Category Archives: Prices

'XCOM: Enemy Within' Review - Killing Aliens? Check. With Huge Robots? Check. Instabuy? Check.

Sequels get a bad wrap. When you consider the benefits a prime iteration of a game or movie has going for it, its no wonder the follow up that lacks the initial reveal often disappoints. Luckily you don't have to worry about disappointment if you pick up 2k's XCOM: Enemy Within[$12.99]. Enemy Within has packed on a ton of features that dovetail seamlessly with it's successor. ..

One of the true App Store classics is Kairosoft's 2010 release of Game Dev Story [$4.99], which was pretty much just a simple port of a game that they originally released on PC in Japan in the late '90s. It wasn't the prettiest game, nor did it have any fancy features that took advantage of iOS's capabilities. What it did have was an unparalleled gaming experience that let you create your own fictional game company and release your own fictional games. The amount of tongue-in-cheek humor and video game cultural references was incredible, and the game itself was a very satisfying simulation. The game's popularity prompted Kairosoft to release a multitude of similar simulations for mobile devices, and while many of them are quite good there's really nothing that's topped Game Dev Story...

The fourth and final installment of Forge Reply's digital gamebook Joe Dever's Lone Wolf [$0.99] is now officially available for download, just as we learned it would be earlier this month. The new installment, titled Act 4 - Dawn Over V'taag, will run you $4.99 if purchased on its own, or if you've previously bought a Season Pass it will simply be available for download. Here is a trailer detailing the Dawn Over V'taag episode...

Gamebook developer Cubus Games is only on their third swing at the genre, but they've already become a player worth paying attention to in that sphere. So far they've released the off-beat horror tale The Sinister Fairground [$0.99] and the crazy yet awesome sci-fi story Heavy Metal Thunder [$0.99], both bringing themes and unique writing styles that helped them stand out in an increasingly crowded field. Their newest game, Necklace Of Skulls [$0.99], is an adaptation of a 1993 book by veteran gamebook author Dave Morris, whose name you might recall from inkle's recent take on his book Down Among The Dead Men [$0.99]. It carries on the same strengths as Cubus's earlier releases, with an adventure through an exotic backdrop of Mayan mythology, relayed in captivating fashion by Mr. Morris's usual top-shelf writing...

A little more than a year ago, id Software updated two of their old iOS ports–Doom Classic and Rage HD– with 4-inch widescreen support and support for Apple's then-new iOS 7 software. Both games had quietly disappeared from the App Store at least a month prior to the updates, which was scary for me as I'm a massive fan of the Doom iOS port. I was delighted to see them return with updates, and hoped that id might see fit to update some of the other games in their iOS catalog...

'Crossy Road' Review - Watch Out for That Train!

What separates the great games from the good games? There's an intangible aspect of making a game feel fun to play that can be difficult to pin down when trying to describe it, and even more difficult for a developer to create. But when a developer nails it down, it's truly sublime. Crossy Road [Free] absolutely nails how a game should feel, which makes it endlessly replayable, and my current go-to pick-up-and-play game...

Character action games are a genre that feels underrepresented on iOS, perhaps because they inherently rely on complex button combinations for combat that just don't translate very well to the touchscreen. Well, about a month ago, Ghost Blade [$4.99] launched on the App Store seemingly out of nowhere, and set a standard for how these types of games should be built for the touchscreen. Rather than rely on a set of virtual buttons, Ghost Blade uses intuitive touchscreen gestures for its combat mechanics, and it works incredibly well, creating a very satisfying experience. ..

As one of my favorite bands Iron Chic points out in the song "Whatever Happened To The Man Of Tomorrow?", we're all on a giant blue rock that's spinning through space, falling in circles forever into the sun. It's a pretty morbid way to view human existence, and kind of depressing, but the one lyric that makes me feel better is "This once we all fall together." Hey, we're hurtling towards a giant fireball in space, but at least we're in it together, right? That's similar to the premise behind Sunburn! [$2.99], the debut title from developer Secret Crush that just hit the App Store this morning...

