Category Archives: iPad Games

'Brother in Arms 3: Sons of War' Review - A Freemium Sibling

As we mentioned earlier this month when we posted the teaser trailer, Gameloft’s Brother in Arms 3: Sons of War [Free] has been a long time coming. Announced in June of 2013, we took it for a spin back in E3 2013 and enjoyed the big changes to the series - namely the transition from a traditional shooter to one that was mostly a cover-based on-rails affair. Fast forward nearly a year and a half later and Sons of War is significantly different than when last we played it. For folks hoping for a significant shift in the series direction, Sons of War may disappoint as it goes back to its traditional roots, but that isn’t necessarily a bad thing...

You don't win the tutorial mission in BattleLore: Command [$9.99]. I found that kind of interesting, and in a way, it sets the pace for this strategy board game adaptation. While many strategy games like to puff you up with some early victories before pulling out the Customer Service Bat, this one teaches you the basics of how to play in a couple of turns and then almost immediately comes at you virtually as hard as it ever will. It's a real sink or swim situation, but if you've got the wits and patience to see it through, you'll find a game with a very rewarding core that suffers a bit from its overall lack of options...

'Tales from the Borderlands' Review - Less Loot, More Talk

The idea of Tales from the Borderlands [$4.99] was certainly an intriguing one once it was announced. The Borderlands series definitely has a unique feel to it from its setting, dialogue, and characters that can be easily screwed up by a developer not quite in tune with the way the series operates. The good news is that Telltale Games are experts at story, so the idea that they could approach and do justice to this universe while also expanding on it in a way that isn't just a loot-filled first-person shooter is an interesting proposition...

I don't think I'll ever be accused of being stingy with my words, but if I were to wrap this entire review up into a short summary, here it goes. If you enjoyed Record Of Agarest War [$14.99]'s seventy-something hour campaign, spent dozens of hours more to fully complete everything, and still find yourself wanting another full-sized game offering a similar experience, you should buy Record Of Agarest War Zero [$14.99]. That's essentially the only scenario where I can see recommending this latest release from HyperDevBox, because just about everyone else with an interest in the Agarest series ought to be starting with the first game anyway. Agarest Zero tells a new story with new characters, but the underlying gameplay offers virtually little of note over its predecessor and actually streamlines a few things out that I'm not sure needed to be ditched...

Developer LuGus Studios has launched Planet Pinball Pro [$2.99] on the App Store today. This looks like a pretty neat take on pinball, where players take on challenges on a three small tables. Scoring big numbers of points will be required to unlock later levels. There's a mission system that players have to take on to help provide some goals to aim for, along with a leveling system. It'll be possible to get powerups to help get some advantages and score more points...

EA's SimCity BuildIt [Free] has made the jump from soft launch to worldwide release today. This is EA's free-to-play take on their classic city-management simulation franchise that probably served as the genesis for all the popular simulation games that are out there today. The game's got gorgeous 3D visuals, with social elements to trade resources with friends, real-life buildings, and all the challenges that come from building a thriving metropolis. EA released another developer diary video just ahead of the game's release if you want to hear more about the game from them:..

It's been just over a year since FDG Entertainment and Cornfox & Bros. dropped the seafaring adventure Oceanhorn [$4.99] in the App Store, and today to celebrate how wonderful this past year has been FDG has dropped the price on the game for the first time ever, down to $4.99 from its normal price of $8.99. We loved Oceanhorn a year ago in our original review, and then back in August a huge content update was released adding even more great stuff to an already great package. Oceanhorn has also been consistent with updating for new iOS features and hardware, most recently getting an update last week that took advantage of the power in the latest iPhone and iPad devices...

Regardless of how you might feel about Seabeard’s [Free] freemium tendencies, it’s an incredibly deep game with a lot of content behind it. Unfortunately, a lot of that content requires understanding the intricacies of its timer systems and how it trains players to play the game. The following compiles a few tips and tricks on how to succeed within Seabeard’s system. We talk a little bit about quests before discussing the game’s inventory system, sailing minigames, and even some tips on spending the hard-to-earn pearls...

