Category Archives: Ratings

DeNA continues their strange new pattern of releasing iOS versions of PC indie games under new names with Yet It Moves [Free], probably the most famous of the batch so far. Originally titled And Yet It Moves, it was first released on PC back in 2009 before making its way to WiiWare, of all places, in 2010. It received a fair bit of praise back then for its clever take on platforming and unique presentation. Here in 2015, it's not quite as unusual as it once was, but its strong level designs and good pacing make it a game still well-worth checking out...

"Well, that was something that happened." That was my reaction after completing Potatoman Seeks the Troof [$1.99], an oddball little platformer from Pixeljam Games that's certainly an experience. It's a brief platformer, with five different levels, which don't take too long to beat, necessarily, but it's as much about the odd story running through it. You control the eponymous Potatoman, seeking the "troof" – about existence, life, who knows? It's a game that you probably shouldn't play for pure platforming challenge, but because it's an odd experience...

'Lamp And Vamp' Review - This Campy Vamp Is Hoplite-Like And That's Alright

It was just over a year ago that I reviewed Douglas Cowley's excellent strategy game Hoplite [$1.99]. I found it to be a superb game, as many did, with tremendous depth and not an ounce of fat on its bones. It's one of the most efficiently-designed mobile games I've ever played. I can't say for sure if Mucho Party [$2.99] developer GlobZ was inspired by Hoplite when they made their latest game, Lamp And Vamp [$1.99], but it sure feels like they were. Not in a bad way, mind you. Lamp And Vamp certainly feels familiar, but it's different enough that it doesn't feel superfluous. Like Hoplite, you're trying to make your way across a single board, divided into hexagons, to an exit. In this case, it's a coffin. All you need to do is survive the gauntlet of enemies that lay in the path. It's harder than you might think...

Craft the World - Pocket Edition[$6.99] is a sandbox crafting game from Devokir Entertainment very much in the vein of Terraria[$4.99] and Starbound. The side view perspective works amazingly well and with multiple characters to control, it very much resembles an interactive any colony...

I have a confession to make to all of you. About a month and a half ago, I started playing Final Fantasy: Record Keeper, and I've been hooked ever since. I'm in deep, playing every day to open up new chapters from the games and unlock new characters. For a Final Fantasy fan, it's almost the best case you could imagine for a free-to-play social RPG. A lot of that is because it understands that you have to give people some of what they want or you're going to lose them right away. It's not as strategic as Terra Battle [Free], and it certainly has some pay boundaries when you get several hours in, but all-around, it's one of the more generous and fun social RPGs I've played so far. It's certainly not what I expected from DeNA, a company who has earned a bit of a reputation over the years...

We're really going down the meta-rabbit hole here. The latest release in the long-running and prolific LEGO series of video games from TT Fusion and Warner Bros. is The LEGO Movie Video Game [$4.99]. It's a game based on a movie, based on a toy, whose sense of humor and visual style was heavily drawn from the games based on the toys made from licenses of other movies. This version specifically is a slightly modified port of the game as it appeared on the Nintendo 3DS and PlayStation Vita, so don't expect any open world shenanigans or levels drawn from the console version of the game. It most closely resembles LEGO Marvel Super Heroes: Universe In Peril [$4.99], which I enjoyed more than the usual fare due to it being less of poor imitation of the console versions and more of a game built for handheld play...

Genre saturation seems to come in waves on iOS, and Multiplayer Online Battle Arenas (MOBAs) appear to be the latest game type to get a bunch of high profile titles in a short period of time. The Witcher Battle Arena [Free] is the latest such title to grace the App Store, bringing the CD Projekt RED’s fantasy world to iOS in some small fashion. While Battle Arena does a decent job in providing a comprehensive MOBA experience, the gameplay itself just isn’t compelling enough at this point to be worth an investment...

'Fahrenheit: Indigo Prophecy Remastered' Review - My Kind of Nightmare

Celebrating its tenth anniversary, Quantic Dream’s Indigo Prophecy was recently rereleased on PC. Luckily, the developers also saw fit to port it over to iOS under the full title Fahrenheit: Indigo Prophecy Remastered [$9.99] as part of its decennial celebration. As a narrative-heavy action-adventure, Indigo Prophecy was excellent for its time and mostly makes a successful transition to Apple’s portable devices...

