Category Archives: News

'Shooting Stars' Coming July 9th, New Trailer Features Celebrity Parodies Out the Wazoo

Back in April, Bloodirony Games announced their quirky shoot 'em up roguelike mashup Shooting Stars, which is set to be published by Noodlecake Games. It's a story about aliens that have disguised themselves as celebrities and the dude who is trying to stop them with, among other things, a cat that shoots rainbow lasers out of its mouth. Let me say that again: A CAT THAT SHOOTS RAINBOW LASERS. We liked the cut of the game's jib right away, and today I'm happy to announce that Shooting Stars will be hitting the App Store on July 9th. Check out the brand new trailer...

Indian studio Rolocule, who are known for their motion-based games, released Dead Among Us [Free] to the App Store this month, but they're hard at work on updating Bowling Central [Free], to version 2.0. Along with a free price, there's a cool new feature: Apple Watch support. If you have a watch, you'll be able to use it to play the game by swinging your arm like you're actually bowling a ball once you get updated to the new watchOS 2 (or right now if you're brave enough to run the beta). This works both with running the game on the device, or beaming the game to an Apple TV...

Hearthstone's [Free] Tavern Brawl has just opened its doors again, so get ready to eat some bananas. This week's Tavern Brawl is very different from last week's (where you played with one of two pre-constructed decks). From now until Sunday, you get to build one deck of any class you want and then fight with other players. The special rule this week is that you get a random Banana every time one of your minions dies. If you don't know what Bananas are in Hearthstone, they are uncollectible spells, generated by the battlecry of King Mukla, that give minions +1/+1. From what we know so far, this week's Bananas can deal 1 damage, give +1/+1, swap a minion's attack and health, and give +2/+2...

One of the great things about modern gaming is how quickly and relatively easily a developer can respond to criticisms from players by updating games. There are negative sides to that, of course, but there are so many iOS games that have gone from promising to great with an update or three that it's hard for mobile gamers to knock it too hard. One such game that has made impressive strides is the Silent Hill-inspired horror game, Forgotten Memories: Alternate Realities [$2.99]. Its initial release was strong in so many ways, but certain parts of it didn't resonate well with the often on-the-go mobile crowd. Of course, many other players were quite happy with the tension present in the game's original set-up. A few updates later, and just about everyone is taken care of. Perhaps it's something of a symbolic rebirth, as Forgotten Memories is now on sale for the first time ever...

Square Enix has been releasing their back catalogue of Dragon Quest games on iOS for some time now, and they've been extremely well-received. In fact, for a time there, it felt like we were getting a new Dragon Quest port every few weeks or so, it was great! But then things kind of dried up. I mean it makes sense, they'd already released six of the first eight Dragon Quest games, and they were bound to run out sometime. A Dragon Quest 7 port seems kind of unlikely due to how difficult the localization would be, but what about the elusive Dragon Quest 6? Where's that one? Well, as our eagle-eyed forum members have discovered, Dragon Quest 6 has just hit the New Zealand App Store, which means it should be filtering across the various time zones and arriving in the US App Store later tonight...

'Angel Stone' Hands-On - A Promising Hack and Slash With a Clever Control System

A few months ago we wrote about Fincon's Angel Stone, an upcoming Action-RPG whose claim to fame is its cross-platform online multiplayer between iOS, Android, and PC. Recently, I've had a chance to go hands-on with the game, and I've been enjoying it so far. The game isn't the most revolutionary hack and slash, as it has the usual fare of monsters, loot collecting, and weapon upgrading. However, this kind of games try to refine rather than reinvent the genre, and Angel Stone does a good job at refining the hack and slash recipe. If you've seen any images from the game, you know that it looks pretty good, especially the cut-scenes (which are probably the best on iOS). I also thought that its control system, which is tap and swipe based, worked very well on the touchscreen...

