Category Archives: News

'Mikey Jumps' is a Mashup of the 'Mikey Shorts' Trilogy Arriving Next Month

For the first time in more than two years, our old pal Mikey is heading back to the App Store. Mikey Jumps is a brand new entry from developer BeaverTap Games but it pulls elements from all three previous games in the Mikey Trilogy. With "simple one-touch controls" you'll run and jump in classic Mikey Shorts [$1.99] fashion, hook and swing in Mikey Hooks [$1.99] fashion, and rocketboot yourself around in Mikey Boots [$1.99] fashion, all in the same game! Though we haven't seen any in-game screens or footage, it sounds like Mikey Jumps will be of the auto-runner variety based on its description. You can, however, feast your eyes on this very colorful promotional image below. Oooohhhh, shiny!..

If those animatronics freak you out or you hate all the jump scares yet still like playing the Five Nights at Freddy's [$2.99] games, I have good news for you. Circus Circus in Las Vegas is working with the people behind the FNAF games to create a haunted house for this year's Halloween period. Every year, Circus Circus hosts the Fright Dome, a big, scary attraction filled with all kinds of Halloween-related things. This year, Jason Egan, Fright Dome owner, decided to appeal to the video game crowds and bring Freddy Fazbear's Pizza to life, which sounds like great fun for those who like the games...




Footage Emerges of 'Torchlight Mobile' to Prove It Still Exists...but Nothing Much Has Changed

Torchlight Mobile drew a lot of excitement when it was first announced in June of last year, and deservedly so. Torchlight II was an absolutely essential dungeon crawling action RPG on PC that managed to stand up to the genre behemoth that is Diablo 3, and as a result, the Torchlight series has attracted many devout fans. A portable, mobile adaptation on iOS was consequently big news, however subsequent previews at E3 and TGS lessened such expectations, as despite some beautiful graphics, Torchlight Mobile was riddled with free-to-play gimmicks, and ideas that were not fully fleshed out. A year later, with virtually no new information on the iPhone iteration, Torchlight Mobile was shown at this year's Tokyo Game Show…and nothing much has changed. But hey, Torchlight Mobile still exists, and will hopefully be released in the near future on the App Store, so there's still time to see a more complete version that is worthy of the Torchlight moniker...

TGS 2016: Hands-On with 'Hero Emblems 2'

Many games have tried to create a good hybrid of matching puzzle games and RPGs, but few have succeeded quite as well as Hero Emblems [$3.99], from developer Heat Pot Games. Cute graphics, engaging gameplay, a somewhat mysterious translation, and the fact that it was a paid game in a genre that has almost entirely migrated to free-to-play all helped the game stand out from the pack. While the game got a couple of updates post-release, the developers soon got to work on a sequel. It's still a ways off from release, but Hero Emblems 2 was playable at Tokyo Game Show 2016...

To be honest, Square Enix's booth was pretty disappointing this year from a mobile perspective. Not only did they not have any playable games, but even their sizzle reel was largely made up of already-released Final Fantasy social RPGs. While premium mobile gamers got a couple of bones at the last two Tokyo Game Shows in the form of Adventures of Mana [$13.99] and Chaos Rings 3 [$19.99], this year there wasn't a hint of IAP-free gaming to be found. While I'm sure the company has plans for at least a few paid games in the next year, it's clear where Square Enix thinks the money is at the moment...

In recent years, one of the biggest booths dedicated solely to mobile gaming at the Tokyo Game Show usually belongs to Perfect World. This year was no exception, with the China-based publisher holding a space between Konami and Capcom's areas on the show floor. To be honest, most of what they were showing were things we've seen before: MMORPG Perfect World, the free-to-play Torchlight Mobile, and so on. The majority of their booth space was dedicated to something new, however. A few months ago, we got word that Perfect World had obtained the license to make a game based on Tecmo-Koei's popular Dynasty Warriors series of beat-em-ups. Well, it's coming along quickly, because it was playable at TGS 2016...