'Particle Mace' Review - Come and Swing with Me

As a rule, I try not to buy early access games unless I absolutely feel the need to. Particle Mace [$2.99] on desktop was one of those games I stayed away from, but always had in my mind: the concept seemed intriguing, plus it was iOS bound sometime down the road. As such, when I found out that the game was leaving early access and releasing for iOS, I was extremely excited. One, I like seeing games actually leaving early access and becoming finished products, because early access trades on respecting your customer, and delivering on the promise that you're finishing what you started as a developer. Early access can be a really great thing for developers and for players, but when developers use it as an excuse to just make money off of unfinished games, it's saddening. Two, I was excited to actually play the game without compromising my principles. I'm willing to bend them when I feel like it, so I'm perhaps not the person to listen to, but I stick to it more often than not. Well, Particle Mace was well worth the wait. And the developer, Andy Makes Games, was smart in tweaking the game to fit iOS...

Last year when I reviewed TouchMint's Adventure To Fate [$2.99], I suggested in the review title that if the game were boiled down much more, there wouldn't be anything left. Apparently, the developer took that as a thrown gauntlet, because the follow-up to the game, Adventure To Fate: Battle Arena [Free], manages to trim the concept down even more. Remarkably, it does so without losing any of the things that worked well in the first game, making for a more smartly-paced game all-around. Fans of the original title should be very pleased, while those who felt that it was a bit too grindy might be happy about certain cuts. Don't be alarmed by its free price tag, it's one of those good ones that makes you wonder how the developer plans on making any money...

Ambition Of The Slimes [Free] appeared on the App Store worldwide a few months back, but until recently, the only language it offered was Japanese, making it tough to play for people using every App Store except Japan's. An English patch was promised in the notes, but after a few updates came with no sign of a translation, I had assumed the developer meant it in a 'someday' kind of way. Apparently not, however, as the game's most recent update finally opened up the game to English players. So, as I promised back in the first article I wrote about the game, I'm here to give the game a proper review...

The new year is already off to a great start for iOS RPG fans. We've received a port of the wonderful Dragon Quest 5 [$14.99], an excellent puzzle RPG in Hero Emblems [$2.99], and even a couple of indie surprises in the form of Lowlander [$1.99] and Adventure To Fate: Battle Arena [Free]. I'm feeling pretty good about 2015's potential RPG line-up already. While we don't know exactly what's in store for us, there is one thing we can surely count upon: Kemco will be here with about a dozen new RPGs, some of which might even be good. That said, they're not getting off to a great start with Dead Dragons [$3.99], their first release of 2015. While it's not as lousy as some of their efforts, I'm not sure it's actually worth your time and money, either...

'Dragon Quest 5' Review - The RPG Of A Lifetime

Dragon Quest 5 [$14.99] is a rare jewel. This is a game that carried the burden of being a sequel in one of the most successful franchises of all-time. In the pre-merger days, it's safe to say that Enix as a company depended on the performance of Dragon Quest games. It's the very definition of a AAA installment in the middle of a long-running series. Such products are not where we would expect to find the unique voice of the game's creator telling such a small and personal tale. That's just what designer and writer Yuji Horii did, however, and the result is perhaps one of the finest stories ever seen in an RPG. In my opinion, the series was never able to top this installment, but that's fine, because not many games in general have...

Satellina [$1.99] tries to apply a minimalist veneer and an arena-survival touch to the speedrun genre, and while its challenges are small in nature, there's fun to be had here. The goal is to move your X avatar around an arena full of green, yellow, and red particles. The green particles are the ones you must collect, with the yellow and red ones killing you, and forcing you to start the level over. However, those yellow particles turn green once all the green ones are collected, and the red ones turn yellow, and so on. The game is structured with 10 different sets of 5 levels, where you must try to beat the set as quickly as possible. As a completion game, it's not much, as everything can be tackled through sheer force of will, so this is primarily for speedrun fanatics. There is a clever progression structure where multiple level paths open up as you complete different level sets...

'Lowlander' Review - More Highs Than Lows

Of all of the Ultima games you would expect someone to want to make a tribute to, Ultima 2 has got to be near the bottom of the list. Oh, it's no Ultima 9, to be sure, but I've always seen it as the little road bump on the way to Ultima 3 and 4 more fully realizing the concept of the series. It's a familiar story for sequels, I suppose, but by playing things a bit too safely, it had to succeed without the novelty of the original game and all of its faults. It was still a pretty good game in its time, but relative to the series on the whole, I think it's kind of underwhelming. I'm sure a whole list of people might disagree with that, and at least one of the names on the list would be the developer behind Lowlander [$1.99]...

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