Category Archives: $3.99

If you still haven't had enough of Warhammer and Games Workshop on your mobile devices, then check out Mordheim: Warband Skirmish [$3.99], which released today. The game is based on the classic tabletop game from the late 90s and brings the miniature game to your tablet and mobile phones. You'll have to lead your Warbands through different encounters, collecting along the way valuable shards from the comet that destroyed the city of Mordheim. You will, of course, get to customize your Warbands as you see fit, and try to show the world that you're the coolest of them all...

'Steredenn' Review - Horns Out For This Roguelike Shoot 'Em Up

Sometimes good ideas don't come together into being good final products. What sounds good on paper can be lackluster in execution. Not so much with Steredenn [$3.99], which sounded amazing on paper! A roguelike combined with a shoot 'em up, with a heavy metal soundtrack? It's like Pixelnest said "How can we make a game that Carter Dotson would enjoy?" Then, they made it. Of course, they didn't do exactly that since it didn't release on mobile for about a year and a half after its original release, and I am kicking myself for having not played it until now. Well, better late than never: Steredenn is fantastic fun for fans of roguelikes, shoot 'em ups, and/or heavy metal...




If you've been looking for a fun adventure game to play, look no further than Her Majesty's Spiffing [$3.99], out today on iOS and Android. The game, which originally came out on PC, looks to sci-fi classics like Hitchhiker's Guide to the Galaxy, so expect plenty of British humor and general Britishness (which is totally a thing by the way). The game is the tale of Britain venturing into the stars with whatever crappy spaceship available. You play as Captain Frank Lee English as he takes to the stars aboard the subtly named HMSS Imperialise to boldly go where no British person has dared venture without tea before...

To tell the truth, I've put off playing Versus: The Elite Trials [$3.99] for a while. I didn't particularly enjoy The Hero Project: Redemption Season [$4.99], the last gamebook from author Zachary Sergi, and I was worried that I had completely forgotten where the story left off at the end of Versus: The Lost Ones [$3.99]. That gamebook, which you should definitely play before getting into this one, was something of an information dump. There were too many characters to keep track of, lots of world-building, and a plot that threatened to branch off in some truly confusing directions. With more than a year passing since playing the first chapter of Versus and now, I wasn't confident that I remembered anything from it anymore and wasn't looking forward to having to refresh myself. I kept shuffling The Elite Trials to the back of my to-do list, and now that I've finished it, I feel pretty silly about doing that...

For all of the interesting themes that can be found in the published works of Choice of Games, one of the more common ones is that of war. I suppose that's no different from a lot of forms of entertainment, but it does start to feel like I'm re-living Disney's Mulan over and over again. Somehow a plucky (and usually lowly) hero manages to upset the certainly-evil invading bad guys almost entirely on their own, and usually gets a smooch or two along the way before being declared the best person that ever was. Yes, I'm over-simplifying, but it's only because this premise is starting to get a little weary. I had hoped Runt of the Litter [$3.99] would put a new spin on the theme, with its central conceit being that you need to raise and train a war gryphon. Indeed, it does play out differently than I would have guessed, but it's hard to say if that's for the better or the worse...

There's something about a first-person dungeon crawler that just pulls me in and tugs at my brain. They're a nice contrast from the more talkative RPGs, which often involve intricate stories with large casts of characters. A dungeon crawling RPG will generally have a handful of NPCs, if that. Most of the time, it's just you and a big dungeon that you have to conquer one small piece at a time. Filling out a map, watching the floor count go up, raising your party to the point that earlier challenges are trivial, and finding hidden secrets are about as straightforward as markers of progress get, but somehow it still works for me every time. Whether or not you get into Crescent Moon's latest publishing effort, The Deep Paths [$3.99], is going to depend on whether you share that particular quirk with me or not. It's not the sort of game that is going to convince anyone who isn't already predisposed, but those who like to live their gaming life one uniform-length step at a time should be satisfied...

