Category Archives: iPhone games

Back in mid-August, we "stumbled" across a trailer for a quirky new game from developer Set Snail called Daddy Long Legs [Free]. Like QWOP [$0.99] and many other awkward physics-based games that task you with doing everyday things like, uh, walking, Daddy Long Legs sees your furry, square-ish hero trying to walk as far as possible with his ridiculously long legs. Simply tapping on the screen alternates which leg Daddy puts forward, so careful timing and a whole lot of luck are required in order to make it any significant distance...

Fans of shoot-em-up games have had it good on iOS devices. Between arcade ports such as those from Cave, classic revivals from companies like DotEmu, and original efforts like Sky Force 2014, the library of titles is impressive in both its depth and breadth. Well, get ready to add one more to that list, but with a bit of a caveat. The classic bullet hell shooter from Alfa System, Castle of Shikigami [$5.99], has hit the App Store for the price of $5.99, but it's an untranslated version of the game, so everything down to the description in the store is in Japanese. Even with that in mind, fans of Cave's games, who might be a bit disappointed at the slowdown in their releases, should jump right on this since it's very much in the same vein...

I've been working my way through the new iOS version of Dragon Quest 3 since it hit the Japanese App Store last week, and now that I've finally brought peace back to the land, I figured I would give you some deeper impressions about the game. This game has been confirmed for English release, though we don't have a date any more specific than within a few months of Dragon Quest 1 [$2.99]'s release. I don't expect there will be any substantial changes from the version I've been playing, beyond translating the text and separating it out into its own app as opposed to its current form as IAP for the Dragon Quest Portal app...

Snake is a timeless game. It was one of the first experiences I had on a portable device, and despite the fact that there was just one level (a giant square box), it provided endless hours of entertainment. It was a much simpler time, and that time is over. In the current era of gaming, it's expected that a snake game would have a load of bells and whistles, lest it fall short of providing something you haven't seen a million times in the past 20 years. The Jake and Finn skinned Treasure Fetch - Adventure Time [$2.99] differentiates itself somewhat, but falls into the same few trappings as the snake genre along the way...

'Turbo Dismount' Review - A Bang Up Good Time

Our forums are a great place to interact directly with game developers. In particular, the folks from Secret Exit have been peppering the discussion with insight into their latest release, Turbo Dismount [Free]. With more than just a subtle nod to their previous title Stair Dismount [Free], Secret Exit have iterated and improved their formula with a high octane kick of adrenaline. They have brought their in home calamity sim out into the street and over from a desktop version to our mobile platform...

RPG Reload File 008 - 'Lunar: Silver Star Story Touch'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we keep marching on, all through the night, exploring RPGs from the App Store's past. It's a little bit of revisiting, a little bit of recollecting, and a whole lot of rambling. I try to cover a broad range of RPGs, but just to make things interesting, once per month, you, the reader, get to make a leap into the decision-maker role to set right what once went wrong. In fact, this week's feature was selected by the readers. If you want to cast your vote for the next reader's choice, which will be in RPG Reload 013, please take to the comments section below or pop into the Official RPG Reload Club thread in our forum. You can also leave your thoughts on the games I play or anything RPG-related you'd like to discuss. Let's enjoy a conversation together, joined by our mutual love of beating imaginary monsters with heaving swords made of math...

I've hit a point where I think I'm kind of spent on Kairosoft's isometric build-a-whatever sims. It's one of their go-to variations, along with their isometric groom-a-whatever sims, and while I was completely caught up in Hot Springs Story [$4.99], the first of that type they released in English, I hit rock bottom somewhere around Pocket Harvest [$4.99]. They can throw whatever paint they want on it, and it's still fun if you haven't played the other dozen or so, but there's just too little variation beyond the themes. The groom-a-whatevers are at high risk of getting played out, too, and all without following up Game Dev Story [$4.99] properly on iOS. They've done a couple things outside those two types, such as the recent and interesting Kairobotica [$4.99], and one of my favorites from early on is Mega Mall Story [$3.99], a concept they could have easily milked but haven't yet...

