Category Archives: iPhone games

I know that some of you might not be that smitten with Clash Royale [Free] anymore for multiple reasons - too unfair, too challenging, etc. Despite how you feel about the gameplay, though, one thing pretty much everyone can agree on is that Supercell can really make fun commercials both for Clash Royale and Clash of Clans. Supercell has posted 4 official TV commercials on Youtube today, and they are all quite funny. One even includes the official theme song, which is appropriately ridiculous. The commercials revolve around the Rules of the Duel and paint things like Trophies and the Goblin Hut in quite a humorous way. It must be good to have so much money that you can produce commercials like these ones...

'Battle Champs' Review - A Great Blend of Ideas

'Battle Champs' Review - A Great Blend of Ideas

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August 4th, 2016 4:21 PM EDT by Shaun Musgrave in 4.5 stars, Free, iPad Games, iPhone games, Reviews, Strategy
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So, here's a juicy secret for all of you: To the best of my knowledge, I'm the TouchArcade staff member who has played Clash of Clans [Free] the least. It probably seems odd that a writer for a major mobile site hasn't played much of one of the most popular games on the platform, and you know, I can't argue with that. I'd like to say it's just because I'm busy covering other stuff, but the truth is, I don't really like games that emphasize competitive multiplayer. While the game has some single-player content, it felt like a complete afterthought and wasn't much fun to play. You might think my lack of Clash of Clans experience would make me a poor candidate to review the Clash of Clans-inspired Battle Champs [Free], but I think it allows me to offer a different perspective on the game. You see, I don't think I'm alone in finding the idea of playing Clash of Clans unappealing in spite of its obvious quality. If you're like me, you might want to give Battle Champs a try. It does an excellent job of extending an olive branch to those who might otherwise shy away from the genre...




I have a hunch that Blizzard's offices are all about Adventures this week, because instead of getting a typical Hearthstone [Free] Tavern Brawl, we got Storming Stormwind, a Brawl that feels more like an Adventure boss. In this Brawl you build your own deck and then lay siege to Stormwind. The city starts with one health and a 0/1 Armory equipped. Each turn, Armory gains one Attack, and even though you'll never be attacked by that weapon, it will buff its minions. Stormwind also has a 2-mana Hero power called Barracks that summons either a Swordsman (1/1 minion that adds Stormwind's attack to its Attack and Health) or a Shieldsman (a 0/1 Taunt minion that adds Stormwind's Attack to its Health). Stormwind will also use a 2-mana 0/2 card that gives +2 Attack to adjacent units...

Infinite Dreams' latest shoot 'em up Sky Force Reloaded [Free] only just arrived in early June, but already it's been fleshed out with a few big updates, and today we're getting yet another one. While the previous update was dubbed the "Green Update" this new one continues that color theme and is called the "Scarlet Update" for its heavy use of red. It adds Stage 11 to the game which features several new types of turrets as well as a wicked new boss battle at the end. Here are a couple of screens from the new Stage 11...

Now that its Incredibles event has been complete for a few weeks, Disney Magic Kingdoms [Free] recently updated with some new, permanent character unlocks. Unfortunately, the new content also includes a pretty annoying way to unlock them. Both Cinderella and Prince Charming are now available for folks to unlock no matter here you are in terms of the main storyline, joining Aurora and Prince Philip as the second classic Disney Prince/Princess combo available to invite into your kingdom (sorry, Rapunzel/Flynn doesn't count). Accompanying the new characters is a decent variety of new decorations, along with Splash Mountain which is a pretty iconic and awesome attraction...

I'll come to the point immediately today: Legends of Heropolis [Free]is a terrible game. If you had access to a state-of-the-art 1966 Batcomputer and asked it to show you the worst possible outcome of a merger between a Kairosoft sim and a Japanese free-to-play social RPG, Legends of Heropolis is what it would belch out on those little printed strips of paper before self-destructing. It's overly-busy, the UI is disastrous, there are elements included that make no sense whatsoever for the theme, and the battle system is monotonous button mashing. While there isn't much in the way of a hard paywall, you are required to be online, you have a stamina system to deal with, and there's a gatcha-type random draw for gear to entice you to spend real money. Not content to merely borrow from Japanese free-to-play hits, there are also timers on buildings that you can rush if you're willing to pay. It's a veritable Megazord of mean-spirited ideas...

