Category Archives: News

Apple Has a Pretty Serious Scam App Problem

Apple's App Store (and many other digital storefronts, to be fair) hasn't always had the greatest reputation when it comes to quality control. Sometimes it's not really Apple's fault, like in the case of one company cloning a popular game with enough tweaks to make it not an exact copy and releasing it to the App Store. In those cases I don't expect Apple to be fully aware of every game concept ever invented, and generally the more egregious clones get publicly shamed by the community as a form of punishment. Not that that prevents the cloners from becoming rich in the meantime, but I digress. However, oftentimes there are situations where I blame Apple completely...

Just over a month ago, Jam City announced that they had once again partnered up with FoxNext Games to bring another Family Guy game to mobile following 2014's immensely popular Family Guy: The Quest for Stuff [Free]. After a brief soft launch period that game, appropriately titled Family Guy - Another Freakin' Mobile Game [Free], is now available worldwide. Rather than city building, this time you'll be making matches as Peter serves Quahog's residents mix drinks from his mobile booze truck. ..




It's days like today that make it feel like Apple just isn't going to be happy until TouchArcade as well as all other third party content creators and web sites that focus on the App Store just don't exist at all, leaving the App Store featuring process as the sole curation point for all things iOS. Just as we were formulating a solid plan for what to do with the TouchArcade app (which we can't update) as it dies with iOS 11, Apple announced that they're dropping their affiliate program commission from 7% all the way down to 2.5%. To give you an idea of how much this sucks, let's get into how the TouchArcade sausage is made...

'Stomped' is a Stylish Snowboarding Game Looking for Beta Testers

Developer UglyRobot, who created the criminally underrated Pocket Motocross Adventure [$0.99] (formerly PoketMoto), is back at it with another side-scrolling extreme sports endeavor. This one is called Stomped, and it's a snowboarding game all about pulling off insane combos of tricks in some super stylish environments. This is an especially extreme version of snowboarding as in Stomped you're actually able to flip and spin your board around like a skateboard, which maybe isn't as realistic but certainly makes for more trick possibilities. Or perhaps I'm so out of touch that I didn't realize actual snowboarding technology has advanced to allow this sort of thing? No, it's the children who are wrong. Anyway, check out this early footage of Stomped in action...

If you've reached the point in Super Mario Run [Free] where you are running out of things to build, the latest update—which has just dropped—will give you plenty more to aim for and, therefore, new reasons to play the game. First of all, the maximum number of Toads that can live in your kingdom has increased to 99,999, so just imagine all that rent you're about to start collecting (disclaimer: Super Mario Run is not that kind of management game). The biggest addition, though, are the new buildings, which include the 8-bit Bowser Statue, Bullet Bill Statue, and plenty more. It won't be easy to get all of them, but games do love to give you things to aim for. And it's funny how these kinds of additions are usually seen in F2P rather than premium games...

Early last month we posted about a newly soft-launched game called NASCAR Heat Mobile [Free] from developer 704 Games, and over the weekend that game has now gone live worldwide. You may know 704 Games under their previous name Dusenberry Martin Racing, who acquired the NASCAR license in January 2015 in order to develop NASCAR games exclusively. They teamed up with Monster Games, developers of the original NASCAR Heat series of the early 2000s, to create NASCAR Heat Evolution for consoles and PCs, which released in September of last year to poor reviews. NASCAR Heat Mobile is a collaboration between 704 and long-time handheld racing game makers Firebrand Games...

Every time we write a story about Blizzard considering expanding its mobile presence, people in the comments always start wishing for games like Diablo or Starcraft on mobile. While we are all free to dream, I highly doubt we'll see anything along those lines any time soon; at the same time, it does look like Blizzard is looking to expand its presence on mobile. According to a recent job opening, Blizzard is looking for a software engineer to contribute to Blizzard's mobile gaming efforts. Specifically, his or her role will be to create tools that will help the designers and artists produce mobile content. The engineer should have experience developing mobile games and passion for making mobile games...

Episode 2 of the 'Bertram Fiddle' Adventure Series Finally Releasing in May

Victorian London is more often than not portrayed as a dismal, fog-filled, stinky place, but that's not the case in the adventure series Bertram Fiddle [$1.99], and soon you'll be able to experience the second episode of the entertaining series, A Bleaker Predicklement. The first episode, A Dreadly Business, came out in 2014 and was very well-received, including by the urchins in our forums, primarily for its cast of silly characters and humorous story. While the puzzle part of the episode wasn't the most challenging, players didn't mind because it allowed them to focus on what really shines, the setting. The second episode was supposed to come out this past November, but the developer's Victorian-style workhouse was savagely hit by Brexit, so they had to throw some of the urchins in the furnace to keep the cogs turning (the developer's words, not mine)...

'Subdivision Infinity' 3D Space Shooter Will be Published by Crescent Moon, Releasing in Late Spring

Crescent Moon Games has one philosophy: never stop publishing. They just published Get Me Outta Here [Free], but they ain't stopping. Next up on the list is Mistfly Games' Subdivision Infinity. This impressive-looking space shooter will have you doing typical 3D space shooter things. Light up ships like fireflies, avoid asteroids where any escape might help to smooth, and watch as a cacophony of lasers shoots through the far unlit unknown all around you. When actual space warfare happens, there probably won't be explosions due to space being a vacuum and whatnot, so get your cool-looking space explosions in before science comes and smacks down your cool fantasies...

