works. The three bosses are Julianne, Big Bad Wolf, and the Crone, and there are some fun ideas in this Wing, though nothing like the Chess from last week's Wing. The encounters are pretty easy on Normal - probably easier than last week's - but the Heroic ones are a different matter, especially The Crone one. Overall this is a fun Wing, and while most of the cards we are getting aren't the strongest - outside the Legendary Barnes - any new cards are always welcome...

Back in early March, developer Nanoo Company released their latest game Dark Sword [Free], a side-scrolling hack 'n slash game with a very stylish silhouette art style and great animations. Dark Sword featured bite-sized levels and simplified combat mechanics that still allowed for very satisfying button mashing gameplay. The biggest drawback, depending on your point of view I guess, was that the game is very free to play, meaning there's all the typical trappings from timers to in-game currencies and various IAP packs to be bought. However, if you're into your typical free to play grinding game this one was a lot of fun, and it featured tons of different types of loot to acquire and outfit your character with. Dark Sword has seen many updates in the months since its release which added things like new equipment, new difficulty levels, a Daily Raid mode, a pet system, and more, but its biggest update is yet to come as Nanoo has revealed that PvP is heading to the game in the next update...

If you are in the mood for theater and culture, then you're in luck because The Opera, the second Wing of Hearthstone's [Free] One Night in Karazhan Adventure, has just unlocked in NA. If you haven't bought the whole Adventure, you're going to have to buy this one either with 700 gold or with $6.99. You are going to help Julianne prepare for the performance of a lifetime, tackle the Big Bad Wolf, and more in another Wing clearly inspired by literary works. As a literature person myself, I'm really enjoying all these literary references in One Night in Karazhan, and I'm curious to see Blizzard's take on these famous characters and works...

Dystopian Roguelite 'Leap of Fate' Out Now on the App Store

It feels like we've been waiting for Leap of Fate [$3.99] forever, as we first caught a glimpse of it on our forums in 2014, and then have had to watch as it launched on PC in March of this year, with mobile slated for a mid-August release. Thankfully, developers Clever-Plays have stuck to their word, as Leap of Fate has finally launched on the App Store today, having just sneaked past the traditional Wednesday round-up. It appears the wait has been justified, and the qualities that made it such a hit on its original Steam release are all present here, as you play as a technomage who has to fight against their own psychological demons with an abundance of glyphs, skills and a special mechanic of 'Shadow Walking'. Really, the trailer says it all, demonstrating the sort of ambition that Leap of Fate has for reinventing the dual stick roguelite genre on mobile devices...

The iPhone has always been a perfect platform for racing titles, and while this year's Rush Rally 2 [$3.99] received much deserved praise in our review, the behind-the-car camera was maligned by a few for not recreating the immersion of a true first-person perspective of traditional rally games, or other driving simulators such as Real Racing 3 [Free]. Thankfully, within barely a few months of release, developer Brownmonster has updated Rush Rally 2 with a fully fledged cockpit view, which will certainly satiate any purists, or those who may want another dimension when driving around the numerous beautiful terrains that the game offers. ..

Three weeks ago, The Quest HD [$7.99] hit the App Store after receiving a very warm reception on Steam earlier in the year, but there was only one major problem: The game was iPad-only. That's all well and good if you have an iPad, but if you don't or even if you simply prefer gaming on your iPhone then you weren't able to experience this remaster of one of mobile gaming's all-time classic RPGs. Well, as it turns out, developer Redshift didn't make The Quest HD iPhone-compatible because the numerous previous releases and expansions of the original The Quest are all iPhone-only, and they were worried people might be confused which games were the old ones and which one was the new one when looking at them in the App Store. Well, it wouldn't be any more confusing than it already is with like 20+ existing versions of The Quest! Thankfully Redshift agreed, and so after seeing the demand from players wishing for an iPhone version, they quickly went to work on a Universal update which has just become available...

The thing that has made the Square Enix Montreal "GO" series so appealing is that the games have been so subversive, as well as being fun puzzlers. Hitman GO [$4.99] was a particularly absurdist take on Hitman, what with all the stealth kills and assassinations taking place as figures on a game board knocking each other over. Something about distilling the game down to that feels particularly amusing. Lara Croft GO [$4.99] was a bit more in line with the brand, but still felt like a unique take on the series with a Monument Valley [$3.99] esque aesthetic and the lower-polygon-count look, along with the fantasy environments in play. It was still rather fun to play, though. The concern with Deus Ex GO [$4.99] was whether Square Enix Montreal could deliver more fun turn-based puzzling, but what I think we were missing was whether they could cleverly subvert the themes of the Deus Ex series, and that's really missing here...

When Hearthstone [Free] got its first Co-op Tavern Brawl, Unite Against Mechazod, everyone was very excited because it really was a new way to play the game, and those moments are always welcome. This week, we got Nefarian Rises, another co-op Brawl where you join forced with a friend to take down Nefarian. "Anduin teams up with newcomer Morgl" this time, so you get to see that little Murloc dude in person if you haven't yet. Nefarian is a 0/200 Taunt minion that can't be targeted by spells. As you can guess, both decks consist of cards that buff the other player, so you should be playing with an eye to helping your opponent's minions survive and do more damage while keeping an eye on your health...

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