Category Archives: iPad Games

While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$3.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...




Looking past Mobius Of Magic [$2.99] 's lifting of Final Fantasy's mage designs, there's a somewhat creative idea at its core. Battles play out as duels between magic users, and in this game the best offense is a good defense. You can block most incoming attacks by swiping in the direction it's coming from, and in doing so, not only does it nullify most of the damage, but it also charges up your mana so that you can deliver stronger counter-attacks. Thus, battles are enjoyably fast-paced affairs where you need to pay careful attention to your foe and react quickly and precisely. It makes a valiant go of building a game around that interesting mechanic, but it ultimately doesn't quite manage to take things much farther than what you'll see in the earliest combats...

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

Last week, SoMoGa's iOS versions of vintage SEGA-CD RPG Vay [$0.99] and the classic Lunar: Silver Star Story [$6.99] vanished from the App Store. At the same time, SoMoGa's web page was down, and it looked pretty bad for the overall prospects of both apps. A week can sometimes make all the difference, friends, because both games are now back on the App Store. Vay reappeared several hours after our original story, while Lunar came back by the end of the week. SoMoGa's website also made a comeback, and may have actually been the source of the problem...

'Final Fantasy 7' Review - Square Enix's Classic, With A Few Clouds In The Sky

With the exception of some of Nintendo's Pokemon games, there is no Japanese RPG more famous and high-selling than Final Fantasy 7 [$15.99]. That might be the only non-controversial thing a person could say about the game. It's the JRPG's Star Wars, a game that changed the course of the genre in many ways. It proved there was an audience for RPGs in the Western market, but it was also a bold statement for consoles adopting optical media and perhaps even Sony's entire mission with the PlayStation. Here is the future, its commercials screamed, and though they were pretty deceitful in one way, those commercials helped pave a new road for console gaming's future. For many people it was their first JRPG love, and the passion it drove in its fanbase pushed Square into the limelight worldwide to the extent that they could push a ridiculously-budgeted CG movie into wide theatrical release. It spawned spin-offs, sequels, prequels, and merchandise galore. And now, in 2015, you can play it on the phone you keep in your pocket...

Update Mondays: 'Crossy Road', 'WWE Immortals', 'Alphabear', 'AG Drive', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's a bunch of heavy-hitters again this week, but that hasn't stopped the smaller devs from doing their thing. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Usually I know what games will be topping the App Store's charts at any given moment: on the paid side, we have Minecraft: Pocket Edition, on the Top Grossing side, we have either Game of War or Clash of Clans. What I didn't expect to see today, to be honest, was Jim Bonacci's Happy Wheels [Free], a port of the apparently huge PC hit with the same name, lording over the Free Games category, higher than the much-praised Pac-Man 256. If you haven't played the game, Happy Wheels is all about being unhappy on your various wheels - a Segway, a wheelchair, and so on - as you crash over and over again with bone-crunching sound effects and gory visuals accompanying your every failure...

It's a well-known fact that spiders are the most vile, disgusting, and completely unnecessary creatures to ever grace our planet. Literally nobody likes spiders, and if they say they do, they're just lying to themselves. Snakes? Not a problem. Rats or mice? Totes adorbs if you ask me. Scorpions? Total bad asses. Spiders? Kill them all with fire. Now, my dislike of spiders has definitely gotten better over the years. I no longer cower at even the sight of a harmless daddy long legs, and playing as a spider in Spider: The Secret of Bryce Manor [$1.99 / $1.99 (HD)] has never been that big of a problem for me, though I do find it a bit icky. ..

Sling Kong [Free] is a game that I'm highly ambivalent about, for many reasons. I came in hotly anticipating it, because Protostar's Checkpoint Champion [Free] is a game that's practically flawless. Sling Kong uses a slingshot-style system that's close enough to my favorite game mechanic of grappling hooks, such that I found myself absolutely anticipating this one. I finally got my hands on it, and while it's fun, and definitely worth downloading, it's a game that does a few things wrong, though I understand why those decisions were made...