While the last open-world puzzle adventure I reviewed had the torches and pitchforks out for me, I do love the concept of like, a Metroidvania style puzzle-adventure. Take Pan-Pan [$3.99], a weird little game that has you crash-landing on a strange planet. The parts of your ship that can be used by your crew to repair your jalopy and get back into flying are scattered all about. So, you have to set out and discover just what's going on, solving weird puzzles along the way in an open world. It's a game that is rather charming, and can be a bit frustrating due to some design decisions, but it's a fun experience to check out...

Puzzle Strategy Hybrid 'Ticket to Earth' Riding to the App Store on March 15th

Almost exactly a year ago to this day, we first experienced Robot Circus's interesting puzzle and turn-based strategy mash up Ticket to Earth at GDC 2016, and while the game was still in a relatively early stage, the promise of this unique amalgamation of mechanics was clear to see. While its tentative release date of late 2016 came and went, a later showing at PAX Australia in November got us particularly excited after a substantial year of development under its belt. After much fervent anticipation, Ticket to Earth is finally launching this Wednesday, and has a brand new release trailer that showcases the inventive gameplay elements and futuristic sci-fi setting in action...

We loved Love You To Bits [$3.99], well, to bits when it released just over a year ago. This charming spiritual successor to Tiny Thief hit all the right buttons in terms of point and click puzzle solving, beautiful environments to explore, and adorable characters to invest in emotionally. In fact, if there was one problem with Love You To Bits, it was that we wanted more of it. Developer Alike Studio set out to rectify that problem by releasing an expansion which hit last July. It's been a while since then, so if you're a fan of the game you should be happy to hear that even more new content is coming as announced in our forums. Check out the first screens from this expansion...

Video games are the best form of artwork there is, because the unique aspects of the form create for interesting works. Like, Milkmaid of the Milky Way [$3.99]. It's a point-and-click puzzle adventure by solo developer Mattis Folkstead that pays homages to the initial heyday of the genre in the 1990s. And he does so in a game about a milkmaid in 1920s Norway that has to save her cows from aliens. While all the dialogue is written in rhyme. Oh, and the story has a certain melancholy to the whole affair, about time passing and losing loved ones. Also, you ride a hoverbike. Milkmaid of the Milky Way is a unique affair...

I'm still not fully sure what to make of Strange Telephone [$3.99], a surreal adventure game from Japanese indie developer Yuta Yamamoto. I had a chance to speak to the developer several months ago, and he told me that he was inspired by the now-classic Japanese indie game Yume Nikki. Even if he hadn't directly said so, though, the connections are obvious. This is an odd adventure game about a young girl exploring what appears to be a bizarre dimension where nothing really makes much sense. Boiled down to its essence, this is a point and click adventure that throws in both a random component and a limited amount of moves to solve everything. The presentation makes it more than that, but only just...

'Hidden Folks' Review - Seek This Game Out

While Game Oven Studios, the collection of maniacs behind Fingle [$1.99 (HD) / Free (HD)], Bam Fu [$0.99 / Free], Bounden [$2.99], and Jelly Reef [$0.99], is no more, developer Adriaan de Jongh is still out there making games. And he's back with another fantastic and unique experience that you have to try. Hidden Folks [$3.99] is a collaboration between him and illustrator Sylvain Tegroeg that takes a very simple concept of being a "Where's Waldo" game. Then it makes everything happen in a monochromatic world, with huge canvases to explore as folks wander around, and you have to find a certain bunch of these folks. It's a simple idea, but the work that the team behind the game has done with the art, sound, and playability, makes this a fantastic experience. ..

Felis: Save all the Cats [$0.99] has been on our radar for a very long time. Even with the lengthy delay, I was certainly looking forward to its eventual release because, hey, it’s a platformer about saving cats. If you look simply at the story, thematics and gameplay, I’d almost say it was worth the wait, as well. Unfortunately, significant issues with the controls detract from what could have been a decent entry into the genre...

