Category Archives: Prices

It's been just under a year since RPG fans were treated to the first ever official English release of Atlus's Shin Megami Tensei [$3.99], the game that launched the brand Atlus built its company around. It's a great port that mixes various pieces of different remakes to create the ultimate version of the game, though its UI in portrait mode sure does look strange. It was on the RPG Reload list of the best iOS ported RPGs of 2014, owing largely to its unique atmosphere and teeth-gnashing challenge level. There's really nothing else quite like it on iOS, and now you can own it for just $3.99, half the usual price...

The new year is already off to a great start for iOS RPG fans. We've received a port of the wonderful Dragon Quest 5 [$14.99], an excellent puzzle RPG in Hero Emblems [$2.99], and even a couple of indie surprises in the form of Lowlander [$1.99] and Adventure To Fate: Battle Arena [Free]. I'm feeling pretty good about 2015's potential RPG line-up already. While we don't know exactly what's in store for us, there is one thing we can surely count upon: Kemco will be here with about a dozen new RPGs, some of which might even be good. That said, they're not getting off to a great start with Dead Dragons [$3.99], their first release of 2015. While it's not as lousy as some of their efforts, I'm not sure it's actually worth your time and money, either...

Describing itself as an 'Alarm Playing Game', dreeps [$2.99] caught my eye with its attractive pixel graphics and promise of a low-maintenance adventure. Well, what I found probably can't be called a game in the traditional sense, but it might still be of interest to some of you. Since I saw some people in the TouchArcade forums wondering exactly what dreeps is, I figured that even if it's not something I can review, it's at least worth talking a little about it...

'Dragon Quest 5' Review - The RPG Of A Lifetime

Dragon Quest 5 [$14.99] is a rare jewel. This is a game that carried the burden of being a sequel in one of the most successful franchises of all-time. In the pre-merger days, it's safe to say that Enix as a company depended on the performance of Dragon Quest games. It's the very definition of a AAA installment in the middle of a long-running series. Such products are not where we would expect to find the unique voice of the game's creator telling such a small and personal tale. That's just what designer and writer Yuji Horii did, however, and the result is perhaps one of the finest stories ever seen in an RPG. In my opinion, the series was never able to top this installment, but that's fine, because not many games in general have...

Satellina [$1.99] tries to apply a minimalist veneer and an arena-survival touch to the speedrun genre, and while its challenges are small in nature, there's fun to be had here. The goal is to move your X avatar around an arena full of green, yellow, and red particles. The green particles are the ones you must collect, with the yellow and red ones killing you, and forcing you to start the level over. However, those yellow particles turn green once all the green ones are collected, and the red ones turn yellow, and so on. The game is structured with 10 different sets of 5 levels, where you must try to beat the set as quickly as possible. As a completion game, it's not much, as everything can be tackled through sheer force of will, so this is primarily for speedrun fanatics. There is a clever progression structure where multiple level paths open up as you complete different level sets...

Hey there, fellow mobile gamers! Do you have a Nintendo 3DS to supplement your iOS habit? If so, I sure hope you checked out Square Enix's Bravely Default last year. It's one of the most interesting JRPGs I've played in quite some time, even if it did sort of overstay its welcome. Well, there's a sequel coming out in April in Japan for the 3DS that I'd say we're pretty likely to see in the West sooner or later, and to help drum up excitement, Square Enix has released a free-to-play mobile spin-off. The title of the game is Bravely Archive: D's Report and it is, of course, a social RPG...

When the absurd PC hit Goat Simulator [$4.99] launched on iOS last September, it was a joyous event. I'd seen all the crazy videos and read all the reviews, and I knew that Goat Simulator was something I needed in my life, but for whatever reason I never got around to playing it until it hit iOS. Once I had though, it was basically everything I'd ever hoped for, and we gave it high marks in our review. However, the iOS version wasn't quite up to snuff with its PC counterpart in terms of content, but developer Coffee Stain Studios let us know on their blog that big things were in the works for the mobile Goat Simulator. Today, one of those big things was released in the form of a new update for the game...

When Apple added widget functionality in iOS 8, it greatly expanded the kinds of cool things you could do with the lock screen on your iOS device. Most widgets have offered some sort of utility benefit, but there's a small number of developers who have brought gaming to the lock screen through widgets. First we had Overglide, which allowed you to play a simple cave flying game on your lock screen. Then there was the inevitable arrival of a 2048 widget. Widget functionality was even added to one of our favorite "non-game" games, Godville. Now, Overglide developer AA Mather is back with another widget game, and this time they're bringing a PC classic to the lockscreen with Minesweeper - Widget Edition [$0.99]. ..

