Category Archives: Reviews

Do you love Sony's Fat Princess, the downloadable title on PlayStation 3? If so, you are not the target of Sony's latest mobile release, Fat Princess: Piece of Cake [Free]. Rather, this game, like many of Sony's mobile efforts thus far, seems to be more of a promotional tool to pull in people unfamiliar with the franchise. Not only does the gameplay have very little in common with the unique gameplay of the main title, but one of the interesting hooks of this app is the ability to win a code for a free copy of the original Fat Princess for PS3. It's sort of fascinating watching Sony figuring out how they want to incorporate mobile into their overall gaming strategy. I can't say it's yielding the fruits some would hope for, but I at least applaud them for giving it a try, and at the very least, you can't say that they aren't paying attention to what sells in the mobile market...

'Helix' Review - Let it Surround You

868-HACK [$5.99] creator Michael Brough is doing for the arena survival genre with Helix [$2.99] what he did for the roguelike with 868-HACK: take an existing genre and own it with his own style. This is an arcade game that's got great art, great controls, intriguing gameplay, and even a few secrets to try and dig up, that make this worth checking out if you love arcade games...

'Crimsonland HD' Review - Can't Beat The Real Thing

It's fun to think back to the launch of the Xbox 360 in 2005, when out of all the possible choices for a breakout early hit, the one that most gamers flocked to was the humble Geometry Wars: Retro Evolved. Starting as an in-house test demo, it's still amazing to me that this little game not only carried a console through the dry launch period all hardware suffers from, but also dragged a sub-genre back into viability, where it still sits to this day. Suddenly, twin-stick shooters were popular and prolific in a way they perhaps never were before. Mobiles have particularly enjoyed the fruits of that success, with a load of great twin-stick shooters already and more releasing all the time. But although the genre was fairly quiet in the years prior to Geometry Wars, like any dormant genre, it wasn't completely dead. One particular standout was 2003's Crimsonland [Free], an early effort from a name many iOS gamers know quite well, 10tons Entertainment...

Back in September, we previewed Hail to the King; Deathbat, an action hack n’ slash from Subscience Studios. Based on the ‘mascot’ of Avenged Sevenfold, Deathbat would be an interesting enough game simply from that premise, as it does a great job of portraying its dark world. Thankfully, Deathbat is also a good addition to the genre, offering a solid gameplay experience that doesn’t particularly excel but hits all the right marks...

'Skullduggery!' Review - Collecting Taxes via Brain Flinging

Clutch Play is headed back to mobile with their sophomore title, Skullduggery [$4.99]. No bones about it, this game is a head turner. You can find platformers of all shapes and sizes on iOS but this one is the head of its class. Just looking at the graphics(and my amazingly funny jokes), you can probably already guess there are plenty of head and brain puns to be found in this app. What you find underneath, however, is a really great game...

'Zombie Highway 2' Review - The Fun Never Stops

Free-to-play gets a bad rap among a lot of serious mobile gamers, and often for good reason: there are many games which devolve and infantilize their design because it's more profitable to do so. But not Zombie Highway 2 [Free]. This is a free-to-play game that features many of the trappings of the business model, two-tier currencies, and incentivized video ads, but it makes them feel optional, and doesn't get in the way of being a fun, zombie-splattering good time...

Over the years, I feel like I've developed a pretty good nose for my own tastes. Usually just from reading a brief outline and seeing a few screens, I can at least figure out in ballpark terms how well I'll like a game, and it's rare for a game to fall outside of those admittedly broad estimates. Surprises come in two flavors, then. Sometimes a game I don't expect to like much turns out to be totally up my alley, like SEGA's Yakuza, and other times, a game that I think looks great just doesn't click for me at all. Unfortunately, Card Dungeon [$3.99], a game that initially appears to have a great deal in common with the PC game Card Hunter, is an example of the latter. It's a roguelike with an interesting hook and a great visual style reminiscent of a board game, and while I could list off a lot of things I think it does very well, it never manages to come together into something I can truly enjoy...

As a developer, if you're going to wade neck-deep into a crowded genre, especially one in a very crowded marketplace in general, you have to have some kind of means of standing out from the crowd. When it comes to side-scrolling running games, it's getting harder and harder to find something that can actually accomplish that job. Jack B. Nimble [$1.99], from developer Sean Noonan, opts to take the approach of a double-barreled appeal to nostalgia, with graphics that look like they came off a torqued-up Game Boy and a theme that will be instantly recognizable to Castlevania fans. It's got an interestingly familiar cadence to it that I don't see very often in this kind of game, and it will certainly have strong appeal for those who appreciate streamlined runners like Canabalt [$2.99] or Boson X [$2.99]...