Orian Livnat of Liv Games on the Importance of Supporting TouchArcade

Our Patreon seems to continue to perform admirably since we launched it on Monday. As of this writing, we're a few patrons away from 300 people being involved, and just a few hundred bucks shy of being half way to our goal... In two and a half days! The Guardian and Cult of Mac even picked up on it. We're just speechless by the level of support we've seen from our community, and being one big happy family here we're continuing our series of developer profiles, highlighting how their lives have been impacted by TouchArcade...

New iPhone Games Coming Tonight (or Out Right Now?) - 'Fort Meow', 'SBK15', 'Sonic Runners', 'Spike Dislike 3' and More

The mysterious App Store new game Stargate has been really strange lately, more strange than usual, which is really saying something. Said wormhole seems to have just opened up this morning, and dumped a ton of new games on the App Store. Most of these are available worldwide, or at least accessible on iTunes outside of the regions they usually are at this time of day. Did the stars align and a bunch of developers just decided to not do the staggered release thing? Did Apple change something on the App Store to make that not happen anymore? Is this just standard deviation in the App Store's high weirdness levels? Will someone proclaim this a weak week in the comments? I wish I had the answer to anyone of these questions...

Butterscotch Shenanigans' 'Crashlands' has a New Trailer, and it's Hilarious

As you very well know, we are very excited about Butterscotch Shenanigans' upcoming Crashlands, a massively-ambitious "Action Crafting RPG" (their words not mine) that has the player surviving in a hostile planet by killing, crafting, and befriending, all the while enjoying the game's many absurd stories and huge world. The game has just been Greenlit on Steam in less than 42 hours, which shows how much players believe in both the company and the game. I'm not surprised that Crashlands is becoming more widely-known and appreciated because it's obviously a labor of love and the kind of game that can only be created when a studio puts ambition and vision first...

'Heroki' is a Touchscreen Platformer from Sega with a Premium Price

Many of the large, AAA-level publishers have focused on releasing free-to-play games on iOS, but some are experimenting with premium releases that are above average for mobile games. Square Enix Montreal's putting out $4.99 games, 2K has put out $7.99 and above games, and now Sega's trying a $7.99 premium release with Heroki, a platformer developed by Picomy over the last 5 years, and finally coming to iOS this year. Check out the debut trailer in 60 FPS:..

Enhanced and Expanded, 'LEGO Minifigures Online' Hitting the Mobile World Next Monday

Recently, LEGO's popularity has been rising even more because of all the licensed games and the admittedly-amazing The LEGO Movie. Now, the Danish company, in cooperation with Funcom, hopes to take over the mobile world by bringing its MMO LEGO Minifigures Online from the PC to iOS and Android. The original PC game was a relatively-simplistic F2P action-RPG geared more towards young players. The game was primarily about collecting the hundreds of Minifigures and building a team of three to explore the game's various worlds. Apparently, the original design wasn't as successful as Funcom had hoped; therefore, much of the game has been re-imagined. For starters, the game has a different monetization strategy now, switching from F2P to a "buy-to-play" model (as the company calls it) to "resonate better with the target audience" and to make the game more commercially viable. Funcom's switch is quite interesting because more often than not, games trying to attract younger players choose to go F2P. The switch to premium, then, could be Funcom's attempt to expand the game's player base by attracting older gamers...

World of Tanks: Blitz [Free] has been around worldwide for about a year now, and has done remarkably well for Wargaming, with over 30 million downloads and having over 100,000 concurrent players. With the game's first anniversary coming up, Wargaming's running some special promotions for the game, and these will include some rewards for everyone, and people who take part in the game...

Upcoming Cross-Platform MMO, 'Albion Online', Releases New Trailer and New Information About Alpha Access

The developers of Albion Online, the upcoming single-server cross-platform MMO, have just released a new trailer detailing the game's features, which, to be honest, sound almost too good to be true. The game's been on our radar for some time, but now we have more information and a better idea of the game's scope. According to the trailer below and the website, Albion Online will let you live the medieval life of your dreams; you can fight, farm, trade, craft, build a house, join guilds, and much more. Now, I know that you can find these features in other MMOs, but what makes Albion Online stand out are the nuances of the various features and systems. Apparently, the game has a player-driven, complex economy affected by local events like conflicts. Everything in the game world is player-made or player-collected, which will probably make the world feel more interactive...

