Category Archives: iPhone games

'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

The Iranian Revolution isn't exactly an era gamers get to visit often, so when 1979 Revolution: A Cinematic Adventure Game [$4.99] released, it caught the eye of all those who enjoy historical fiction. Now that the game has gone free for the first time, you have no reason not to put yourself in the shoes of Reza Shirazi, a photojournalist caught in the flames of the Iranian Revolution. The game is narrative-heavy in the style of Telltale games and will have you making critical choices that alter the narrative's course. I haven't played the game yet to know how much your choices affect the narrative, but I don't think that will matter too much in this case because most players will play 1979 Revolution mostly to experience those momentous events...




This War of Mine [$14.99] is a bleak game that offers players an unflinching simulation of war's effect on civilian populations, and its DLC The Little Ones - which lets you experience war through the eyes of a child - definitely didn't make the game any lighter. The DLC is now 30% off, so here's your chance to experience a very different aspect of war for cheap. The Little Ones is more than just different characters for you to play as; it's also all about how children in war-torn cities are still children, and children still want to play with toys, make friends, and enjoy life despite the troubles around them...

Solforge [Free] was one of my favorite CCGs on mobile for quite some time even though it had a pretty bad UI and other issues as well. Despite all that, this lane-based CCG was doing the all-digital card game even before Hearthstone popped up on the scene (though the two were pretty close to each other), and for a time doing it well. Alas, it was not to last because as Justin Gary, the game's creator and lead designer, has just announced, Solforge is pulling the plug on the servers on January 31st. While I know many of you won't care about one of the many mobile CCGs biting the dust, Solforge was really fun, with some really cool design ideas and some crazy - in a good way - cards...

We knew from last week that Blizzard was going to celebrate Diablo's 20th anniversary in all its games, and today the Dark Wanderer has made his appearance as this week's Hearthstone [Free] Tavern Brawl.. First of all, this Brawl feels more like an Adventure since it's a one player affair. You get to create a deck and then take on the hooded stranger holding a grim deck in his hands. The Dark Wanderer starts the game with 3 secrets already played and the Hero Power Diabolical Powers that summons a random Imp. The secrets aren't your usual fare, so expect to see all kinds of weirdness happening (you can check out all the secrets here). And since he gets to summon Imps, the Dark Wanderer also brings many Warlock buffing cards to the table, so don't let those Imps survive for too many turns or you'll get nasty surprises...

Twin-stick shooting. Roguelite elements. Pandas with heavy ordinance. It was inevitable that someone, at some point in human history, would put these things together into one game. Continuing my mop-up of games that missed getting a review upon their initial release, it's Feral Fury's turn at bat. This game has developed a strong following in the TouchArcade forums, both because of the quality of the game itself and because of its highly-responsive, courteous developer. Feral Fury [$1.99] walks along a similar path to games like Enter the Gungeon and Binding of Isaac, and although it's not quite up to the level of those games, it's still an awful lot of fun...

One of the most frequent complaints against Hearthstone's [Free] developer team is the lack of communication with the game's player base, which rightly or wrongly makes players feel ignored. Ben Brode, Hearthstone's Game Director, has been responsible for the majority of dev-player communication through his Designer Insight videos. Today, he took to reddit to provide more context on the production of those videos as well as talk future plans with the community. Brode makes those videos at night after his son goes to bed, and in order to do so, he first has to move his computer to avoid having his bed as the background, set up the studio lights, and then do several takes. Then he sends it to the rest of the team for feedback - which occasionally leads to more takes...

Mario's first foray into mobile gaming has been an interesting one, with Super Mario Run [Free] briefly becoming number one top grossing game in the US before slipping down the charts. Many players and analysts were surprised by Nintendo's decision to go with a paid rather than free-to-play model because that would translate into much less revenue. Indeed, according to market research firm Newzoo, Super Mario Run has generated more than $30 million in gross revenue, which translates to about 3 million players buying the full game. When compared to the estimated 90 million total downloads of the game, the number of paying players comes to a little over 3%...

While we didn't care that much about Final Fantasy Brave Exvius [Free] in our review (Shaun gave it 3.5 and talked about how it felt out-of-date compared to other games of the genre), it's still a Final Fantasy game, and those usually have quite a following. The reason the game made the news again is one you wouldn't associate with the franchise: Ariana Grande. Apparently, the developers have decided to court the young ones by featuring a character called DW (Dangerous Woman), which is based on Ariana Grande's persona in the album with the same name. I don't think Final Fantasy has ever featured a character like this one, so it's interesting to see how social RPGs are moving further into blending fictional and real worlds...

'Reigns 2' Announced, with a Free Expansion Pack for the Original 'Reigns' Launching in February

Reigns [$2.99] was undoubtedly one of the standout iOS releases of 2016, and was well represented on our round-up of the best games of the year, as well as my own personal list of titles I enjoyed the most over the last twelve months. I certainly was not alone in holding Reigns in such high regard - Nerial's flagship adventure app received critical acclaim on its release in August, as its unique Tinder-esque mechanics, abundant charm and interesting concept of continuing your dynasty after the previous ruler's death proved to be a novel and engrossing essential mobile experience. Today, Nerial have announced that, as well as a free DLC expansion for the original game that is set to launch this Februrary, they are working on an entirely new sequel that is tentatively titled Reigns 2. However, instead of playing from the very traditional perspective of irrefutable power that the king possessed, the developers have put you in the shoes of the queen...

