Category Archives: Prices

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$0.99], and it's something I very much enjoy here in ALONE [$1.99]...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$1.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

It's been a long trek from student project to full blown game concept and beyond, but Bedtime Digital Games has finally released their collaborative creation, Back to Bed[$3.99] . Arriving on iOS just a few weeks after it's steam release, this beauty is here to entice you with a graphical pedigree rarely seen on a mobile game. Even though the lionshare of intellectual stimulation offered by the game is by way of art appreciation, there is not much to get in your way as you take in the sights offered up by this title...

It seems hard to believe, but it's already been a whole year since developer Michael Brough released his techno-roguelike masterpiece 868-HACK [$2.99] onto the App Store, and to celebrate he's dropped the price of the game for the first time ever. You can now buy the game at the discounted price of $2.99, down from its original price of $5.99. In case you're not familiar, 868-HACK is a highly strategic, incredibly challenging roguelike with a cyberspace theme. It's one of those games where every single choice you make matters, and it's imperative that you have a decent understanding of the game's mechanics and are able to plan your moves well ahead. We absolutely loved it in our review from a year ago...

Having just finished my review of the final episode of The Walking Dead Season Two [$4.99], I thought it might be nice to decompress with a little pinball, as I often do after finishing a story-heavy game. Luckily for me, the developers behind Zen Pinball [Free] just released a thematically-appropriate new table as both a standalone app and an in-app purchase within the regular app. The Walking Dead Pinball [$1.99] follows most of the well-established trappings of Zen Studios's take on silverball, so it's hard to say if people burnt out on their offerings will be all that excited with it. For fans of The Walking Dead game, however, it brings just enough of the character of Season One [Free] to make it worth checking out...

'Dodo Master' Review - Classic Platforming isn't Extinct

I don't usually find myself speechless after playing an iOS game, but Dodo Master [$0.99 / $0.99 (HD)] has given me pause. The game is so carefully crafted, and so well planned, and so well tested that I want to be certain that each word I write about it is equally well thought out. My completely uninformed guess is that Samir Selah comes from a long line of watch makers. Every bit and piece of this game fits perfectly together in a well paced harmony. With his debut iOS release he has struck gold, now its just up to us to go pick it up...

You might recall that with The Walking Dead: Season One [Free], we did something of an unorthodox review due to the episodic nature of the game. There was a basic overview that was appended to with a review of each episode as they released, with the score adjusting appropriately. As it worked pretty well last time, we'll be doing the same thing here. I'll do my best to avoid any serious spoilers for the current season, but I'm going to talk frankly about the first season, so if you haven't finished it yet, consider yourself warned about possible spoilers...

It feels like we've been waiting for this forever, but the massive version 2.0 update for the classic JRPG Lunar Silver Star Story Touch [$6.99] is now available in the App Store. Originally released as Lunar: The Silver Star on Sega CD back in 1993, an enhanced remake of the game launched in Japan for the Sega Saturn in 1996 and later in North America on the PlayStation as Lunar: Silver Star Story Complete. The iOS version is based off of that enhanced remake, and launched in September of 2012–just in time to miss out on being enhanced for Apple's then-new 4-inch widescreen of the iPhone 5...

'Appointment With F.E.A.R.' Review - My New Favorite Superhero Is Tin Man

If you ever need proof that competition is healthy for the customer, just check out the gamebook scene on mobiles. What started as simple conversions of the text of existing books has spun out into three developers each, in their own way, trying to combine the essence of classic gamebooks with the flexibility that modern technology allows. It started with Tin Man Games essentially giving you the keys to the game via a bunch of extra features, followed by inkle's brilliant adaptation of Steve Jackson's Sorcery! [$4.99] and Forge Reply's original RPG adventure based on the popular Lone Wolf [$0.99] character. Then, in April, Tin Man released their version of Starship Traveller [$5.99], where for the first time, the developer didn't simply bring the original book over with some bells and whistles, but elaborated on it. Recently, inkle again upped the ante with their stunning take on Jules Verne's classic novel, 80 Days [$4.99], and now we've got Tin Man replying in kind with what is clearly their most confident conversion yet, Appointment With F.E.A.R. [$2.99]...

Warbot Assault [Free] is yet another Kongregate-published free-to-play game. The concept is certainly an exciting one: players outfit a giant robot and an army of vehicles, and take them into battle against other armies of vehicles, and another giant robot. These opponents are all based on other players' loadouts, so not only is it possible to punch a giant robot to death, it's possible to punch a giant robot to death, and have someone in the world know that it was their giant robot that got punched to death by you. Unfortunately, that's it for the game. It does little to add much variety beyond "punch giant robots in the face."..

I always love to see a game that doesn't take itself too seriously. If it also happens to be genuinely funny at times, that's even better. Ace Ferrara And The Dino Menace [$3.99] packs in enough self-awareness, charm, and humor, it's easy to forgive some of the failings in its gameplay. It's a space shooter that feels a lot like a Saturday morning cartoon, with a colorful cast of characters, a goofy plot to take over Earth, and plenty of action. The gameplay also feels like it's tuned for a younger crowd, with short, easy to clear missions and very simple controls. Veteran starfighters looking for their next battle probably won't be satisified, at the very least. As a fun little popcorn experience, however, Ace Ferrara has a lot going for it...

Maybe it's just everyone dumping ice water on their heads to promote charity, but Icebreaker: A Viking Voyage [Free / Free] going on sale seems awfully appropriate. And not only is it going on sale, it's completely free for a limited time as Apple's "App of the Week", likely in connection to developer Nitrome's latest game 8bit Doves [$2.99] recently releasing...

Castle of Illusion Starring Mickey Mouse [$0.99] has just gotten its second price cut, and boy is it a doozy. Sega's quasi-remake of the beloved Sega Genesis game has dropped all the way down from $9.99 to $0.99. This is a bargain price for what is a console/PC game that retails for $14.99, on mobile for next to nothing...

'Motorsport Manager' Review - Formula Racing for the Masses

When I sat down to try Motorsport Manager [$4.99], I thought it would be the perfect thing to poke at while listening to a podcast. After all, I wouldn’t be expected to drive the cars; I’d be running the biz and laying out the race strategy. A half-hour in, I realized I hadn’t absorbed a word, because I was so fully engaged in growing my fledgeling racing empire and watching my drivers tear up the track. It’s never overwhelming, nor is it too light to maintain interest. Motorsport Manager finds a nice spot in the complexity spectrum wherein it requires frequent decision-making, without ever inducing paralysis by presenting too many options simultaneously...

Nitrome's 8bit Doves [$2.99] is a game that will try the patience of players. It has challenging physics to contend with, but is also structured in a way that really impedes the replay value of this challenging action game. The goal is to control a flying hero through dreamscape levels, turning clockwise and counterclockwise to control him through the skies, contending with trying not to crash into the walls or other occasional moving hazards. As well, doves fill the levels: collecting these is an objective tracked by the game, but not inherently necessary to completion. Flying in the general vicinity of the doves is all that's necessary to collect them, a fine concession from a game that is difficult to control...

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