Regular readers know that we're pretty big fans of the RNPG (role-non-playing-game) Godville [Free]. The quick gist of the game is that you create a hero, and he goes on many adventures, completing quests and fighting enemies, all on his or her own. It's a passive game so you only need check into Godville whenever you feel like it. The most basic level of interaction required is to hop in and resurrect your hero should they fall in battle, but even then, it's not really required. Your hero can still live on for eternity in the afterlife, mumbling to themselves that you never came to help. Being a God is tough!..

If you're the kind of person who loves Monument Valley [$3.99] but despises paying for new DLC content – and there's a few of you out there – then I have good news. The "Ida's Dream" chapter, which was a $0.99 IAP to support the (Red) AIDS charity late last year, will be available for free, in a slightly-less-red form this Thursday, June 25th. And it'll be free to everyone, not just people who paid for the chapter and have had access to it since then. You just won't be able to play as red Ida...

The Gorgeous Sandbox Game 'Fairystone' is Releasing This Week

I watch many, many video game trailers every week, but few intrigue me as much as the trailer for Fairystone, a sandbox game full of "life, bricks, and magic" coming out this week. The game's developers, Odenis Studio, made Fish & Shark, a beautiful - if simple - game, and Pop Island before that. Fairystone's trailer shows a minecraft-looking world, though not as boxy and definitely more colorful, but this world feels more alive, more engaging than Minecraft's (I do love Minecraft, by the way). You can often tell a lot about a developer's artistic sensibilities from a trailer, and this trailer's beautiful visuals and lovely music hint at a studio that understands the ways to create "magical" gaming moments. Going by the trailer, in Fairystone you'll build various square-ish buildings, make music, invite fairies to inhabit your world, and much more...

After an event that lasted a big longer than most normal limited time events (most likely due to the debut of Memory Crystals as well as the Festival of Gold which replaced the normal content), Record Keeper [Free] is back to its normal schedule of weekly limited events. For this event, entitled Princess of Alexandria, Record Keeper debuts content from Final Fantasy IX for the first time and offers some pretty cool high end rewards for players with the skills (and equipment) to pass them. As is the custom, we’ve run through the content and have some tips for players looking to unlock as much of the content as available...

'Punch Club' is like 'Game Dev Story' Meets Rocky with Hefty Doses of '80s and '90s Nostalgia

During E3 we sat down with TinyBuild to check out the latest iteration of Dungelot, but literally during that demonstration the publisher announced via a livestream a brand new game for desktop and mobile called Punch Club. Since the cat was out of the bag, we were in a prime position to get a quick demo of that game as well. You may have heard me talking it up on our podcast last week, but I was quite taken with Punch Club. The quick pitch is that it's Game Dev Story meets Rocky with hefty doses of '80s and '90s pop culture references. It's a delightfully cheesy light simulation game about coming up as a boxer and getting revenge on whoever murdered your father. Or, something like that. Cue the montage!..

Touchstone Tavern #5 - Your Weekly 'Hearthstone' News RoundUp

Not a bad Hearthstone[Free] week this one, right? Although the week was relatively light on tournaments, we got the new mode, Tavern Brawl, which has been a lot of fun. Today's Touchstone Tavern talks about Bad Cards, why the Patron Warrior deck might need nerfing, and a post-mortem of sorts on Tavern Brawl. Overall, quite an interesting week in the world of Hearthstone. Find a place around the hearth, and let's start...

Hello everyone, and welcome to the... second day of the week! It's time once again for our look back at the noteworthy updates of the last seven (eight?) days. It's a bit quiet this time around, probably because of the big E3 show running last week. That said, there are still some interesting updates to check out. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

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