Category Archives: Ratings

I'm not surprised that Domowicz Creative Group has nothing new on their site announcing the release of The Manhattan Project [$6.99]. The last update mentions a potential november 2013 start date for a Kickstarter campaign. The campaign that ended last december did not reach it's goal. While I remain unstartled about the lack of updates on their site, I am kind of surprised this game got completed. I am torn about how I feel about the release. Part of me wishes it had not been released without proper funding. Another part of me was happy to see it out on iOS, but not like this. Not like this...

There's a pretty decent assortment of Adventure Time games available on the App Store now, and while they're not exactly blazing trails for the hobby, just about all of them are quite a bit better than a lot of licensed titles end up being. Adventure Time has already tackled the side-scrolling runner, sort of, in Ski Safari: Adventure Time [$0.99], and now it's taking a swing at the behind the back runner with Time Tangle: Adventure Time [$2.99]. This game is coming at us from the developers of Indiana Stone [$2.99], TwinSky, and like that game, it's got a very different idea of how to approach a well-mined concept...

I’m a big fan of the Kairosoft-esque simulator so when I heard that a 3D simulation title made in similar fashion and taking place in the music industry was in the works, I was a bit a intrigued. Alas, while TourStar [Free] succeeds in conjuring up some of the basic formula elements that make such games its incredibly basic approach leaves a bit to be desired. Even more unfortunate, the few facets that differentiate it from other games (namely the ability to purchase contest entries for actual concert tickets with in-game currency) don’t seem to be ready for primetime, limiting the actual appeal it may have for curious gamers...

Following up on their incredible port of Monster Hunter Freedom Unite [$14.99], Capcom is back with another outstanding port of one of their handheld titles. Phoenix Wright: Ace Attorney - Dual Destinies [Free], or Ace Attorney 5 for the sake of brevity, continues the crazy adventures of lawyer Phoenix Wright. He's no stranger to iOS gamers, with his first three adventures collected last year in HD form in Ace Attorney: Phoenix Wright Trilogy HD [Free]. Fans were a little mixed about that release, with just about everyone agreeing it was a great value, but some taking issue with the look of the HD sprites, the lack of support for 4-inch displays, and missing animations. Overall, it was a really great package of ports, but not perfect. Well, I don't think there's going to be too many similar complaints about the job Capcom has done with Ace Attorney 5...

Yes, it's true. Another tower defense game has been released. But it's not just another TD. The Sentinel series is about as iconic and steeped in ios tradition as the tower defense genre itself. Origin8 is back with Sentinel 4: Dark Star [$4.99]. Years have passed since Sentinel 3 [$2.99] and I am happy to see a number of improvements and an increase in depth in the latest iteration. Equipped with a new coat of paint and a fresh wax job, the series has set out to bridge the four year long gap...

At times, it's hard not to anthropomorphize Kemco as that student who is always in such a rush to turn in their assignment that they cut every possible corner. This behavior is particularly evident in the works of developer Hit-Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half-dozen RPGs per year. Rusted Emeth [$3.99] is, sadly, a near-perfect example of both what Hit-Point does well and what they do poorly, another strike against my hopes of seeing this developer actually have some time and money for their projects. They're trying so hard to do something new, but on the way, they're making more sloppy mistakes than ever before...

Even if you've never heard of the Lone Wolf series of gamebooks written by Joe Dever (with their sporadic publishing history I wouldn't blame you), Joe Dever's Lone Wolf [$0.99], a new adventure made specifically for mobile platforms, has got a lot of initial punch. While everything seems to start like any other gamebook you've played on iOS, as soon as you reach the first battle of the game, it's clear that this game has got some strong ideas about where to take gamebooks in the future. The 'Wow' factor of turning the page to an illustration that comes to life in full 3D can't be underestimated, but in its quest to escape the shackles of its old format, Lone Wolf trips over some very familiar problems inherent to its new one. In the style of our reviews of The Walking Dead [Free] and The Wolf Among Us [$4.99], this review will be appended to as each new act releases...

