Category Archives: Retro

RPG Reload File 102 - 'Dragon Quest 3'

Hello, gentle readers, and welcome to the RPG Reload, the regular feature where it was Earth all along. In each file, we take a look at an RPG from the App Store's past to see how it's doing in the modern day. It's a chance to revisit old favorites, reflect on their place in the overall library, or simply to take a deeper dive than our reviews typically allow. As a distant descendant of Ortega, I choose the games that appear here, but if there's something you really want to see, don't be shy. You can offer up suggestions by posting in the comments below, by tweeting me at @RPGReload, or by heading on over to the Official RPG Reload Club thread in the TouchArcade forums. You might not see your suggestion soon, but it will be added to the master list for future consideration...

'Planescape: Torment' Review - What Can Change the Nature of an App?

Oh. Really? Another one of those old isometric dinosaurs got released on iOS? No. I am sorry, but that's wrong. THE old isometric dinosaur that devours and spits out other isometric dinosaurs is finally out for iOS. Fresh off solid remasters of Baldur's Gate [$9.99], Baldur's Gate II [$9.99], and Icewind Dale [$9.99], Overhaul Games is back with the magnum opus of the CRPG world Planescape: Torment [$9.99], and yes this terrible thunder lizard still has teeth. Much commentary of this recently revamped game is devoted to how the upgrade was handled. As many of you, dear readers, may not be very familiar, I will also be unwrapping my personal experience with the actual content of Torment. Even though I have been an avid gamer through the decades, this was one I did not get the chance to play back in the day (I blame Diablo II, personally). Now given the chance to remedy this grave personal flaw, I present to you my humble take on a giant of the industry. ..




Capcom announced early this month that they'd be bringing mobile ports of four of their classic arcade games to the App Store, and each week since then they've followed through with that promise. Things kicked off with the release of 1942 Mobile [$1.99] two weeks ago followed by Ghosts'n Goblins Mobile [$1.99] last week. This week the trend continues with Wolf of the Battlefield: Commando Mobile [$1.99], more widely known as simply Commando, which arrived in the App Store early this morning. ..

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

My big beef with Capcom, as a mobile fan, is that I never really know what level of effort to expect from them. I consider them responsible for some of the finest ports to iOS (Monster Hunter Freedom Unite, Ace Attorney: Dual Destinies) and some of the worst (Mega Man Mobile, Mega Man X). Since the games they choose to port are selected from their excellent library of classics, it's hard not to get excited when they announce something new is coming. But somewhere in the back of my brain, I worry that we're going to end up with another unreasonably poor effort. Such was the case when Capcom recently announced that they would be bringing four of their arcade classics to the platform. Well, the first one is here, and I'm happy to say that we got the good Capcom this time. While it's not perfect, 1942 Mobile [$1.99] is a very good re-creation of Capcom's classic vertical shoot-em-up, with all that implies...

Once upon a time, there was a fairly popular Java-based online RPG named Wyvern [Free]. It began its life in 2001 and ran for 10 years before its server was shut down in April of 2011, much to the sadness of its devoted players. It took some legal wrangling, but its creator Steve Yegge was finally able to secure the rights to bring the game back, and he's opted to do it on iOS. Inspired by 1980s PC RPGs, Wyvern has something of a vintage look and feel to it, and it's anything but beginner-friendly. If you're okay with that, however, you'd be hard-pressed to find a deeper MMORPG experience on mobile...

Are you bummed about Nintendo making a new Mario game for mobile when you really just wanted to play the old ones? Well, Capcom has heard your pleas. Not for Mario, though. That's Nintendo's thing. Capcom has its own 8-bit hero, and they're going to be bringing all of his NES adventures to mobile next year. The company has just announced that Mega Man 1 through Mega Man 6 will all be released on iOS and Android next year. So far, they're only announced for Japan, but they're coming really soon: January 6th, 2017. I can't imagine any reason why they wouldn't release these games worldwide, and it's not like there's a lot of translation to do, so we could be seeing these not long after the start of next year...

