Category Archives: Ratings

While the last open-world puzzle adventure I reviewed had the torches and pitchforks out for me, I do love the concept of like, a Metroidvania style puzzle-adventure. Take Pan-Pan [$3.99], a weird little game that has you crash-landing on a strange planet. The parts of your ship that can be used by your crew to repair your jalopy and get back into flying are scattered all about. So, you have to set out and discover just what's going on, solving weird puzzles along the way in an open world. It's a game that is rather charming, and can be a bit frustrating due to some design decisions, but it's a fun experience to check out...

I must have played billiards a hundred times as a kid before I truly understood what it was about. The mathematical calculations that go into each shot, the finesse and nuance involved, it blew past me while I was hitting a fun looking ball with a stick. Like a lot of sports the finer points were actually taught to me by way of video games, which highlighted the trajectory of the cue and where it would bank. It was an enlightening experience for sure, and one that I would apply to countless amounts of real life and digital games over the course of my lifetime.Incidence [$1.99] might look artsy, but at its heart it's basically a fancy version of pool or mini golf...




My big beef with Capcom, as a mobile fan, is that I never really know what level of effort to expect from them. I consider them responsible for some of the finest ports to iOS (Monster Hunter Freedom Unite, Ace Attorney: Dual Destinies) and some of the worst (Mega Man Mobile, Mega Man X). Since the games they choose to port are selected from their excellent library of classics, it's hard not to get excited when they announce something new is coming. But somewhere in the back of my brain, I worry that we're going to end up with another unreasonably poor effort. Such was the case when Capcom recently announced that they would be bringing four of their arcade classics to the platform. Well, the first one is here, and I'm happy to say that we got the good Capcom this time. While it's not perfect, 1942 Mobile [$1.99] is a very good re-creation of Capcom's classic vertical shoot-em-up, with all that implies...

Okay, not quite all of them. That honor goes to Enter the Gungeon (SUCH A GOOD GAME), but it doesn’t take long to see what the primary inspiration for this game probably was. If you’re into the roguelike offerings of Nuclear Throne or Enter the Gungeon, this mobile game was made just for you. It’s solid to the core, and while it somewhat ironically lacks a soul or identity of its own, it revels in tossing pretext aside and getting to the action. Most importantly, especially for a lot of people who read this site, the economy is a glorious, unobtrusive, generous, beautiful thing. *wipes away tear* This is Soul Knight [Free]...

Did you guys know that they’re making a movie about the Rampage video game franchise starring Dwayne ‘The Rock’ Johnson!? I am super pumped for that. Shame it shares a title with an Uwe Boll franchise. I learned this piece of recent news researching for the game in this review. I grew up playing the Playstation/N64 Rampage games, World Tour and Universal Tour. I loved them as a kid and am rocking some rose-tinted glasses as far as they’re concerned. It’s been over a decade since we’ve had a proper Rampage entry, and that realization fills me with sadness, but there have been several mobile games inspired by Rampage specifically or kaiju city destruction in general. MonstroCity: Rampage! [Free] decided to put it as the freaking subtitle...

'Jelly Juggle' Review - Jelly Fish Pong

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March 10th, 2017 11:00 AM EDT by Shaun Musgrave in $1.99, 4 stars, Arcade, Free, Game Center, Games, iPad Games, iPhone games, Reviews
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I've been down the road a couple of times before with games from developer Ian MacLarty, and I feel like I know at least a few things to expect from his work. First, my poor pride is going to take a serious beating. Second, I'm going to keep on playing anyway. That was true for Boson X [$2.99] and Black Hole Joyrider [$0.99], and it's true again for Jelly Juggle [Free]. This one has a cuter, softer, kid-friendlier look to it than MacLarty's last couple of iOS games, but don't be fooled. That smiling, goggle-eyed fish wants only one thing in this world, and that's to make you cry. You might not feel like you need another ultra-tough, one-touch game on your device, but if you've ever enjoyed that sort of thing, I certainly encourage you to give this quirky Pong take-off a try...