Donut is most well-known for making simple, mobile-friendly arcade-style games, but they went out of their own wheelhouse back in July of 2014 when they released the adventure platformer Traps n' Gemstones [$4.99], and they totally nailed it. It turns out that Donut was quite suited for more meaty experiences, but Traps n' Gemstones was more than two years ago, and in the time since then Donut went back to their usual (but still fantastic!) simpler fare. Well, it was just last week that we were first teased with images from a then-unnamed upcoming platformer from Donut Games, and only a couple days after that we got the first trailer as well as an official name for that game: Vulture Island. Donut was being a bit vague about the release date, simply saying it was "coming soon," but much to my own and I'm sure many others' pleasure Vulture Island [$2.99] has suddenly appeared in the App Store as of just a few moments ago...

TGS 2016: Hands-On with 'Glyph Quest Chronicles'

You have to hand it to developer We Heart Dragons. After releasing the original Glyph Quest [Free] as a free-to-play game with an unlock IAP, they listened to player feedback and acted on it. Thus, Glyph Quest's sequel, Super Glyph Quest [$3.99], launched as a fully paid game. The overall game was fleshed out with a lot of story content and quests, and the gameplay mechanics were built on and refined. In an unfortunate reflection of the market, Super Glyph Quest ended up making only a fraction of what the first did. On top of that, while a lot of fans were happy with the game, some felt that the game's simple core was drowned in all of the new additions...

What the heck has SEGA been up to lately, anyway? A few years ago they were tossing out mobile games left and right, but recently there hasn't been much outside of a sequel to Sonic Dash based on the tepid Sonic Boom TV show. Well, it turns out that's really only the case outside of Japan. Inside Japan, SEGA's kept both arms in the mobile trough. Their line-up at this year's Tokyo Game Show included some long-running favorites and a couple of new titles, and all of them have one thing in common: we're probably not going to be seeing them in English...

TGS 2016: Hands-On with 'Cat Quest'

Slashy Hero [Free] was a fun free-to-play action game with a nice mix of surface enjoyment and deeper pattern-based combat. The developer of that game, The Gentlebros, had their newest game, Cat Quest, on the show floor at the Tokyo Game Show, and I had a chance to give it a spin. While it's still several months away from release, the game is already shaping up quite well, and if nothing else should momentarily slake Jared's unquenchable thirst for cat puns...

TGS 2016: Hands-On with 'Gesuido'

Okay, probably the last thing any iOS gamer needs is yet another roguelike, but they're popular enough that we're probably going to keep seeing them. Fortunately, a lot of them turn out to be pretty fun. Gesuido is a new roguelike from independent developer Ryosuke Mihara, inspired by NetHack. You play as a samurai ripped from Japan's past who is forced to navigate the sewers of a modern-day city. It's an odd premise, but it sets the tone for the game to come quite nicely...

'Mushroom 11' iOS Version Still in Development, Early 2017 Release Possible

Last year at PAX Prime (now PAX West as the convention has expanded into multiple significant shows), I played Mushroom 11, a sort of physics-based platformer where you add and substract from a fungal mass to help navigate it through the world. The game is available on PC, but I've always thought it would be absolutely perfect for mobile and touchscreens, but the mobile version of the game got kind of lost in the shuffle somewhere along the way. Thankfully, it looks like work is being done on it, with a developer saying that it's expected in early 2017:..

The Frostrune is an upcoming adventure game that we've been keeping an eye on for some time now. We talked about the game back in March and then got to check it out up close at GDC. Since then, the developers have been working hard at finishing the game, and recently they've started posting trailers that talk about the game's lore and universe. There will be six of these trailers, and so far we got two, Rune Magic and The Warriors. Both trailers show off the game's visuals and its world but also act as teaching material for those of us not familiar with Norse mythology and culture...

