Category Archives: iPad Games

BrainGoodGames has just brought its single player competitive strategy game Militia [$3.99] to iOS, with both light world and dark world modes. The idea is the game should have depth but low complexity. You command several different units of different types on a battlefield, and your objective is to to use these units and their various quirks to defeat enemies, sometimes doing so in small numbers of turns. The simple pieces make Militia feel like a board game, but with a lot going on with the enemies you face...

Power Rangers are back, apparently. After a brief period in beta, Power Rangers: Legacy Wars [Free] has released worldwide, just a few days after the new movie premiered. Legacy Wars has you fighting against other players in real-time in arenas and locations from both the movie and the TV show. There are, of course, dozens of Power Rangers to unlock, including classic ones, as well as plenty of villains. The gameplay loop shouldn't surprise anyone used to playing these kinds of fighting games; you collect Rangers, use Zeo Shards to upgrade them, customize your team, fight, rinse and repeat...




'Golf Zero' Review - Jump and Shoot

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March 23rd, 2017 11:15 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Sports, Universal
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I learned golf from the NES, and the SNES changed my perception of how far the concept could go. One of the most engrossing games I've ever played was Kirby's Dream Course on the Super Nintendo. I waltzed right into a Blockbuster Video one day and picked it up just because of the cover, and three days later I wasn't ready to return it...

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

Super Mario Run [Free] is out on Android everyone! Nintendo decided that Android players shouldn't wait for tomorrow, March 23rd, to play Super Mario Run, so it released the game one day early. As was the case with the iOS version, the game is free to download but will cost you $9.99 if you want to play beyond the four first courses. Super Mario Run is a great game, and if you're an Android user, you should definitely at least download it and give it a shot. In addition to the Android version launching today, the iOS version was just updated to 2.0. If you haven't read our story about it, version 2.0 brings new playable Yoshis to the game. These Yoshis come in different colors, and when you play Toad Rally with a Yoshi of a particular color, you get more Toads of that color...

After a very long beta period, The Elder Scrolls: Legends [Free (HD)] is finally out for tablets worldwide. This Bethesda CCG has more going for it than just the Elder Scrolls world; it also offers a story mode, with hours of gameplay, and a single-player draft mode that plays like Hearthstone's Arena but against AI. The other interesting wrinkle in the gameplay is the ability to upgrade certain cards you own rather than just collect new cards. Legends also has plenty of flexibility in deckbuilding because it allows you to craft a deck using two of the game's five attributes (strength, intelligence, willpower, agility, and endurance). Combining attributes gives your deck its own class in a way. Finally, the game's other major gameplay difference from the likes of Hearthstone is how the board is split in two lanes, with each lane affecting cards differently...

Shadowverse [Free], the quite-entertaining CCG, continues to gain in popularity among players, so it's not a surprise that the developers are pumping out content as quickly as they can. After giving us expansions such as Rise of Bahamut and Darkness Evolved, the developers have started teasing the game's fourth expansion, Tempest of the Gods. Tempest of the Gods will feature 104 new cards, which will include two Legendaries for each class. Apparently, the expansion will bring very powerful cards to the game, including the god Zeus, that should shift the meta once they hit...

Pokemon GO [Free] continues to give us entertaining in-game events, and the latest one is no exception. The Pokemon GO Water Festival starts today and will run until March 29th, and for its duration the spawn rates for Magikarp, Squirtle, Totodile, and their evolutions have increased. There will also be a greater chance of encountering Water-type Pokemon originally found only in the Johto region in areas where Water-type Pokemon commonly appear. This event will be a great opportunity to grab those water-type Pokemon if they're missing from your collection...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

I can think of plenty of times over the years that the excitement for the release of an iOS game has been palpable, and the wait for Death Road to Canada [$7.99] ranks right up there near the top. Ever since its initial announcement back in August of 2013, mobile gamers have been dying to take a road trip from Florida to Canada in the hopes of surviving and escaping the zombie apocalypse. Since then the game has actually launched on Steam and the reception there has been extremely positive from those who have played it. While it might have felt like mobile gamers were left out in the cold, the desktop launch of Death Road was actually a good thing as developers Rocketcat Games and Madgarden were able to squash a ton of initial bugs as well as add in tons of extra content, all of which has made it to the mobile release today. ..

