Category Archives: 3 stars

I don't think a person needed to be a fortune-teller to see this outcome, but going back to my review of Tomb Raider 1 [$0.99] from last year, I ended it by expressing little hope for a potential port of Tomb Raider 2 [$1.99] fixing the control issues with the first game. It wasn't hard to guess because the problem is neither with the unorthodox and somewhat fussy controls of the Tomb Raider series, nor was it with virtual controls, but rather the marriage of the two that the mobile version offered. There's simply no clear way to map virtual controls to these games in a satisfying way. Tomb Raider 2 only makes that problem clearer with its increased challenge and greater emphasis on pulling off non-stop sequences of moves, particularly in timed situations. It's the kind of situation where I don't feel good about giving it a score, because if you have an MFi controller, this game is an incredible experience at a ridiculously low price, but if you don't, it's just about pointless to buy. Consider the number at the end of this review to be the middle of those two scenarios and apply it to your own situation accordingly...

'Game of Thrones - a Telltale Game Series' Review - There Is Only One Thing We Say to Death

We've been huge fans of Telltale games around here since the massive shift that was the release of The Walking Dead. The quality of their games continued through The Walking Dead - Season 2, The Wolf Among Us and Tales from the Borderlands which is available on Steam but has yet to hit iOS. The contrast between these recent titles and their previous games like Jurassic Park is just incredible to behold, so it shouldn't be much of a surprise that Game of Thrones - A Telltale Game Series [$4.99] falls in line with modern Telltale releases instead of, well, their previous works...

Kermorio S.A. is getting literal with their very first iOS release, Wars and Battles[$6.99 (HD)]. This freshman title takes on an epoch of history much beloved, WWII. Specifically it is Normandy in 1944 that the initial spotlight is cast. While I think we can all agree that the mid-20th century has been extensively, and even exhaustively explored, W&B has a pretty unique take on the conflict and high production values also help carry this game. With an aim to roll out a huge amount of content, I have a feeling we will be talking a lot about Wars and Battles in coming months...

Framed [$4.99] feels like the first half of what should be a really good game. It's a title with a great premise: rearranging comic book panels both in order and rotation so that the protagonist in the scene makes it to the end without getting detected by cops or falling to their doom. The cops in the world of Framed were not the academy's best and brightest students, as they don't even turn around for the protagonist running through doors right behind them. "See no evil, hear no evil, speak no evil" is the motto of the Framed Police Department, but good for the characters in this game, all trying to get control of a mysterious briefcase...

Ah, the spin-off. A truly noble creature, brought into creation typically by a secondary character becoming so popular that it's believed by the powers that be that they can anchor a story of their own. Sometimes, it works out well, as in Frasier, The Jeffersons, and Wario Land. But for each success, there are a handful of failures like Joey, The Ropers, and Shadow The Hedgehog. Deep Silver's attempt to spin out a character iOS gamers have yet to meet leans more towards the latter group than the former, but point and click adventure fans are still likely to find some merit in the whole exercise. Secret Files: Sam Peters [$2.99] is a much shorter, simpler game than Secret Files: Tunguska [$4.99], and its protagonist is considerably more abrasive than that game's duo. That said, there are a couple of good puzzles and, along with occasionally clever bits of dialogue, it just barely manages keep its head above water...

It may be among the lowest hanging fruit of all when it comes to entertainment, but it's hard to deny the raw comedic appeal of monkeys. They're like little hairy people that we can teach amusing tricks to without feeling bad about it. They're also very useful for filling in gaps if you lack a charismatic actor or character. Generally, people like monkeys, unless they've known a real monkey, in which case, they probably hate monkeys. ..

Imitation is the sincerest form of flattery, said Charles Caleb Colton, a man whose words are far more famous than his name. I'm not sure if that's always the case, but I do believe strongly that it sometimes is. For example, when I was a young lad, I used to try to draw Spider-Man exactly the way Todd McFarlane did. His art was so exciting and cool to me that I would find my favorite panels and more or less copy them. That eventually extended to my original drawings of Spider-Man, with the big eyes and the bundly webs finding their way into those margin-doodles my poor teachers had to put up with. In my defense, McFarlane was pretty popular at the time. I was a big fan of the art, and I wanted to express that through drawing similar things. Never mind that they were poor replicas, they were sincere, innocent-minded odes to McFarlane's unusual style. I think we see a lot of that type of situation in the game industry, since so many of today's developers grew up blanketed in the hobby. Of course, we also see quite a bit of the less-innocent imitations that are less about appreciation of art and more about appreciation of money, but I think it's safe to say that 2012's Partia [$3.99], a naked homage to Nintendo's Fire Emblem, is more the former...