To say Mobius Final Fantasy [Free] has been highly anticipated by fans of Square Enix, or simply RPGs in general, is perhaps an understatement. Ever since the title was announced back in 2014 (when it was known as Mevius Final Fantasy) it has been on our radar, and when we caught a glimpse of the game a few months later, the beautiful 3D graphics betrayed a level of depth that other mobile entries in the series hadn't managed to reach. A Japan launch in June 2015 followed this initial reveal, and despite some chastening words from Shaun in our preview, it has still been a game which many on our forums have been eagerly anticipating. Thankfully, Mobius Final Fantasy has finally been released worldwide today, ending the excruciating nineteen month wait for a global launch...

After announcing that the next Hearthstone [Free] Adventure will be the disco-themed One Night in Karazhan, Blizzard has been showing off cards and giving us more details about how the various parts of the Adventure will play out. On Friday, August 5th at 7PM PDT, you'll be able to watch Senior Producer Yong Woo, and caster Frodan reveal more cards from the upcoming adventure live on stream. You'll witness "dazzling show matches" and plenty of banter, but what I'm most hoping for is seeing both of them dressed up for the occasion. They do need to retain the disco vibe of the adventure after all...

The digital port of the board game Tsuro [$4.99] was one of the prettiest board games on the App Store, offering a lovely, serene experience. I quite enjoyed it when I reviewed it, and the good thing is that the developers have continued to update it and make it even better. This latest update, which just released today, improves the multiplayer part of the game by adding Game Center support (not just Facebook) and automatched opponents. There's also retroactive stat tracking for offline games - so all your old games will be included in your stats - a visually-enhanced Solo Mode, and the ability to record, edit, and share moves (but only the latest devices can do this)...

'Lanota' Review - You Spin Me Round

Ironically, the very success of the rhythm genre back at Guitar Hero’s launch on home consoles in 2005 was ultimately its undoing. A complete over saturation of the genre in under five years - spanning many different formats, even more spin-offs and unbeknownst amount of instrument-shaped controllers - meant the genre vanished almost as quickly as it had arrived. Rhythm game fans should not be disheartened, however - many developers took this as an opportunity to create well-crafted and unique music titles that were not iterative, and used the best features of the platform to their advantage, instead of relying on plastic peripherals as a crutch. The App Store was one of the delighted recipients of this new wave of rhythm games, and developers like Rayark have led the way with stunning efforts such as VOEZ [Free] that have impressed us in the past for putting a spin on the tired formula without becoming too derivative from the core elements of the genre that attracted so many fans in the first place. Lanota [$1.99] follows this trend - while some of the more radical attempts at distinguishing itself from the crowd can occasionally become a distration, developers Noxy Games have crafted an immersive and beautiful world that makes merely tapping in time to a song become a fully fledged adventure...

'Atomic Super Lander' From Crescent Moon Games Merges Pilot and Platforming Action, Coming Soon

Crescent Moon Games have such a varied and dynamic catalog of games that it's become hard to know what to expect from them anymore. While they are responsible for some behemoth big-budget titles - such as the upcoming Morphite - that normally attract a massive amount of hype and speculation, Crescent Moon Games also publishes smaller titles that, while not lacking in charm, tend to be somewhat hit and miss. Nonetheless, it's great to give a platform to some creative indie developers, and Atomic Super Lander, from developers Bit Weird Games, is the next to launch on the App Store...

Once rare treats in an overall line-up that included a few other developers, EXE-Create's games for Kemco have recently had to shoulder most of the load for the near-monthly release schedule of the publisher. Of this year's seven iOS releases so far from Kemco, five have come from EXE-Create. Now, this developer knows how to put together solid RPGs in a short span of time, but that kind of breakneck schedule isn't going to make anyone look good. Taking things one step further, this month's selection, Asdivine Cross [Free / $4.99], is a remake of one of the developer's old feature phone releases. Many of the gameplay systems have been changed, which would be good if the "new" systems weren't simply copy and pasted from their last few original games. In a vacuum, Asdivine Cross is a decent enough JRPG, even quite good in places. Unfortunately, we're not in a vacuum. We're in the world where this is the second Asdivine game I've reviewed in the last six months...

'Spectrum 6' Is a Cool Color-Mixing Puzzle Title, Launching August 25th

Considering virtually all my free time is spent commuting on the tube, the iOS games I tend to gravitate towards on these train rides are colorful and unique puzzle games such as twofold inc. [$3.99] and Threes! [$2.99]. Being able to immerse myself in a puzzle or two between stops is, in my opinion, the epitome of mobile gaming, and while enjoying a more expansive experience such as Monster Hunter Freedom Unite [$14.99] is great at home, nothing beats pick up and play puzzle games on the move. As a result, my interested has definitely been piqued by the upcoming Spectrum 6 from developers Dusky Drones, as merging block placing puzzles with a cool color mixing element seems to be a very interesting and intuitive blend (pun fully intended)...

