Category Archives: iPhone games

Flappy Bird haters: avert your eyes. All good? Ok. So the crazy Flappy Bird phenomenon has died down quite a bit since creator Dong Nguyen pulled the game from the App Store last month, but as we've seen with the likes of the Flappy Jam, some really awesome games have come from it. Noodlecake Games have thrown their Flap in the ring with their brand new release Flappy Golf [Free], itself a product of the Flappy Jam. It takes a similar structure and all the courses from their 2D golfing game Super Stickman Golf 2 [$0.99], but instead of aiming and determining the power of each individual shot you're simply flapping your ball along trying to get it in the cup. The goal is to get in the cup in as few flaps as possible. It's a simple idea, but it works really well and is a lot of fun...

Zen Studios' Star Wars Pinball [$1.99] is an awesome mashup of digital pinball and George Lucas's iconic space saga, and it's set to get even more awesome with the upcoming Heroes Within table pack. Upon its original release in March of last year, Star Wars Pinball came with three tables: Empire Strikes Back, The Clone Wars and Boba Fett. Then in October, the "Balance of the Force" update added tables for Return of the Jedi, Starfighter Assault and Darth Vader, bringing the total number of Star Wars Pinball tables up to six. Following that last update we reviewed Star Wars Pinball, and enjoyed it quite a bit...

You might have noticed lately, especially if you followed our GDC coverage last week, that pixely dungeon crawlers are so hot right now. Back in January, we told you about a new one called Quest of Dungeons, which appeared to be a very straightforward roguelike with a nice sense of humor and a great look. Well, if you've been looking forward to it, Quest of Dungeons [$1.99] officially launched in the App Store yesterday. Here's the trailer...

Dawn of Play’s Roll Back Home [$1.99] doesn’t try to reinvent the wheel when it comes to tilt-based platformers. While it has a few tricks up its sleeve in regards to the physics puzzles you do eventually take on, I’d say it’s still pretty traditional as far as the genre goes. Combine it with an impressive showing of sketchbook visuals and some pretty catchy music, and that’s really all Roll Back Home needs to be a fun game worth downloading...

'Shin Megami Tensei' Review - A Genuinely Classic RPG Gets Its English Debut

We've reached a point in gaming where, at least when it comes to major franchises, there are very few great JRPGs that haven't been eventually released in English. There are no lost Final Fantasy mainline games, all the holes in Dragon Quest have been filled, and even less famous series such as Ys and Monster World have had previously skipped over installments finally brought to English gamers. There are still a few significant gaps, though, and for me personally, none more significant than the missing games in the Shin Megami Tensei series. This is a franchise that, largely through the popularity of spin-off series Persona, has never been so relevant in the west as it is now. Sure enough, missing games connected to the franchise have made it over, one-by-one, with the entire Persona series now available in English and even the cursed Soul Hackers finally finding its way overseas, but we're still missing the games that started the whole ball of wax...

Although many have tried, no one yet seems to have been able to reach the success of Gungho's hit, Puzzle And Dragons [Free]. One of the more successful attempts is Brave Frontier [Free], arguably the second-best Japanese RPG of the last couple years with 'brave' in the title. Like many games inspired by Puzzle And Dragons, Brave Frontier uses many of the same trappings outside of combat and replaces the puzzle mechanic with something totally different. If you're a veteran of that game, you're going to find Brave Frontier to be a cozy fit, with plenty of familiar strategies along with a bunch of new ones. If you're new to this type of game, you've got a lot of catching up to do, and you can start by reading this guide. There's quite a bit to this game, so this guide is mostly going to cover beginner tips and some general advice...

Blazing down hills on some super fly skies has never been part of my life, as I live in the flattest area in Sweden. Winter sports were always about snowball fights instead of graciously navigating between gates, or finding fresh snow to freestyle in...

I find it kind of interesting that although one of the appealing aspects of flying is the freedom from our earthly bindings, a great deal of games built around the concept opt to set themselves up like a dark ride at Disneyland. You get in your ship, or on your dragon, or into your fighter jet, and are pulled along a rail while all kinds of craziness unfolds around you. Usually you're more the gunner than the pilot, since you can really only move yourself around in the little one-way tunnel the game has set up for you. There are a lot of good reasons for this kind of set-up, including a desire to guide the experience for the player to create more cinematic scenes, technical limitations of one sort or another, or a simple lack of the resources required to create a full, free 3D world. I suspect with Star Horizon [$3.99], the new space-themed rail shooter from Tabasco Interactive, it's that first reason more than anything else...

Last night we had a small gathering for developer and fans of TouchArcade to come hand out and shoot the breeze, and one game that was getting a lot of buzz as it made its way around the crowd is Daniel Goffin's Symmetrain [$0.99]. While not exactly a new game–it was released back in late October, and Eli's even streamed it a few times on our Twitch channel–I personally hadn't seen it, and both its premise and lovely art style really caught my attention. As the title of this post suggests, Symmetrain mashes together an endless progression with a spot the difference mechanic. It sounds super weird, but it totally works. Check out our video of Symmetrain as we chat with Daniel about his game...

Following hot on the heels of their movie-licensed shooter Robocop [Free], Glu Games has finally taken their follow-up to Frontline Commando [Free] and Frontline Commando: D-Day [Free] out of soft launch and into wide release. Robocop itself used many of the same mechanics as the Frontline Commando games, so it's perhaps not that surprising that some of the new elements in Frontline Commando 2 [Free] echo certain parts of it. Luckily, one thing they didn't carry over, at least not completely, is the stamina meter, but even without that hanging over its head, Frontline Commando 2 is kind of a dud sequel, particularly when held against D-Day...

The original Block Fortress [$1.99], from the good folks at Foursaken Media, was one of the roughly 86 million Minecraft [$6.99]-inspired games that came in the wake of its success. More importantly, it was one of the roughly five Minecraft-inspired games that weren't awful. It was a really cool fusion of FPS, construction, and base defense, with each element working almost perfectly in combination with one another to create a compelling new take. Block Fortress: War [$1.99], the new spin-off, also attempts to fuse genres. This time, it's a bit of RTS, a bit of tower defense, a bit of MOBA, and, of course, a hearty helping of the construction genre. That's a lot of plates to keep spinning at one time, so perhaps it's no surprise that things don't work quite as well as you might hope...

Two years ago, iOS players received a gem in Autumn Dynasty [$6.99], a beautiful real-time strategy game with a unique art style and excellently implemented gameplay. With the recently released Autumn Dynasty Warlords [$6.99], the stakes are raised significantly with a fully functioning turn-based strategy game incorporated on top of the core RTS gameplay. While this sounds like an awesome combination in theory, Warlords implementation leaves plenty to be desired...

Crytek's latest mobile effort, The Collectables [Free] which was unveiled on the sly back at WWDC last year before being officially announced this past December, has exited its soft-launch period and is now widely available. Here's the brief trailer that was released during the announcement in December, so you can get a quick look at what The Collectables is like...

Kairosoft continues to bring their vast library of simulation games over to the world of iOS, the latest being World Cruise Story [$4.99] which has been available on Android for quite some time. As you might have guessed, World Cruise Story is all about creating the greatest luxury cruise liner in the world. Here's a look at some screens from the Android version (since the screens in the iOS App Store are kind of garbage)...

About this time last week we were telling you that an English language version of the interactive novel 999: Nine Hours, Nine Persons, Nine Doors was heading to iOS on March 17th. Well, that's today, and as expected the game is now available in the App Store as the retitled 999: The Novel [$4.99 / $4.99 (HD)]...

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