Developer Quantum Sheep has earned a strong following over the years in the TouchArcade forums thanks to a combination of making great games, his sensible love of tea, and being a friendly, fluffy sheep. While the developer has been working hard on a few projects for iOS, it's been a little while since its last release on mobile. But that doesn't mean there's nothing Sheep-related for you to put in your own stocking, friends. Quantum Sheep has put together and released a bundle containing all three Air Supply games for the low price of $1.99. Since Air Supply - SOS [$1.99] usually sells for $1.99 on its own, it's like you're getting the other two for free!..

Hello, friends. Now, I know you're mostly here for the latest in iOS news and reviews, with a side order of mobile in general. Indeed, I and the others at TouchArcade do our very best to provide you with all kinds of stuff to read about the world of mobile gaming. But what do we do when we're not playing and reporting on the newest mobile games? Well, in my case, I do some writing for my personal site, Post Game Content. It's basically where I put my writing that concerns non-mobile gaming. The Shadowy Consortium that rules with an iron fist from the penthouse floor of TouchArcade Towers felt that my most recent set of articles on Post Game Content might be of interest to our readers, so here we are...

Chances are good that if you know any Japanese RPGs at all, you know Final Fantasy [$7.99]. It's also quite likely you've at least heard of Dragon Quest [$2.99], even if you haven't played it. Chrono Trigger [$9.99] and Secret Of Mana [$7.99] are both quite well-known worldwide, as well. It's not surprising, then, that Square Enix has diligently ported almost every one of those games to mobile over the last several years. With only a few holes remaining among their world-famous titles, however, Square Enix is probably going to have to dig a little deeper in their back catalogue if they want to find new candidates to port. This year we've already seen a lovely remake of Final Fantasy Adventure in the form of Adventures Of Mana [$13.99]. Perhaps it's fitting, then, that the next unexpected selection comes from the other series that started on Nintendo's Game Boy...

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we looked at the early years of mobile, pocket computers, and the RPGs that came with them. While the pickings were a bit thin early on, a great deal of the modern mobile gaming culture was born from that period. At the time, however, it proved to be very little threat to traditional handheld gaming, which was about to hit its biggest boom yet. This month, we're looking at the first and biggest part of that equation, a system that initially seemed to be a desperation move on the part of Nintendo. As we know, things turned out rather differently from what most expected...

'Final Fantasy 9' Review - Celebrating The Series In Style

I had often wondered if we were going to see Final Fantasy 9 [$20.99] on iOS. As the only installment of the PlayStation 1 trio without a PC port, it was going to take a lot more work to get the game going on other platforms. At the same time, it's also the lowest-selling among its PlayStation peers, and while it seems to be generally more well-liked than Final Fantasy 8 these days, it's hard to say how well Square Enix would be able to financially justify what would have to be a high-effort port. Well, I guess the numbers must have finally worked out, because not only is Final Fantasy 9 now available on iOS, the quality of the port is well beyond my expectations. This is a great RPG from one of Square Enix's best eras, and it's been given an exceptional amount of care in the transition to mobile...

'Circa Infinity' Review - Like a Record, Baby

'Circa Infinity' Review - Like a Record, Baby

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February 5th, 2016 10:14 AM EDT by Nathan Reinauer in $2.99, 4.5 stars, Arcade, Games, Platform, Retro, Reviews, Universal
$2.99 Buy Now

In our recent review of Super Phantom Cat [$0.99] I remarked that I “wished the developers had been as creative with the platforming genre as they’d been with the art”. I loved the game in large part because of its wonderful presentation, and the solid gameplay was definitely fun despite feeling a bit too safe at the end of the day. And now, immediately after, I have Kenny Sun's Circa Infinity [$2.99] in my hands. It’s striking in that I like the game just as much as Phantom Cat, but my reasons for it are exactly the opposite. The gameplay in Infinity is unlike anything I’ve played before, to the point where I’m not even sure you could call it a “platformer” at all. The game’s presentation, however, is pretty solid but nowhere near as eye-catchingly beautiful as Phantom Cat. None of that should be taken as complaining, though, because I’m sure there are plenty of people who are completely over the moon for the traditional gameplay of the former and absolutely in love the sparse pixel stylings are of the latter...

