Category Archives: Universal

While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$3.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...




Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

'The Grand Tournament', The New Expansion For 'Hearthstone', is Out!

Well, there we go everyone, no more waiting, no more anticipating, no more counting the days, the nights, the minutes, the hours, and everything else countable, no more playing with those old Hearthstone [Free] cards, the dusty, dirty ones. Now, we officially have new, shiny, fancy-looking cards to play with as the new expansion, The Grand Tournament, has just officially released in North America. If you have bought the pre-order packs, you have 50 new surprises to unveil, and if you didn't go for that, I'm sure you've stored enough gold to buy at least a few packs. Either way, those new cards have cried for freedom for too long; it's time to release them...

Geometry Dash [$1.99], Robert Topala's infuriating, and very fun, platformer should soon be getting its 2.0 Update. Recently, Topala posted on the game's Facebook page a list of all the big features that the upcoming big update will include, which means the update is coming along nicely and, hopefully, shouldn't be too far away from hitting the App Store. Some of the new features are a new user coins system for custom levels, teleportation portals, moving objects, over 50 new icons, ships, UFOs, Robots, a lot of new art, both for backgrounds and objects, and many more. The update also enhances the game's editor by adding more editor options, including better toggles to ease level building. ..

Well, it's almost time to welcome Hearthstone's [Free] new expansion, The Grand Tournament. Excited yet? Well, I am, but it's my duty to remind you of a couple of things before the expansion hits. First, Amazon is offering 20% Coins Back on all TGT pack purchases. This offer is only valid for customers in the US, UK, and Germany, and there's a bit of a process to buying those packs as JR Cook explains in a post on Blizzpro. So, if you don't mind the hassle, there are some savings there for you. Also, Blizzard's TGT pre-order, where you get 50 packs and a card-back for $49.99, should still be available, although I'm sure not for long, so this is your last chance to get in on that. As for a release time, all we know officially so far is the tweet below...

Usually I know what games will be topping the App Store's charts at any given moment: on the paid side, we have Minecraft: Pocket Edition, on the Top Grossing side, we have either Game of War or Clash of Clans. What I didn't expect to see today, to be honest, was Jim Bonacci's Happy Wheels [Free], a port of the apparently huge PC hit with the same name, lording over the Free Games category, higher than the much-praised Pac-Man 256. If you haven't played the game, Happy Wheels is all about being unhappy on your various wheels - a Segway, a wheelchair, and so on - as you crash over and over again with bone-crunching sound effects and gory visuals accompanying your every failure...

You might have heard of a tiny little game called Clash of Clans [Free], a game that has spawned many imitators, has been raking in the dough since its release in 2012, and is currently sitting nicely in second place in the App Store's Top Grossing Games. But how did this game manage to become so popular that everyone uses it as a stand-in phrase for "very popular and very successful mobile game?" Well, Clash of Clans' server programmer, Jonas Collaros, revealed what he sees as the secret behind the game's success. In the most recent Game Developers Conference, Collaros claimed that the secret to Supercell's success is the company's simple principle: the game should be free. That reason alone, always according to Collaros, has enabled gamers to download the game and make it a part of their daily lives...

It's a well-known fact that spiders are the most vile, disgusting, and completely unnecessary creatures to ever grace our planet. Literally nobody likes spiders, and if they say they do, they're just lying to themselves. Snakes? Not a problem. Rats or mice? Totes adorbs if you ask me. Scorpions? Total bad asses. Spiders? Kill them all with fire. Now, my dislike of spiders has definitely gotten better over the years. I no longer cower at even the sight of a harmless daddy long legs, and playing as a spider in Spider: The Secret of Bryce Manor [$1.99 / $1.99 (HD)] has never been that big of a problem for me, though I do find it a bit icky. ..

Sling Kong [Free] is a game that I'm highly ambivalent about, for many reasons. I came in hotly anticipating it, because Protostar's Checkpoint Champion [Free] is a game that's practically flawless. Sling Kong uses a slingshot-style system that's close enough to my favorite game mechanic of grappling hooks, such that I found myself absolutely anticipating this one. I finally got my hands on it, and while it's fun, and definitely worth downloading, it's a game that does a few things wrong, though I understand why those decisions were made...

