Category Archives: iPhone games

If you like to crash again, and again, and again, then you should be playing Piloteer [$2.99], a very challenging but equally rewarding jetpack (dying) simulator from Fixpoint Productions that's gone free for the first time as Apple's Free App of the Week. We really liked the game when we reviewed it because while it's absurdly challenging, it's not impossible. So, when you actually get the hang of it, or at least as much as one can get the hang of a rocket strapped to ones back, the game becomes incredibly satisfying. Mastering your jetpack doesn't come from buying the right upgrade but rather having the right feel for it. There are many iOS games that border on the impossible and infuriating but not that many that walk the fine line of "nigh impossible yet doable once mastered" (after many, many attempts)...

The incredibly fun and well-designed Rust Bucket [Free] by Nitrome was just missing one thing in my estimation, as I said in my review: more fixed levels to play with once you beat the quasi-tutorial's 10 levels. And more were indeed teased through a locked menu on the screen, but they were not to be had quite yet. Thankfully, the teased level pack is finally here, and Rust Bucket has 10 additional levels to play through. These introduce new mechanics, but because you're also playing with things that you've already messed around with, you'll be mixing old knowledge with new. The new levels are pretty challenging, and it's worth jumping back into this update...




'Momoka: An Interplanetary Adventure' Review - It Ain't Pretty, But It's Great Fun

From the first time I saw it, Momoka [$6.99] always had me a bit on edge. It looked cool, but something about the game's production values always seemed to leave me feeling like this could be a mediocre game. The visuals felt like they were on the wrong side between ugly and intentional low fidelity. Something about the way characters moved and operated left me feeling like this could be what could be succinctly summarized as a janky game. Janky games are frustrating, because they could and should be great, but often get in the way of themselves with things like bugs, poor controls, and ill-advised design decisions. Momoka certainly flirts with jankiness, and has some rough edges that make it not the smoothest experience ever, no. But it's constructed so well, that its flaws stay out of the way of this fantastic Metroidvania platformer...

Not many know this, but just before there was the digital-only Hearthstone CCG, there was Solforge [Free] by Stoneblade, a CCG that tried to take advantage of what a digital platform has to offer. The game's been around for quite some time, but it's still in Beta and, unfortunately, its great gameplay ideas are hidden under a very clunky UI that was supposed to be a quick example of how the game will play rather than the game's actual UI. The game's been stuck with that UI - and with many other client technical issues - for years now, but, fortunately, we are getting closer to the release of the new UI that should give the game the opportunity to get new players aboard. Back in October, we got a first glimpse of the new UI, and I was really disappointed at what I saw even though I knew it was still a work-in-progress...

If you've played Rymdkapsel, you probably know that the developer managed to make a highly-engaging game with minimalist graphics, and Twofold Inc. [$3.99], the developer's new game that's just released on the App Store, looks to do the same. As we wrote about a few days ago, this is one of those games that's hard to describe without actually seeing it in action, and even a simple trailer can't really do it justice. The developer describes the game as a "humble puzzle game" where you scroll the playfield to unravel the tiles, then make a path to clear them away. The levels are never-ending, there are no time limits, and in general the game seems to be more of an introspective puzzle rather than a frantic one like most puzzle games on the App Store...

We have a brand new Hearthstone [Free] Tavern Brawl today, and I'm quite happy about that. I always like to see what new ideas the developers come up with, Miniature Warfare is all about shrinking your minions down all the way, which should make for some very interesting games. Specifically, that pesky Shrinkmeister turned all the Hearthstone cards into toys, and now all the minions are 1/1 and only cost 1 mana. So, this Brawl has two effects: on the one hand you'll be able to play any minion you want at pretty much any turn, but on the other all the battlecries and spells still work as designed, which means you can get some crazy battlecry effects for only 1 mana...

