Category Archives: SwitchArcade

Nintendo Switch articles.

This morning, Nintendo published their profit and sales for the first quarter of the 2018 fiscal year. Anyone who has been following the Japanese gaming giant over the past few months will know it's been a huge year for Nintendo, whether in the medium of mobile gaming or more broadly onto the Nintendo Switch, their new console that is seemingly non-existent on store shelves. However, especially considering their dire fortunes this time last year, it's still surprising to see just how much profit Nintendo did manage to earn over the last quarter. Between April and June, the company exceeded predictions and generated 16.2 billion yen (approximately $145 million) in profit, with 9.1 billion yen (excluding 3.3 billion yen from Pokemon GO [Free]) of that sum coming from its smartphone business...

Many of the details around Nintendo's strategy for the future of their portable/console hybrid the Switch have been wishy washy at best, not just after initially debuting the system last fall but also well after its release this past March. I think part of that is Nintendo taking a wait and see approach to see how the system fares first before locking in some of the finer details. One big question was how the company would handle its console's online functionality, and all we've really heard about that is that the paid version of the service will launch sometime next year and cost $19.99 per year, and things like voice chatting, friends lists, and other typical online social functionality would be offloaded to some sort of smartphone app. Well today during a Splatoon 2 Nintendo Direct, the company revealed that the smartphone app in question will be called the Nintendo Switch Online app and it's going to launch alongside the release of Splatoon 2 in a couple of weeks on July 21st...




Nintendo held its E3 presentation on Tuesday morning, June 13th, and while it was a scant 25 minutes, it came with some intriguing looks at future titles and a few vague announcements. As far as the new stuff goes, Nintendo announced a new Pokemon RPG coming to the Switch at some point in the future, being made by Game Freak. Metroid Prime 4 is in development. New Kirby and Yoshi games, with tentative titles Kirby and Yoshi respectively, are in the works. Kirby will feature up to four characters playing at once. Yoshi features multiple Yoshis, and a sort of 'flip-side'mechanic where you can flip between sides of the world, and launch eggs at background targets...

People keep asking me why I don't have a Nintendo Switch yet. The big reason, beyond obscure metal bands releasing cool-looking vinyl albums, is that you can't just go and impulse-buy one on Amazon or in store right now. It's a thing you have to prep for and attempt to buy. Now, why is the Switch still so hard to buy? Theoretically, it shouldn't be that hard to make. The Joy-Con are unique but still just using some fairly common antennae and sensors in a unique implementation. And the base of the Switch is basically just an Android tablet. Well, see, there's the problem: there's a tiny company out of Cupertino named Apple that's choking up the supply chain...

Anker PowerCore+ 26800 PD are capable of delivering the full 18 watts the Switch needs, actually allowing you to charge and play at the same time...

We've been huge fans of Astro Duel [$4.99 (HD)] basically forever. It's still my go-to recommendation when people ask me what game they should get when they want to play two player games on a single iPad. Over the years, the game has evolved in interesting ways, between a stripped-down iPhone version called Astro Party [Free] and an Apple TV update that lets you play the game on the TV using both the Siri Remote and the Astro Remote [Free] companion app. If you've never played the game before, the easiest way to describe it is as a multiplayer top-down arena shooter, which reminds me a lot of old multiplayer Atari games but (obviously) spruced up quite a bit...

The Nintendo Switch blurs the lines between gaming tablet, portable system, and console. Those last two things are already kind of blurry as handheld hardware has gotten more powerful. And, while handheld games have always been seen as the younger sibling to console games (who themselves are seen as inferior to the PC gaming ubermensch), mobile has always been the red-headed stepchild. Yet, with the Switch being basically a tablet with built-in controllers, there's room for some great mobile games to shine on a 'serious' gaming system. There's some underappreciated gems by talented developers that don't get enough love, and I've collected ten great games that would make for fine Switch titles...