Tactile Wars [Free] had, how shall I put this mildly, a rocky start in life. The game went through what I suppose was a successful soft launch and then got released with plenty of App Store fanfare, grabbing the much-coveted Editor's Choice Award from Apple, an award that can really take a game's revenue into the stratosphere. Unfortunately for the game, the award had pretty much that precise effect, and I say unfortunately because the great influx of players knackered the game's servers to the point where it became literally unplayable. All players would see was a "Connection is Lost" little sign informing them of their current inability to join this online-only game. In a way, Tactile Wars' predicament was reminiscent of that of many recent AAA console and PC games that tried to go online-only (looking at you, Simcity) only to realize soon after launch that servers are fickle little creatures, bound to melt into a puddle when you need them most...

You really can't go wrong with anything cat-related on the internet. At the very least, people will give it a click or a view, and you can move about your life having seen one cuter thing that day. But in Apocalypse Meow: Save the Last Humans [Free], the cats are anything but cute. Instead, they've taken over the entire Earth, and it's up to a squadron of dog fighter pilots to rescue the remaining humans. It's weird, and delightfully so, but thankfully it's backed up by a rather fun shoot 'em up on top of the premise...

'Manowar' Review - Ship For Brains

The term “manowar” can refer to a lot of very different things. It’s a metal band from New York that at various times held the Spinal Tap-esque title of "World’s Loudest Band". It’s the name of a famous horse in the '20s that is considered by several prestigious organizations as the greatest racehorse that ever lived. And my personal favorite: the Portugeuse Man o’ War, a truly bizarre jellyfish-like sea creature made up of a whole colony of smaller animals with one hell of a painful sting. The original meaning of the phrase comes from British warships from centuries past that had tons of cannons and other murder-y things like that, and it’s this definition that the game Manowar [$1.99] by Lachlan Nuttall uses as a jumping off point for a series of maddeningly clever puzzles...

Glitchsoft's Uncanny X-Men: Days Of Future Past [$0.99] is a decent side-scrolling action game that layers on some excellent X-Men fan service. I enjoyed it well enough in my review, though I found the fighting mechanics to be on the repetitive side and the jumping to be a bit dodgy. Since then, the game has received a few updates, adding additional playable characters, improved control schemes, and lots of valuable bug fixes. It's been more than a year since the last one, but a brand new update for the game just hit, and to go along with it, the game's price has dropped from its regular $4.99 to a mere $0.99...

Imitation is the sincerest form of flattery. But in the mobile world, developers are often subject to clones -- where games are almost copied wholesale from the original. Having said that, there are occasions where games may start entire subgenres, like in the case of Angry Birds. Yes, almost everyone knows that Crush the Castle (and the numerous tank titles before that) was "first," but at this point Rovio has refined the formula enough to call it its own. Although we're a bit early in the "Crossy Road" genre, Blocky Raider [Free] does a few unique things that allow it to make a name for itself...

I admit that I'm not a big player of League of Legends, one of if not the most popular video game in the world. I don't have anything against it, I just don't really game on PC, and don't really have much time to game outside of my iPhone. That said, I've always thought Riot was doing themselves a disservice by not being in the mobile space. League of Legends would work beautifully on an iPad, don't you think? Well at long last Riot has arrived on the iOS platform, but unfortunately not with League of Legends. Instead we have Blitzcrank's Poro Roundup [Free], a quirky mini-game featuring League of Legends champion Blitzcrank rounding up Poros, fictional creatures from the LoL universe. Here's a trailer...

Back in April, Capcom and their casual games division Beeline Interactive announced an… interesting crossover game for mobile. The iconic Ghostbusters would bust some ghosts by matching gems Puzzle Fighter style. Yeah. After several months of soft-launch and an artwork makeover that put the female characters in the game in some less-revealing clothing, and Ghostbusters Puzzle Fighter [Free] is now ready for primetime and out worldwide...

Tiny Rebel Games' hit puzzle game Doctor Who: Legacy [Free], which features so many Doctors and companions that it's absurd, has just gotten another big update, this time featuring two big new storylines. "Sonic Adventures" doesn't mean you gotta go fast with the Doctor, instead, it's a brand new storyline that leads into the Series 9 storylines that the game will have. This storyline is led by the First Doctor, with new "sonic" (as in sonic screwdriver, not the blue hedgehog) versions of characters like Jack Harkness, and the introduction of Third Doctor companion Jo Grant, and the First Doctors's Signet Ring. This is the first paid expansion for the game. $9.99 will unlock the 30 Sonic Adventures levels, and over 20 guaranteed rewards...

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