Category Archives: $3.99

I always love to see a game that doesn't take itself too seriously. If it also happens to be genuinely funny at times, that's even better. Ace Ferrara And The Dino Menace [$2.99] packs in enough self-awareness, charm, and humor, it's easy to forgive some of the failings in its gameplay. It's a space shooter that feels a lot like a Saturday morning cartoon, with a colorful cast of characters, a goofy plot to take over Earth, and plenty of action. The gameplay also feels like it's tuned for a younger crowd, with short, easy to clear missions and very simple controls. Veteran starfighters looking for their next battle probably won't be satisified, at the very least. As a fun little popcorn experience, however, Ace Ferrara has a lot going for it...

It would be nice if, one day, all four of Kemco's development teams could get together and make an RPG that combines all of their strengths and covers all of their weaknesses. After just over one year of reviewing Kemco's near-monthly releases, I'm at the point where all I need to do is look at which team is behind a game to make a strong guess at which areas the game will succeed or fail in. This time, we've got Magitec's latest, Soul Historica [$0.99]. They're the developers behind Grinsia [$7.99], Chrome Wolf [$0.99], and Covenant of Solitude [$7.99], and if you've played any of those, you've probably got a good idea of how well you'll like this one...

Back in May of this year, developer Yakuto released their first iOS game called Table Tennis Touch [$2.99]. It was a table tennis game, obviously, that featured incredible graphics along with gameplay that straddled the line between simulation and arcade. Yakuto totally nailed it with Table Tennis Touch, as it was a blast to play, had a lot of content and was very challenging. The game initially sold for four dollars and offered completely optional "Boosts" as in-app purchase items which would allow you to hit harder and add more spin to your shots...

At times, it's hard not to anthropomorphize Kemco as that student who is always in such a rush to turn in their assignment that they cut every possible corner. This behavior is particularly evident in the works of developer Hit-Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half-dozen RPGs per year. Rusted Emeth [$7.99] is, sadly, a near-perfect example of both what Hit-Point does well and what they do poorly, another strike against my hopes of seeing this developer actually have some time and money for their projects. They're trying so hard to do something new, but on the way, they're making more sloppy mistakes than ever before...

Square-Enix has been running a sale on its mobile games catalog for almost two weeks, but it’s been limited to the Google Play store until now. Between now and the end of the week, you can save a fiver on the iOS version of Secret of Mana [$3.99], which is usually $8.99...

Compared to other popular licensed characters, the Ninja Turtles have had it pretty good in the video game industry. Their first game from Konami is well-remembered if not necessarily loved, though at the very least it taught many an elementary school kid that turtles can't breathe underwater. After that slight misfire, it didn't take long for Konami to put the TMNT into a few of the most beloved belt-scrolling beat-em-ups of all-time, along with a couple of less-successful one-on-one fighters. After their initial popularity waned and the license left Konami, the Ninja Turtles have had a handful of decent, if not spectacular, outings based on their various revivals, most recently seen on iOS in TMNT: Rooftop Run [$3.99]. Sure, their star may have faded over the years, but they headlined two games that are still considered among the best in their genre, something you can't say for those smug Power Rangers...

You really have to hand it to The King of Fighters series. Not only has it survived through 20 years and more than one company sale, it's actually seen fairly regular releases throughout that span, proving to be just as prolific, if not more so, than its more well-known competitors. It also has long roots on handhelds, with semi-regular handheld versions dating all the way back to the second installment, King of Fighters '95. I feel like the series has never quite gotten its due from the general public, but it enjoys a strong reputation among fighting game fans, and The King of Fighters '98 [$2.99] is arguably the best of the bunch...

Zombie Commando [$3.99] is the rare premium game without in-app purchases that I think would actually be better if it had them, because with the current structure, it's grinding or nothing. Zombie Commando's premise is like many more before it: kill wave upon wave of zombies. This time, players control an entire team of zombie killers, all at once, across fifty missions...

