Category Archives: iPhone games

RPG Reload File 017 - 'Silversword'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we do our best impressions of our cool uncles. Each week, we take an RPG out of the vaults of the App Store's past to reflect, revisit, and dive a little deeper than a usual review allows. Most of the time, you are subject to the tyranny of my selections, but in a stunning show of benevolence once per month, you get to choose what I play. Well, not always 'you'. It could be that guy, or maybe that nice woman over there, or maybe even that weird dog chewing on the tennis ball in the corner. But it might be you! How can this wonderful thing happen, you ask? Simply vote for your choice in the comments below, in the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload, and your selection will be entered into the running. At the end of the month, an appropriate set of dice will be rolled to determine a winner. It's an RPG solution to an RPG problem!..

Just over a year ago, Crescent Moon and Tasty Poison Games released Neon Shadow [$0.99], a mobile first-person shooter that was meant as a throwback to the old-school frag fests of the '90s, and they totally nailed it. Neon Shadow had awesome visuals and a really cool sci-fi single-player campaign, but it also featured an online multiplayer mode that was breezy, fast-paced and fun. I love the more complex FPS games with weapon upgrading tiers, different playable classes, and tons of bells and whistles, but on mobile some of the funnest fragging I've had is with classics like Doom and Wolfenstein. Neon Shadow feels like a modern game that somehow captured the soul of those old classics...

In August of last year, 505 Games in partnership with Re-Logic released Terraria [$4.99] on iOS, a mobile version of the ultra-popular crafting/action/adventure/platformer on PC and console. Compared to its PC and console counterparts, Terraria on iOS was pretty stripped down, but still incredibly fun. 505 has worked diligently over the last year adding new content to the game, mostly special holiday-themed updates. The most significant updates to the game have been when it received local multiplayer in November of last year, and when it received the Hard Mode update this past August which essentially let you play a New Game+ with a ton of new stuff after defeating the final boss. This latest update though, version 1.2, blows everything else out of the water...

'Oddworld: Stranger's Wrath' Review - You're Looking Mighty Good, Stranger

The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe. A new team planning for that many games before they've even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe's Oddysee released, it seemed like the Oddworld Inhabitants weren't bluffing. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. It was followed by an initially unplanned direct sequel, Abe's Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology...

'Call of Duty: Heroes' Guide - Tips to Win Without Spending Real Money

While it’s not exactly a groundbreaking free-to-play base builder, Call of Duty: Heroes [Free] is still a pretty decent freemium title. Our review mentioned that the game itself is a bit more forgiving in some aspects of it freemium elements, but like all similar titles, there are still plenty of timers and opportunities to shell out for premium currency. For folks new to the genre — and even for those veterans that know what they’re doing — we’ve compiled some tips to help you get the most out of the game without necessarily resorting to shelling out...

If you haven't gotten a chance to try Sometimes You Die [$1.99] yet, now is as good a time as any, as the game is currently on sale for $0.99, down from its regular $1.99 price. The game recently got updated to version 1.3, which adds proper support for the iPhone 6 and 6 Plus, so if you're playing the game on those devices, it'll be all good now...

Pixel Boat Rush [$1.99] is a rad 2D boat racing game from the folks at XperimentalZ Games, who have also done a good job with their previous releases like Platforms Unlimited [$0.99] and Don't Run With a Plasma Sword [Free], the latter of which is also a top-notch name for a game. Well, Pixel Boat Rush has just gotten its first sale, dropping down to $0.99 from its $1.99 price. Not bad at all for a game I personally enjoy, and our own Shaun Musgrave had praise for in his review...

Unless it has some really cool source material or has something new to contribute, it’s really tough to get excited about a new Clash of Clans clone these days. Enter Activision’s Call of Duty: Heroes [Free], a Clash-inspired title that recently left its soft launch and debuted in North America. While Heroes is obviously banking on the incredible popularity of the Call of Duty series, it doesn’t offer a few interesting features to try and distinguish itself from the rest of the genre. Whether or not that’s enough to differentiate itself from the pack remains to be seen...