Veteran Developer Hero Craft is bringing the Sons of Russ straight to your face with WarHammer 40k: Space Wolf[Free]. This visual stunner brings the table top classic to life in a squad based strategy card skirmish with the low low entry fee of nothing. If it sounds too good to be true, well there are some twists on the road to destroying the xeno threat. This game has some truly fantastic features intermingled with some pretty big roadblocks. If you can suspend your disbelief (and maybe an upturned wallet), you'll find a pretty solid game here. Available exclusively for iPad 3 or higher, iPhone 5 or higher and requiring an internet connection, the game is a little less accessible than most universal apps. With gameplay very similar to the PSP's Metal Gear Acid, I was really excited to get into what promised to be a tactically deep strategy game...

If you loved Final Fantasy Tactics [$6.99 / $7.99 (HD)] but thought it would be better if all of the characters were anime girls, then Japanese indie SRPG Rime Berta [$4.99] may have caught your eye. It's a clear tip of the hat to games like the aforementioned, and in a lot of ways does a very competent job of aping its overall presentation and many of its systems. It's a bit lean on content, which is perhaps understandable given the size of the developer, but its biggest failings are in the fundamentals. It's a serious problem when there are quite a few excellent strategy RPGs on the App Store that, even if nothing else, manage to nail those aspects. In the end, Rime Berta is all dressed up with no place to go...

We have seen a pretty big surge of board game ports recently, and I am loving the amount of developer support this genre has been garnering. Handelabra Studio released the latest of these ports recently with Sentinels of the Multiverse[$9.99 (HD)]. With an entire universe of lore,Sentinels seems like it could be a very strong platform to build expansions off of. Very rarely do we get to see a true co-op game that can challenge the competitive culture that has become a stigma for many would be gamers. I think it is important to point out, however, that lore and style are not the weak link of this board game. It is gameplay itself that has me concerned about the future of this franchise. ..

Say whatever else you will about Angry Birds [$0.99] creators Rovio, they know how to make fun, accessible games that have a lot of personality. There's no question that they've done just that, once again, in Angry Birds Transformers [Free]. It's not terribly deep, but it's enjoyable to play and its sense of humor is in exactly the right place, paying respect to the Transformers license while still gently poking fun at it. I walked away from Optimus and company a while back because sometimes it's not a good idea to revisit your childhood favorites, but playing this game brought back a lot of good memories for me. So, congratulations to Rovio, it's a nice game that uses its admittedly strangely-matched license well, and does so without retreading the default Angry Birds template, as tempting as that likely was...

Over the years, I feel like I've developed a pretty good nose for my own tastes. Usually just from reading a brief outline and seeing a few screens, I can at least figure out in ballpark terms how well I'll like a game, and it's rare for a game to fall outside of those admittedly broad estimates. Surprises come in two flavors, then. Sometimes a game I don't expect to like much turns out to be totally up my alley, like SEGA's Yakuza, and other times, a game that I think looks great just doesn't click for me at all. Unfortunately, Card Dungeon [$3.99], a game that initially appears to have a great deal in common with the PC game Card Hunter, is an example of the latter. It's a roguelike with an interesting hook and a great visual style reminiscent of a board game, and while I could list off a lot of things I think it does very well, it never manages to come together into something I can truly enjoy...

'Words for Evil' for iPad Review - Blobs Teach Typing

StarStarStarNoneNone
October 14th, 2014 9:00 AM EST by Chris Carter in $1.99, 3 stars, Games, iPad Games, Reviews, Word
$1.99 Buy Now

Playing Mario Teaches Typing and Typing of the Dead for the first time were magical experiences for me growing up. I had no real interest in word games outside of the occasional Word Munchers binge, but those two titles took my love for the genre to a whole new level. It wasn't because of typing classes or outside practice that I worked my way up to over 80 words-per-minute in High School, it was due to videogames, and I owe them a great deal. Words for Evil [$1.99 (HD)] is a very similar game that attempts to marry typing gameplay with RPG-like elements, with mixed results...

I've been even happier than usual with the recent releases from gamebook developer Tin Man Games. They've taken a couple of books that I enjoyed a great deal when I was younger and rather than simply present them faithfully as they typically do, they've shined them up into even better forms. The Complete Sagas Of Fire*Wolf [$9.99] represents a slightly different challenge, however. In my opinion, the original books that this release draws from are deeply flawed in a way none of the other books Tin Man have sourced for their adaptations are. They've made some serious improvements, but in the end, it's probably something that only the hardcore gamebook fans or people with nostalgia for Fire*Wolf ought to look into. Oh, and the asterisk stands for some kind of grunt that we can't make in our language. Basically, his parents were hippies...

Cosmophony [$2.99] is a rhythm-based tunnel shooter that is built to be challenging, with formations of obstacles to avoid throughout five levels, all set to an EDM soundtrack. The rhythm part is loose at best, but changes in the game do go along with changing sound cues. The problem is that the game is built around its challenge being through perfectionism. That, the only way to advance is by completing a very hard level in one life leaves a bad taste in my mouth, and limits what this game can do...

Copyright 2014, TouchArcade.com, LLC.