Category Archives: Prices

Developer Zach Gage has a knack for putting together simple, accessible games that you can play for hours on end. He's been involved in a number of high-profile iOS games, but one of his earlier hits was the word game SpellTower [$2.99]. That was one of those games that seemed to transcend the usual crowd that played mobile games, appearing on the devices of the most unlikely of people. And why not? Word games play well with a large audience for a variety of reasons, and SpellTower was a very good one. Gage is back at the genre with TypeShift [Free] , but I can't help but feel this is aimed at a very different sort of player. It's an attractive game with an enjoyable primary mechanic, but there are a few things that keep it from reaching the heights of Gage's previous tower...

Clash Royale [Free] continues adding new units, and the new unit to join the party is the Bandit, a fun new Legendary that dashes to her target and delivers a wallop. Specifically, this 3-Elixir Legendary can't be hit while she's dashing to her target, which makes her a very useful unit. She deploys in 1 second, has 1 second hit speed, and is fast. She is unlocked in the Jungle Arena (Arena 9). Keep in mind that she will not dash to any unit less than 4 tiles from her, so spawn her carefully. Her dash can get her through boulders and The Log without getting knocked back, and, if nothing else, looks very cool...




If you're fan of board game digital conversions or of the Great War (also known as WW I), you should check out HexWar Games' Command & Colours: The Great War [$7.99 (HD)], which just released on the App Store. This port takes the pretty popular Command & Colours system and brings to your tablet a pretty entertaining take on the massacre that was the Great War. The battle system allows for the game to scale nicely, so you might be playing a small squad encounter or a huge battle; personally, I'm usually more interested in the more "intimate" encounters in strategy games. And the use of the Combat cards makes the battles unpredictable and, therefore, more entertaining...

Great news for fans of the terrific Orphan Black TV show; Orphan Black: The Game [$4.99] has just quietly made its way to the App Store. Orphan Black: The Game is a turn-based adventure puzzle game that deals with the same issues the TV show does, namely the adventures and misadventures of a group of female clones at the center of a global conspiracy. If you haven't watched the show, it's a dramatic series, with plenty of comedic moments, that raises questions around who owns the human body and explores the nature vs nurture debate—do your genes or your upbringing make you who you are...

I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$0.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$3.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$7.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

For all of the interesting themes that can be found in the published works of Choice of Games, one of the more common ones is that of war. I suppose that's no different from a lot of forms of entertainment, but it does start to feel like I'm re-living Disney's Mulan over and over again. Somehow a plucky (and usually lowly) hero manages to upset the certainly-evil invading bad guys almost entirely on their own, and usually gets a smooch or two along the way before being declared the best person that ever was. Yes, I'm over-simplifying, but it's only because this premise is starting to get a little weary. I had hoped Runt of the Litter [$3.99] would put a new spin on the theme, with its central conceit being that you need to raise and train a war gryphon. Indeed, it does play out differently than I would have guessed, but it's hard to say if that's for the better or the worse...

Capcom announced early this month that they'd be bringing mobile ports of four of their classic arcade games to the App Store, and each week since then they've followed through with that promise. Things kicked off with the release of 1942 Mobile [$1.99] two weeks ago followed by Ghosts'n Goblins Mobile [$1.99] last week. This week the trend continues with Wolf of the Battlefield: Commando Mobile [$0.99], more widely known as simply Commando, which arrived in the App Store early this morning. ..

Power Rangers are back, apparently. After a brief period in beta, Power Rangers: Legacy Wars [Free] has released worldwide, just a few days after the new movie premiered. Legacy Wars has you fighting against other players in real-time in arenas and locations from both the movie and the TV show. There are, of course, dozens of Power Rangers to unlock, including classic ones, as well as plenty of villains. The gameplay loop shouldn't surprise anyone used to playing these kinds of fighting games; you collect Rangers, use Zeo Shards to upgrade them, customize your team, fight, rinse and repeat...

'Golf Zero' Review - Jump and Shoot

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March 23rd, 2017 11:15 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Sports, Universal
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I learned golf from the NES, and the SNES changed my perception of how far the concept could go. One of the most engrossing games I've ever played was Kirby's Dream Course on the Super Nintendo. I waltzed right into a Blockbuster Video one day and picked it up just because of the cover, and three days later I wasn't ready to return it...

