Category Archives: SwitchArcade

Nintendo Switch articles.

Welcome to our SwitchArcade roundup of Nintendo Switch news, new release, and games on sale. We're going to regularly post about important happenings in the Switch world, since we know a lot of you own the Switch to go along with your mobile devices. We'll be compiling new game and content announcements, new releases you need to know about, and the sales you need to keep track of. Without further ado:..

One of my favorite things about the Nintendo Switch is its inherent portability for gaming on the go. Of course, it’s always a nice option to be able to drag and drop it into the dock for instant access to an HDMI display coupled with the ability to charge. With that amount of flexibility it makes perfect sense that you’d want to have a couple of docks hooked up to whatever displays you want at all times. Unfortunately, at $90 bucks a pop that that flexibility doesn’t come without a price...




Dandara [$14.99] is out now on every single viable platform under the sun, including on iOS, Android, and Switch. This alone is unusual, because it's a monumental effort to release a game on six different platforms simultaneously from a technical perspective. Odds are, if you're interested in Dandara, and you should be, after reading our five-star review, you also have to choose which platform do you want it on: mobile, Nintendo Switch, or other?..

The StreamWorld series of games is one of those family of titles I've always heard fantastic things about but for one reason or another never got around to playing myself. On iOS, we've got SteamWorld Heist [$9.99] which Shaun reviewed when it was first released in 2016. On the Nintendo Switch eShop, SteamWorld Dig 2, SteamWorld Heist and recently, the original SteamWorld Dig are all available. When looking for something new to play last weekend, I decided to jump directly into SteamWorld Dig 2 which turned out to be a game I blasted through in a single day, taking a little under seven hours to make it through the main campaign without much focus on searching for collectables...

Nowadays platform agnosticism is pretty common and it's not surprising to see games releasing on a variety of platforms. In the case of Death Road to Canada [$11.99], it was sort of a weirder situation. You see, the game was originally envisioned as a mobile title but ultimately launched first on Steam Early Access since it was much easier to gather feedback and iterate with updates on that platform. Following lots of optimizations, tweaks, and content updates, Death Road did make its way to iOS in March of last year and then Android the following October. Since then both the desktop and mobile versions have been receiving updates and new content, but that has led to console people hollering about wanting the game on their platforms of choice. Today that dream is coming true as UKIYO Publishing has announced a partnership with developers Rocketcat Games and Madgarden to bring Death Road to Canada to Nintendo Switch, Microsoft Xbox One, and Sony PlayStation 4 this April...

One of the worst situations that I ever find myself in is to be out and about with a phone that's pretty close to death. For me that always seems to happen during a long day trip at Disneyland, where the outlets are always camped out (yes, this is actually a thing) and the in-park portable batteries are mediocre at best. Similar situations happen to me and my Nintendo Switch, where a lot of the standard USB car chargers and the like just don't have the chops needed to adequately charge it on the go...

Rockstar first released LA Noire in May of 2011 on the PlayStation 3 and Xbox 360, and has seen a recent re-release on the Switch, Xbox One, and PlayStation 4. Both the PS3 and Xbox 360 versions of the game are sitting at a solid 89% on Metacritic, which shouldn't be much of a surprise as Rockstar games typically always fall somewhere on the spectrum of "really good" to "great." As the title not-so-subtly hints, LA Noire distills basically every film noire trope into a video game where you'll be driving around Los Angeles solving crimes as a larger overarching plot line reveals itself as the crimes turn out to be related...

On last week's SwitchArcade, we took a look at Bethesda's port of Doom, which is a great port with the potentially (for some) significant caveat that the overall graphical fidelity of the game is turned way down to make it run on the Switch. This had me pretty concerned for Bethesda's port of The Elder Scrolls V: Skyrim, as while it is older, it feels like a "bigger" game and made sense to assume that similar sacrifices needed to be made. I'm happy to report that the Switch port of Skyrim is amazing. It's so good it makes me mad, which I'll get to later...

Originally launched back in May of 2016 for PC, PS4, and Xbox One, and had a really strange development cycle before then where it didn't really seem like Bethesda could decide if the 2016 Doom release was going to be a sequel titled Doom 4 or a reboot. In the end, it turned out to be neither, but rather a reimagining of what Doom games should be- A welcome change from previous installments in the series where they played more like survival horror games than the Doom we knew from our childhood. Gameplay is fast, and there's endless hordes of demons to shoot through as you make your way through a Mars research facility, then, of course, descend into Hell where things really start to get crazy...

SwitchArcade: 'Golf Story', 'Stardew Valley', 'Fire Emblem Warriors', and 'Super Mario Odyssey' Mini-Reviews

We always get a positive response whenever we post about Switch stuff now and again as it seems like there's loads of crossover in our audience between people who are into gaming on the go who also, unsurprisingly, are also really into the Nintendo Switch. Maybe we'll eventually get into full-on Switch reviews, but for the time being I like the idea of posting these sort of mini-review roundups. So, if you're even half as into the Switch as we are, strap in. Otherwise, well, we've posted other iOS stuff today you can check out instead!..