'Vainglory' Review - Portable MOBA Magic

'Vainglory' Review - Portable MOBA Magic

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November 20th, 2014 11:00 AM EST by Eric Ford in 5 stars, Free, Games, iPad Games, iPhone games, iPod touch games, MOBA, Reviews
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While soft-launched for nearly half a year, it really wasn’t until we saw Vainglory [Free / Free (HD)] during Apple’s September event that we’ve been keeping a close eye on it. Super Evil Megacorp’s keynote presentation was more than just a cool demonstration of Metal — it was also a pretty damn cool looking MOBA in its own right. With its recent end of its lengthy soft launch period and subsequent debut in the US Apple Store, we thought we’d take it for a spin and see how it compares to other iOS MOBAs. Suffice to say, I think Vainglory is one of the best genre offerings available and sets the bar in terms of visuals, balance and controls...

Coming into iOS gaming from a background in consoles, dedicated handhelds, and old computers, my first steps into the already-massive catalog were cautious ones. I stuck to familiar brands and the odd breakthrough that had made waves in the traditional media, such as Game Dev Story [$4.99]. One of the first real iOS originals that I fell absolutely in love with was League Of Evil [$1.99], from Ravenous Games. The game will always hold a special place in my heart for hammering it into me that, yes, virtual controls could work marvelously for an action game if they're handled correctly. These guys had their stuff together, I decided, and I began to follow them closely, anxiously awaiting their next big title. By all accounts, that game looked to be Random Heroes [Free], and I bought it pretty much the second it became available...

It's a frequently-visited topic throughout the history of the hobby, but the topic of the length of games (or the lack thereof) has been coming up a lot recently among mobile gaming fans. Faced with a market that that is often frighteningly resistant to handing over more than a few dollars in lump sums, many developers who want to build a traditional game with a beginning and ending, free of IAP consumables and other monetization techniques, are faced with a pretty hard economic reality. The answer to that problem is usually to scope the game's content according to some very meager budgets, leading to some great games that don't take all that long to play through. This was a very hot discussion when it came to Monument Valley [$3.99], and it may well be the same for those who pick up Space Expedition: Classic Adventure [$0.99]...

Viking's Journey: The Road to Valhalla [$2.99], formerly titled Lost Viking, exists in an odd place in that the game is physically fun to play, but the actual game itself winds up being a struggle. It's a puzzle-RPG from the creators of Dungelot [$0.99], with a remarkably slow upgrade system, gameplay that feels like it's stacking the deck against the player in most every way possible to the point that it delivers far less fun than it should...

It was just about a week ago that we told you that the latest update for Minecraft - Pocket Edition [$6.99], version 0.10 to be precise, had been submitted to Apple for approval. Well it didn't take too long because as of this morning that update is now live and available for download in the App Store. Version 0.10 is more of a big facelift and a few nips and tucks, as there isn't any major new feature additions. The visuals have been improved, and it's immediately noticeable. The textures are better, the clouds more crisp, and the water is way more watery-looking now. It's like the game's color pallet moved from fourth grade primary colors to something a bit more adult. Here's some side-by-side comparison shots so you can see the difference. "Before" pictures on the left, "after" on the right, click to enlarge if that's your thing...

Never Miss a 'World of Warcraft' Queue Again With the 'WoW Notifier' App

If you're among the bazillion people desperately queuing up to log into their World of Warcraft server to play the new Warlords of Draenor expansion, listen up- While the Looking For Group and Looking For Raid systems have made it way easier to find groups, there is nothing that sucks more than waiting in queue for an hour (especially if you're playing a DPS class) only to have the one time you actually get up from your computer to go to the bathroom or get something to drink be when the queue pops. It's happened to me more times than I could remember, almost like the game knows I went AFK for a minute...

This week the latest entry in the open-world action game series Far Cry will be releasing on Windows PC and both current- and last-gen game consoles, and to supplement this big release developer Ubisoft has released Far Cry 4 Arcade Poker [Free] for free on mobile devices. Like other mobile tie-in apps that launch alongside big-name console releases, Far Cry 4 Arcade Poker actually offers a benefit to players of the full game: you can earn currency which you can use in the full game on console or PC. Presumably this will be handled by linking up your Uplay account, though obviously I don't have the console game to test this out...

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