One of the interessting lines about the Nintendo Switch is how traditional console games seem to be in short supply. Nintendo's certainly throwing a powerful opening salvo with The Legend of Zelda: Breath of the Wild, but the Mario game doesn't hit until the holiday season, for example. And third-party efforts seem a bit limited. Certainly, this could be a bit worrying for anyone interested in buying the system. But in 2017, we're beyond the age of being shy on content. And Nintendo, with their Nindies Nintendo Direct presentation on February 28th, seem set to ensure that there's a steady stream of content to hit the Switch...

The Nintendo Switch is less than a week away now, and excitement for Nintendo's eccentric new console/handheld hybrid is at an all time high. Whilst the fervent anticipation for The Legend of Zelda: Breath of the Wild has understandably taken the spotlight in recent days, many have been questioning the third party support for the Switch, with a specific emphasis on whether the capacitive touch screen controls on the device will enable titles from the App Store to make the, well, switch over to this new console. While there has yet to be a concrete answer to the breadth of support we can expect on the Switch, recent developments suggest that a Switch eShop/iOS App Store symbiosis isn't as far fetched as one might expect. Today, VOEZ [Free] has been announced for the Nintendo Switch, and marks the first upcoming title for the new console that can only be played in the handheld configuration...

The most popular attraction at PAX South 2017, hands down?The Nintendo Switch. When a line starts to form during the media hour before the event is even open to the public, that's a sign that people are intrigued by the system. Thankfully, I got to take part in an in-depth hands-on session with the system, and try some of the unique features. First off, the system feels just a lot like using a tablet when you hold it, and probably even better than using something like the Gamevice with an iPad Mini. Nintendo wasn't yet ready to talk about anything using the touchscreen, unfortunately. However, the process of switching from handheld to docked modes on the TV is fast and works seamlessly. It just takes a few seconds to change modes when you put the system in the dock or take it out. If you're using multiple controllers, when you switch modes, you'll get a prompt to hit L+R on your controller of choice to start using that, so you could switch between playing with Joy-Con on the road and using the Pro Controller at home. There's just something quite cool about the fact that the big, expansive Zelda game on your TV is now on a handheld system...

While we're planning to get some more hands-on time with the Nintendo Switch at PAX South, there was one game being demoed on the Switch as well as other platforms: Has-Been Heroes, a lane-based roguelike action game. The concept of this roguelike-style game is that you control a cadre of washed-up heroes helping a couple of princesses get to school. Unfortunately, the route to school is full of evil ne'er-do-wells. Combat works where your heroes' attacks charge up over time, and you can send them forward in the lane to hit enemies. Now, where things get interesting is that you can swap heroes between lanes during the moments when heroes are attacking, and even gang up on enemies that way. You also have abilities that recharge over time that can be used for buffs or attacks. The game is real-time, but you can pause action at any point as well, and action automatically freezes after attacks. There's a Binding of Isaac [$14.99] element to the game's structure, where the game is a roguelike and you have a goal to reach, but the bosses and progression changes after victories. So, do expect some new surprises on your adventures...

Tomorrow Corporation has announced that it is bringing World of Goo [$4.99 / $4.99], Little Inferno [$2.99 / $4.99], and Human Resource Machine [$4.99] to the Nintendo Switch on launch day, March 3rd. The three-person studio consisting of half of World of Goo developer 2D BOY (Kyle Gabler) is also bringing a new soundtrack mode to all 3 games' Switch versions, where the full original soundtrack of each game (all composed by Kyle Gabler) will be available to listen to...

Nintendo Switch Hands-On Impressions: How Does Nintendo's New Device Compare to the iPhone and iPad?

It takes a lot to get me up at 4am UK time, but that's exactly what Nintendo did when they captured the imaginations of many gamers around the globe with their Nintendo Switch in-depth reveal last Friday. With specific details of the hardware, release date, and a whole host of game reveals for the upcoming twelve months, Nintendo demonstrated a device that has the potential to be truly game-changing, but still leaves us with a lot of questions. Is the Nintendo Switch worth its $300 price tag, and how does it compare to similar touch-screen devices such as the iPhone and iPad and their unparalleled library of games? Last Sunday, I attended the Nintendo Switch Premiere Event in London's Hammersmith Apollo, and my hands-on experience of the revolutionary new console alleviated many of my initial fears, even if some lingering doubts regarding the extent of developer support for the device remained...