'Miss Fisher and the Deathly Maze' Ep. 1 Review - A Fun Experience With Great Fan Service

Let me first start by stating the obvious; if you've watched even a few Miss Fisher's Murder Mysteries' episodes (currently on Netflix), you will enjoy Miss Fisher and the Deathly Maze [$2.99] Episode 1 much more than if you know nothing about the Australian lady detective. Before getting into the review, let's talk a bit about the TV show because its spirit is carried intact into the visual novel adventure. The show takes place in 1920s Australia and is a procedural of sorts with an overarching narrative loosely tying it all together. Miss Phryne Fisher is a private lady detective who doesn't take no for an answer and manages to solve all kinds of crimes using her wits, persistence, and feminine wiles. The show is quite funny and definitely entertaining...

Video games are the best form of artwork there is, because the unique aspects of the form create for interesting works. Like, Milkmaid of the Milky Way [$3.99]. It's a point-and-click puzzle adventure by solo developer Mattis Folkstead that pays homages to the initial heyday of the genre in the 1990s. And he does so in a game about a milkmaid in 1920s Norway that has to save her cows from aliens. While all the dialogue is written in rhyme. Oh, and the story has a certain melancholy to the whole affair, about time passing and losing loved ones. Also, you ride a hoverbike. Milkmaid of the Milky Way is a unique affair...

Geometry Wars almost spawned a  new genre of shoot 'em up when it arrived in 2003, as a Trojan horse of sorts inside of Project Gotham Racing. While developer Bizarre Creations thought it would be a throwaway extra that would be relegated to a behind-the-scenes lifespan, it became wildly popular and was eventually remade into its own release, and eventually, its own franchise. Characterized by a confined grid-like arena and its endless supply of cell-like enemies, the idea wasn't wholly new, but the neon art style conjoined with that setup was unique at the time. Hyperlight EX [$1.99] replicates that same experience, albeit with slightly less bravado...

'Djinn Caster' Review - This Djinn's a Tonic

At this point, I'd forgive anyone for having a genuine case of Kemco fatigue. On the one hand, they're one of the few publishers left in mobile who frequently deliver new, traditional RPG experiences, and I really do appreciate that. On the other hand, it wasn't hard to notice how similar their games were to one another, particularly as their number of sub-contracted developers started to dwindle. Even with me being as enamored of RPGs as I am, my enthusiasm for new releases with Kemco's name on them has been ground down to the point that I tend to kick them off to the side for a couple of weeks after buying them. This is a publisher sorely in need of a new trick, and as luck would have it, I think they found one in Djinn Caster [$4.99]...

'Dungeon Rushers' Review - Rush and Attack

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March 6th, 2017 12:59 PM EDT by Shaun Musgrave in $4.99, 3.5 stars, Games, iPad Games, iPhone games, Reviews, Role-Playing
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Dungeon Rushers [$2.99] makes a really strong first impression, and if I had only played the first hour or so of the game, I might have been inclined to give it more praise. Depending on how you want to look at it, it's either a simplified dungeon crawler or a more complex take on Dungelot [$0.99]. You start off with one character and slowly assemble a group of 10 adventurers, 5 of which can be in your party at any given time. Your team will make their way through grid-based dungeons, revealing one square at a time and dealing with whatever may appear. The battles take place on a separate screen and use a simplified turn-based RPG system. With a quick pace and a fair amount of strategic options, it's pretty fun at first. It's a longer game than you might expect, however, and by the end it's far more stick than carrot...

'The Warlock of Firetop Mountain' Review - Warlock Has Changed

Ever since prolific gamebook developer Tin Man Games acquired the Fighting Fantasy license a few years back, there were a couple of releases many fans were waiting for. Tin Man has done a wonderful job of choosing books to adapt from the well-known line, but the more they released, the more a couple of titles really stood out by their absence. Well, I don't know when we'll see Deathtrap Dungeon, but if it turns out anything like The Warlock of Firetop Mountain [$4.99] has, I'm willing to wait as long as it takes...

The popularity of hero-centric multiplayer has taken gaming by storm over the last few years. Seeded by MOBAs like League of Legends and DotA 2 and spreading to the likes of Overwatch and Battleborn (R.I.P.). These games didn’t invent the concept of course, but it’s certainly become much more trendy. So, what would you say to a simple but deep hero centric turn based strategy game in a unique fantasy setting with day and night cycles during play that can completely change the face of a battlefield? All on mobile? I say heck yes. This is Little Lords of Twilight [Free]...

