Category Archives: iPhone games

Earlier this month, we learned that a mobile version of the latest Madden NFL game would be hitting the App Store right alongside its console big brother on August 26th. Hey, that's today! And true to their word, following a brief soft-launch period, Madden NFL Mobile [Free] is now officially available in the App Store. ..

Whether you love it or hate it, one thing you can say for certain about the Infinity Blade series is that it's been well supported over the years. Each entry in the series has seen numerous post-release updates that add brand new content to the game and take advantage of the latest Apple hardware. The most current game in the series, Infinity Blade III [$2.99], has seen some particularly strong updates since its release and our initial review back in September of last year. There was the Soul Hunter update that landed the following month, the Ausar Rising update in December, and the return of Ryth with the Blade Masters update this past May. And that's not even counting the more minor updates like holiday helms, Clash Mob events, and even 3D-printed figurines...

'Deep Under The Sky' Review - A Beautiful Physics-Based Puzzler

Deep Under The Sky [$3.99] is a really fascinating game that winds up being a game that's really fun to play – it has a variety of things to do that are enjoyable to play with in motion, the game is set up to not be frustrating to play, and it makes a lot of its premise by presenting tricky challenges to solve. It does so well at so many things, that while calling a physics-based puzzle-platformer is perhaps the closest approximation of a descriptor for the game, it's got appeal beyond just what those words mean – and it's just so gorgeous and well-made that it's worth checking out no matter what...

'The Wolf Among Us' Review - Red in Tooth and Claw

The first thing that happens in Telltale Games’ The Wolf Among Us [$4.99] is that Sheriff Bigby Wolf talks to a toad in a cardigan. The second thing, at least for me, was that he gets beaten to death (twice). Apparent cause of death is an axe handle through the eye socket, but I’m no doctor. That’s a hell of a first impression for the series, adapted from Bill Willingham’s Fables franchise. Fables’ premise—that fairytale characters have come to live in the real-world Bronx—isn’t uncommon: The 10th Kingdom and Neil Gaiman’s American Gods both predate Willingham, and contemporary shows like Once Upon A Time and Sleepy Hollow continue the unevenly handled tradition...

In December of 2012 developer SkyGoblin released the point-and-click adventure game The Journey Down: Chapter One [$2.99]. It was modeled after the classics of the genre, and could have comfortably sat right alongside them back in the day – SkyGoblin did a really great job with The Journey Down. It featured interesting characters and a vibrant setting, but its low point was in the puzzles. They made sense at least, compared to some of the obtuse puzzles in older adventure games, but they felt a bit by-the-numbers and uninspired. The Journey Down's strength was definitely in its story and characters, but this too was a difficult point being that the game is episodic...

It's been almost four years since the original They Need To Be Fed [$0.99] made its way from PCs to iOS. We at TouchArcade liked it a lot when we reviewed it then, and when its follow-up appeared on the App Store last year, we liked that one a lot, too. Well, just last week, Bit Ate Bit released They Need To Be Fed 3 [$1.99], and it's no surprise that I like it a lot. I'm sure nobody was expecting them to punt on this when they've got the formula down, though, so the bigger question is whether, with a shorter span of time between sequels, Bit Ate Bit was able to up the ante the way they did with the second game...

'Gemini Strike' Preview - The Vertical Shoot ‘em Up Goes Freemium

I’ve seen a lot of different genre melds but one I’ve not really seen before is a freemium shoot ‘em up. Yet, that’s exactly what the folks at Armor Games have done with Gemini Strike, a soon to be released shooter. Based on what we’ve seen so far, it’s looking like this freemium experiment might be a cool success...

The last major competition for the Street League 2014 season is this Sunday, the Super Crown Championship, and that means that the official game of the league True Skate [$1.99] has gotten a new downloadable course and is on a freebie promotion for the next week. The new course is the Super Crown course from last year's SLS Championship, and like the last two SLS courses that were added to the game it's a fun level filled with interesting objects to skate and there's a neat feeling about being able to skate something you've seen in real life before (or on TV, at least). Also like the previous DLC courses, the 2013 Super Crown course will run you 99¢ to download...

Back in February, video gaming personality Seanbaby and his small studio Ninja Crime released Calculords [$2.99], and awesome mashup of card-battling, lane defense and math. Yes, math, like mathematics. Multiplication, addition, subtraction… all that stuff. Despite the potential for Calculords to be educational, the various elements of the game clicked together in a brilliant way, and we really enjoyed it in our review. There were a few drawbacks to the game, though. Most notably it wasn't a "true" widescreen game so it had borders on 4-inch iOS devices, and it felt a little light on content with no multiplayer and a limited number of AI opponents to face in the campaign...

Ask M. Night Shyamalan: When you strike it big by giving people an amazing swerve, it's incredibly hard to follow it up in a way that will please that audience. You either give the people the twist they're expecting from you, totally losing the purpose of a twist, or you play it straight and leave out the reason why people are probably into you in the first place. That's the unfortunate position developer Amirali Rajan finds himself in with The Ensign [$0.99], an attempt to build on to the story found in the underdog hit, A Dark Room [$0.99]. If you didn't play that game but plan to, you should stop reading this review right about here unless you want to be totally spoiled, and you really shouldn't want that...

Retro game porting specialists DotEmu are throwing a big Summer Sale on a bunch of their titles, dropping them all down to 99¢ for a limited time. You could almost call this a companion sale to the big SNK King of Fighters sale that's happening right now, as all of those SNK ports were actually handled by DotEmu. Put both sales together, and you can practically recreate a 90s-era arcade right on your mobile device. Below is the full list of what's on sale...

In a burst of stunning pixel art and a flourish of chip tunes, Sunny Side Games has landed on the app store with The Firm [$0.99]. This developer has strong momentum with follow up game Towaga already in the works. From a glance at their site, you can see their commitment to visual presentation, the only question is do their games live up to the fanfare that is on display...

Yesterday publisher DeNA and developer Kung Fu Factory released their latest game called Pirate Bash [Free], and I'm honestly blown away by how much I'm enjoying it. You play as a crew of pirates on a ship, going port to port and waging battle against enemy pirates who are on land. The basic setup should look familiar: Your crew stands on your pirate ship, the enemies are placed on destructible structures built out of things like wooden crates. You pull back and launch your pirates' weapons towards the enemies in slingshot fashion not totally dissimilar to Angry Birds. The kicker is that your enemies will fire back, and the whole battle is turn-based...

Carcassonne [$9.99] is one of my favorite board games, and I still play the mobile version to this day. There's something about the combination of depth with the relatively short length of a session that really calls to me, and there aren't very many experiences like it on the market. So when I heard that Damn Little Town [Free] was a new take on the classic board game I jumped at the opportunity to try it out...

'Catchup - Abstract Strategy' Review - Strategy So Good, You Don't Need Condiments

I think the key to a really great strategy game lies in finding the correct balance between accessibility and depth. Not that success can't be found on either side, as the longevity of Checkers and Go prove, but at least for me, I like my strategy games to be fairly easy to pick up but with a nice, long tail of mastery. Fortunately, there are a lot of very clever strategy game designers out there, so I never feel like I go too long without something to satisfy my urges. The latest one to catch me is appropriately named Catchup [$2.99], an iOS version of a board game released a few years back. It's hard to imagine a strategy game with simpler rules than this, but the game still provides a satisfyingly complex punch...

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