Category Archives: Prices

When I got my very first iOS device, there were a few genres in particular I had hoped and imagined would be well-represented on the App Store. I've talked before about my early search for a good Picross-style game, but the other kind of game I was looking for was a first-person, turn-based dungeon crawler, along the lines of Wizardry, The Bard's Tale [$2.99], or Etrian Odyssey. I felt that would be a pretty good kind of game to play on a smartphone, and surmised that there ought to have been plenty by the time I made my late entry. The problem is, even with the recent renewed interest in the sub-genre, it's actually pretty niche, and even the genre descriptor causes confusion thanks to the conflation with Diablo-style dungeon crawlers. I asked many people at the time, but nobody seemed to be able to point me towards anything that satisfied what I was looking for...

When you think of love, what do you think of? Is it bits of data in a computer system? I didn’t think so. Some of you probably thought of France, or at least Paris. And that, my friends, is why Bit Bit Love [$0.99], a logic puzzler about two bits of data who fall in love and try to find each other while avoiding deletion, obviously came from French studios Blue Pill Games and 82 Storks. Everything suddenly made sense when I learned that...

'8-Bit Waterslide' Review - Why the Long Face?

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June 15th, 2015 3:30 PM EDT by Nathan Reinauer in $1.99, 3.5 stars, Games, Reviews, Runner, Universal
$1.99 Buy Now

I often find myself wondering if humanity is heading for a future like the one portrayed in Mike Judge's Idiocracy. The gist of the film, for those who haven't sent it, is that smart people don't "breed" as often as stupid people, which will therefore create a future society populated entirely by idiots. Everything from the food they eat to the shows they watch on TV are as unsophisticated as possible, and--even though the film is a comedy--I must admit it sends a small chill down my spine whenever I see something particularly low brow take off in our current popular culture. Could this be the beginning of the end? I think to myself...

Brickies [Free] is not a bad game. It is an excellent game in many regards, and a top entry in the brick-breaker genre. The problem is that it's still a brick-breaker. No matter how it mixes things up, I just can't shake the fact that it's a brick-breaker, and it's quite the familiar game. And while it's not bad at all, and is really quite good, it's also not an essential must-have in a venerable, oft-imitated genre...

I love surprises, especially when they have to do with unexpected game releases, and this one today ranks pretty much at the top of my "great surprises of the year" list. Transistor [$9.99], the great A/RPG from Supergiant Games, has just appeared on the App Store this morning. I had been waiting for this game to appear on the App Store for quite some time, but, to be honest, I wasn't even sure that Supergiant Games would bring their sci-fi RPG masterpiece to iOS. Apparently, not only have they ported the game over to iOS, but they are offering an "intuitive new touch interface" in addition to the game's classic controls. And the developers have included gamepad support, which I know will make many of you happy...

I am extremely conflicted about Hitman: Sniper [$4.99]. It's a great game, a legitimately fantastic mobile title. It's a game that takes a simple premise of sniping and turns it into a complex puzzle game, where you have to learn how your weapons and abilities work to piece together sequences of actions to get the most points possible, through becoming really good at the game. Seriously, Square Enix Montreal has made an absurdly clever game. It may be more 'traditional' than their previous Hitman Go [$4.99] was, but it shows the same sparks of clever creativity that made that game special. I just wish that there was more than one level to play over and over again!..

King's got their formula down pat by now. First, take a puzzle concept that has shown some success in the past, be it Bejeweled, Peggle [$0.99], Puzzle Bobble, or anything else. If it's not already stage-based, change it so that it is. Then dial up the difficulty gradually, spiking it now and then to tempt players towards buying power-ups. Introduce new levels regularly, new gimmicks almost as often, do the whole thing up in a sharp package, and wait for the money to come in. No one can deny the success they've had at it, to be sure. But apart from Candy Crush Saga [Free]'s follow-up Candy Crush Soda Saga [Free], King's had trouble making their games stick of late. Their major successes, the two Candy Crush games, Farm Heroes Saga [Free], and Pet Rescue Saga [Free], continue to hang on the higher positions of the top grossing charts, but other efforts like Diamond Digger Saga [Free] and Paper Pear Saga [Free] have gone nowhere. My gut tells me there's a pattern here, and that same instinct tells me that King's latest, AlphaBetty Saga [Free], might suffer the same fate...