When we reported that King of Fighters '98 [$2.99] was coming to mobile soon, we were not kidding around, as soon meant "this week" – you can download this classic Neo-Geo fighting game regarded as one of the best in the series right now. The port is done by the usual suspects at DotEmu, who handle most of the King of Fighters and SNK games ports. Much like their other ports, there's gamepad support, including MFi gamepads, though the touchscreen controls have been surprisingly adequate for pulling off the convoluted super moves. ..

Mini-game collections, or as they're sometimes known, party games, serve an important if somewhat niche role in gaming. It's safe to say that for most longtime gamers, party games aren't something we're going to be playing terribly often, yet on those rare occasions when you do need one, you really need one, so I suspect most of us keep at least one or two in the standing collection. Gather together four gamers for a party and the sky's the limit for mulitplayer, but if you've got someone in the room who isn't quite so familiar with games, the somewhat shallow and easy-to-learn nature of mini-games is probably the best route to avoid them giving up in frustration. So, like that dusty old Scrabble board you keep in the top shelf of your closet, it's useful to keep a good mini-game collection around for those special occasions...

Generally speaking, RPGs tend to stick to the same sorts of settings and broad plot strokes. Some big evil thing is threatening a typical fantasy world, and it's up to some plucky young guy and his ragtag group of accomplices to defeat the bad guy, save the world, and bring about a happy ending. Even the recent shift towards more dark fantasy settings still has us exploring a fantasy world of some kind, and still usually going after that big evil threat that will end the world. That plot outline loosely describes just about every game released by prolific mobile RPG publisher Kemco, and though I can usually find something interesting in the mechanics to catch my attention, it does get a bit tiresome at times watching the same story play out again and again. Of course, given the rapid pace of releases Kemco works with, a lot of the similarities are down to neccessity, but it's hard to deny that there's a certain stubborn streak running in the genre in spite of a few great counter-examples...

I have a confession: I never finished Mi-Clos Studio's engrossing space-travel roguelike Out There [$3.99]...

Die-hard Kemco fans, or sufferers as we are known to normal people, know that for whatever reason, Kemco's games usually hit Android before iOS. Typically, the iOS versions lag behind by a month or two, but there have been a couple of instances where Kemco skipped to the next game instead. As of this month, one of those two skipped titles has finally seen release on iOS, some eight months after the Android release. For any other publisher, that's not a very long time, but for Kemco, that's somewhere around eight releases ago, and as a result, Link of Hearts [$0.99] feels a bit outdated in several respects. Well, more outdated than usual, I guess I should say...

'Powerpuff Girls: Defenders Of Townsville' Review - Once Again, The Day Is Saved

Every once in a long while, things converge in this hobby in such a way that I almost feel the resulting game was aimed right at me. I'll confess, I was on top of this game as soon as I saw it was The Powerpuff Girls. I can't explain why watching three super-powered kindergarteners beat the crap out of a hyper-intelligent megalomaniacal talking monkey is awesome. I shouldn't need to. Next, I saw that word used to describe it: Metroidvania. That term gets tossed around a lot, and even though most of the games that invoke it rarely deliver, I'll still show up every time, because I miss Metroid and Symphony-style Castlevania games. Finally, as a ridiculously unnecessary coup-de-grace on the whole thing, I saw that it was developed by none other than radiangames, who have a very fine catalog of games on the App Store, including the recent Fluid SE [$1.99] and JoyJoy [$1.99]. They're a developer I trust enough to buy their games as soon as they appear, no questions asked...

Some puzzle games have such simple mechanics that just about anyone can pick them up and do fairly well without too much effort. Games like these usually rely on something external to the mechanics to add a greater challenge, such as a timer or giving you a penalty for making mistakes. Perfect Paths [$2.99], from Lums [$2.99] developer Hyperbolic Magnetism, is not one of those games. In the broad sense, the rules aren't that hard to understand. You've got a certain number of different colored blocks that each need to be moved to a matching-colored goal. You do this by drawing the paths each block should move, then press the button to execute your plan. If all goes well, you can enjoy watching each block make its way to its final location, all according to your brilliant strategy...

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