Category Archives: Ratings

After playing Colorbs for a few minutes and going back to the home screen of my iPhone, everything looked so much more boxy that I thought Apple had done a stealth UI update or something. That is probably the most interesting thing I can say about Colorbs [$0.99], a very minimalistic puzzle game from One Minute Games, who previously brought us the well-liked Commander Pixman [$1.99]. The game pulls in elements from many staples of the genre such as Puyo Puyo and Panel de Pon to create something mostly familiar but with a few little twists to set it apart. It's all packaged up in a terribly bland presentation that leaves the game feeling just a little bit too lifeless...

Multi-platform Cold War stealth game CounterSpy [$4.99] has snuck into the app store just scant weeks after it was released on it's other platforms. This is not Sony's first foray into the wonderful world of iOS. As a port of a game designed for more than one platform, you can expect production value to be quite high. Once you get past the face of this title, however, there are some serious hurdles to clear if you are looking to draw out some enjoyment...

The cooperative element of Lucky Frame's new puzzle-roguelike The Nightmare Cooperative [$3.99] reveals itself after a few quick crawls through the game's tile-floored dungeon. Your party of up to four Miners, Archers, and Warriors moves as a single entity, sliding up, down, right, and left in unison with each swipe of your finger. With these strictures in place, its your job to guide your ragged band through 16-odd levels littered with wolves, pits, yetis, and executioners carrying gilded pitchforks. ..

Of all the many complaints I've levied against the games released by Candy Crush Saga [Free] publisher King, one I haven't been able to make up until now was that their games lacked polish. A whole lot of that is owing to their relatively simple nature, but nevertheless, King games were generally bug-free and ran well enough. Their games don't typically suck a whole lot of battery power and are pretty good for filling in those gaps in the day where you want to play something without paying much attention. I could say all of that stuff until now, with the release of Diamond Digger Saga [Free], a battery-hogging, crash-prone game that in its current build has one of the worst kinds of bugs: the type that steals away your premium currency. Unintentionally, to the comedian in row three of the comments section...

Are you the type of gamer that likes to get angry at a game? You're going to be quite interested in Glue Knight [$0.99], if so. I mean that in the kindest possible way, too. Glue Knight is a really cool game, with reliable controls, exciting level designs, and a really good tempo overall. It's also cruelly difficult in a way I haven't personally experienced in about a year. This is a level-based auto-run platformer where death comes swift and often, and the only real way to succeed is to have superhuman reflexes or die, die, and die some more until you learn the right sequence. I know some of you out there must dig this because even I sometimes get a kick out of games like this...

'Mikey Boots' Review - These Boots Were Made for Speedrunning

I remember when I first saw Mikey Shorts [$1.99]. It was the GDC Touch Arcade party back in 2012, and I remember meeting Mike Meade. If I recall, I may have been the first press person to ever see the game. It certainly seemed neat, as pixelly platformers are absolutely up my alley. What I didn't expect was that BeaverTap Games would make one of the best speedrun platformers on mobile, this side of Rocketcat Games. Then they would duplicate the feat with Mikey Hooks [$1.99], adding in grappling hooks. And lo, was it good. But where would they go from there? Certainly, the ending of Mikey Hooks hinted that jet boots would play a role. And thus we have Mikey Boots [$1.99], the close of a spectacular trilogy that lives up to its predecessors while also being a bit different for a Mikey game...

Why did Epic Eric [$0.99]appeal to me? Because it's a game all about swinging around, which is one of my favorite gameplay mechanics, the cousin of grappling hooks, my number one favorite. I mean, it's why I was so excited by Deep Under the Sky [$3.99], those grappling hooks, and the swinging on them thereof. So, Epic Eric intrigued me. And I must say, it lived up to my intrigue for the most part...

'Bioshock' Review - Is An iOS Gamer Not Entitled To A Mobile Rapture?

It’s been seven years since Irrational Games (formerly 2K Boston) unleashed the world of Bioshock upon gamers. An amazing tale set within the underwater city of Rapture, Bioshock was the perfect combination of exploration and FPS with excellent thematics and a story that offered some pretty awesome twists. Now, after a few previews, Bioshock [$14.99] for iOS is finally upon us, brining a new generation of gamers and a new platform to the world of Rapture. The transition hasn’t been perfect, but Bioshock is still great where it counts, and that’s what’s most important...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$2.99], and it's something I very much enjoy here in ALONE [$1.99]...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$1.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

It's been a long trek from student project to full blown game concept and beyond, but Bedtime Digital Games has finally released their collaborative creation, Back to Bed[$3.99] . Arriving on iOS just a few weeks after it's steam release, this beauty is here to entice you with a graphical pedigree rarely seen on a mobile game. Even though the lionshare of intellectual stimulation offered by the game is by way of art appreciation, there is not much to get in your way as you take in the sights offered up by this title...

Having just finished my review of the final episode of The Walking Dead Season Two [$4.99], I thought it might be nice to decompress with a little pinball, as I often do after finishing a story-heavy game. Luckily for me, the developers behind Zen Pinball [Free] just released a thematically-appropriate new table as both a standalone app and an in-app purchase within the regular app. The Walking Dead Pinball [$1.99] follows most of the well-established trappings of Zen Studios's take on silverball, so it's hard to say if people burnt out on their offerings will be all that excited with it. For fans of The Walking Dead game, however, it brings just enough of the character of Season One [Free] to make it worth checking out...

'Dodo Master' Review - Classic Platforming isn't Extinct

I don't usually find myself speechless after playing an iOS game, but Dodo Master [$0.99 / $0.99 (HD)] has given me pause. The game is so carefully crafted, and so well planned, and so well tested that I want to be certain that each word I write about it is equally well thought out. My completely uninformed guess is that Samir Selah comes from a long line of watch makers. Every bit and piece of this game fits perfectly together in a well paced harmony. With his debut iOS release he has struck gold, now its just up to us to go pick it up...

You might recall that with The Walking Dead: Season One [Free], we did something of an unorthodox review due to the episodic nature of the game. There was a basic overview that was appended to with a review of each episode as they released, with the score adjusting appropriately. As it worked pretty well last time, we'll be doing the same thing here. I'll do my best to avoid any serious spoilers for the current season, but I'm going to talk frankly about the first season, so if you haven't finished it yet, consider yourself warned about possible spoilers...

'Appointment With F.E.A.R.' Review - My New Favorite Superhero Is Tin Man

If you ever need proof that competition is healthy for the customer, just check out the gamebook scene on mobiles. What started as simple conversions of the text of existing books has spun out into three developers each, in their own way, trying to combine the essence of classic gamebooks with the flexibility that modern technology allows. It started with Tin Man Games essentially giving you the keys to the game via a bunch of extra features, followed by inkle's brilliant adaptation of Steve Jackson's Sorcery! [$4.99] and Forge Reply's original RPG adventure based on the popular Lone Wolf [$0.99] character. Then, in April, Tin Man released their version of Starship Traveller [$5.99], where for the first time, the developer didn't simply bring the original book over with some bells and whistles, but elaborated on it. Recently, inkle again upped the ante with their stunning take on Jules Verne's classic novel, 80 Days [$4.99], and now we've got Tin Man replying in kind with what is clearly their most confident conversion yet, Appointment With F.E.A.R. [$2.99]...

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