You really can't go wrong with anything cat-related on the internet. At the very least, people will give it a click or a view, and you can move about your life having seen one cuter thing that day. But in Apocalypse Meow: Save the Last Humans [Free], the cats are anything but cute. Instead, they've taken over the entire Earth, and it's up to a squadron of dog fighter pilots to rescue the remaining humans. It's weird, and delightfully so, but thankfully it's backed up by a rather fun shoot 'em up on top of the premise...

'Manowar' Review - Ship For Brains

The term “manowar” can refer to a lot of very different things. It’s a metal band from New York that at various times held the Spinal Tap-esque title of "World’s Loudest Band". It’s the name of a famous horse in the '20s that is considered by several prestigious organizations as the greatest racehorse that ever lived. And my personal favorite: the Portugeuse Man o’ War, a truly bizarre jellyfish-like sea creature made up of a whole colony of smaller animals with one hell of a painful sting. The original meaning of the phrase comes from British warships from centuries past that had tons of cannons and other murder-y things like that, and it’s this definition that the game Manowar [$1.99] by Lachlan Nuttall uses as a jumping off point for a series of maddeningly clever puzzles...

Glitchsoft's Uncanny X-Men: Days Of Future Past [$0.99] is a decent side-scrolling action game that layers on some excellent X-Men fan service. I enjoyed it well enough in my review, though I found the fighting mechanics to be on the repetitive side and the jumping to be a bit dodgy. Since then, the game has received a few updates, adding additional playable characters, improved control schemes, and lots of valuable bug fixes. It's been more than a year since the last one, but a brand new update for the game just hit, and to go along with it, the game's price has dropped from its regular $4.99 to a mere $0.99...

Imitation is the sincerest form of flattery. But in the mobile world, developers are often subject to clones -- where games are almost copied wholesale from the original. Having said that, there are occasions where games may start entire subgenres, like in the case of Angry Birds. Yes, almost everyone knows that Crush the Castle (and the numerous tank titles before that) was "first," but at this point Rovio has refined the formula enough to call it its own. Although we're a bit early in the "Crossy Road" genre, Blocky Raider [Free] does a few unique things that allow it to make a name for itself...

I admit that I'm not a big player of League of Legends, one of if not the most popular video game in the world. I don't have anything against it, I just don't really game on PC, and don't really have much time to game outside of my iPhone. That said, I've always thought Riot was doing themselves a disservice by not being in the mobile space. League of Legends would work beautifully on an iPad, don't you think? Well at long last Riot has arrived on the iOS platform, but unfortunately not with League of Legends. Instead we have Blitzcrank's Poro Roundup [Free], a quirky mini-game featuring League of Legends champion Blitzcrank rounding up Poros, fictional creatures from the LoL universe. Here's a trailer...

Back in April, Capcom and their casual games division Beeline Interactive announced an… interesting crossover game for mobile. The iconic Ghostbusters would bust some ghosts by matching gems Puzzle Fighter style. Yeah. After several months of soft-launch and an artwork makeover that put the female characters in the game in some less-revealing clothing, and Ghostbusters Puzzle Fighter [Free] is now ready for primetime and out worldwide...

If there is one thing an iPad is definitely great for, it’s digital board and card games. Such games can get a little crowded with the user interface. Especially tactics heavy turn based strategy games in the vein of Space Hulk [$4.99 (HD)] and the Hunters [$4.99] series. Hey! Speaking of those titles, I played a lovely little strategy game recently that is basically their illegitimate love child! It’s called Legions of Steel [$9.99 (HD)], and it offers an extremely diverse array of strategic gameplay exclusive on the iPad...

It's been a couple of months since Kemco's last release on iOS, the mediocre strategy-RPG Legend Of Ixtona [$3.99]. That game was developed by WorldWideSoftware and was if nothing else different from Kemco's usual fare. Interestingly enough, their latest game, Tears Revolude [$3.99], is once again developed by WorldWideSoftware and also a bit different from their norm. Fortunately, it pulls off what it's going for a bit better than Ixtona did, but unfortunately, only a little bit. Still, I'm a little impressed at what the developer has set up here from a technical perspective, and I hope it bodes well for the future...

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