Category Archives: Reviews

Ancient Battle: Hannibal[$0.99] is the latest in the long line of historical battle sim games that Hunted Cow has made for iOS. Between Ancient Battle, Tank Battle: 1944[$0.99] , and Civil War: 1863[$1.99] and the franchises they comprise , they have created nine games across their three series since March of 2012. You might ask how this is possible and I think I have the secret to their prolific abilities. These games are almost direct map packs of the same base game. Now sure, new technology has been added like the ability to zoom. Graphical updates and new unique units(elephants are listed as unique, but they have been in other Ancient Battle games) get added with each title, but I can't shake the similarity...

It would be nice if, one day, all four of Kemco's development teams could get together and make an RPG that combines all of their strengths and covers all of their weaknesses. After just over one year of reviewing Kemco's near-monthly releases, I'm at the point where all I need to do is look at which team is behind a game to make a strong guess at which areas the game will succeed or fail in. This time, we've got Magitec's latest, Soul Historica [$3.99]. They're the developers behind Grinsia [$7.99], Chrome Wolf [$3.99], and Covenant of Solitude [$0.99], and if you've played any of those, you've probably got a good idea of how well you'll like this one...

'Spooklands' Review - A Smart, Strategic and Challenging "One-Touch" Arena Shooter

Spooklands [$0.99] is so interesting because of its simplicity. As a one-touch arena shooter where firing also controls movement, the game invests in this mechanic, and proves to be an extremely satisfying challenge because of it. And boy is Spooklands tough. Because each shot winds up moving the protagonist around, managing this becomes key. Certainly, it was a challenge in Toast Time [$2.99], the obvious comparison to this game, but that game at least had gravity as a constant mitigating factor. ..

'Deep Under The Sky' Review - A Beautiful Physics-Based Puzzler

Deep Under The Sky [$2.99] is a really fascinating game that winds up being a game that's really fun to play – it has a variety of things to do that are enjoyable to play with in motion, the game is set up to not be frustrating to play, and it makes a lot of its premise by presenting tricky challenges to solve. It does so well at so many things, that while calling a physics-based puzzle-platformer is perhaps the closest approximation of a descriptor for the game, it's got appeal beyond just what those words mean – and it's just so gorgeous and well-made that it's worth checking out no matter what...

'The Wolf Among Us' Review - Red in Tooth and Claw

The first thing that happens in Telltale Games’ The Wolf Among Us [$4.99] is that Sheriff Bigby Wolf talks to a toad in a cardigan. The second thing, at least for me, was that he gets beaten to death (twice). Apparent cause of death is an axe handle through the eye socket, but I’m no doctor. That’s a hell of a first impression for the series, adapted from Bill Willingham’s Fables franchise. Fables’ premise—that fairytale characters have come to live in the real-world Bronx—isn’t uncommon: The 10th Kingdom and Neil Gaiman’s American Gods both predate Willingham, and contemporary shows like Once Upon A Time and Sleepy Hollow continue the unevenly handled tradition...

It's been almost four years since the original They Need To Be Fed [$0.99] made its way from PCs to iOS. We at TouchArcade liked it a lot when we reviewed it then, and when its follow-up appeared on the App Store last year, we liked that one a lot, too. Well, just last week, Bit Ate Bit released They Need To Be Fed 3 [$1.99], and it's no surprise that I like it a lot. I'm sure nobody was expecting them to punt on this when they've got the formula down, though, so the bigger question is whether, with a shorter span of time between sequels, Bit Ate Bit was able to up the ante the way they did with the second game...

Ask M. Night Shyamalan: When you strike it big by giving people an amazing swerve, it's incredibly hard to follow it up in a way that will please that audience. You either give the people the twist they're expecting from you, totally losing the purpose of a twist, or you play it straight and leave out the reason why people are probably into you in the first place. That's the unfortunate position developer Amirali Rajan finds himself in with The Ensign [$0.99], an attempt to build on to the story found in the underdog hit, A Dark Room [$0.99]. If you didn't play that game but plan to, you should stop reading this review right about here unless you want to be totally spoiled, and you really shouldn't want that...

In a burst of stunning pixel art and a flourish of chip tunes, Sunny Side Games has landed on the app store with The Firm [$0.99]. This developer has strong momentum with follow up game Towaga already in the works. From a glance at their site, you can see their commitment to visual presentation, the only question is do their games live up to the fanfare that is on display...

