Category Archives: Interview

Developer Spotlight: Layton Hawkes and 'Campfire Cooking'

It feels like we've been following the development of Campfire Cooking [$3.99] forever now through various progress updates that have been posted on Twitter. It hit the App Store this morning, and has made quite a splash on our forums. We sat down with the game's developer, Layton Hawkes, to discuss his background, how he got where he is today, inspiration behind the game, and much more...

I know that many of you have been patiently waiting for The Elder Scrolls: Legends [Free] to move from tablets to phones, so I'm sure you're pretty happy now that you can finally play Legends on your iPhones. Given the opportunity of the game finally going universal, we got to interview Pete Hines, Bethesda's VP of PR/Marketing, on the game coming to phones and about the game's future more generally. I've been enjoying the game, especially after the Skyrim expansion, and I'm looking forward to seeing what other features and ideas we'll get in the future. Enjoy the interview below...




With Minecraft: Pocket Edition [$6.99] officially getting the big Minecraft Marketplace addition, we wanted to talk to the developers to get an insight look about how the whole idea came about, how they went about implementing it, what obstacles they encountered (if any), and more. So, I got to talk to John Thornton, Executive Producer of Minecraft Realms, and James Delaney, the Founder of Blockworks. I'm sure most Minecraft PE players will be happy to have access to all this new content, but let me know in the comments what you think about the Minecraft Marketplace...

A few days ago I had the opportunity to talk to game designer Dean Ayala and senior producer Yong Woo about Hearthstone's [Free] latest expansion and the game in general. I tried to put forth questions I've heard the community ask repeatedly as well as questions I had and tried to avoid the questions everyone has been asking. I started the conversation by asking about their views on how the expansion is doing and how it has affected the meta. Overall, they were glad to see the non-duplicate Mage, Priest, and Warlock decks all doing well and fleshing out their theme, especially since some of those decks weren't played that much prior to Gadgetzan. Early on the meta was filled to the brim with Pirate decks, but now they aren't that popular - although the developers are keeping a close eye on those decks...

One of the most fun moments of BlizzCon was getting to interview Yong Yoo, Senior Producer for Hearthstone [Free], and Mike Donais, Hearthstone's Principal Game Designer. I read and write a lot about this game, and what I'm often very interested in is what the developers think about the game's current state, the various issues players always bring up, and where they want to take the game in the future. However, getting that information isn't always easy since more often than not we have to rely on Twitter or reddit. So, I was glad to sit down and talk Mean Streets of Gadgetzan expansion as well as how they're working to improve the game on iOS...

The folks at Super Evil Megacorp have been busy lately. First, they announced a partnership with eSports giant ESL as well as the first official tournament for their mobile MOBA, Vainglory [Free / Free]. Second, they also announced an update that launches a hero skin system that’s been long desired. With such big changes in store for the game, we were fortunate enough to chat with Kristian Segerstrale, the COO of Super Evil Megacorp and the Executive Director of Vainglory to get some added details on these two significant announcements...

Stoic Studio Talks 'Banner Saga' Mobile Development and Direction of Upcoming Sequel

Bringing The Banner Saga [$9.99] to tablets gave John Watson nightmares. “This launch was even bigger to us personally than the original launch,” he explains. The Banner Saga was released for PC and Mac in January before making the jump to tablets early last month. “We’ve been working toward this for a long time. I was extremely excited about the launch, and getting it done was a relief.”..

Secret Deals, Pizza Parties and Countdowns: The Story of Riley Testut's GBA4iOS

This weekend I caught up with Riley Testut, an 18 year old senior at Richardson High School just outside of Dallas, TX. Unless you're one of his nearly 25,000 Twitter followers, you likely don't know his name, but if you've been reading TouchArcade over the last week you definitely know his app: GBA4iOS, a shockingly great Gameboy, Gameboy Color, and Gameboy Advance emulator that doesn't even require jailbreaking to install...