'Edge of Oblivion: Alpha Squadron 2' Review - Red Five, Going In

There isn't an overabundance of flight simulators in the mobile market. They're generally much more arduous tasks to develop -- at least, more intricate than runners and puzzle games. Despite that, Martian Monkey was up to the task a few years back with Alpha Squadron, and now, with Edge Of Oblivion: Alpha Squadron 2 [$4.99]. If you're just jumping into the series for the first time you'll have an easy time acclimating, and returning fans will find that it was worth the wait...

'Nubs' Adventure' Review - A Tale Of Home Ownership In The 21st Century

Poor old Nubs. He had defied the odds of the modern economy and purchased a nice house with a great view and plenty of land to build on. Sure, the land taxes were a bit tough to manage each year when tax season came around, but he had things sorted out nicely for the most part. Then one day, a couple of guys swing around, kick him out of his house and off the nearby cliff, then burn the whole thing down. I mean, are debt collectors getting rough these days or what? Luckily, a fairy offers to help you rebuild a home in a new, even better location. You're just going to have to grease the wheels a bit with some fairy dust, which can be extracted from crystals that are just laying around the world, protected by deadly monsters, cunning traps, and treacherous terrain. All things considered, it's probably still safer than a bank loan...

When I reviewed developer Kidalang's Sage Fusion 2 [$2.99] a couple of years ago, I found a very satisfying story that was regrettably attached to a pretty terrible RPG. The story was strong enough to make it worth suffering through the questionable gameplay for, but wouldn't it be better if we didn't have to suffer at all? I'm not sure if it's from feedback or simply recognizing their strengths, but Kidalang has gone a different way for their latest game, An Octave Higher [$6.99]. Rather than create another odd hybrid, the developer has opted to go with a fairly straight-up visual novel design. I think it was a very good choice, to be honest. While An Octave Higher isn't an extraordinary example of the genre, it feels less like a broken experiment and more like a proper experience...

'One More Dash' Review - Disc Divin'

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June 5th, 2015 2:00 PM EDT by Nathan Reinauer in 4 stars, Arcade, Free, Games, Reviews, Universal
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As a casual fan of developer SMG’s other games, One More Dash [Free] was one of the first things I downloaded this week. I played a few rounds, and it seemed pretty good. Alas, there were a lot of other games to potentially review, and it fell by the wayside. As usual, some of them turned out to be great, and some were not so great. As I closed one app and flicked through my homescreen to find another, my eyes kept falling on Dash. I began playing it more and more, and it slowly began to take over my free time. Don’t be put off by it’s simple appearance, readers. This one’s a keeper...

It's an oft-heard complaint that simulation game developer Kairosoft spins their wheels a little too much. I've made that complaint myself a few times while reviewing their games. They have a few templates they like to work with. Typically, they select one of those templates, apply a new theme to it, and maybe add one or two small refinements. The result is usually pretty fun, don't get me wrong, but does tend to feel like you're playing the same game again, except this time with a fake mustache. That said, they've been slowing down their releases on iOS a bit of late, putting out more unusual or at least less well-worn fare like Kairobotica [$4.99] and Magazine Mogul [$4.99]. I find myself actually looking forward to their releases again, something that hasn't happened for a while. Their latest release, Biz Builder Delux [$4.99], is in many ways their best one yet...

'Vietnam '65' Review - The Rhythm of War Has Never Felt So Rewarding

"The line between disorder and order lies in logistics..." -Sun Tzu. It's hard to find a word that evokes as many connotations of hell, destruction, anger, and failure as the word "Vietnam" does for the collective American psyche. The Vietnam War was a war like no other - and that includes the current conflicts. For Americans, sending over soldiers to fight in Vietnam was like sending them off to fight on Mars, such were the differences in the way each country was imagined and represented. In terms of warfare, Vietnam demanded that the U.S. army depart from its WWII tactics of fighting across wide European fronts against a similarly-organized fighting machine; instead, it forced American troops to fight a counter-insurgency (COIN) war, the kind of war that Every Single Soldier's (ESS) Vietnam '65 [$9.99 (HD)] attempts to creatively depict on your tablets. The turn-based strategy game, published by Slitherine, depicts warfare differently than most other wargames, putting emphasis on logistics and winning "hearts and minds," rather than on large scale tactics, and doing so brilliantly. I was very interested in Vietnam '65 when it came out a couple of months back. However, before I had to chance to get to it, the developer announced that he was working on some important improvements, so I decided to wait until the game was updated, which it was a few days ago...