Honestly, I've just about had it with robots. They're either evil or annoying, and I'm tired of dealing with the fallout of either type. I think the last straw for me was finding out that nice Robo fellow from Chrono Trigger [$4.99] was actually rickrolling me for nearly the last twenty years. I mean, you think you know a tin can, only to find out it's been snickering behind your back. That's the trouble with robots, and if you're like me, you're always up for giving their shiny metal keisters a good kicking. Luckily, there's no shortage of games that let us do that, and the latest one is the pretty clever Trouble With Robots [Free]...

'Checkpoint Champion' Review - An Incredibly Smooth Ride

There's a certain craft that goes into making a game that feels great. Protostar's Checkpoint Champion [Free] is a fun game on its own, but the game shows a certain craftsmanship that elevates the whole experience. This is a stunt racing game, where the goal is to drive a constantly-accelerating car around tracks full of checkpoints, collecting them in order, then hitting the final, golden checkpoint, in order to complete the level before time runs out. The game is about precise challenges across multiple terrains, presented in a simple way, but the game is stylishly presented and makes the most out of everything it does...

'Arcane Quest 2' Review - A Quest For Heroes

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December 1st, 2014 2:30 PM EST by Shaun Musgrave in $1.99, 4 stars, Board, Free, Games, iPad Games, iPhone games, Reviews, Role-Playing
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Like any lifelong enthusiast of role-playing games, I've got a few memories that are embarrassing to relate in mixed company. Since we're all friends here, I'll let you in on one of them. In junior high school, or middle school as some of our readers might call it, our class planned a trip to one of the islands in the lake my hometown sits beside. It's kind of a popular beach for those who have the means to reach it, and there are even a couple of food stands and a vague attempt at a boardwalk. Well, everyone was pretty excited about this trip, and when the day arrived, people came with bags packed with swimming gear, water guns, and sports equipment for the park. My tight little group of RPG-loving friends and I had our swimsuits and a couple of Super Soakers. I mean, we weren't totally out there. But instead of bringing a volleyball or anything like that, my good friend had Milton Bradley's HeroQuest board game tucked under his arm. We spent a good portion of the day sitting in the park beside the beach, making our way through a few campaigns...

I've been reviewing games for more than 15 years now, and one of the things that is still sometimes hard for me to sort out is how much value to place on creativity, or I suppose, how harshly I should criticize a game that lacks it. I don't think every game needs to reinvent the wheel, but I also think it's important that some games do strive to do new things. Otherwise, we'd all still be playing Pong and Space Invaders clones and nothing else. That said, a well-made game whose only real fault is playing it safe can still be quite enjoyable. Swords Of Anima [$2.99] is quite well-constructed, surprisingly so given that it's a rookie effort from a small developer. It's also a fairly rote take on the turn-based SRPG genre, so if you're looking for something that shakes up genre conventions, this one's probably not going to do it for you...

‘Vainglory’ Guide - Tips and Tricks for Victory and Glory

Vainglory [Free / Free (HD)] certainly isn’t the first MOBA to hit iOS. However, with its impressive visuals and incredibly balanced heroes and gameplay, it’s probably the most popular title in the genre right now.  For folks new to title or even to the genre, we thought we’d compile some tips and tricks regarding MOBAs in general as well as Vainglory in specific...

I like the cut of Not Doppler's jib. Their stable of 2D games are all solidly entertaining games with zippy gameplay. Their most recent game, Earn to Die 2[$1.99], is the first time they have revisited one of their iOS games with an update. From a bird's eye view, this one is really strong, avoiding some of the pitfalls other popular games have stumbled into. Some of the best decisions made are that the follow up game has more content and maybe most importantly, this one was packages as a separate game independent from the first Earn to Die[$0.99]. Once you get a little closer, you'll find there is even more to get excited about...

The sports genre of video games is an interesting animal. It was probably the first genre to seriously concern itself with authenticity, both in terms of the recreating the play mechanics of the real game and acquiring real licenses. One of the first times I heard a licensed song in a game was in one of EA Sports's titles, and the only reason I ever learned who people like John Madden and Jack Nicklaus were was because of video games bearing their names. It took a little while for that to catch on properly with the sport of hockey, with the first licensed products hitting in 1991. Even then, publishers had trouble deciding if they wanted the NHL license, the NHLPA license, or both. After that genie was let out of the bottle, it never went back in, at least until mobiles came around. While you would see the odd unlicensed football or basketball game, hockey games virtually always carried a license of some sort...

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