Carcassonne [$9.99] is one of my favorite board games, and I still play the mobile version to this day. There's something about the combination of depth with the relatively short length of a session that really calls to me, and there aren't very many experiences like it on the market. So when I heard that Damn Little Town [Free] was a new take on the classic board game I jumped at the opportunity to try it out...

'Catchup - Abstract Strategy' Review - Strategy So Good, You Don't Need Condiments

I think the key to a really great strategy game lies in finding the correct balance between accessibility and depth. Not that success can't be found on either side, as the longevity of Checkers and Go prove, but at least for me, I like my strategy games to be fairly easy to pick up but with a nice, long tail of mastery. Fortunately, there are a lot of very clever strategy game designers out there, so I never feel like I go too long without something to satisfy my urges. The latest one to catch me is appropriately named Catchup [$2.99], an iOS version of a board game released a few years back. It's hard to imagine a strategy game with simpler rules than this, but the game still provides a satisfyingly complex punch...

With an isometric visual style vaguely reminiscent of Smash Cops, Pako - Car Chase Simulator [$1.99] gives off a pretty cool vibe of fast cars, hot action and hectic gameplay. For the most part, actually playing Pako lives up to those ideals as well. While the game itself is pretty basic, Pako offers enough in terms of variety and appeal to keep players coming back for more...

'Rules!' Review - Have Fun Finding The Limits Of Your Memory

Like your body, your brain needs exercise to stay in shape, and the older you get, the more you're fighting nature to achieve that goal. While gamers have no shortage of ways to give their grey matter a good old kicking, we rarely have to push against the limits of our short-term memory. Back in the day, we'd have to remember all kinds of stupid cheat code commands, passwords, and directions to play, but passwords and directions gave way to saves and maps, and cheat codes turned into IAP, removing quite a bit of the strain placed on that part of the brain. I mean, unless you're a hardcore fighting game player. Those guys are pros at remembering phone numbers, I tell you. The developers of the iOS adaptation of Carcassonne [$9.99] have got a new game that will give your flabby memory a workout, though, and it's actually quite a bit of fun...

If the recent exhumation of the Sierra name (as a publishing imprint of Activision) incites a nostalgic impulse toward adventure in you, Bik - A Space Adventure [$1.99] should satiate. Even if relics like Space Quest are outside your experience, Bik offers an efficient, humorous jaunt punctuated by light puzzles that anyone can enjoy. Its ambitions are modest, but all the key elements work well enough, and they fit together to make a coherent, entertaining whole...

'Hearthstone' Curse of Naxxramas Review - Easily The Best Way New Collectable Card Game Cards Have Ever Been Released

If you've been following along with TouchArcade for the last half a decade, I've mentioned a bunch of times how much I love collectible card games. I've been playing the physical version of Magic the Gathering for no joke, over 20 years now, and I've never found a digital collectible card game (Short of just playing Magic online, of course.) to even begin to compare until I got in to Blizzard's Hearthstone [Free (HD)]. Like any CCG, I've had more love/hate moments with Hearthstone than I could even count, but at minimum, just playing even a couple matches has turned in to part of my daily routine. We've already got a review of the core game on the site, so I'm not going to focus on that as much as I am the new expansion. If you don't know what Hearthstone is, or much about it, definitely start there first...

'Corpse Party' Review - This Buggy Port Is A Real Party Pooper

I find the idea of horror games to be quite fascinating. For the most part, the video game medium is about making the player feel powerful. It's about making you feel like you can do things like take on an entire army by yourself, kill a giant, fire-breathing dragon, win an F1 race, or karate a guy in the face so hard that he vomits. Even death is no object, since the ultimate power almost every game allows you is that of the second chance. That's all awesome, and game experiences like those can certainly be tense, but they're rarely legitimately scary. Horror games, on the other hand, tend to strip you of your feeling of power, putting you up against something you are very unlikely to survive, and giving you very few tools to do so. You can't just scare a player by threatening them with death, though, because dying is trivial in the video game world. Instead, you have to find a way to get under the skin of the player in a more subtle way. Or just have a zombie dog jump through a window unexpectedly, I guess...

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