Ever wondered what it takes to make a game like Fireproof Games' The Room Three [$4.99]? Is it a lot of work drawing and designing every single item in spectacular detail, or does it involve late-night sacrifices at the altar of the Game Design Gods? Fortunately (?) for all those involved, it's the former as we can see in this huge collection of art and sketches that went on to become the intriguing and quite beautiful The Room Three. The Flickr Album has more than 30 photos and really highlights the crazy amount of work that went into the making of the game. There are, for instance, detailed sketches and early 3D drawings of some of the boxes and items and the reasoning behind the inclusion of the various objects and locations, like explaining the inspiration behind the Paper Theater that players find in the mezzanine theater of the Library...

'Dungelot: Shattered Lands' Review - Chewie, We’re Home

Most people that have seen the new Star Wars movie enjoyed it, but one complaint I’ve seen a lot is that it borrows heavily from the first film, A New Hope. I’ve read that it was intentional, and part of the reason was probably to remind people of how much they loved the original trilogy and help them forget the prequels. And as weird as it may seem, it sort of reminds me of what Red Winter has done with the latest Dungelot sequel, Dungelot: Shattered Lands [$3.99]...

Tower Of Fortune 2 [$0.99] was just about everything you could want in a sequel. It kept the core elements that people enjoyed in Tower Of Fortune [$0.99], but expanded out on them greatly. It felt like the first game, but more. It's a good approach for a first follow-up, but as many developers can attest to, there's only so long you can play it safe before things start to sour. Game Stew seems to be quite aware of that, having taken an extended break away from the main Tower Of Fortune series to work on various other game ideas. Now returning to the Tower Of Fortune series, the developers appear to be eager to apply some of the things they've learned to make a decidedly different sort of sequel...

The Supercell juggernaut never stops turning apparently, so today we are getting another Clash of Clans [Free] update. This update partly aims to address some community complaints that popped up after the huge Town Hall 11 update. We've already talked about the economy tweaks the update will bring, like adding a new star bonus that encourages PvP participation and adding a treasury, which is where various bonuses will be stored. In more detail, the Treasury is a well-protected resource bank that safeguards bonus loot from Clan Wars and Star Bonuses, which will help you save up bonus loot until you're ready to spend it. The Treasury capacity is determined by Town Hall and Clan Perks levels, with the Clan Castle level having no effect. Clan Perk values are unchanged with Treasury storage being similar to War Loot storage at most Town Hall levels...

As pretty much anyone who even just casually follows iOS gaming knows by now, last week brought the release of Crashlands [$4.99], an ambitious open-world action-crafting-adventure from the three brothers at Butterscotch Shenanigans. Not only was Crashlands born out of an inspirational story of facing and defeating cancer, but the game itself fully lived up to the hype and I don't think I've ever seen a mobile game (or any video game, really) that's been as universally loved as this one. Anyway, with the launch date finally coming and going, and Crashlands officially out there in the wild, the Butterscotch Bros. penned a quick blog post over the weekend with a few thoughts on where they're heading with the game's forthcoming updates...

2016 has already been a great year for iOS games and January isn't even over yet, and although it isn't quite the normal time of the week for new games to hit we have an early arriver called Super Phantom Cat [$1.99] that platforming fans should be sure to check out. It was just last week I was getting all excited about cats and platformers coming together as one, and I was thrilled to wake up today and find Super Phantom Cat rising up our Hot Games list. I immediately grabbed it and have been having a fun time with it since. ..

Good news for fans of Hanger World [Free], as developer A Small Game is currently testing a level editor tool that they plan to release as an update for the game. As you may know, Hanger Worlds is a rope-swinging game with wacky ragdoll physics and character dismemberment, which sounds like a horror movie except that it's hard to take very seriously with the construction paper doll-like characters in the game. Your goal is to swing through each level avoiding hazards as much as possible, since when you run into something chances are pretty good that a leg or arm might just pop off. It's actually possible to complete levels with nothing but an arm and a head, though I doubt your character's quality of life after that victory will be that great missing most of their body. Anyway, Hanger Worlds is challenging, silly, and a lot of fun, and the type of game that's perfect for a level editor. Check out how simple the editor is to use in this early preview video...

