Category Archives: iPad Games

Announced back in May and arriving a wee bit later than the rest of this week's new releases, Adventure Time Puzzle Quest [Free] is now available for download in the App Store. It's very much what it says it is on the tin: Puzzle Quest with an Adventure Time theme. Well, I guess that's not totally accurate. The matching-and-battling gameplay essence of Puzzle Quest is here, but this latest entry hews much closer to D3's other licensed matching RPG Marvel Puzzle Quest [Free], as it's free to play and loaded up with lots of social stuff...

As a critic, you almost always inevitably face a response to your criticisms somewhere in the neighborhood of ‘Well let’s see you do better!’ As if one must first master an art rather than be a knowledgeable and experienced consumer of it to have valid criticism. You especially see these comments thrown at highly negative critics, probably along with a Molotov cocktail and a screaming honey badger. It’s pretty rare for those critics to reply simply with ‘OK, why not!?’ as Ben ‘Yahtzee’ Croshaw has done with his first ever mobile game, Hatfall [$1.99]...

There really aren't enough expansive RPGs or dungeon crawlers on the mobile platform. It's a pretty hard pair of genres to translate, but the ones that do shine on mobile are perfect for quick "pick up and play" sessions. That's basically where Exsilium [Free] stands, and although it doesn't do a whole lot more than your average top-down action game, it's a free affair that is easy to get into...

I know, few of you care much about Hearthstone's [Free] Tavern Brawl today since the big announcement is coming in a few hours; however, the announcement will come and go, but this week's Tavern Brawl will be around until Sunday. So, this week's Tavern Brawl is Heart of the Sunwell: you start each game with ten mana and then you go from there. In this Brawl you build your own deck and then go to battle with ten mana already there for you to use. As you can imagine, the ten mana rule means no need to build up towards an end-of-game strategy or wait till the later turns to play your combos. Now you just need enough cards in your hand (so make sure you run cards that enable card draw). Ever wanted the ability to play those 9-cost minions immediately or run your combos non-stop? Here's your chance...

One of my favorite games of 2015 is the adorable and bloody puzzle platformer Furdemption [$2.99] from developer RareSloth, which launched just about a month ago. In it you guide a cute bunny rabbit through the treacherous depths of hell over the course of 100 increasingly complex levels. From the fluid animations, to the wonderful art style and music, to the cuteness of your rabbit juxtaposed with its horrific death scenes, Furdemption fires on all cylinders, and we happily gave it 5 stars in our review. Today we have learned that more Furdemption is coming our way in the form of an expansion titled The Widow's Den. ..

Illusion Labs is easily one of my very favorite developers, with their trademark colorfully cute 3D visuals and long tradition of taking familiar genres and mixing them up with clever controls and unique gameplay mechanics. Sway [$4.99] was among the first games I ever bought on my iPhone, and I’d argue that Touchgrind Skate 2 [$4.99] is one of the best skateboarding games on any platform. Even their dinky little kart racer Rocket Cars [Free] stole my heart recently, and it’s one of the few free-to-play games that I actually 100%’d...

'Cally's Caves 3' Review - Cally Powers Up Yet Again

Going back and playing the first Cally's Caves game, it's stunning how far this series has come in such a short span of time. While the core action gameplay is solid, just about everything else in the game looks and feels, well, like the small indie game that it is. Cally's Caves 2 [Free] upped the ante significantly, not just in terms of presentation but also in gameplay mechanics, adding a compelling Ratchet & Clank-style weapon upgrade system and smoothing out the overall difficulty. A quick glance at Cally's Caves 3 [Free] would make you think you're getting more of the same from the second game, but although the game may not appear all that different at first, I'm going to go as far as to say that this third game represents almost as significant a leap over Cally's Caves 2 as that game had made over the original...

Old genres rarely die, they just often end up evolving into something a bit different. That's certainly the case with beat-em-ups, a genre which reached its height in the 16-bit era only to almost completely vanish in the following generation. That happened for many reasons, including market saturation, the popularity of one-on-one fighters eating the genre's lunch, an overall lack of innovation, and the 3D nature of the gameplay meaning it got precious little boost from the shift into polygons the way other genres did. A few attempts were made to keep the genre going on PlayStation and its contemporaries, but they met with limited success at best. It wouldn't be until the release of the PlayStation 2 that the beat-em-up would find its new footing, thanks to Koei's Dynasty Warriors series. That series spawned many sequels, spin-offs, and imitators, and even today serves as a general template for the genre...

Update Mondays: 'Adventure Time Game Wizard', 'WWE 2K', 'King Of Thieves', 'Harmony 3', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's a bit of a light one this week, so you'll have to settle for a slightly shorter read than usual. I hope you'll forgive me! Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

'Don't Starve' Review - A Masterpiece of Horror, Humor, and Hunger

Don't Starve [$4.99 (HD)]. A simple imperative that encapsulates so much about this game; it sets the mood and traces your constant, furious, yet ultimately futile attempts to follow that advice (or is it a command?). Klei Entertainment's Don't Starve is a survival game with a lot in common with Minecraft in terms of gameplay, but at the same time it also manages to draw its own path because of its amazing art style and its uncompromising and challenging design that pushes players into moments of desperation punctuated by brief moments of triumph. Played either with the help of the many dedicated wikis or as blindly as a newborn baby traversing Hell, Don't Starve stands as a memorable, meticulously designed experience with a UI and control scheme that make it a real pleasure to play on the iPad. Just remember, Don't Starve...

