Category Archives: iPad Games

'Wedding Escape' Review - 'Til Match-Three Do We Part

I think that when the world ends and cockroaches roam the Earth in search of Twinkies, there will still be working match-three devices out there. People just can't get enough of the match-three puzzle subgenre (myself included), and even after playing hundreds of them, Wedding Escape [Free] still feels fairly fresh...

'Trulon' Review - Right On, Trulon

Like everyone, I have my own set of personal biases and preferences that I have to work around. I love RPGs, but after years of social games and broken hearts I've come to flinch when I hear anything about a card battle system. I like card games well enough, but when they're used as an RPG concept, they tend to overtake the whole game. That's not to say I've never enjoyed an RPG with a card-based battle system. The Baten Kaitos games on the Gamecube were pretty good, and I certainly enjoyed the somewhat recent Card City Nights [$1.99] from Ludosity. But I'm not going to lie, it dampens my enthusiasm for a game just a little bit when I hear that cards are a major component. Because of that, even though Trulon [$4.99] was coming from a developer whose work I've greatly enjoyed in the past, I was still a bit hesitant as I loaded it up...

The folks at Super Evil Megacorp have been busy lately. First, they announced a partnership with eSports giant ESL as well as the first official tournament for their mobile MOBA, Vainglory [Free / Free (HD)]. Second, they also announced an update that launches a hero skin system that’s been long desired. With such big changes in store for the game, we were fortunate enough to chat with Kristian Segerstrale, the COO of Super Evil Megacorp and the Executive Director of Vainglory to get some added details on these two significant announcements...

Pixeljam's awesome ode to classic shoot-em-ups, Glorkian Warrior: Trials Of Glork [$2.99], turned heads here at TouchArcade when it released in early 2014, rating a good review, a Game Of The Week nod, and even ending up on Jared's Top 10 Of 2014 list. It basically takes the Galaga concept, adds a few twists of its own, and paints over it with an impossibly charming style of presentation...

Dungeon Link [Free] is a clever game: it combines line-drawing puzzles, where you have to connect different sets of dots with lines that don't intersect, and makes it into an RPG battling system. Characters have different attacks and do more damage the longer their lines are, and the more they run over and by enemies. You can level up, combine, and evolve your characters, just like many free-to-play social RPGs, but the puzzle gameplay is the real hook here. Once auto-battling gets involved and the concept of the game just proves to be something you can just ditch entirely, then a lot of the charm that Dungeon Link first has goes away...

Today, Plants vs. Zombies 2: It's About Time [Free], is celebrating by giving away stuff to its players. More specifically, Plants vs. Zombies, one of iOS' oldest and most popular franchises, is celebrating its 6th birthday. When Plants vs. Zombies hit the App store in 2009, it was one of the earliest tower defense iOS games, and it quickly found its way on many iPhones and iPads around the world. Just in the first nine days, the original Plants vs. Zombies sold more than 300,000 copies on iOS, making it the fastest-selling PopCap video game. This franchise gradually shambled its way on all kinds of platforms and then was followed by a sequel, Plants vs. Zombies 2: It's About Time, in 2013. Just to understand the franchise's reach, according to EA, Plants Vs. Zombies 2 has been downloaded more than 100 million times since its debut on iOS and still sees an average 9.5 million unique game sessions started each day...

Freebie Alert: '2-bit Cowboy' Goes Free for the First Time to Celebrate its One-Year Anniversary

It's hard to believe, but it's already been an entire year since Crescent Moon and Cascadia Games released their monochrome "Westernvania" platformer 2-bit Cowboy [$0.99] on the App Store. But time flies, and in celebration of this momentous anniversary the game has been discounted from its already-paltry price of 99¢ all the way down to free. The clever term of Westernvania is a play on Metroidvania–an action platformer that takes place in one big level map that slowly opens up new areas as new abilities are attained by your character–but, you know, with a Western theme. ..

