Category Archives: Prices

The topic of cloning can be broadly broken into two periods: before Michael Keaton's banner work of art, Multiplicity, and after. Oh, sure, in those heady days before 1996, we had some ideas. Waves were made by a sheep named Dolly, Spider-Man discovered that he looks good in a hoodie, Thomas Riker had shown us that a Riker's power is directly proportional to the size of his beard, and George Lucas had certainly written something about clones on a coffee-stained napkin. However, it wasn't until The Keats showed us all how it was done that cloning became truly appreciated as a fictional device, and we are all better for it. Video games have never been shy about dragging clones into the works, mostly because it was a good excuse to reuse art assets while creating a memorable boss fight. One of the best examples from the early days of gaming was in Prince of Persia [$1.99], where an encounter with a mirror created a doppleganger who would go on to help you with a few puzzles before you had to face off with him...

With our present knowledge of how well puzzles mix together with dragons, it's almost tragic that it took gaming so long to bring the two together. Fortunately, if there's one thing the video game business is good at, it's making up for lost time. The brilliant mash-up of puzzle and RPG in Puzzle Quest was pounded into a more specific shape by Puzzle & Dragons [Free], and with that game's success, the floodgates opened. Generally, games following that blueprint tend to come in with either a variation or replacement of the puzzle element, or an interesting new theme. Occasionally, you get a game that does both. Fable Age [Free], from Blue Tea Games, brings a bunch of new twists to the sub-genre, but the most prominent one is cosmetic. Instead of the "mythology plus Batman, Angry Birds, and whatever other cross-overs we can swing" approach of P&D or going with wholly original characters like Brave Frontier [Free], this game uses characters from fables such as Goldilocks or King Midas...

Savant - Ascent [$1.99], D-Pad Studio's slick little arena shooter themed after the electronic artist Savant, has just received a brand new update. The update includes two new soundtracks so you can blast away at bad guys while bumping to some more Savant tunes, as well as Game Center leaderboard integration which is crucial in a high-score-focused game like this. In addition, there's now support for Japanese language, but this comes with a problem: the updated version of the game defaults to Japanese, which means after you update and fire up the game you might find yourself a little lost. Never fear, I'll tell you the simple fix for this...

I talked fairly recently about my unexpected obsession with Injustice: Gods Among Us [Free] on mobile, and the game has proven incredibly popular ever since its launch just over a year ago. NetherRealm Studios has been wonderful about updating Injustice with new features and characters, but ever since its release fans have been clamoring for one major new feature: multiplayer. Well, today it was announced that multiplayer is indeed coming to Injustice on mobile, along with a ton of new characters. You can see the very first look of Injustice multiplayer in this DC All Access video recorded during WonderCon. The relevant Injustice stuff starts at about 30 seconds in...

True Skate [$1.99] developer True Axis continues to make good on the promise they made back in December of four new skateparks coming to their awesome skateboard simulation game. The first new park, the Schoolyard, hit back in February, and offered a more street-style environment to skate around in. Then just last month the second new park called The Warehouse was released, and it offered a more skatepark-style level with plenty of space and different objects to hit. This week, the third park will be arriving. It's an outdoor concrete park called Double Infinity, named after the shapes of its two intertwining bowls. Here's a couple of screens...

Early last month, Ndemic Creations detailed an upcoming update for their humanity-destroying strategy game Plague Inc. [$0.99], and today that update is now available. Dubbed the "Mega" mutation update, it contains a new "Mega-Brutal" difficulty option for those who found the plain old "Brutal" difficulty to be too easy. There are also three new cheat modes, the Shuffle Strain which mixes up evolutions, the Turbo Strain which makes your starter country 100% infected right off the bat, and a Lucky Dip Strain which gives you five random evolutions. You can also now use all the various cheats including the new ones on any plague type, and mix and match cheats to create various new ways to play the game...

'Dark Guardians' Review - Style Over Substance

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April 22nd, 2014 9:56 AM EDT by Chris Carter in $1.99, 3 stars, Games, iPad Games, iPhone games, Reviews, Runner, Universal
99¢ Buy Now

Runners come in all shapes and sizes, but often times, flashy is one of the many coats of colors it may wear. Dark Guardians [$0.99] is a beautiful game that looks very similar to the aesthetic design of the Kickstarter success Banner Saga, but sadly it doesn't have the mechanical chops to prop it up beyond its pretty veneer...