Nintendo hosted their first presentation for the Nintendo Switch, and they revealed some details and games for the upcoming handheld/console hybrid. March 3rd is when the system launches, and it'll cost you $299 in the US, and come with the system, dock, two Joy-Con controllers, dock, Joy-Con Grip, AC adapter, HDMI cable, and wrist straps. The wrist straps will include larger shoulder buttons for the controllers when using them independently for multiplayer mode. Also, the controller feature NFC, and a variety of motion sensors and advanced vibration motors that can simulate, say, shaking a glass with ice in it. And there's an interesting object detection functionality with the Joy-Con controllers that could come into play...

We had a rough idea when Nintendo would be talking about the Nintendo Switch, but the specifc time of a consumer-facing presentation is now known to us. A Treehouse Live talking about the upcoming portable-console hybrid will be happening on January 13th, at 9:30 AM EST. You'll be able to watch the presentation on both their YouTube and Twitch channels. This time is 11:30 PM in Japan, so it appears to be separate from the Switch media and analyst event happening in Tokyo on the 13th (but will be the 12th in the US)...

After the news that VentureBeat confirmed that the Nintendo Switch would use a Tegra chip similar to the Nvidia Shield TV, Eurogamer has chimed in confirming the exact specifications, and an interesting detail: the Switch can run with its GPU processing at a lower clockspeed when in portable, undocked mode. 768 MHz will be available to the GPU in docked mode, 307.2 MHz in undocked mode, with the CPU running at 1020MHz. This could also mean that games could be specified to run one way in the portable mode, with enhanced performance and resolution in the docked, console-style mode...

Dean Takahashi over at VentureBeat has some details on the Nintendo Switch's internal hardware, and what it may be capable of. They're reporting that an older generation Nvidia Tegra chip, with Maxwell Tegra architecture (as compared to the Pascal architecture) will be used, albeit a custom-made chip. VentureBeat is saying that it will be sub-PlayStation 4 in quality, but that's for two reasons: one, Nintendo wants to replace the Wii U ASAP; two, they want to get this concept out before anyone else can. There are two potential advantages: the chip could be designed to work with more power when it's in the dock and at lower resolution when portable...

One of the great mysteries surounding the Nintendo Switch is whether the hybrid portable-console will have a touchscreen or not. The reveal video didn't show anything using the touchscreen, which made folks think that "hey, maybe this doesn't have a touchscreen!" Nintendo's been noncomittal about it too. But Eurogamer has reported that their sources indicate that the system will indeed have a touchscreen. And if you doubt the report, note that Eurogamer's sources pretty much nailed every single detail about the system three months in advance. The touchscreen would make sense – it would make using the interface on the go and with controllers detached possibly easiser, as well as potentially enabling mobile-style games on the Switch...

There's not a whole lot that we know about the Nintendo Switch (formerly codenamed the NX) quite yet beyond the video reveal's details: namely that the system will have a dock for home usage along with portable usage, detachable controllers that can work in multiplayer, and Nvidia internal hardware. However, Nintendo has revealed when they will be showing off more of the Switch: January 13th, 2017 in Japan, though it will be on the 12th in the US. The presentation will be streamed live, and according to a translation of the Japanese announcement by our Shaun Musgrave, they will reveal the price, software lineup, and launch date of the Switch at this event. The two days after the announcement will have public demos at Tokyo Big Site...

The Carter Crater: The Nintendo Switch is One More Step Toward the Great Gaming Convergence

The great gaming convergence just took one big step closer to reality with the Nintendo Switch. For a long time, I've been predicting that gaming will advance to a point where the divides between mobile, console, and PC that we have now will just kind of fall away. Eventually, playing a game will just be a thing in the same way that any other form of media is increasingly not locked down. Games have for too long persisted on the difference between platforms, between desktop, console, portable, and mobile. And Nintendo has made a shockingly future-forward move to create a system that is both portable and console. The convergence is coming, and Nintendo is set to hasten it...

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