'MUL.MASH.TAB.BA.GAL.GAL' Review - You'll Have a Ball With This Game

Riverman Media has delivered two excellent titles in a row with Pizza vs. Skeletons [$2.99] and The Executive [$2.99], and they deliver again with MUL.MASH.TAB.BA.GAL.GAL [$2.99]. Somehow, they've taken Pong, and turned it into a chaotic action game where you're trying to stay alive while enemies try to ascend the screen, and you're there trying to manage multiple balls, paddles with special abilities, and all manner of powerups. It's a chaotic game, and a remarkably engrossing one...

So a funny thing occurred a few weeks ago. Games came out both for one of my favorite anime of all time and what is unconditionally my least favorite, both from the same publisher. One Piece is a consistently wonder- and adventure-filled story full of excellent world building, irreverent silliness and absurdity, interesting fights, and genuine heart. The other anime is empty wish fulfillment for 14 year old boys and is basically the anime for young teen male equivalent of Twilight. Relevance to this review? None whatsoever. Such is my hatred. Anywhosers! This is One Piece: Thousand Storm [Free], and its freemium elements are mighty, but it’s a pretty good time for fans...

I'm still not fully sure what to make of Strange Telephone [$3.99], a surreal adventure game from Japanese indie developer Yuta Yamamoto. I had a chance to speak to the developer several months ago, and he told me that he was inspired by the now-classic Japanese indie game Yume Nikki. Even if he hadn't directly said so, though, the connections are obvious. This is an odd adventure game about a young girl exploring what appears to be a bizarre dimension where nothing really makes much sense. Boiled down to its essence, this is a point and click adventure that throws in both a random component and a limited amount of moves to solve everything. The presentation makes it more than that, but only just...

'Realm Grinder' Review - Grind is Right

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February 21st, 2017 10:09 AM EDT by Chris Carter in 3 stars, Free, Games, iPad Games, iPhone games, Reviews, Simulation, Universal
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I feel like I've pontificated enough about the clicker genre. It's perfectly suited for mobile devices (where you can leave it dormant and come back to a fortune literally anywhere), and although it has its flaws and isn't for anyone, I'm glad that it exists. So many games have attempted to put their own unique spin on the formula with mixed results though, and that includes Realm Grinder [Free]...

A couple of years ago, publisher 5pb released an English version of the cult Japanese indie horror game Corpse Party [$17.99] on the App Store. While it was plagued with some nasty bugs at launch, it was eventually updated to fix those major problems. The original version of the game, released on the Japanese PC-9801 platform in 1996, used RPG Maker to make a decidedly low-fi survival horror game. When the game's remake, BloodCovered, hit Windows and PSP more than 10 years later, the series finally went international. Its solid success overseas fueled a string of sequels for a variety of platforms, with the latest release being the PlayStation Vita game Corpse Party: Blood Drive [$31.99]. In an odd move, 5pb has opted to skip over all of the games following Corpse Party: BloodCovered to release an English version of Blood Drive on mobile...

One of the things I like about games and books is their unlimited possibilities; the stories we can create in both of those mediums are limited only by our imagination, especially when video games trade fancy visuals for text-based gameplay. Failbetter Games' Fallen London is one of my favorite games precisely for its imaginative and expansive world whose variety I find highly entertaining. Voyageur [$3.99], a piece of "interactive science fiction literature" as its developers call it, is inspired in many ways by Fallen London [Free], and that should come as no surprise since the game was produced in partnership with Failbetter Games. While in Fallen London you explore the streets and stories of an alternate Victorian-era London, in Voyageur you begin a one-way trip towards the center of the galaxy. Since this is a one-way trip, the game adds a roguelike layer to your typical interactive fiction experience, which attempts - thought not that successfully - to promote repeated playthroughs. Is the journey worth it, then? Read on and find out...

'Hidden Folks' Review - Seek This Game Out

While Game Oven Studios, the collection of maniacs behind Fingle [$1.99 (HD) / Free (HD)], Bam Fu [$0.99 / Free], Bounden [$2.99], and Jelly Reef [$0.99], is no more, developer Adriaan de Jongh is still out there making games. And he's back with another fantastic and unique experience that you have to try. Hidden Folks [$3.99] is a collaboration between him and illustrator Sylvain Tegroeg that takes a very simple concept of being a "Where's Waldo" game. Then it makes everything happen in a monochromatic world, with huge canvases to explore as folks wander around, and you have to find a certain bunch of these folks. It's a simple idea, but the work that the team behind the game has done with the art, sound, and playability, makes this a fantastic experience. ..

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