'Kayos' Review - Star Faux

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$1.99 Buy Now

Over the course of my entire iOS lifetime (which started in 2009), I've probably played a couple hundred runner games. Although I haven't given them an equal time of day, for some reason the genre just doesn't get old, and I can spend at least an afternoon with them as long as they're semi-competent experiences. Kayos [$1.99] is another cool little endless runner based on flight that won't garner your interest long, but enough to make an impact...

Blind Gamers Are Embracing Developers Who Have an Eye for Accessibility

Looking back at the first mobile phones, it's kind of stunning how far we've come. All they could do in the beginning was make or receive calls, but it didn't take long for manufacturers to start piling in the features. Today, mobile phones have so many features that I imagine even the heavy users that make up the bulk of TouchArcade's readers aren't familiar with all of them, and certainly don't use many of them. I mean, except for that super-useful Apple app for checking stocks. Everyone uses that. Joking aside, features you or I may never use might be extremely important to someone else. In a way, that's the strength of mobile devices. By providing a little something for everyone, everyone has a reason to own one. But some of those features that most of us never have a reason to check out can be life-changing for others, such as the many accessibility features Apple has implemented in iOS...

Industrial Toy's Midnight Star [Free], the F2P first-person shooter from Alex Seropian, one of Bungie's founders, Paul Bertonethe, one of Halo's designers, and with a story written by John Scalzi, is getting a big 1.1 update soon that will mainly focus on improving the game's multiplayer experience. For those who aren't familiar with the game, it's a first-person on-rails shooter with a multiplayer component focused around a variety of challenges where players go for highest score, most headshots, quickest time, etc. The devs have said that among other features, this update will add new weapons, sharing of video highlights, and giving more Challenge timer options...

'Dominion Online' is Getting Closer to Release, Probably

If you enjoy card games and you own an iPad, then I'm pretty sure you're one of those who seriously roll their eyes when they hear the word "Dominion." For the uninitiated, Dominion was created by game designer Donald X. Vaccarino and published by Rio Grande Games in 2008 and is seen by many as the grandfather of deck-building card games, and even though some find it a bit boring, its influence is seen in many great card games including Stoneblade's Ascension. Back in 2012, Goko Games tried to develop an HTML5-based platform in order to enable iOS players to enjoy cross-platform gaming without needing to download a separate app. Goko based its whole marketing on launching Dominion as its flagship game to prove the technology worked. Notable as the ambition was, it failed so miserably that it actually became a joke among iOS gamers...

'Warhammer 40,000: Armageddon' is Looking for Beta Testers (or Cannon Fodder)

Slitherine is continuing its inexorable march to conquer both PC and iOS with its announcement today that iPad beta testers for Warhammer 40,000: Armageddon are expected to report for duty here. For those who lower their gaze when miniatures take the field to slaughter each other, Warhammer 40,000 (or 40K), is a tabletop miniature wargame produced by Games Workshop which has a pretty huge following. Recently, there have been as many Warhammer games on iOS as there are half-painted miniatures in the houses of many thirty-something guys. However, this iOS game will probably be among the best Warhammer games on any platform...

'Dungeon of Madness' Review - Pixel Giant Produces a Puzzle Gem

If you know Game Stew, you're probably already enamored with their high innovation to pixel ratio. There is always much fun to be had in their 8 bit styled titles and Dungeon of Madness[$0.99] is no exception. They burst onto the scene strong with 2012's Tower of Fortune[Free] and have been carefully extending their visual charm to various game types since then. Game Stew has successfully built a franchise in which they can now deliver various game types under a very solid unifying motif. The one in question today definitely lives up to expectations. Before we get into this game, Lets get some thing straight here. Game Stew is not a huge AAA corporate game dev. They have been an indie dev that has survived for the last 3 years continuously putting out reliably good games. I get that some people don't like the indie dev style, but there is substance under the pixellacious veneer. Like all of the best indie games, gameplay is the front and center attraction and it doesn't disappoint. If you are one to become unduly disturbed that a game may get extra recognition if it has this specific graphic style, worry not, white knight of modern graphics. This game could have been made with ascii characters or with hieroglyphics or cutting edge body movement capture technology. The fun transcends the medium...