'RollerCoaster Tycoon Classic' Review - The Perfect Classic Ride

RollerCoaster Tycoon is as beloved a classic simulation series as any, but up until now it had yet to show its true classic root on iOS. After the ridiculousness of the freemium-filled RollerCoaster Tycoon 4 Mobile [Free], players eventually got a decent title in RollerCoaster Tycoon 3 [$4.99], which brought the core simulation gameplay to iOS. However, as we’ve mentioned in previously, RCT3 doesn’t quite nail the look and feel that hardcore fans of the series were looking for. Enter RollerCoaster Tycoon Classic [$5.99], which combines the best of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 in an amazing mobile package. Rest assured, RollerCoaster Tycoon Classic is the real deal and is a must-own for everyone that loves simulation titles...

Best of 2016 Videos, Meta Issues, and More 'Hearthstone' Weekly News in 'Touchstone' #79

Happy 2017 to one and all! I hope you've had a great little break - for those fortunate enough to have one - and are ready to face 2017. And welcome to another Touchstone Tavern, our weekly roundup of Hearthstone [Free] news and videos. This issue is coming to you one day later than usual, but even we have to pause for the New Year. And now that 2017 is officially here - though I'm sure I'll still be writing 2016 for the next few weeks - we are back in business. As you would expect, not much happened in the world of Hearthstone this past week, but there were still some interesting stories published. And, of course, we got some "best of 2016" videos as well. Without further ado, let's jump in...

Pixeljam has revived their Flash game Snowball! [$1.99] for Steam and mobile, and the world is better off with this charming pinball game. The whole game is just one table, but it's an entertaining table, and a game that's absolutely gorgeous for pixel art aficionados, especially on a big enough screen. The table is intended to take place on the side of a mountain, with the pinball being a Snowball!, the flippers being wooden contraptions operated by people, and the area where your ball falls into being a campfire that melts the ball. It's charming...

The gravity gun from Half-Life 2 is a dramatically underutilized tool in games. What felt so cool and revolutionary in 2004 has since been stuck to just one game. Kind of like how there were rumblings that the portal gun would show up in a future Half-Life 2 episode, and other games with portals like Portal have popped up. Thanks to Island Delta [$2.99], it has reminded me of how clever an idea the gravity gun. But also, it serves as a reminder of how a tool that requires good physics also requires good design to be used effectively...

Update Mondays: 'Daddy Long Legs', 'Subway Surfers', 'Shadowverse', 'Warp Shift', and (Not Many) More

Hello everyone, and welcome to the year! It's time once again for our look back at the noteworthy updates of the last seven days. Well friends, I showed up ready to write a full-length article this week, but you know who didn't? The updates! I guess things will heat up next time around, but for now, I've only got a small handful of games to highlight. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

'Colt Express' Makes Robbing Trains Fun and a Treat for the Eyes

Board game ports are a popular genre on the App Store, and while some are fun, not all of them strike a good balance between retaining the feel of a board game and taking advantage of all the digital realm can offer. I'm glad to say Colt Express [$4.99], the port of the award-winning board game, manages to bring the board game to life on digital by adding enough animation and sounds to make it pleasing to the eye while keeping the spirit of the board game intact. In fact, the developers have done something unusual in this port; they've transformed the 3D trains of the board game into 2D ones that look made of cardboard...

I often find myself into a bit of a bind when I review a game that's well done in terms of design but also has major technical issues. How do you separate the plot and design ideas in the first episode of BATMAN - The Telltale Series [$4.99] from the engine's obvious shortcomings that make the game almost unplayable on all but the latest iOS devices? I've been playing the game on my iPhone 7 and even though I got some relatively long load times here and there, overall the experience was relatively fine (minus some typos, blurry text in the Codex, and graphical glitches). However, when I tried playing it on my iPad Air, I couldn't enjoy the game because the minutes-long load times really messed with the flow of the story (it's like watching a movie with long commercial breaks)...

Card games like Clash Royale [Free] always face the challenge of providing a kind of satisfactory end game beyond the never-ending grind of leveling up or, in the case of Clash Royale, making it to yet another Arena. Well, according to this reddit post by a member of the developer team, the team has been thinking of ways to solve the "end game" of Clash Royale that goes beyond just adding another Arena in a never-ending ladder. After all, it doesn't take much for that kind of ladder to feel like a hamster wheel. He doesn't offer any hints on how that end game might look like, and, to be honest, it's hard to imagine how it could be. Still, I think most players will be glad to know the developers are trying to figure out how the game should "end."..

Mini Metro [$4.99] is a wonderful game, with our very own Mr. Shaun Musgrave giving it a full five stars in his review earlier today. When I first saw it, I thought I was looking at a real metro map (I've had to use trains for many years, so those kinds of diagrams are seared in my memory). That's no accident, apparently, because according to Jarrett Walker, a public transit consultant, Mini Metro is more than just an entertaining game with a metro theme; it's actually a great tool that teaches sound principles of network design that can come in handy to anyone professionally involved in designing city networks. His blog covers how accurate the game is - even though it wasn't designed to really be accurate - and the steps needed to make it more accurate if one was inclined to do so...

'PinOut!' Review - A Pretty, Good Spin on Pinball

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December 30th, 2016 1:30 PM EST by Shaun Musgrave in $2.99, 4 stars, Arcade, Free, iPad Games, iPhone games, Pinball, Reviews
Free Buy Now

With the end of the year upon us, I'm doing my usual job of going back and picking out some games for review that for whatever reason didn't get one upon release. This year, most of the choices are coming from suggestions from the community, and one of the first games mentioned was PinOut! [Free]. Given that pinball is usually like catnip for me, I'm not sure why I missed this one to begin with. I imagine I was knee-deep in RPGs or something like that. At any rate, it's better late than never, so let's take a look at this stylish spin on one of the oldest electronic gaming genres...

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