Even though it's always fun looking forwards to an influx of new games in the middle of the week, it's also nice when things trickle out a bit earlier just to break things up. Just as we reported last week, Boncho Games' twitchy swipe-based platformer Blitz Breaker [$2.99] rolled out earlier this morning and is now available in the App Store. In case you've missed our previous coverage, here's the launch trailer for Blitz Breaker to give you an idea of how it all works...

Despite having received two updates in only two days, Pokemon GO [Free] has attracted an almost unprecedented amount of ire amongst internet communities around the world, from the dedicated subreddit to comments and posts on our forums. Through removing some key features, shutting down unofficial ways of circumventing issues within Pokemon GO, and changing the mechanics to alter the freemium balance that existed in prior versions of the game, many fans who fervently supported the app before have been requesting refunds or deleting the game altogether as a protest towards what they deem unacceptable behaviour from Niantic. A further 1.1.1 update today which merely contains a 'performance improvement' and the 'correct link for app upgrade' has only helped stoke the fire of disillusionment amongst the fanbase of Pokemon GO. However, is this an overreaction by Pokemon GO players and merely symptomatic of 21st century entitlement, or do they have a legitimate reason to be so disenchanted at the developers?..

Update Mondays: 'Pokemon Go', 'Minecraft: Pocket Edition', 'SimCity BuildIt', 'Dungeons of Chaos Unity Edition', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. At long last, we've got a relatively healthy-sized Update Mondays again. I'm all finished moving, the updates are flowing, and all seems to be well for our little corner of the TouchArcadiverse. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Hello Pokemon trainers, I hope this story finds you out and about hunting for Pokemon. Niantic has decided to help your hunt be a bit smoother by releasing a new update for Pokemon GO [Free] that fixes some of the game's issues. Update 1.1 lets you re-customize your trainer's avatar form the profile screen, which makes sense. It has also adjusted some Pokemon battle move damage values, removed footprints of nearby Pokemon, adjusted battle damage calculation, refined some of the Gym animations, updated the Pokemon details UI and the achievement medals art, and fixed issues with displaying certain map features...

Don't skip out on Bulb Boy [$2.99]. This iOS port of the 2015 grotesque-comedy-horror point-and-click adventure game is incredibly charming, when it's not trying to weird you out. It's not very difficult to beat, but it also doesn't overstay its welcome. The premise has you playing as the eponymous Bulb Boy, who finds the house he's staying at with his frail grandfather and flying bulb dog suddenly invaded by monsters, or perhaps some kind of symbiote from outer space. Bulb Boy wakes up, and there's suddenly weird arms coming out of the walls, giant headless chickens, and at least one giant poop monster. No joke. This is a game that's definitely got a flavor for the grotesque, and it's got horror elements to it as well. And the only way to solve the problems here is by collecting items, and using them on objects in the environment, experimenting to figure out what works! Just like any good point-and-click adventure. ..

'Quell Zen' Review - Peaceful Enough

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July 29th, 2016 5:00 PM EDT by Chris Carter in $3.99, 3.5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
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Everyone gets their zen from their own special place. For me, that's usually listening to the latest Kenna album, grinding away in an MMO and leveling up a new character. It's relaxing in a way that it's probably crazy to basically anyone else, but if you shared some of your methods, you'd probably sound crazy too. So when a game bills itself as a zen-like experience, it's usually dubious of the claim given the subjectivity of its nature. With Quell Zen [$3.99] though, it mostly does its job, providing a puzzler veneer...

I’m a pretty big mark for The Blacklist. It’s not amazing but it’s my kind of show. James Spader’s performance elevates the standard cool and suave genius character who always makes things go their way to something pretty unique and memorable with Raymond Reddington. The Blacklist makes sense to adapt as a narrative driven detective adventure game. While that isn’t what we have here, those elements are present. Some of the character dialogue comes off as super shallow and basic, but some of it could have honestly been lifted directly from the source material. I can practically hear Spader’s voice when Reddington talks. Unfortunately, all the good things this game has to offer are standing behind an FBI level freemium firewall that even Agent Aram with his L33T Haxxor skills couldn’t penetrate. This is The Blacklist: Conspiracy [Free]...

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