Long a staple of the Japanese games industry, romance games have been slowly gaining a bit of a foothold in the west. It seems to have gone hand in hand with the establishment of the visual novel genre outside of Japan, owing to break-out hits like Ace Attorney [Free] and 999 [$4.99]. Like many sub-genres, romance games got their start primarily by targeting men or teenaged boys, offering a wide selection of cute girls with varying personalities for the player to try to woo. Unlike many sub-genres, somewhere along the line publishers got the idea that such games might appeal to the other half of the human race, too. While there are plenty of games for all combinations of gender and orientation in the modern romance game scene, there's no question that the biggest share of the non-explicit market is aimed squarely at women...

'Icewind Dale: Enhanced Edition' Goes On Sale For The First Time

How long has it been since a huge, great iOS RPG went on sale for an awesome price? Like, three days or something at least, I'm sure. Well, I hope you all kept at least a fiver in your wallet, because the wonderful Icewind Dale: Enhanced Edition [$9.99] has gone on sale for the first time ever since its launch late last year. Regularly selling for $9.99, would-be adventurers can now embark from the town of Easthaven for half the price, a mere $4.99...

Update Mondays: 'Clash Of Clans', 'WWE Immortals', '.Decluster', 'Mr Jump', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Some really awesome updates this last week, even though several of them were just fixing great games that had been broken for a while. We'll take them however we can get them! Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

I'm generally terrible at roguelikes. What can I say, I'm young and reckless! But I love the genre (and its conventions that inspire other games) because they're highly replayable and demand that I get better at them. When Steam had its recent roguelike sale, I found out that I owned more than half of the games on sale – and bought a few more. So, MicRogue [$1.99] definitely appealed to me, especially as a bite-sized roguelike. And hey, I do love me some pixel art. Thankfully, MicRogue delivers solid, entry-level roguelike gameplay...

Minimalist platformer games have become one of my favorite unlikely genres on mobile devices. Years ago I would have scoffed the idea of running and jumping with precision on a touch-specific control scheme, but at this point, we have MFi controllers and a number of talented developers that make it work regardless. Burn it Down [Free] may not have the former convenience, but it works on multiple levels...

As a longtime fan of gamebooks and interactive fiction in general, I've enjoyed seeing the genre blossom on iOS, especially within the last few years. What's especially great about it is that it hasn't simply been the work of any one developer. The genre is far stronger for having a variety of voices like inkle, Tin Man Games, Forge Reply, and Cubus Games each doing their own thing. A lot of people who probably haven't picked up a physical gamebook since elementary school are enjoying the feast of choices we have available to us on our mobile devices. Each push of boundaries for the genre seems to widen the audience even more. A lot of the recent hits have focused on playing with the presentation or the freedom to move away from the traditional structure adopted from paper books. The monochrome sketches of Lone Wolf [$0.99] coming to life, the simple yet striking imagery of 80 Days [$4.99], the hilarious Kate Beaton sketches of Hamlet and company in Ryan North's To Be Or Not To Be [$5.99], or even the rocking soundtrack of Heavy Metal Thunder [$2.99] are all signs of a genre that is casting off the limitations of the past and charging into its own unwritten future...

'Ys Chronicles 1' Review - How Much Is That Dogi In The Window?

In my personal experience, I'm not sure if there's ever been as strong a case of sounding awful on paper but being outstanding in practice as Falcom's action-RPG Ys: Ancient Ys Vanished. I'm actually something of a latecomer to the series, though it was always in my periphery. During the old console wars, there were plenty of ads in game magazines for the SEGA Master System version, and later the TurboGraphx-16 collection of the first two games. It certainly got its fair share of positive press in reviews. In those naive years of my youth, however, I was a one-company boy, and my chosen team was Nintendo. Basically, that means my first experience with the Ys series was with Tonkin House's port of Ys 3: Wanderers From Ys on the Super NES. It was a bit of an odd duck in the series, but I didn't know that at the time. I wouldn't touch another Ys game for more than 20 years...

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