Category Archives: iPad Games

RPG Reload File 038 - 'Battleheart'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where the healer never heals quite as fast as we'd like. Each week, we take a look at an RPG from the swirling mists of time to see if it can survive in our enlightened future society. It's a chance for some revisiting, reflecting, and going in different directions than a regular review typically allows. I'm your host on this little tour, and while I choose the course most of the time, this isn't just my bus to steer. Once a month, I put the choice to you, the reader, to select the game I'll be playing. Simply comment below, post in the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload with your choice, and you might just get to see me give it some time and a whole lot of words. Now that's something everyone can enjoy!..

Pixel People: Alper Sarikaya's Action Platformer 'Sword of Xolan' Coming to App Store Next Week

Alper Sarikaya's next game is a big-boned (or at least big-pixeled) little number called Sword of Xolan, an action platformer of the old school in both form and format. You'll play, of course, as Xolan a knight with a beard, armor, upgradeable abilities, and, naturally, a sword...

Curling as an influence to a high score game? What? That's what Gameblyr's Into the Circle [Free] promises and delivers on. Curling is an underappreciated sport here in the United States. It's something I always try to catch whenever the Winter Olympics happen, or if ESPN3 has some on. It's surprisingly entertaining! It's better than watching golf on TV. There's not a lot of great curling games out there, so hey, we'll have to settle for curling-inspired ones like this. And Into the Circle winds up being a fun little game, albeit suffering a little bit from pay-to-win syndrome...

'Fearless Fantasy' Review - The Stuff of Nightmares and Dreams

When tinyBuild’s turn-based RPG was released on Steam almost a year ago, players flocked to the game’s highly unique visuals and interesting take on RPG turn-based battle mechanics. Some even pointed out that the game would fit well on iOS devices. Indeed, we’ve been keeping tabs on a potential release even before an open beta was held on our forums earlier this year. Well, after a complete overhaul of the game’s art assets, as well as an extensive period of fine-tuning its mechanics, Fearless Fantasy [$3.99] is finally out on iOS and is well worth the wait...

'Legend of Grimrock' Review - Sounds like a Tenacious D Song, Just as Epic

Legend of Grimrock[$4.99 (HD)] just landed on the app store. Almost Human decided it was time, and I couldn't agree more. For those of you who are familiar, this port doesn't disappoint. I never got the chance to play the PC version, but I am convinced I have lost nothing in the translation. If you only play one dungeon delving game this summer, I feel bad for you, but it had better be Grimrock...

One of the oldest names in Japanese video gaming, Namco is a publisher of many talents. Perhaps chief among them throughout its history is its ability to look at what its competitors are doing and make its own, often better version. It reached near-comical levels with SEGA in the 1990s, where SEGA would release a new arcade game, and Namco would chase it with their spin on the concept. This wasn't new behavior for them, either. Like most Japanese developers in the early era of gaming, Namco started popping out Space Invaders clones before the paint had dried on the cabinets of Taito's seminal hit. Namco's Galaxian added colorful graphics and aggressive enemies to the concept, launching a franchise that still pops up here and there, more than 35 years later...

'Kindo' Review - Respect, but not Love

Kindo [$1.99] is the kind of game I feel somewhat conflicted about. It's a game that I like and respect. I appreciate it for what it is and everything that it does. I think the concept of the game is strong, easy enough to pick up on, while allowing for high level play. It does almost everything it needs to in terms of features. But it's the kind of game that I personally won't be playing long-term because it doesn't give me the kind of satisfaction I like from games...

'The Enchanted Cave 2' Review - Cave Glory

Enter the dungeon, go as far as you can, gather some loot, get some experience, and get out before you get killed. Go back in, get a little farther, grab a bit more loot, get a bit stronger, and escape again. Almost every great dungeon crawler has a pretty similar hook to it, and it works time and time again. It's fun to build a character, something that sits at the heart of almost all RPGs and, these days, plenty of non-RPGs. There's a certain thrill in finding a special piece of equipment we haven't seen before, too. But the biggest thing I think the sub-genre has going for it is its near-perfect realization of risk vs. reward. Oh, every game uses this to some extent, or at least the decent ones do, but the reward is usually something relatively meaningless. A little more progress, a nice power-up, a cool new gun, or something like that. The Enchanted Cave 2 [$2.99], like most of its dungeon-crawling brethren, puts an extra ante on the table, something more precious than any piece of loot: your time...

Financial report season is the best season for getting a look into otherwise tight-lipped Japanese publishers. Yesterday, we ran a story about Square Enix's plan to put more of a focus on mobile game development going forward, and today, we have perhaps another piece of the puzzle as to why so many Japanese developers and publishers are shifting interests. Simply put, the death of the Japanese game industry has been greatly exaggerated. For all the talk of the Japanese people losing interest in gaming, they're just as energetic about it as ever. They've just moved their attentions to the mobile space...

If nothing else, I'll give the developer of Soul Unleashed [Free / $4.99] this: I've never played anything quite like this before. Oh, all of the parts are familiar, to be sure, but the way they're combined here is quite unique. Better still, the combination actually works. What we have here is part single-player, turn-based dungeon crawler, part social RPG, and a dash of gamebook. It features probably my favorite implementation of the by now well-worn idea of bringing other player's characters into fights with you, and yet you can also play the game just fine without any internet connection. In the beginning, quests feel like little slices from a gamebook, but you're soon having to navigate labyrinthine dungeons and catacombs, fighting off monsters around every corner. It's an odd beast, but I ended up liking it quite a bit...