'Framed' Hands-On Preview - Putting the Pieces Together

With its comic book aesthetic, dark detective story, and double-layered title, the upcoming Framed is unapologetic in its noir influence. Somewhat less obvious is that this is the first independent project of three ex-Firemonkeys developers, who’ve teamed up to form Loveshack Entertainment...

Phosphor Games' moody hack-and-slash Dark Meadow [$1.99] was great and all, but people sort of forgot about it just as quickly as they got behind it (until the free to play fiasco, anyway). It blasted up the charts, then it fell down, never to see its highest highs again. This is why Phosphor decided to partner with Zynga for the release of its next game, Horn. On paper, Zynga might be able give the game some oomph over the long haul, making it possible for Phosphor to turn a profit with Horn and continue doing the thing it would like to do: make original mobile games...

Crabs and Penguins [Free] is a whimsical 3D runner. In the game, you control a crab on a quest to return a soccer ball to a bunch of kid penguins. Along the way, you'll collect stars for points and avoid dangers like, say, crab-eating fish. It's a simple game, but also a gorgeous one. Oh, and it's funded by Coke...

WarGames: WOPR [$99¢] is a tile matching game that has you linking up as many tiles as possible in order to do damage against your opponent. In the game, you play as a supercomputer named WOPR with a machine brain so advanced that it can boil down a real-world nuclear war reaction simulation to a trivial matching exercise where the currency is RAM and the most important tiles you can match are nuclear warheads. ..

Keith Shepherd and Natalia Luckyanova were just tourists the first time they visited Pixar Animation Studios. The next time? They were game developers, pitching ideas to Disney and Pixar for an upcoming collaboration called Temple Run: Brave [$1.99]...

London-based design studio ustwo created a heck of a game in Whale Trail, but it's failing as a commercial entity. It'll never hit the App Store top 10. The face of its bubbly and wide-eyed mascot, Willow, will never grace products like panties or fruit snacks. And at its current pace, it'll be awhile before it generates a decent profit...

Despite Movement In The Opposite Direction, NimbleBit Continues To Make Free-to-Play Games That Are More Than Just Business Models With Graphics

In an age where game studios are talking to behavioral psychologists and hiring retention experts and monetization specialists in a rush to juice the most out of free-to-player gamers, there's at least one studio developing free-to-play games that doesn't care about metrics, compulsion loops, and user acquisition. Game business never informs game design at NimbleBit. Fun is first, the mechanics of free-to-play are secondary...

On Success, Expectations, And Brilliance: How 'Solipskier' Is Informing The Direction Of Mikengreg's Next Game

This is a promo image for Solipskier, which was used when Mikengreg revealed the game to people...

The new iPad and its gorgeous high-definition display has been in our lives for over a week. Game developers have had one for the same stretch of time. Undoubtedly, you're into new iPad, but what about the guys who make the media you consume on it?..

Q&A: 'Mass Effect: Infiltrator'

Working with someone else's baby is hard work, but Mass Effect: Infiltrator isn't Iron Monkey's first rodeo with another company's high-profile IP. Earlier in 2011, it busted out an amazingly true Dead Space experience on iOS. Horror, action, dismemberment: this thing had it all. "Soon," Iron Monkey will release Infiltrator into the wild, as console fans prepare for the next the huge game in the Mass Effect franchise, Mass Effect 3. We don't know yet if Infiltrator will feel as pure and focused as Dead Space, but we did get a chance to chat with the game's design director Jarrad Trudgen to get a better idea...

Simogo's new office. Look how busy these guys are!..

A Chat with Eric Chahi on 'Another World' and iOS Gaming

We recently brought news of the BulkyPix announcement that the much anticipated iOS port of Eric Chahi's Another World will be landing in the App Store on September 22nd. Xavier Liard of DotEmu, the studio developing the iOS version, put us in touch with the game's renowned author to discuss details of the upcoming release...

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