'Lowlander' Review - More Highs Than Lows

Of all of the Ultima games you would expect someone to want to make a tribute to, Ultima 2 has got to be near the bottom of the list. Oh, it's no Ultima 9, to be sure, but I've always seen it as the little road bump on the way to Ultima 3 and 4 more fully realizing the concept of the series. It's a familiar story for sequels, I suppose, but by playing things a bit too safely, it had to succeed without the novelty of the original game and all of its faults. It was still a pretty good game in its time, but relative to the series on the whole, I think it's kind of underwhelming. I'm sure a whole list of people might disagree with that, and at least one of the names on the list would be the developer behind Lowlander [$1.99]...

Hexxy Snake [$2.99] is pretty much the Super Hexagon [$2.99] version of Snake, the granddaddy of all mobile games, the game that convinced folks that playing games on a phone was a good idea. This is the Super Hexagon take not just because the game takes place on a hexagonal grid, no: it throws in a number of glowy visual effects to try and spruce things up, while featuring 100 fixed levels to play. It's an interesting game, but one that's just solid at best...

There's no two ways about it, sometimes an RPG fan just gets the urge to play a good, classic CRPG. While iOS offers plenty of options for the gamer who wants to revisit 90s CRPGs or early roguelikes, adventures that recapture the 1980s era of Ultima and the SSI gold box games are a bit harder to come by. Fortunately, we've seen a few developers try to fill the gap in recent times, and one such game is the iPad-only Dungeons Of Chaos [Free (HD) / $1.99 (HD)]. While it doesn't quite have the scope of some of the great games of old, it's certainly got the feeling down pat. For many, that might be a turn-off, but for some of you, and you probably know who you are, you're going to find this one hard to put down until you've finished it...

'Space Marshals' Review - Some People Call Me Maurice

Space Marshals [$4.99] is not the dual-stick shooter you probably were expecting – at least not as a mobile game. This is a slow-burning, tactical shooter, eschewing the typical fast-paced, high-score-obsessed affairs that many dual-stick shooters try to be. Instead, this is about stealth, and using sounds to distract enemies, and trying to avoid wild firefights as much as possible. And it's from a company known for racing games. Yet, Space Marshals does a lot right, including with its reward-based loot system. This is the first episode of a series, and there's plenty to look forward to from this game, though there's a solid amount of game here already...

If you were a Monument Valley [$3.99] fan who fell in love with Ida and especially the Totem (though a couple million of you drowned your poor Totem friend), then I have good news: Super Glyph Quest [$1.99] is getting an update this Thursday that adds the Monument Valley stars to the puzzle game. They're appearing as cameo characters in the match-3 puzzler, appearing in some of the quests that show up in the game. The characters show up in this new trailer, and you can catch a a glimpse of them in the Glyph Quest art style:..

Happymagenta has become one of my favorite studios producing smaller flaplike games: I dug Orbitum [$1.99], and Fist of Fury [Free] is a really fun fast-action game. Their latest title is Hammy Go Round [Free], and it's an endless runner that does some interesting things with its structure. You control a hamster spinning around an world turning clockwise, and have to collect acorns to go as far as possible. The game is ruled by a clock, and you can't really die, though you can run out of time. You can extend the timer by buying upgrades, which get you more acorns and then can buy powerup upgrades, and eventually unlock the game's other character, who exists in a counter-clockwise world...

Tin Man Games has been applying their considerable gamebook know-how to the Fighting Fantasy series for a couple of years now, so far releasing eight of the most popular and noteworthy installments of the franchise. While there are a couple of conspicuous absences remaining, the developer has shown a good eye in its selections thus far. The latest release, Fighting Fantasy: Bloodbones [$5.99], is an interesting choice for a few reasons. This is the first of Tin Man's Fighting Fantasy releases that isn't written by either Ian Livingstone or Steve Jackson, instead being the work of Jonathan Green, one of the writers from the later days of the series. Bloodbones was considered a lost book for several years, as it was initially planned as the 60th entry in the series before publisher Puffin canceled Fighting Fantasy with the 59th book. Like its titular character, death didn't hold it back for long. In 2006, fans could finally put their hands on Bloodbones as the 26th release in the Wizard Books revival of the line...

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