To be frank, I always expected the semi-frequent requests I'd heard for a Harvest Moon iOS game to turn out to be a monkey's paw wish. I figured we would see the series on iOS sooner or later, especially after the Harvest Moon name was disassociated from the actual series, but I was expecting it to be a free-to-play game laden with IAPs. Harvest Moon: Seeds Of Memories [$9.99] is likely not what fans of the series would ideally want, but it is a fully premium title without a stitch of IAP to be found in it, and it retains enough of the appeal of the series that it will likely satisfy would-be farmers, if not excite them...

Update Mondays: 'Marvel Future Fight', 'Cytus', 'Candy Crush Soda Saga', 'SimplePlanes', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Heading into the last week of January, things have settled down into a more normal pace. That means lots of free-to-play stuff with the occasional paid game update peppered in, like delicious ... pepper... on an egg sandwich. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Back in September shortly after developer Prettygreat launched their debut game Land Sliders [Free], people in our forums started to notice something strange in the game, myself included. If you don't know, Land Sliders is an endless high-scoring game where you try to make it from level to level by sliding the land (or your character, which is a better option in my opinion) around little randomly generated levels. In that initial release, occasionally you'd come across a strange little cement table in a level that had a scroll with coordinates printed on it. Naturally people started plugging these coordinates into Google Maps and started to realize they pointed to pretty specific areas across the globe. This led to some of the more adventuring Land Sliders players to actually go physically investigate the locations that were close enough for them to reasonably travel to. Lo and behold, there were hidden USB sticks at each location. Crazy!..

Hello, friends. Today, I've got something a little out of the ordinary for you. A few months ago in the RPG Reload feature we covered Heroes Of Steel Elite [$3.99], an RPG from developers Trese Brothers. As usual, I reached out to them for some background information, but for a variety of reasons, we couldn't connect for an interview until after the Christmas holidays. I promised in that article that I would print the interview separately later on, and here we are, living and breathing in the world of "later on"...

2016 is a really weird year, y'all. A reality TV star is a serious presidential candidate. Meanwhile, a former Secretary of Defense is now making a video game based on a card game variant made by a British prime minister? Yes, Donald Rumsfeld has teamed up with Javelin and Snapdragon Studios to make Churchill Solitaire [Free] for iOS. It's based off of a solitaire variant invented by Winston Churchill himself to supposedly increase his strategic thinking. According to the game, Churchill told a Belgian diplomat named Andre de Staercke about his solitaire variant, who later befriended Donald Rumsfeld and told hima bout the game. Rumsfeld would play the game many times for the next 40 years, until he partnered up with the Churchill Heritage to make a digital version of what is now called Churchill Solitaire...

If you like your TV shows filled with "oh that's so wrong" moments, then you've definitely watched Family Guy in the past and have probably spent at least a few minutes playing the game Family Guy: The Quest for Stuff [Free]. The Family Guy game has had all kinds of 'interesting' celebrity visits in the past - Arnie, Snoop Dogg, Deadmau5, and more - and has now added a bunch of famous NFL players in what is part of the Road to the Big Game promotion. Players such as Tom Brady, Rob Gronkowski, Brett Favre, and more visit Quahog to help restore the city after its destruction in an epic battle with (of course) the Giant Chicken. As you can guess, hilarity ensues...

A Dark Room [$0.99] is a strange game that caught on in a big way a little while after it released on the App Store in late 2014. It starts off looking like a very simple text-based clicker, but it eventually becomes something else altogether. I can't say more without spoiling, but you should check it out if you haven't already. Originally a browser-based game created by Michael Townsend, the game was ported to iOS by developer Amir Rajan, who was given Townsend's blessing to create more games in the series. That led to The Ensign [$0.99], a super-difficult prequel that uses elements from the original game to create a unique challenge...

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