Stop me if you've heard this before -- a new jump-scare horror game is coming out, and it's set in an asylum. As a child of the 90s I've had my fair share of mental ward scares, and Lost Within [$6.99] is no exception. Despite the overdone premise though there is something there, and well crafted touch controls certainly helps its case...

It's now a widely-accepted fact that Scott Cawthon, developer of the Five Nights at Freddy's [$2.99]...(what's the right word now) game, jump-scare creation machine, cultural phenomenon, etc, is our current overlord. Going purely from what I witness in my daily life, the last time I've heard kids under 14 talk about a game with such reverence and passion was Minecraft. With a fourth installment coming in a few months and with Warner Bros signing on to create a feature adaptation, the future's looking bright (or dark and full of terrors) for Scott Cawthon's animatronic babies...

This week’s Final Fantasy: Record Keeper [Free] event is important for  a few reasons. First, it’s the English version’s first exposure to the Final Fantasy 8 record, complete with excellent sprite-representations of the game’s enemies. Second, it’s the first challenge event to offer an Elite equivalent for the event (complete with harder enemies, better loot, and higher stamina costs). Finally, it offers the opportunity to unlock FF8’s Rinoa, which is the first FF:RK character available and is an interesting character in her own right. In typical fashion, we’ve run through the event and have a few pearls if wisdom to impart as we go on the hunt to dispatch Edea...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Some cool updates from the big dogs and the small pups alike this week, with plenty to enjoy no matter what your tastes. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Lifeline [$2.99] is a gamebook/choose-your-own-adventure novel that tries to do something a bit different from other games: it is designed as a game where you experience it through notifications as much as you do through the app itself, with simple A/B choices to make. It's got Apple Watch compatibility, so it's meant to be something that you can experience anywhere, at any time. It also plays off of the ways that we receive notifications on our devices, and wait for responses. It's a clever concept, with great writing, but it falls apart after the first playthrough, when the waiting gimmick quickly grows old and hinders the experience...

When we say a game is "love it or hate it", we typically mean that some people are going to dig it and other people aren't. Destiny Emerald [$2.99 (HD)] is "love it or hate it" in a different sense. Sometimes I love the game, and other times I hate it. I can't really decide which one is the overpowering feeling here. I love that it's a fairly straight gameplay homage to the older Legend Of Zelda games, and that unlike most efforts in that vein, it actually delivers a satisfying, lengthy adventure. I love the thematic tip of the hat to Falcom's Legacy Of The Wizard, with a whole family of selectable characters each with their own talents. The visuals are generally appealing, and the dungeon design is solid, if a little uninspired. I hate the unforgiving collision detection. I'm not a fan of the technical issues that end up slowing the game to a standstill or warping my character when the screen scrolls. The game's economy is completely broken, and it has a serious effect on the overall experience...

RPG Reload File 037  - 'Final Fantasy 4'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we keep every severed animal tail we find. Each week, we take a look at an RPG from the App Store's past. It's a bit of reflecting, a bit of revisiting, and a chance to take a deeper dive than our reviews typically allow us. The RPG world is a wide and diverse one, and I try to present a reasonably balanced selection from week-to-week. To help me with that, I turn the choice to you fine folks once per month. All you have to do is tell me your suggestion in the comments below, by posting in the Official RPG Reload Club thread in the forum, or by tweeting me at @RPGReload. I'll randomly choose a winner at the appropriate time, and plenty of fun will be had by all. Why, this very article you're reading is one such reader's choice! In the first week of June, this happiness could be your happiness, and all you have to do is say the name of a game. Pretty easy!..

Kixeye'sVEGA Conflict [Free] has been out for some time on Android and desktop. If you aren't familiar with this Facebook integrated game, think Clash of Clans with space ships and a much more interesting combat system. The IAP is real, The in-game timers are real, but this is still a hot game. What I have been wondering though is how much gameplay is lost in translation to iOS. VEGA is not your typical Facebook game. Sure you have to sit around and wait on timers and micro manage your space town. The town, to me, isn't really where the game takes place. It's kind of more like an extended UI for the best part of the game, the combat. You get to outfit and pilot a fleet of ships with a very simple interface that has some surprising depth and a high level of skill needed to master. ..

'Wedding Escape' Review - 'Til Match-Three Do We Part

I think that when the world ends and cockroaches roam the Earth in search of Twinkies, there will still be working match-three devices out there. People just can't get enough of the match-three puzzle subgenre (myself included), and even after playing hundreds of them, Wedding Escape [Free] still feels fairly fresh...

'Trulon' Review - Right On, Trulon

Like everyone, I have my own set of personal biases and preferences that I have to work around. I love RPGs, but after years of social games and broken hearts I've come to flinch when I hear anything about a card battle system. I like card games well enough, but when they're used as an RPG concept, they tend to overtake the whole game. That's not to say I've never enjoyed an RPG with a card-based battle system. The Baten Kaitos games on the Gamecube were pretty good, and I certainly enjoyed the somewhat recent Card City Nights [$1.99] from Ludosity. But I'm not going to lie, it dampens my enthusiasm for a game just a little bit when I hear that cards are a major component. Because of that, even though Trulon [$4.99] was coming from a developer whose work I've greatly enjoyed in the past, I was still a bit hesitant as I loaded it up...

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