A few days ago, we wrote about FZ9: Timeshift [Free], an FPS that's all about bullet time, and now that game is out for iPhones and iPads. In FZ9 you play as Mak, a government agent who was injected with some kind of weird serum that gives him the ability to control time. And, as every self-respecting man would do, Mak uses that ability to enter bullet time and take out his terrorist enemies in Matrix-like slow-mo. As you can see from the launch trailer, the bullet time ability does make for some fun moments where you can take out opponents in style...

There's something about a first-person dungeon crawler that just pulls me in and tugs at my brain. They're a nice contrast from the more talkative RPGs, which often involve intricate stories with large casts of characters. A dungeon crawling RPG will generally have a handful of NPCs, if that. Most of the time, it's just you and a big dungeon that you have to conquer one small piece at a time. Filling out a map, watching the floor count go up, raising your party to the point that earlier challenges are trivial, and finding hidden secrets are about as straightforward as markers of progress get, but somehow it still works for me every time. Whether or not you get into Crescent Moon's latest publishing effort, The Deep Paths [$3.99], is going to depend on whether you share that particular quirk with me or not. It's not the sort of game that is going to convince anyone who isn't already predisposed, but those who like to live their gaming life one uniform-length step at a time should be satisfied...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

A few days ago, we wrote that the digital port of the popular board game Tokaido [$6.99] was almost upon us, and today the game is finally available. Tokaido has you traveling along the East Sea Road connecting Kyoto to Edo, stopping at the various stations along the way to buy souvenirs, taste the local cuisine, and meet interesting people. There's a lot of emphasis on the joy of traveling and the experience of learning as you go along, which is a nice break from war-oriented board games. You'll have to be quite strategic during your travels because the order of play goes from the one who's farthest from the destination to the one who's closer; in other words, you won't just be traveling as fast as possible along the road...

Journey to Un'Goro Cards Revealed, Trump Joins Tempo Storm, and More 'Hearthstone' Weekly News in 'Touchstone' #89

Welcome to another Touchstone Tavern, our weekly roundup of all things Hearthstone [Free]. This week was all about Journey to Un'Goro because we finally got to see more cards from the upcoming expansion. Most of the players seems to be happy with what they've seen so far, but—as it's usually the case—we'll have to wait until the cards hit the game to know what their effect will be. Still, it's fun to start theorycrafting and figuring out which cards might fit in which archetypes and whether some of the new cards will create brand-new decks. This week also saw more Un'Goro promotional material as well as a huge move in the game's pro scene. So, let us begin...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's another somewhat slow week, but given all the new games we all have to play at the moment, maybe that's for the best. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

'The Big Journey' Review - This Platformer is Near Purrfect

Folks, we’re in the middle of something of a feline renaissance of late, what with the recent release of an amazing kitten rhythm title and the future release of an RPG that lets you play as a cat (among other games). Meanwhile, The Big Journey  [$1.99] from Catfishbox and Armor Games is the latest platformer starring a cast of cuddly fat cats.Thankfully, The Big Journey does justice to our cat overlords with an excellent soundtrack, gorgeous visuals and gameplay that offers something for every type of gamer...

While the last open-world puzzle adventure I reviewed had the torches and pitchforks out for me, I do love the concept of like, a Metroidvania style puzzle-adventure. Take Pan-Pan [$3.99], a weird little game that has you crash-landing on a strange planet. The parts of your ship that can be used by your crew to repair your jalopy and get back into flying are scattered all about. So, you have to set out and discover just what's going on, solving weird puzzles along the way in an open world. It's a game that is rather charming, and can be a bit frustrating due to some design decisions, but it's a fun experience to check out...

Summoners War [Free] continues to be a very popular game, and the latest update should help make it even more fun to play. The update adds the World Arena, a new mode that allows players from across the world to compete in the game's PvP Arena, which is a recipe for loads of fun. And in an attempt to make the new Arena more fun, the developers have improved the game's matchmaking and the Victory Points system. The matchmaking should feel fairer now, and the new Victory Points system will reward you more if you take out higher-ranked players. Sounds great in theory, but we'll see whether the new system works as planned...

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