Gravity Bending Puzzle-Platformer 'Hoggy 2' From App Store Legends Raptisoft Gets a New Trailer and a November Release Date

Back in the early days of the App Store, developers Raptisoft had made a name for themselves in creating intriguing and innovative experiences for the platform, and helped to bring credence to the iPhone as a legitimate gaming device. Solomon's Keep [Free], for example, was one of the key dual stick Diablo-influenced titles that were so prominent in the teething years of touch screen gameplay, and managed to gather a cult following through substantial support in the form of subsequent updates that kept on improving the game for years afterwards. However, it was Hoggy [Free] that left the most profound expression on my suggestible thirteen year old mind. Despite taking a few thematic influences from the American version of Super Mario Bros 2., Hoggy used unique gravity-flipping controls that made it a truly memorable puzzle-platformer title, and one that is still playable to this day. A whole seven years later, Raptisoft have announced a sequel, titled Hoggy 2 to be released in November 2016, alongside a Steam Greenlight campaign to hopefully get the game onto PC and Mac screens around the same time...

Check Out the First Trailer for 'Twelve Absent Men'

A few weeks back we wrote about the upcoming Twelve Absent Men, a satirical take on courthouse dramas that seeks to poke fun at the various silly conventions of the genre like almost-instantaneous trial dates and the way the "right" side seems to always win. Now we have the first trailer for the game that gives us a better idea of how the art looks and how the game will play. You can see how you can object when you think something is not going the way you want it, how you can study various pieces of evidence to figure out who's guilty and who's not, and how you can get the judge angry enough to hold you in contempt...

With Mr. Robot's lead actor winning an Emmy last night, it is perhaps appropriate that we got a hacking game today. Hackers - Join the Cyberwar! [Free], which had a beta in our forums a few months back, lets you build a 3D network architecture and refine it as best as possible. You then use various tools you can build and upgrade to protect your network and also to attack various other networks around the world. In this hi-tech cat and mouse game, you'll have to build a robust enough network to protect your data while finding the best tools to use against others...

'Titanfall: Frontline' Soft Launches on Android

Last week, when Titanfall Frontline was revealed, I mentioned that a soft launch for the game, which could reasonably be expected to launch globally with Titanfall 2 that it ties into, should happen soon. While it hasn't shown up on iOS, it has on Android, where the game has launched on Google Play in a few different countries. It's a bit tougher to get soft launched games on Android than it is on iOS, but a couple of APK mirroring sites have the game. Do use those with caution, Android users, many sites are safe but there is the potential for malware...

It's been a long time coming, but we finally have the ability to mute opponents in Clash Royale [Free]. I know, took a while. The latest update, which just went live, lets you mute your opponent but you still see him/her communicating, you just won't be able to see the specific emote. The developers are thinking of ways to make emotes cooler, and you can read about that here. In addition to the emote muting, this latest update has added a new tournament mode where 12 wins unlock the top prize, but if you lose 3 times, you are out (sounds like Hearthstone's Arena). The Classic Challenge costs 10 gems to enter and has a 2000 gold and 100 cards top prize while the Grand Challenge costs 100 gems and awards you with 22000 gold and 1100 cards. The current tournament system has also been reworked with prices and prizes altered...

'Don't Starve' Comes to Android in Open Beta

September 19th, 2016 1:45 PM EDT by Carter Dotson in Android, News
$4.99 Buy Now

iOS players have been enjoying Don't Starve [$4.99] for a while now in its "Pocket Edition" even when it was just iPad-only and couldn't really fit in your actual pocket. But Android gamers have been starving for Don't Starve. Well, they won't have to starve for much longer, as Don't Starve is out on Android in open beta form. This means that while you can buy it right now, it may not work perfectly, as Android requires a lot of testing to work well on the myriad hardware out there. It won't necessarily show up in the curated Early Access section, but you can find it from the direct link and by searching for the game...

How much money has Pokemon GO [Free] made? Well, that's a good question! There are countless mobile analytics firms out there that can provide estimates for games on the App Store and their financial performance, but Jacky Wong of the Wall Street Journal points out that there are some vast differences in estimates. Namely, AppAnnie thinks Pokemon GO has made $714 million in gross revenue so far. Priori Data, while an outlier, is estimating $102 million. And there are estimates between the two, as well...

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