Category Archives: 3.5 stars

Do you like the review headline? See, what I did there was take Clash of Clans [Free] and clumsily mixed Star Wars with it in a very on-the-nose way, in hopes that it would provide some entertainment to fans of both. Sorry for the sidetrack there, you came here to read a review of Star Wars: Commander [Free], right? It's the latest in a very long line of Star Wars-themed games that give a popular genre or title a healthy coat of Star Wars paint to see if something magical will happen. To the credit of Lucasarts, this has yielded some strong results in the past. Star Wars Baldur's Gate was pretty cool, Star Wars Wing Commander was amazing, Star Wars Battlefield 1942 was really fun, and even Star Wars Doom was pretty good for its time. Of course, there was also Star Wars Fighting Game and Star Wars Twisted Metal, so clearly the pendulum swings both ways here...

Ancient Battle: Hannibal[$0.99] is the latest in the long line of historical battle sim games that Hunted Cow has made for iOS. Between Ancient Battle, Tank Battle: 1944[$0.99] , and Civil War: 1863[$1.99] and the franchises they comprise , they have created nine games across their three series since March of 2012. You might ask how this is possible and I think I have the secret to their prolific abilities. These games are almost direct map packs of the same base game. Now sure, new technology has been added like the ability to zoom. Graphical updates and new unique units(elephants are listed as unique, but they have been in other Ancient Battle games) get added with each title, but I can't shake the similarity...

It would be nice if, one day, all four of Kemco's development teams could get together and make an RPG that combines all of their strengths and covers all of their weaknesses. After just over one year of reviewing Kemco's near-monthly releases, I'm at the point where all I need to do is look at which team is behind a game to make a strong guess at which areas the game will succeed or fail in. This time, we've got Magitec's latest, Soul Historica [$3.99]. They're the developers behind Grinsia [$7.99], Chrome Wolf [$3.99], and Covenant of Solitude [$0.99], and if you've played any of those, you've probably got a good idea of how well you'll like this one...

Carcassonne [$9.99] is one of my favorite board games, and I still play the mobile version to this day. There's something about the combination of depth with the relatively short length of a session that really calls to me, and there aren't very many experiences like it on the market. So when I heard that Damn Little Town [Free] was a new take on the classic board game I jumped at the opportunity to try it out...

Dungeon Slots [Free] is the kind of game that I'm glad an independent developer made as a curious side project, rather than by a large company looking to monetize it. This is a game that is somewhat mindless and random – but unlike many other slot games, it owns this fact, and manages to be surprisingly player-friendly for a game where there's little control over what happens...

Size DOES Matter [$0.99] is the rhythm game that really isn't. It has levels set to music that feel somewhat tied in to the beat, but is it something like Rock Band? Not at all. It's a game that perhaps could have taken more structure from that series, but it's an interesting approach that's really more of a music-centric challenging arcade game...

There sure are a lot of puzzle platformers around these days, aren't there? This was a huge genre back in the 8-bit days, and it's had a huge resurgence of late, spearheaded by games like Braid and its ilk. There's certainly a lot of them on iOS, which is sort of an interesting outcome when you think of the precise controls they frequently demand. Not that touch controls aren't up to the job, mind you, but it seems like when someone whiffs on implementing them correctly, they whiff hard. Great games can be reduced to mediocrity just by having, for example, a virtual directional pad that lacks responsiveness. Stop The Bots [Free] is not a great game, but it is a good one. Unfortunately, a combination of occasionally-spotty controls and a bit too much familiarity bring the game down some...

There really aren't enough decent 3D platformers on the App Store. There are quite a few good side-scrolling platformers, but even the companies with IP and money behind them seem reluctant to fill the 3D gap. Maybe it's the cost, perhaps it's a perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole. Whatever the reason is, it leaves an opening for a game like Angel In Danger 3D [$0.99] to make its mark. It's not a particularly great game, and I'm not sure if it actually has even one idea to call its own, but it's challenging, competently-made, and by default is one of the better games on iOS to ape Mario's 3D style...

There's a pretty decent assortment of Adventure Time games available on the App Store now, and while they're not exactly blazing trails for the hobby, just about all of them are quite a bit better than a lot of licensed titles end up being. Adventure Time has already tackled the side-scrolling runner, sort of, in Ski Safari: Adventure Time [$0.99], and now it's taking a swing at the behind the back runner with Time Tangle: Adventure Time [$2.99]. This game is coming at us from the developers of Indiana Stone [$2.99], TwinSky, and like that game, it's got a very different idea of how to approach a well-mined concept...

Niman Legends: BrightRidge [$0.99] isn’t going to wow you with an impressive visual engine or keep you enraptured with an epic tale of good vs evil. However, BrightRidge does do one thing that keeps it interesting to any that check it out: Exploration. Focusing entirely on its open world environment and the locations (and secrets) it holds, BrightRidge does just enough right to keep the rest of the game worth playing...

Crazy Taxi: City Rush [Free] is a test for those who play it. How much monetization needs to get in the way of a game that's ultimately pretty fun to harm it? Hardlight Studios, Sega's go-to for making IAP-laden mobile games, are going to hit a lot of breaking points with players who can't stand free-to-play monetization, because this game is full of enticements to spend money. But in my estimation, they can't ruin what makes Crazy Taxi [$4.99]as a gameplay concept great...

For the most part, Regular Show games tend to fit the videogame mold far better than its Adventure Time brethren. Videogames are heavily cemented in the show itself, and there's hardly a season that passes by when stars Mordecai and Rigby veg out on the couch and game for hours on end. This time around the gang finds themselves in a tower defense-like situation, sparked by rival park manager Gene and The Great Prank War [$2.99]...

It wasn't that long ago in gaming's history where the trend was to come up with the gameplay first, and then fit whatever story you could onto it. There are still plenty of games like that, but recently, the major attention-grabbers have been games that seem to have started with a story first. While there are rare cases when things just come together beautifully, games with the former attitude tend to have stories that feel vestigial, while games of the latter type often have gameplay that feels that way. I can't speak for the motivations of the developers of Revolution 60 [Free], but it sure feels like it's the latter. This is a game with an intriguing plot, excellent presentation, and more endings than you can shake a stick at. Unfortunately, this is also a game with an over-reliance on quick-time events (QTEs), a morality system without a hint of nuance, awful pacing, and RPG mechanics that don't quite come together in a satisfying way...

You really have to hand it to The King of Fighters series. Not only has it survived through 20 years and more than one company sale, it's actually seen fairly regular releases throughout that span, proving to be just as prolific, if not more so, than its more well-known competitors. It also has long roots on handhelds, with semi-regular handheld versions dating all the way back to the second installment, King of Fighters '95. I feel like the series has never quite gotten its due from the general public, but it enjoys a strong reputation among fighting game fans, and The King of Fighters '98 [$0.99] is arguably the best of the bunch...

Dragon Raiders [$0.99] is not your typical endless runner. It may seem like Temple Run [Free] with dragons on the surface, but what lies beneath is a clever game with a bit more to it...

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