Category Archives: 3.5 stars

PikPok’s latest game Breakneck [Free] had my attention early. It looked like a cross between Race the Sun [$4.99] and Star Wars Episode I: Racer, which is basically one of my favorite Nintendo 64 games crossed with one of my favorite recent iOS games. How could I possibly say no to that? It’s not possible, and I didn’t say no. So here I am, weeks later, finally playing the thing. Was it worth the wait? Well… kinda...

'Tiny Empire' Review - Waging War With Cannons

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September 2nd, 2015 6:00 PM EDT by Eric Ford in $2.99, 3.5 stars, Action, Arcade, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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At first glance, Tiny Empire [$2.99] by Mother Gaia Studios acts suspiciously like another giant game franchise that resides within the physics-based launching genre. There’s projectile aiming, enemies you want to destroy, and a few twists on the ammunition being tossed. However, beyond the gameplay similarities is decent example of a title taking a genre that has been dominated by a huge developer and creating just enough change that it can stand on its own...




It's pretty difficult to pull off the first part of an intended series of stories. You have make sure you end it with a lot of possbilities in the air, but at the same time, you have to give people a satisying enough standalone plot that they'll want to stick around. It's especially important in games, where the player should feel some sense of accomplishment at the end of each part, particularly when the continuation might be a ways off. Versus - The Lost Ones [$3.99] is the latest release from prolific gamebook publisher Choice Of Games, and it's meant to kick off an on-going series. It's a successful opening in as much as I'm rather interested to see where the story goes from here, but taken as a standalone work, it's a little mixed...

'Zoombinis' Review - Edutainment at its Most Adorable

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September 1st, 2015 10:59 AM EDT by Chris Carter in $4.99, 3.5 stars, Games, iPad Games, Puzzle, Reviews
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As a kid, I was pretty big into edutainment games. Any excuse to play video games in school I took, from Number Munchers to Oregon Trail. Some titles were more "entertainment" than "education," but I ran with it anyway -- and in some cases, I taught my fellow classmates how to earn a high score. Good enough, right?  However, in all my childhood I never had a chance to play Zoombinis [$4.99 (HD)]. I'm glad that I changed that recently with its iPad release, even if it hasn't aged all that well...

There have been a lot of weird crossovers throughout the history of entertainment, and only half of them involve Angry Birds.  Remember when Inspector Gadget showed up on the Super Mario Bros. Super Show, or that time when Archie met the Punisher, or when the Harlem Globetrotters helped Scooby-Doo and the gang solve a mystery? If you look at it that way, perhaps Pocket God Vs Desert Ashes [$4.99] isn't that strange after all. Still, a combination of Bolt Creative's Pocket God [$0.99] and Nine Tales Digital's Mecho Wars/Desert Ashes probably wouldn't be the first team-up you would imagine for either franchise, and it certainly begs a question or two. How exactly could they reconcile the former's simple god game mechanics with the latter's Advance Wars-inspired turn-based strategy?..

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Imitation is the sincerest form of flattery. But in the mobile world, developers are often subject to clones -- where games are almost copied wholesale from the original. Having said that, there are occasions where games may start entire subgenres, like in the case of Angry Birds. Yes, almost everyone knows that Crush the Castle (and the numerous tank titles before that) was "first," but at this point Rovio has refined the formula enough to call it its own. Although we're a bit early in the "Crossy Road" genre, Blocky Raider [Free] does a few unique things that allow it to make a name for itself...

It's been a couple of months since Kemco's last release on iOS, the mediocre strategy-RPG Legend Of Ixtona [$3.99]. That game was developed by WorldWideSoftware and was if nothing else different from Kemco's usual fare. Interestingly enough, their latest game, Tears Revolude [$3.99], is once again developed by WorldWideSoftware and also a bit different from their norm. Fortunately, it pulls off what it's going for a bit better than Ixtona did, but unfortunately, only a little bit. Still, I'm a little impressed at what the developer has set up here from a technical perspective, and I hope it bodes well for the future...

'Engines of Vengeance' Review - Heavy Metal

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August 11th, 2015 4:14 PM EDT by Nathan Reinauer in $0.99, 3.5 stars, Fighting, Games, Reviews, Universal
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I’m not sure what it is about iOS games and metal bands, but they seem to go together well. Take Hail to the King: Deathbat [$4.99], for example. The hack ‘n’ slash gameplay paired pretty perfectly with the music (and personality) of the band Avenged Sevenfold, and we even gave it a pretty favorable review at the time. Another example is… um. Okay, I could only think of one. But there’s just something about the gritty, messy nature of rock & roll that seems to translate well to tiny little taped-together indie games. Wait! Here’s another example: Engines of Vengeance [$0.99] by Serdar Balli. (And just in the nick of time. This review was going nowhere.)..

'Down the Mountain' Review - Crossy*bert?

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Just make Crossy Road [Free]. It’s easy! All you need to do is take a classic video game from the 80’s, give it a cheerful, vaguely Minecraft-ian art style, load it with cute characters to collect, and park your car in the garage so the driveway is clear for all the dump trucks full of money. Of course, in reality things aren’t quite that easy. I mean, I don’t think anyone is entirely sure why Crossy Road was such a huge success considering the sheer volume of other fun little time wasters there are on the App Store. Why Flappy Bird, for that matter? Why Temple Run [Free]? Why Doodle Jump [$0.99]?..