The down side of having tons of mobile devices is you eventually end up needing something to carry all of them in. Waterfield has been killing it for years now when it comes to making fabulous bags for MacBooks, iPads, and other things we find ourselves hauling around all the time. Their Muzetto is practically legendary around TouchArcade Towers, with most of us rocking different sizes of our favorite Waterfield laptop bag. If this is the first you've heard of Waterfield, the entire gist of the company is they make incredibly high quality bags and accessories, by hand, in San Francisco...

Morphite first hit the App Store in late September, and like most Crescent Moon games, was received very well on our forums. We awarded it Game of the Week and in that post expand on what makes Morphite so special. In a nutshell, it's a pocket-sized space exploration game that's kinda-sorta similar to No Man's Sky. As rad as the game is, it's primarily controlled using a set of virtual joysticks to handle all your first person movement and camera positioning. Even the best virtual joysticks in these games never feel that ideal, making using a MFi controller the idea way to play in my eyes...

Today is a momentous day in the world of video games at large as perhaps the most iconic video game character in history has launched his newest adventure on Nintendo's Switch console. Super Mario Odyssey launched at midnight Eastern today, which meant that I was already staying up playing that when it came time to pre-order the new iPhone X when that went live at midnight Pacific. Yes, I'm tired today! Also, Super Mario Odyssey is bloody fantastic, and based on the reviews coming out over the past day or so (it is now the most well-reviewed video game of all time) I'm not the only one having fun. Anyway, while the Switch crowd is the only ones who get to enjoy Super Mario Odyssey, Nintendo has released a fun new treat for iOS device-owning Mario lovers. It's an 8-Bit Super Mario Stickers Pack [$1.99] which, as you can probably guess from its title, features 8-bit sticker versions of our favorite plumber...

This morning, Nintendo published their profit and sales for the first quarter of the 2018 fiscal year. Anyone who has been following the Japanese gaming giant over the past few months will know it's been a huge year for Nintendo, whether in the medium of mobile gaming or more broadly onto the Nintendo Switch, their new console that is seemingly non-existent on store shelves. However, especially considering their dire fortunes this time last year, it's still surprising to see just how much profit Nintendo did manage to earn over the last quarter. Between April and June, the company exceeded predictions and generated 16.2 billion yen (approximately $145 million) in profit, with 9.1 billion yen (excluding 3.3 billion yen from Pokemon GO [Free]) of that sum coming from its smartphone business...

Many of the details around Nintendo's strategy for the future of their portable/console hybrid the Switch have been wishy washy at best, not just after initially debuting the system last fall but also well after its release this past March. I think part of that is Nintendo taking a wait and see approach to see how the system fares first before locking in some of the finer details. One big question was how the company would handle its console's online functionality, and all we've really heard about that is that the paid version of the service will launch sometime next year and cost $19.99 per year, and things like voice chatting, friends lists, and other typical online social functionality would be offloaded to some sort of smartphone app. Well today during a Splatoon 2 Nintendo Direct, the company revealed that the smartphone app in question will be called the Nintendo Switch Online app and it's going to launch alongside the release of Splatoon 2 in a couple of weeks on July 21st...

Nintendo held its E3 presentation on Tuesday morning, June 13th, and while it was a scant 25 minutes, it came with some intriguing looks at future titles and a few vague announcements. As far as the new stuff goes, Nintendo announced a new Pokemon RPG coming to the Switch at some point in the future, being made by Game Freak. Metroid Prime 4 is in development. New Kirby and Yoshi games, with tentative titles Kirby and Yoshi respectively, are in the works. Kirby will feature up to four characters playing at once. Yoshi features multiple Yoshis, and a sort of 'flip-side'mechanic where you can flip between sides of the world, and launch eggs at background targets...

People keep asking me why I don't have a Nintendo Switch yet. The big reason, beyond obscure metal bands releasing cool-looking vinyl albums, is that you can't just go and impulse-buy one on Amazon or in store right now. It's a thing you have to prep for and attempt to buy. Now, why is the Switch still so hard to buy? Theoretically, it shouldn't be that hard to make. The Joy-Con are unique but still just using some fairly common antennae and sensors in a unique implementation. And the base of the Switch is basically just an Android tablet. Well, see, there's the problem: there's a tiny company out of Cupertino named Apple that's choking up the supply chain...

Anker PowerCore+ 26800 PD are capable of delivering the full 18 watts the Switch needs, actually allowing you to charge and play at the same time...

We've been huge fans of Astro Duel [$4.99 (HD)] basically forever. It's still my go-to recommendation when people ask me what game they should get when they want to play two player games on a single iPad. Over the years, the game has evolved in interesting ways, between a stripped-down iPhone version called Astro Party [Free] and an Apple TV update that lets you play the game on the TV using both the Siri Remote and the Astro Remote [Free] companion app. If you've never played the game before, the easiest way to describe it is as a multiplayer top-down arena shooter, which reminds me a lot of old multiplayer Atari games but (obviously) spruced up quite a bit...

The Nintendo Switch blurs the lines between gaming tablet, portable system, and console. Those last two things are already kind of blurry as handheld hardware has gotten more powerful. And, while handheld games have always been seen as the younger sibling to console games (who themselves are seen as inferior to the PC gaming ubermensch), mobile has always been the red-headed stepchild. Yet, with the Switch being basically a tablet with built-in controllers, there's room for some great mobile games to shine on a 'serious' gaming system. There's some underappreciated gems by talented developers that don't get enough love, and I've collected ten great games that would make for fine Switch titles...

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