After about a month of soft release in the deadly wilderness of the Canadian App Store, Mistwalker's latest game Terra Battle will finally hit App Stores worldwide on October 9th. The latest project from Hironobu Sakaguchi, the creator of Final Fantasy [$8.99], Terra Battle is a more strategic take on the popular model of social RPG popularized by Puzzle & Dragons [Free]. While it features many familiar trappings, such as a stamina meter, premium currency, and random character and monster pulls, this game has a couple of things that set it apart from most of the pack...

As if the huge list of new releases from earlier wasn't enough, Stoic's tactical RPG The Banner Saga [$9.99] has also just arrived in the App Store. The Banner Saga launched on PC in January of this year to critical acclaim, and in June it was confirmed that the game would be heading to "tablets" sometime this summer. That meant that it was at the very least heading to iPad, but as it turns out The Banner Saga is a Universal app for iPhones, too. Check out the PC version launch trailer...

I am all about wacky cross-promotions that make no sense whatsoever, which is why I'm here to talk about Crazy Taxi: City Rush's [Free] latest update which adds WWE wrestler and '80s icon Hulk Hogan as a playable character. Why Hulk Hogan? Is it because his snazzy yellow tank tops are of a similar color to taxi cabs? Or because he "runs wild" over things and the taxis in Crazy Taxi run wild in the streets dropping off passengers? Maybe. I don't really know, nor do I really care. I can drive a taxi cab around as Hulk Hogan and that's all that really matters...

'Assassin's Creed Identity' Soft-Launches in New Zealand and Australia, Promising Authentic 'AC' Gameplay on Mobile

Remember earlier this summer when Ubisoft sneakily soft-launched Assassin's Creed Memories [Free] in New Zealand and Australia, with nary an announcement or trailer beforehand? Earlier this morning, they employed that same baffling strategy with another new title: Assassin's Creed Identity is currently free (with in-app purchases) for anyone with an iPhone living in Oceania (or pretending to)...

Here at TouchArcade, we try to keep our eyes open for lesser-known treasures, since not every great game has a great marketing budget to go with it. I feel like we do a pretty good job of it, but sometimes, we do miss something interesting or cool. Star Saver [Free] assuredly qualifies as both of those things, and I'm sad to say that I don't think we're the only ones who missed it. This game is a huge Metroid-style action-adventure game that has elements of Kirby, Mario, and Knuckles Chaotix of all things woven into it. This is probably one of the longer games in this genre I've seen on iOS, and although it's not much of a looker and has a few rough spots, I think it's something any fan of the genre should at least check out...

Hey, everyone, did you know that not one, but two new Final Fantasy games were released in the last few weeks for iOS? Of course you do, because you are an avid TouchArcade reader. These are, of course, free-to-play spin-offs, but nostalgia cares not for your logic, so I think perhaps some of you want to know a little bit more about Final Fantasy: World Wide Words and Final Fantasy: Record Keeper, even if their chances of an English release appear to be dim and marginal respectively. By a stroke of luck, someone flipped the dipswitch in my system settings to Japanese, so I thought I'd bring you some brief impressions of both games. Perhaps it will help you decide how much you care if they never release outside Japan, or drop into the local App Store without a bit of English like Pictlogica Final Fantasy [Free] did...

If you fancy yourself something of a sport-drinker, chances are you've played or at least heard of a popular drinking game called Power Hour. The idea is simple: A playlist filled with 60 different songs plays 1-minute snippets of each song. Every time the song changes, you take a shot of beer. By the end of the hour, the goal is to have taken 60 total shots of beer. Sound easy? It's not. At all. I'm not some superstar drinker by any means, but I can definitely toss a few back. However, making it to the end of Power Hour is a struggle, and I've seen the game take down far better drinkers than me over the years...

'Tactics Maiden' Review - Now It's The Maiden's Turn

Let me cut right to the chase, for once. Tactics Maiden [Free], the latest strategy RPG from Mangobile, is basically the next game in the Kingturn RPG series. It's a new story in a new world, and there are some small differences in the gameplay systems that have a pretty big ripple effect in places, but it's very similar in most respects to the developer's previous games. As such, if you enjoyed any of the Kingturn games, you can safely dive into Tactics Maiden, confident that your money will be well-spent. If you tried those games and didn't like them, it's very unlikely you'll feel differently here. If you're not familiar with those games, you've got some reading ahead of you...

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