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

Super Mario Run [Free] is out on Android everyone! Nintendo decided that Android players shouldn't wait for tomorrow, March 23rd, to play Super Mario Run, so it released the game one day early. As was the case with the iOS version, the game is free to download but will cost you $9.99 if you want to play beyond the four first courses. Super Mario Run is a great game, and if you're an Android user, you should definitely at least download it and give it a shot. In addition to the Android version launching today, the iOS version was just updated to 2.0. If you haven't read our story about it, version 2.0 brings new playable Yoshis to the game. These Yoshis come in different colors, and when you play Toad Rally with a Yoshi of a particular color, you get more Toads of that color...

After a very long beta period, The Elder Scrolls: Legends [Free (HD)] is finally out for tablets worldwide. This Bethesda CCG has more going for it than just the Elder Scrolls world; it also offers a story mode, with hours of gameplay, and a single-player draft mode that plays like Hearthstone's Arena but against AI. The other interesting wrinkle in the gameplay is the ability to upgrade certain cards you own rather than just collect new cards. Legends also has plenty of flexibility in deckbuilding because it allows you to craft a deck using two of the game's five attributes (strength, intelligence, willpower, agility, and endurance). Combining attributes gives your deck its own class in a way. Finally, the game's other major gameplay difference from the likes of Hearthstone is how the board is split in two lanes, with each lane affecting cards differently...

Shadowverse [Free], the quite-entertaining CCG, continues to gain in popularity among players, so it's not a surprise that the developers are pumping out content as quickly as they can. After giving us expansions such as Rise of Bahamut and Darkness Evolved, the developers have started teasing the game's fourth expansion, Tempest of the Gods. Tempest of the Gods will feature 104 new cards, which will include two Legendaries for each class. Apparently, the expansion will bring very powerful cards to the game, including the god Zeus, that should shift the meta once they hit...

Pokemon GO [Free] continues to give us entertaining in-game events, and the latest one is no exception. The Pokemon GO Water Festival starts today and will run until March 29th, and for its duration the spawn rates for Magikarp, Squirtle, Totodile, and their evolutions have increased. There will also be a greater chance of encountering Water-type Pokemon originally found only in the Johto region in areas where Water-type Pokemon commonly appear. This event will be a great opportunity to grab those water-type Pokemon if they're missing from your collection...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

A few days ago, we wrote about FZ9: Timeshift [Free], an FPS that's all about bullet time, and now that game is out for iPhones and iPads. In FZ9 you play as Mak, a government agent who was injected with some kind of weird serum that gives him the ability to control time. And, as every self-respecting man would do, Mak uses that ability to enter bullet time and take out his terrorist enemies in Matrix-like slow-mo. As you can see from the launch trailer, the bullet time ability does make for some fun moments where you can take out opponents in style...

There's something about a first-person dungeon crawler that just pulls me in and tugs at my brain. They're a nice contrast from the more talkative RPGs, which often involve intricate stories with large casts of characters. A dungeon crawling RPG will generally have a handful of NPCs, if that. Most of the time, it's just you and a big dungeon that you have to conquer one small piece at a time. Filling out a map, watching the floor count go up, raising your party to the point that earlier challenges are trivial, and finding hidden secrets are about as straightforward as markers of progress get, but somehow it still works for me every time. Whether or not you get into Crescent Moon's latest publishing effort, The Deep Paths [$3.99], is going to depend on whether you share that particular quirk with me or not. It's not the sort of game that is going to convince anyone who isn't already predisposed, but those who like to live their gaming life one uniform-length step at a time should be satisfied...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

A few days ago, we wrote that the digital port of the popular board game Tokaido [$6.99] was almost upon us, and today the game is finally available. Tokaido has you traveling along the East Sea Road connecting Kyoto to Edo, stopping at the various stations along the way to buy souvenirs, taste the local cuisine, and meet interesting people. There's a lot of emphasis on the joy of traveling and the experience of learning as you go along, which is a nice break from war-oriented board games. You'll have to be quite strategic during your travels because the order of play goes from the one who's farthest from the destination to the one who's closer; in other words, you won't just be traveling as fast as possible along the road...

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