The idea behind a game jam is super-rad: Typically there's some sort of time limit like 24 hours, 48 hours, overnight, or similar, and a theme which is revealed at the event. The theme is often vague enough to give developers a bunch of freedom, but specific enough that if you can't typically bring existing ideas to the jam. Inside of those constraints, developers build a game which often could be described as a half-way functional prototype when it's finished. Game jam games are often very basic (as you can't really get much more involved than that given the time limits) but you can usually see a idea, feature, or otherwise may eventually pop up in a future project by that same developer as game jams are a great opportunity to experiment with new things...

TuoMuseo released Father and Son [Free] last week on the App Store, and there's a couple of particularly noteworthy aspects to this. One is that the game was published by the Archaeological Museum of Naples. TuoMuseo is a non-profit organization that describes itself as "active in the intersection between cultural heritage and videogames" featuring a couple of AAA veterans. The other intriguing thing about Father and Son is that in order to unlock some new costumes and an in-game location, you have to actually check in at the Archaeological Museum of Naples. Yes, in Italy. ..

Jason Pickering released Ms. Spell [$0.99] last week, and it's a pretty neat roguelike. Pickering also has some plans for updates to the game, which he's revealed in our forums. The idea is that content packs will be added to the game over time, featuring 5-8 new items. Some will be unlock able, others will be immediately available, but others still will be secret and left to players to discover through specific actions. One thing is the potential of new tile sets that work like "special" levels when you go through a portal with special unique enemies. Right now, there's only one unique enemy, Baron Mortis, but you'll see more of these in content packs. ..

Devolver Digital Released a 40-Minute Trailer for Sci-Fi Clicker 'Spaceplan'

Devolver Digital doesn't release as many mobile games I'd like them to, but I am a biased mobile fanboy. So, when they do have a mobile release, it's big news, becasue thee publisher has a great track record for quality. Next up for them is Spaceplan. And to get the word out there, they've released a trailer, as many publishers and developers would do. It's just that it's a 40 minute trailer. Sit back, put your headphones on, and check out this curious trailer:..

Cheap and Strong Un'Goro Decks, Quest Talk, Warrior Taunt, and More 'Hearthstone' Weekly News in 'Touchstone' #94

Hello everyone and welcome to another Touchstone Tavern, our weekly Hearthstone [Free] column that brings together the best news and videos from the previous seven day. And what happened in the world of Hearthstone last week? Rogue Quest is still being talked about but not to the extent it had been the last couple of weeks. Instead, there were plenty of positive stories that talked about how great the Un'Goro meta is at the moment. We also have the best decks to play right now as well as the best decks if you're low on cards and dust. There's even a Street Fighter story today. Let us begin...

'Dungeon, Inc.' From PikPok Will Combine 'Doomsday Clicker' Style Gameplay with Raiding

PikPok has announced their next game, Dungeon, Inc. Combining with clickers with some elements of dungeon-keeping, you'll build up your dungeon, including a bunch of idle revenue generators. You'll start to find new buildings, and recruit monsters to populate your dungeons to not just help you get a lot more gold, but also to help you fight other players with your malevolent monsters. Check out the trailer, and put the sound on, because it features original music from the same singer who did the hilarious music in Doomsday Clicker [Free] and Monsters Ate My Metropolis [Free], which is rather informative here!..

Best iPhone Game Updates: 'Injustice: Gods Among Us', 'Warbits', 'Disney Crossy Road', 'Dungeon Link', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Okay, I've got my tie on real neat-like, so I'm going to try to do this week's updates without being as off-the-wall as I have been the last couple of weeks. Some really awesome stuff this week, so it should be easy unless one of the games mentions ESPORTS or something. What are the odds of that, though? Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

It's a wrap for us this week here at TouchArcade, and provided nothing crazy happens in the world of iOS gaming, we'll see you again on Monday morning for Shaun's Update Mondays and Tasos's Touchstone Tavern Hearthstone [Free] roundup before diving in head-first to whatever awesome mobile games get released and whatever rad looking mobile games are coming soon. We've been doing this for years now, and to keep doing what we're doing, we need your help. Whether you're here for our game reviews, to read about upcoming games, find games on sale, listen to our podcast, or participate in your community, we're glad to have you. If the feeling is mutual, which I hope it is, there's a few things you can do to help keep TouchArcade alive in this weird changing world of mobile gaming, which for numerous reasons has jeopardized the future of third party editorial sites like ours...

TouchArcade Game of the Week: 'Get Me Outta Here'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Apparently, there's a big Clash of Clans [Free] war coming up this weekend, and you can watch part of it if you want to. Team Reddit will fight it out with Team Forums for ultimate dominance and, of course, bragging rights in what should be a battle between some of the best players in the game. There will be two wars, a 40v40 and a 50v50 between April 21st to April 23rd. Out of all the contestants, 10 really good players were flown to Finland and will take part in a Supercell-hosted livestream that you can watch tomorrow at 3PM GMT (sorry, you'll have to do the math to figure it out)...

Orangepixel has published an interesting postmortem analysis of Meganoid 2017 [$4.99]. It covers the gamut of the game's development, the project's genesis, and how it did on various platforms. The whole thing is worth a read, but what's interesting is the talk about how, as a solo developer, Orangepixel needs a steady stream of income. And his games' long-tail performance is rather importance. So, Meganoid in many ways was built around being a quick-to-completion game, but also something that could serve as the base of other games. For example, there's a project Orangepixel has that he describes a "funny viking-style game" that runs on the same engine, with some new assets and content, it could serve as another interesting quick project to help make some money. This is how Orangepixel generally makes money: make games that can do okay on release, and then help sell them long-term through a large library and through promotions such as sales. ..

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