Tower Of Fortune [Free] developer Game Stew is a hard developer for me to get a read on. I mean, I think if you look hard enough you can find a designer's fingerprints all over just about any game, but you don't even have to do that with Game Stew. Their games are instantly recognizable thanks to their consistent, unusual presentation style. If you do choose to look a bit harder, you can see that also carries over to the gameplay, even if some of their games are ostensibly in different genres from each other entirely. It's interesting because even though their games are generally quite unique from almost every angle, once you understand Game Stew's way of doing things, you can reliably count on certain elements being present. Specifically, you're probably going to have quite a few trappings of the roguelike genre. Being predictably off-beat certainly isn't a bad thing. Tim Burton doesn't seem to be suffering for it, at least. The big problem with having that kind of reputation is that you need to keep coming up with ways to keep your audience's thirst for oddity quenched...

I don't think there's enough good roguelikes and roguelike-inspired games on mobile, given how much sense the genre makes for mobile, since it's so highly-replayable. The first Bit Dungeon [$0.99] was a roguelike-inspired game I enjoyed in my Android days, and now developer Kinto has just released a sequel, Bit Dungeon 2 [$2.99], on several platforms, including iOS. This is a challenging action-RPG where there's a unique permadeath system: when you die, you lose your soul, and must go back to the spot where you lost it to get it back. If you don't, and you die again, then it's game over and you start all the way over from level 1. You start off basically naked, and must find or buy a weapon pretty much from the get-go...

'Papers, Please' for iPad Review - A Must-Play Storytelling Experience

Papers, Please [$7.99 (HD)] is a weird game, as it's incredibly difficult to succinctly describe in a way that makes it sound even vaguely fun. Developer Lucas Pope (Of Helsing's Fire [$0.99] fame!) manages to turn pedantry and tedium into gameplay elements and in the process crafts an experience that will likely be among the most memorable games you've played this year. It's been out on the PC for about a year now, but much like FTL [$9.99 (HD)], it always felt like Papers, Please truly belonged on the iPad...

Update Mondays: 'Boson X', 'Candy Crush Saga', 'Oceanhorn', 'Boom Beach', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. As we get closer to the regular holiday App Store freeze, the updates are flying fast and furious. That means another big wrap-up here, so buckle up, friends. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade app [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Last Friday, we had something of a new situation for the TouchArcade forums. TouchTen Games, the developer behind the upcoming Target Acquired, made the game's composer, Manami Matsumae, available for a brief "Ask Me Anything" in the game's thread. Matsumae's name may not be well-known, but her work most certainly is. She was the composer on the first Mega Man game, UN Squadron, Magic Sword, and other classics, and has made a recent return to video games, contributing tracks to Mega Man 10, Shovel Knight, Mighty No. 9, and more. Before the "Ask Me Anything" got under way, I had the opportunity to have a brief chat with Matsumae-san about her work with Target Acquired...

Here's the conundrum: Hearthstone's [Free (HD)] "Goblins vs. Gnomes" expansion has got you all in a tizzy, buying booster packs is already hard enough, and you're probably missing cards from both the "Classic" and newly-released set. Free-to-play, uh, players aren't likely to be flush with gold or Arcane Dust, so getting the most out of each purchase is crucial. Thankfully, two Reddit users have created a spreadsheet to help you do just that...

Originally release on PC in late 2013, and Mac/Linux in early 2014, Lucas Pope's Papers, Please [$7.99 (HD)] is an incredibly well received indie game where you play as an officer working at a border checkpoint in the dystopian country of Arstotzka. Gameplay involves checking the documents of people trying to enter the country, and making sure the only people with proper documentation are allowed admission. It's one of those games like FTL [$9.99 (HD)] which may have released on the PC first, but always felt like they should have been an iPad game instead. Well, as of early this morning, that problem has been solved through the release of a fantastic iPad port...

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