I haven't really met anyone who doesn't like Monument Valley [$3.99], ustwo's stylish architectural puzzler which launched to critical acclaim earlier this month, but just about everybody I've talked to agrees the game was quite short and they'd love to see more of it. Well, more levels are in the works according to ustwo's Neil McFarland in an interview with The Guardian. However, the studio isn't just cranking out more levels for the sake of it. According to McFarland, "We are making some more levels, but the reasons we're doing it are artistic reasons: there are some ideas that we didn't get to work so didn't put in there, but which we'd like to see work. There are some other things we'd like to try."..

'Wind-Up Knight 2' Review - As Tightly-Wound As A Grandfather Clock

The original Wind-Up Knight [Free] was a great game and a fine example of how platformers, a genre many thought couldn't get along with touch controls, can work just fine on mobiles provided they're designed properly around the hardware. The mechanic of constantly moving forward while asking you to manage jumps, swings, rolling, and the shield gave you plenty to worry about without having to fuss around with a virtual directional pad, and the game made sure to test your skills at all of those things to the hilt. It boasted tons of levels, an assortment of collectibles, and plenty of goals to shoot for during play. It also apparently struggled at its initial price, because it was later retooled as a free-to-play experience, albeit a fairly generous one, since you could still unlock pretty much everything without paying a cent if you were skilled enough at the game...

Spider-Man video games act as little mini time capsules of the video game industry. I'm not sure why, but perhaps it's because they release so regularly and haven't found a unique voice the way Batman recently has with the Arkham series. As such, they tend to look to trends for inspiration, and we can see that pattern in many of the games. Maximum Carnage on the Genesis and SNES showed the popularity of belt-scrolling beat-em-ups in the 16-bit era. Spider-Man on the original PlayStation nicely demonstrated both the rise of polygonal graphics and their hard limitations via the poisonous gas that prevented you from going down to the streets. Spider-Man 2, no doubt riding on the back of Grand Theft Auto, introduced an open world, something that has gone as well with Spidey as anything ever could. Spider-Man 3 was a QTE fest, Web of Shadows used an awkward Bioware-style moral dichotomy, Shattered Dimensions had Arkham-style stealth levels, and the console Amazing Spider-Man had support for motion controls...

Even if you've never heard of the Lone Wolf series of gamebooks written by Joe Dever (with their sporadic publishing history I wouldn't blame you), Joe Dever's Lone Wolf [Free], a new adventure made specifically for mobile platforms, has got a lot of initial punch. While everything seems to start like any other gamebook you've played on iOS, as soon as you reach the first battle of the game, it's clear that this game has got some strong ideas about where to take gamebooks in the future. The 'Wow' factor of turning the page to an illustration that comes to life in full 3D can't be underestimated, but in its quest to escape the shackles of its old format, Lone Wolf trips over some very familiar problems inherent to its new one. In the style of our reviews of The Walking Dead [Free] and The Wolf Among Us [$4.99], this review will be appended to as each new act releases...

The latest update to One Man Left's arcade avoidance game Tilt to Live 2: Redonkulous [$2.99] is now available in the App Store. The update adds a brand new mode called Brimstone Pinball where you'll need to use your arrow character to ricochet a fiery pinball of death around the screen and destroy enemies. The new mode is based on a power-up from the original Tilt to Live, but now it's been fully fleshed-out and feels like a brand new game all on its own. We checked out Brimstone Pinball at GDC last month and the official trailer for the new mode can be seen right here...

iOOTP Baseball 2014 [$4.99] is the kind of game that numbers junkies will go nuts over. It’s also the kind of game that will have people who need control of every single aspect glued to their tablet from April to October (or November, if your team makes the playoffs)...

When this week's new releases came and went without a sign from Gameloft's latest Spider-Man movie tie-in game, people were confused. After all, the company had previously announced the game would be out April 17th. Well, they almost made it, as not too long after the clock changed to midnight and the calendar rolled over to the 18th here in the US The Amazing Spider-Man 2 [$4.99] finally did arrive in the App Store. Take a gander at the launch trailer...

Earlier this month, Junk Jack X [$4.99] developer Pixbits teased a new pet functionality that was set to hit their crafting and exploration heavy adventure game. Today that update has arrived, and not only does it contain pets but in true Pixbits fashion it's stuffed with tons of additional new content and features. Pixbits has always been pretty good with holiday-related updates, and with Easter just around the corner this new update contains Easter and Spring items to discover. In addition to that, there's now a new chemistry system which lets you mix and match various potions for different effects...

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