We first talked about Voyageur [$3.99] in June of last year, as its description as a "literary space exploration game" and "procedurally-generated science fiction novel" really caught our attention. We also found it interesting that Voyageur was part of the Fundbetter initiative put together by Fallen London [Free] developer Failbetter Games. If the masters of narrative and literary games at Failbetter were also backing an indie literary space adventure, well, it seemed like nothing but good could come from that. And as of just a few moments ago, we can finally find out for ourselves as Voyageur has officially released in the App Store...

It’s no secret around these parts that I have a great fondness for deck building card games. It also may come as a shock to you, me being a writer on a website and all, but I am rather fond of the fine art of word-smithery. Never did I think the two would be joined in such a perfect and holy union as they have been in Tim Fowers’/Fowers Games Inc.’s Paperback: The Game [$3.99]. It’s like the love child of Ascension: Chronicle of the Godslayer [Free] and Scrabble [$7.99], and while it could use some more meat on its bones, it’s a beautiful little baby...

'Z-Exemplar' Review - My R-Type of Game

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January 31st, 2017 10:59 AM EST by Chris Carter in $3.99, 4.5 stars, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
99¢ Buy Now

I've been gaming for a very long time, but I can say without hesitation that I was late to the ZX Spectrum train. Given that it was an 8-bit computer released in the UK in 1983 that's understandable, but strangely enough, various other bits of tech history that allowed me to experience it. My first ZX Spectrum game was Manic Miner on the now defunct Microsoft Zune, which drew me into a whole new world that I didn't know know existed. Soon enough I was learning about the MSX and diving into a rabbit hole of gaming that I could never escape from. If you've ever wikipedia-ed something for hours on end until you end up wasting the entire day away, you know what I mean...

In late October of last year we posted about the then-upcoming sequel to the 2013 platformer Snailboy: An Epic Adventure called Snailboy: Rise of Hermitron [Free]. The game featured some really fantastic visuals and some really interesting snail-based mechanics like slinging yourself around like a rubber band, sticking to walls, and shooting fireballs. Ok, maybe that last one isn't exclusive to snail behavior. Anyway, the game was looking great and about a month and a half after that initial announcement Snailboy: Rise of Hermitron soft-launched in select territories. Well, the wait is finally over as this morning Snailboy: Rise of Hermitron has officially launched worldwide...

Pleasant is the operative word to describe Dan Fitzgerald and Lisa Bromiel's Dog Sled Saga [$3.99], a charming game about dog sled racing that is more of a simulator than a racer. It came out last fall, but I couldn’t let us get through the winter without giving it a proper look over. Especially since the current build is so much more polished and stable than launch. It’s definitely the strongest game the developers have released thus far and it only makes me look forward to what they comes out with next. So strap your boots on and clean out the kennel. It’s time to crack the whip!..

Way back in June of 2015, Suminell Studios announced their throwback horizontal shoot 'em up Z-Exemplar. They used the classic 8-bit gaming computer ZX Spectrum as their inspiration for how the game should look and play, and appeared to be nailing the authenticity to an incredible degree. Updates on the game's progress were fairly frequent through the rest of 2015, but then things went oddly silent until this past August when the developers posted an update saying they had been quietly toiling away on the game and that it was finally feature complete. The game finally launched on Steam in November, and then on Android about a week ago, and at long last Z-Exemplar [$0.99] has also arrived on iOS as of this morning. Here's a look at the launch trailer from the Steam release...

Cannonfire Concerto [$3.99] is another gamebook release from Choice of Games that offers an unusual premise and excellent world-building. You play as a touring musical virtuoso in a setting that has something of an 18th century European feel. It's a time of momentary peace for the region, but things are starting to fire up again. It's up to you to decide whether or not you want to get involved and which side you'll pull for, but whatever you choose, the show must go on. Written by Caleb Wilson, Cannonfire Concerto is a lighter and faster-paced read than some of the last few ChoiceScript games released, but that doesn't stop it from creating an interesting setting and having a good bit of fun with it...

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