After a very long gestation period, Minecraft: Pocket Edition [$6.99] 0.11.0 is officially out, bringing loads of improvements and additions to the huge phenomenon that is Minecraft on phones and tablets. The new update finally adds boats, which had become necessary after Minecraft PE introduced infinite worlds. I play almost solely Survival, so imagine trying to cross an ocean simply by hopping. Unlike the PC version, the boats fit two mobs in them, which means you can travel with your trusty wolf to boldly go where no duo has ever gone before. 0.11 has also introduced fishing, so you can enjoy those lazy Sundays on your boat with friends and fresh fish...

'You Must Build A Boat' Review - You Must Buy This Game

To tell you the truth, friends, I'm actually pretty busy working on something today. That said, I was asked to come and write something for all of you about the new follow-up to Luca Redwood's 10000000 [$2.99]. It's called You Must Build A Boat [$2.99], and it's every bit as compelling as the first game. Did you like the first game? Do you enjoy puzzle games? Do you like games? You're going to want this one, trust me...

Skiing Yeti Mountain [Free] is the kind of game that's best in a bunch of small doses over time. The gameplay is solid, the controls excellent, and the structure of this skiing game is great for mobile. But in trying ot be this experience that you play over a long time, it doesn't do a great job at being a game that you'd want to play a lot of in one sitting. It's a blessing and a curse for Featherweight's otherwise fun title...

'Dead Eyes' Review - 28 Apps Later

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June 3rd, 2015 2:30 PM EDT by Chris Carter in $2.99, 3.5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
$2.99 Buy Now

How many zombie games can you take in a lifetime? A thousand? A million? Some people can't even take just a few. These days, you don't really have a choice. Thankfully, Dead Eyes [$2.99] is a decent game by any standard, whether you're fed up with the shambling dead or can't get enough of their lifelessness...

'Sproggiwood' Review - Wood, Could, Did

It's official, everyone: I'm nearly out of clever or interesting introductory paragraphs for roguelikes. So let's just just get down to the business of why you should consider a spot in your likely crowded roguelike folder for Sproggiwood [$9.99]. Hm, it feels like when I typed that name, all of the Aussies in the back of the room started snickering. Oh well. Sproggiwood tells the story of a mischievous little fellow named Sproggi, a guardian spirit who watches over a realm that is apparently doomed to destruction. Wishing to avoid that outcome, Sproggi does a little time manipulation to sucker a group of people called the Clogheads into helping out. The first of these is a humble farmer who Sproggi immediately tasks with taking out a dangerous boss jelly in a nearby forest. Sproggi warns you he's a bit of a silver tongue, so you'll need to mind that...

'Desktop Dungeons' Review - Thats Not a Desk Anymore

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June 3rd, 2015 12:39 PM EDT by Andrew Fretz in $9.99, 4 stars, iPad Games, Reviews
$9.99 Buy Now

You probably noticed the recent influx of roguelikes recently. Just within the last week Sproggiwood[$9.99] and Desktop Dungeons[$9.99 (HD)] released and off the wall Shooting Stars is drawing near as well. I suppose if you have the big bux and can afford to buy a bunch of em, rats off to ya. If you have to choose though, you might want to consider Desktop Dungeons. I have played unforgiving rogue likes before, but this one is a true challenge...

'Lara Croft: Relic Run' Review - Temple Fun

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May 29th, 2015 4:30 PM EDT by Nathan Reinauer in 4 stars, Free, Games, Reviews, Runner, Universal
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Some of you may recall a bit of controversy earlier this year over the fact that Temple Run 2 [Free] (and many similar games) didn’t let you play as a female character unless you paid for the privilege. This was brought to the attention of The Washington Post by a pretty awesome 6th grader who argued that it could be a form of gender discrimination, even if the developers didn’t intend it that way. Luckily, Imangi and several other devs took steps toward fixing the situation, but it’s no secret these types of games (and the industry as a whole) still have a ways to go. Well, stepping into the fray with tiny shorts and guns blazing is Lara Croft with her own take on the behind-the-back-runner formula. You’re welcome, women everywhere...

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