'Words for Evil' for iPad Review - Blobs Teach Typing

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October 14th, 2014 9:00 AM EDT by Chris Carter in $1.99, 3 stars, Games, iPad Games, Reviews, Word
$1.99 Buy Now

Playing Mario Teaches Typing and Typing of the Dead for the first time were magical experiences for me growing up. I had no real interest in word games outside of the occasional Word Munchers binge, but those two titles took my love for the genre to a whole new level. It wasn't because of typing classes or outside practice that I worked my way up to over 80 words-per-minute in High School, it was due to videogames, and I owe them a great deal. Words for Evil [$1.99 (HD)] is a very similar game that attempts to marry typing gameplay with RPG-like elements, with mixed results...

Imagine you're the creator of Dragon Quest [$2.99]. You've successfully streamlined the somewhat impenetrable RPG genre to a point where anyone and everyone can play the game and enjoy it, and now it's time for a sequel. Obviously, people are ready and asking for something a bit bigger and more complex, and simply delivering something in the same scope as the first game isn't going to satisfy them. How far do you walk the concept back to its inspirations, Wizardry, Ultima, and the like? That's a question I suspect Yuji Horii grappled with when coming up with Dragon Quest 2 [$4.99] , and while he wouldn't hit the sweet spot until the next installment, it's undeniable that the sequel to Dragon Quest is a considerably bigger and slightly more sophisticated game...

At this point, some 30 or so RPGs in, I really have to wonder how many people are actually playing all the games Kemco's putting out there. As regular readers know, I really love RPGs, and even I'm starting to feel like we're reaching some kind saturation point with this company. Nevertheless, we must put one foot in front of the other, because the games do at least improve over time, and you never know when something worth getting excited about will come along. Soul Of Deva [$3.99] is not quite that game, but like many other recent Kemco efforts, I feel like we're getting very close. Given that I can make decent claim to having written more words about Kemco mobile RPGs than just about anyone on Earth, a tragic title if ever there was one, I tend to build expectations about their releases before I even start them up. Typically, I base this on the specific developer, and it rarely fails...

'Terra Battle' Review - Final Fantasy's Creator Works His Magic On Social RPGs

Some gamers know Hironobu Sakaguchi's name. Others do not. Just about everyone is familiar with his work, however. He's the creator of the Final Fantasy series of games, the director of Final Fantasy 1 through 5, one of the designers of Chrono Trigger, the producer or executive producer of Final Fantasy 6 through 12, and unfortunately, the director of the feature film Final Fantasy: The Spirits Within. In 2003, he resigned from the company built on his efforts to strike out on his own, just before the merger that created Square Enix. His new company, Mistwalker, debuted with a bang, releasing two great RPGs on the Xbox 360, Blue Dragon and Lost Odyssey. These titles were backed by Microsoft money, and it was hoped they would give the 360 what it needed to compete in the Japanese market. Unfortunately, they didn't go over quite the way Microsoft had hoped...

‘Skylanders Trap Team’ Review - A Portal Perfect Experience

Earlier this month we offered a hands-on preview of Actvision’s Skylanders Trap Team [Free (HD)]. Ported over by the folks at Vicarious Visions, Trap Team is being billed as the first of the series to not only have a simultaneous launch across console platforms and iOS but to also offer the complete console experience on Apple’s platform. It’s also an absolutely amazing port that feels right at home on iOS and offers an experience with its figurines that is unmatched by anything else currently available on the App Store...

'Pumped BMX 2' Review - I Want To Ride This Bicycle

Side-scrolling games where you ride through a course performing tricks and stunts seem to be all the rage these days, mostly thanks to the sudden popularity the Trials series found several years ago. That rise coincided nicely with the fall of 3D open world trick games like the Tony Hawk's Pro Skater series, ensuring that trick-crazy gamers wouldn't go hungry. Unfortunately, Trials took its sweet time coming to mobiles, just arriving in 2014 as Trials Frontier [Free]. One thing I've learned about the App Store is that if you leave a void, someone will fill it, and one of the more fun attempts to do so came in the form of 2012's Pumped BMX [$1.99], from developer Yeah Us. The game was a weird hybrid of Tiny Wings [$0.99] and Trials, focusing mostly on performing stunts on the way to clearing each stage...

'Inferno 2' Review - Great Balls of Fire

Radiangames – perhaps the most prolific creator of dual-stick shooters on the App Store - has made their biggest one yet with their latest release Inferno 2 [$2.99]. Seriously, Inferno 2 is massive: 80 levels full of mazes, tens of thousands of enemies to take down, four different weapons to use, four different missiles (inspired by the special weapons of JoyJoy [$1.99]), a level-up system, and loads of upgrades to use. This game is vast, and it's a great pickup for fans of Radiangames' previous work, or anyone looking for an action game to sink a few hours into...

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