As a critic, you almost always inevitably face a response to your criticisms somewhere in the neighborhood of ‘Well let’s see you do better!’ As if one must first master an art rather than be a knowledgeable and experienced consumer of it to have valid criticism. You especially see these comments thrown at highly negative critics, probably along with a Molotov cocktail and a screaming honey badger. It’s pretty rare for those critics to reply simply with ‘OK, why not!?’ as Ben ‘Yahtzee’ Croshaw has done with his first ever mobile game, Hatfall [$1.99]...

There really aren't enough expansive RPGs or dungeon crawlers on the mobile platform. It's a pretty hard pair of genres to translate, but the ones that do shine on mobile are perfect for quick "pick up and play" sessions. That's basically where Exsilium [Free] stands, and although it doesn't do a whole lot more than your average top-down action game, it's a free affair that is easy to get into...

'Puzzle Sweeper' Review - I'm Only Sweeping

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July 20th, 2015 1:30 PM EDT by Nathan Reinauer in $1.99, 3.5 stars, Games, Puzzle, Reviews, Universal
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There are a number of ancient iOS games I’d just about kill to have updated to make them compatible with current iPhones and iPads. Chief among them is a criminally underrated minesweeper clone called Mines In Space [$1.99]. It’s so old that the Touch Arcade “review” was written by Arn himself, way back in 2008. It was incredibly fun, looked great (for the time), and had several different modes that were absolutely brilliant twists on Minesweeper. It was also, unfortunately, completely broken by the time I upgraded to an iPhone 5...

Heroki [$4.99] is a game I desperately wanted to love. It hits a lot of my buttons: it's a stunningly gorgeous game. It's a platformer-type game that's centered around premium experience, and charging a fair price. It is a game I desperately want to do well. I want other big publishers to see that charging reasonable prices for well-made premium experiences is a viable business strategy for mobile games. I want there to be an audience for this. Plus, it's just so well-made, and its protagonist is adorable in the way an older Sega character might be. It does a lot right, and I am invested in this game's success. The problem is that the game is just kind of blah. It isn't bad. It just isn't very memorable. ..

It's tough to really tell what's interesting these days on the App Store, but something the other day caught my eye with Downhill Riders [Free]'s app icon -- a kid in a shopping cart going downhill, bringing back fond memories of watching Jackass with friends. It's not quite everything I had hoped for, but most runner enthusiasts will want to give it a shot...

Shooting Stars [$2.99] is the kind of game that hits very high heights: it has an enjoyable premise, lots of bullet-dodging shoot 'em up action, roguelike elements, plenty of flashiness, and laser cats. It should be amazing. But as you play, those elements show themselves to have flaws: a game with very shallow humor, a flawed daily run mode, and imbalanced weapons. Shooting Stars is fun, but it's remarkably flawed, too...

Start singing "nahnah-nahnah-nahnah", and people will immediately think, if not yell out, "Batman!" Utter the words "and here... we... go", and the image of Heath Ledger's excellent portrayal of the Joker clearly comes to mind. Similarly, if I tell you there's a new LEGO Batman game, your imagination can likely fill in most of the blanks. The only surprises here are narrative ones, and they're not really that surprising if you understand the usual LEGO game wavelength. LEGO Batman: Beyond Gotham [$4.99] is a fun game in the way most of the LEGO games on iOS are, but the series has pretty much exhausted all of its tricks by this point. If you're okay with that, you'll certainly get your money's worth out of the new levels, characters, suits, and jokes...

Given the economics of the mobile market, it's hardly surprising that we're seeing developers try to figure out how to make a workable free-to-play model out of every traditional genre. Some have taken to it well. Puzzle games, racing games, and building/simulation games in particular have made fairly smooth transitions. RPGs, on the other hand, have seen a lot of experimentation. After some misguided steps like Tales Of Phantasia and Final Fantasy: All The Bravest [Free], it seems like the model set forth by Puzzle & Dragons [Free] has settled in as the default template. That might be good for developers, but as a player, it's kind of bittersweet. I've enjoyed a lot of games built in that vein, but few of them hit what I really enjoy about RPGs. Unfortunately, the discovery of a successful model means most have given up experimenting with anything else. We still see the odd attempt at something different, though, and Beast Bound [Free] is one such example...

The Quadsphere's latest game, Icarus-X: Tides of Fire [$2.99] comes out firing with a great idea: combine a bullet-hell shoot 'em up with the loot systems seen in modern RPGs. You play levels, and can get new weapons and shields to do more damage and deal with enemy threats more effectively. You can also level up, applying points to a skill tree. It's an idea that really works for the game, and is a cool fusion of two notable genres into one package. The problem is that the game tries to stretch a limited amount of content into a full game, and it grows tiring quite quickly...

I start this review of Til Morning's Light [$5.99] off with a treatise on WayForward Technologies, the developer of Til Morning's Light. They are, to me, a solid B-grade developer. They make games that are usually good to decent; I don't know if they have any truly great ones on their resume. I'd say their best game is probably the original Shantae, which I actually own the original cartridge of. Regardless, they're a developer that you should generally get reasonably excited for when they get to work on a licensed project, because it means that it's probably not going to suck. Well, Adventure Time: Explore the Dungeon Because I DON'T KNOW was not good, but I think that might have just been them going outside of their comfort range, not knowing what makes a dungeon crawler great, or maybe that game needed more than a year of development. But hey, at least the two Zelda-aping Adventure Time games they did weren't bad! And Double Dragon Neon is a solid beat 'em up. ..

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