Niman Legends: BrightRidge [$0.99] isn’t going to wow you with an impressive visual engine or keep you enraptured with an epic tale of good vs evil. However, BrightRidge does do one thing that keeps it interesting to any that check it out: Exploration. Focusing entirely on its open world environment and the locations (and secrets) it holds, BrightRidge does just enough right to keep the rest of the game worth playing...

A noted designer returns to the genre that he helped define, and it's difficult not to judge the game against its heritage. Godus [Free] comes from 22cans, an outfit founded by Peter Molyneux, designer of seminal god games, such as Populous and Black & White; it is perhaps unfair to Godus, a crowdfunded free-to-play game, to consider it in such company. The sad reality is that Godus fares little better when judged on its own terms...

'Assault Vector' Review - Drawing a Bead on Turn Based Strategy

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August 11th, 2014 12:26 PM EDT by Andrew Fretz in 3 stars, Reviews, Strategy
$1.99 Buy Now

I don't usually hold two games up together in a straight comparison, But I have been struggling to separate the differences that can make PKSArena's Assault Vector [$1.99] shine out in contrast to Hoplite [$1.99]. I am a sucker for turn based strategy and I was not surprised that Assault Vector was a blast to play, but in the back of my mind I realized that a comparison would invariably shade my perspective. Although I was ultimately able to find a unique experience in Assault Vector, the depth of that difference is a tad shallow...

Boshi [$0.99] is one of those games that focuses on delivering a simple but unique core gameplay concept, with little room for frills or extras. It's the kind of game that wouldn't have been out of place in the earlier eras of gaming. It's actually kind of similar to Pac-Man [$6.99] in a lot of ways. You play as a lumberjack, and your goal in each stage is to cut down all of the large trees. Each tree will come down with five good swings of your axe. Wherever it's possible, you'll want to do this without attracting any nearby wolves, who are alerted by your proximity and the sound of your chopping, and will chase you down and kill you if they catch you. Each stage has a set layout, so the trees, rivers, bridges, and so on will be the same each time you tackle a level. The wolves wander around in set patterns, though obviously if you get in a chase with them, they'll end up in different places before wandering back to their original area...

Publisher Bulkypix isn't making a lot of noise about it, but Dream Revenant [$1.99] is actually the sequel to 2011's dream:scape [$0.99], albeit more mechanically than in terms of story. The set-up is quite similar, with you taking the role of a man on the verge of death, exploring his own dreams to sort through memories of his past to uncover certain truths. As with the first game, you'll do this by wandering around a decent-sized 3D landscape, stumbling on revelations, picking up items, and using them to navigate extremely simple obstacles. To the developer's credit, they've picked up on a lot of the major criticisms of the first game, but three years is a very long time in the world of gaming, and particularly so in the context of the relatively young iOS market. The result is like something you might see in the games, a response to a ghostly voice of the past...

Chillingo has been pretty quiet lately but they are back in action, publishing PlayFlame's physics simulation style game, Zombie High Dive [Free]. PlayFlame's debut game mixes the launch trajectory component of Angry Birds [$0.99] and the wind resistance air rotation physics of Bouncy! Trampoline [Free]. We can't draw too much from the history of the developer, but the publisher is one of the most prolific in the business. For better or worse, the game brings what you would expect from EA owned Chillingo: Full facebook integration, highly stylized art, music and sound work, with hopefully some intriguing gameplay...

Space Colors [$0.99] makes a simple bet: that blowing stuff up in space, amongst a rainbow colorful explosions, is its own reward. That just doing that, with only cursory guidance as to what to do next, is enough to make for a fun game. While perhaps the meta-game of missions and perfromance is somewhat lacking, there's a lot of enjoyment to be had from just playing the game itself...

'Dragon Quest IV' Review - But Thou Must Play This!

Dragon Quest IV [$14.99] is one of my favorite games in the entire Dragon Quest series. That also makes it one of my favorite RPGs, and by extension, one of my favorite games. Every time I run through this game, I find myself impressed that a game of this vintage hasn't lost even a bit of its shine. Dragon Quest IV does many interesting things, some of which are rare even today. As a result, while a lot of elements of this game are going to feel familiar to RPG fans, there's still nothing else quite like it, even with nearly 25 years of road behind it. So, you know clearly now where I stand concerning this game, but that's not much use to you without telling you why I think so highly of this game...

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