As the mobile market trends further and further away from classic, no frills, pay-up-front gaming in favor of freemium models, games like The Silver Bullet [$2.99] become an ever increasing rarity. I don't really hate freemium, and there are still plenty of places to find that classic gaming experience. But it would still be nice to see more games like this one, from Korean developer KwangSam Kim and Byulbram studio, supported by the masses. Because man this one is a surprising treat, with awesome gameplay across a fairly lengthy campaign...

I don't think I'll ever get tired of samurai-based media. There's a certain elegance to it, especially when it's coupled with images of Japan's serene countryside. In that regard, Samurai Blitz [Free] is basically everything I could ever want out of an endless action experience...

Let me start this review by apologizing for its tardiness. I've been kicking this down the road for weeks, mostly because I've been kicking the game itself down the road for weeks. I've been doing that because playing Always Sometimes Monsters [$4.99] is not fun, or exciting, or even remotely enjoyable for me. A great deal of that is intentional design. Some of it isn't. The terrible mobile UI is likely not meant to be a commentary on anything, for example. Nor are the technical hiccups that occur during many mini-games. Beyond that, however, the game itself is not looking to give you a good time. It's essentially a series of depressing choices between bad options where anyone and everyone is ready to spew out a fortune cookie at you unsolicited. Being an iffy port of a divisive game, it's both easy and hard to review at the same time. Hence, the feet-dragging...

Have you ever had the sudden urge to be a creepy person wandering around in public making people uncomfortable? If so, you are in luck. Magic Cube's Barcode Knight[$0.99] is out and offers you the perfect excuse to wander around and scan random barcodes with your iOS device. Whether you are sneaking around a Walmart or lurking in a McDonalds, you now have an almost semi-plausible excuse for it. ..

'Avernum 2: Crystal Souls' Review  - The Empire Strikes Back

If you’ve been following along on our RPG Reload Podcasts, you’ll know that we have a soft spot for Spiderweb Software’s excellent old-school RPGs. In addition to dedicating a whole segment to Avernum: Escape from the Pit [$9.99 (HD)]on Episode 2, we’ve also spoke at length to the recent drama regarding Avernum 2: Crystal Souls [$9.99 (HD)]. Released and taken off the market within a day, issues with iOS 8.3 threatened not only its release but also the release of future titles. Thankfully, all that has been resolved and Jeff Vogel’s group has rereleased the second game in the Avernum series on iPad. It’s a big win for RPG fans, as Avernum 2 continues the excellent tradition of old-school RPG goodness with a new adventure deep underground...

Heroki [$7.99] is a game I desperately wanted to love. It hits a lot of my buttons: it's a stunningly gorgeous game. It's a platformer-type game that's centered around premium experience, and charging a fair price. It is a game I desperately want to do well. I want other big publishers to see that charging reasonable prices for well-made premium experiences is a viable business strategy for mobile games. I want there to be an audience for this. Plus, it's just so well-made, and its protagonist is adorable in the way an older Sega character might be. It does a lot right, and I am invested in this game's success. The problem is that the game is just kind of blah. It isn't bad. It just isn't very memorable. ..

While war is a very common theme in gaming these days, few games have dared to do what 11 bit studios' This War of Mine [$14.99 (HD)] has done. Instead of empowering the player by turning him or her into a rifle-wielding superhero, This War of Mine puts the player in the shoes of those who are simply collateral casualties in most war games, the civilians trapped in warzones. Inspired by the Siege of Sarajevo in the early 90s, this survival game has you controlling a group of civilians trying to survive one day at a time while having to negotiate the horrors of modern warfare, be that hunger, snipers, or other survivors...

Major companies with a worldwide presence like Square Enix can't do much of anything without getting notice from almost everyone, so it's perhaps a little surprising that they launched a successful new series a couple of years ago with the English-speaking world paying it little mind. Million Arthur [Free] has slowly grown from a single smartphone app to an entire franchise, with multiple games appearing not only on mobile but also 3DS and Vita, a live action TV show, and more merchandise than you can shake a dakimakura at. It even got an English release in Singapore, but that's about as far as it's gotten for Western gamers until today, when Gamevil and Square Enix launched the game globally on iOS and Android...

I feel like it's pretty hard for a letter game to distinguish itself at this point in the App Store's life. Much like any long-in-the-tooth genre, new entries are starting to feel far more similar to each other than different. AlphaBear [Free], the latest from Triple Town [Free] developer Spry Fox, looks into the developer's past for inspiration. Panda Poet is a web game that has you making words to create bigger and more numerous pandas than your opponent. It's kind of a word game crossed with Othello, and if I may put on my day job hat for a second here, it's been invaluable as an English study tool for some of the kids I teach. Though it works fine in mobile browsers, it's not available as a native mobile app, and you really do need two human players to get the most out of it. In short, there's room to grow the concept, and that's sort of what AlphaBear does...

'Adventures of Pip' Review - I Came In Like A Rectangle

The majority of games I’ve been playing the past few months have been somewhat shallow affairs. Quick reaction games, simple puzzlers, goat simulators. That’s not to say some of them haven’t been excellent and extremely rewarding experiences, but it’s no shock that iOS games, for the most part, tend to not be terribly deep. Now, before you exclaim “But Nate! What about X or Y?”, just know that I’m not saying there aren’t ANY substantial games on the App Store. I’m just saying that if you pull up the list of recently released games on Appshopper any given hour, you’re gonna be flipping through quite a few pages before you find anything more than random clickers, Ketchapp-style microgames, and some gross casino sims. (Also, don’t call me Nate. Only my friends call me that, and I don’t know any of you weirdos.)..

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