Let's be honest: when it comes to mainline Final Fantasy games, Final Fantasy 2 [$7.99] is the Rodney Dangerfield of the bunch. While it has its flaws, it's not nearly as bad as its reputation would have you believe, and it actually lays down some important foundations for things the series would become famous for. Yet, because of its poor standing, it tends to sit near the bottom of most people's lists, and that seems to include Square Enix itself. The iOS port of Final Fantasy 2, which arrived way back in the pre-iPad days on the coat-tails of its more popular predecessor, has suffered from issues for years at this point. The first game, which suffered from similar problems, received an update earlier this year, but as the weeks went by, it seemed like Final Fantasy 2 was getting left out in the cold yet again...

For a game that wasn't received with much excitement when it was released, Sanitarium [$3.99] has held up pretty well over the years. The game first released in 1998, when adventure games were just about to drop off a cliff sales-wise for the next several years. Some of the things it was criticized for at the time actually seem to have anticipated the way the genre would evolve once it became healthy again, making this game something of a pioneer. Even setting its historical value aside, however, it's a compelling psychological adventure ported to iOS in fine fashion by the good people at DotEmu. It has its weak points, but I'd honestly recommend Sanitarium ahead of most other point and click adventures of its era...

RPG Reload Presents - The History Of Handheld RPGs, Part Three

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we covered the beginnings of handheld electronic RPGs with a look at the Game Boy's first several years. This month on, we'll be exploring the rest of the Game Boy's lifespan, including the event that brought the system back to life, and what came in its wake. In total, this feature will span twelve columns, each one taking a look at a specific era in handheld RPGs. I hope you enjoy reading them as much as I've enjoyed researching and writing them! Please let me know what you think by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload...

'Moto RKD Dash' Review - Motorcycle Gaming Comes Full Circle

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November 5th, 2015 12:00 PM EDT by Nathan Reinauer in $1.99, 4 stars, Arcade, Games, Racing, Retro, Reviews, Universal
Free Buy Now

Between Horizon Chase [Free] and Kalin Krastev’s Moto RKD Dash [Free], it seems there’s been a bit of a resurgence in retro racers lately on iOS. Which is totally fine by me, as one of my earliest gaming memories ever was playing Pole Position on my parents’ Atari. Dash apparently takes its inspiration from a series of old motorcycle games that spanned a number of mechanical, arcade, and LCD handheld systems involving a motorcycle sliding back and forth avoiding other motorcycles. I’d never actually heard of any of those old games, but watching youtube videos of Sega Moto Champ in particular was certainly illuminating. Anyway, Horizon Chase ended up being a great throwback that worked surprisingly well on iOS, so what about Moto RKD Dash?..

RPG Reload Presents - The History Of Handheld RPGs, Part Two

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we explored the earliest origins of pocket RPGs by looking at gamebooks and other interactive fiction. From this month on, we'll be following handheld RPGs as they entered the digital media, starting with the first half of the Game Boy's life. In total, this feature will span twelve columns, each one taking a look at a specific era in handheld RPGs. I hope you enjoy reading them as much as I've enjoyed researching and writing them! Please let me know what you think by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload...

'Cavernaut' Review - The Eagle Has Landed

'Cavernaut' Review - The Eagle Has Landed

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September 29th, 2015 10:59 AM EDT by Nathan Reinauer in $0.99, 4.5 stars, Arcade, Cave-Flyer, Games, Retro, Reviews, Universal
99¢ Buy Now

I had several moments while playing EinheitB's Cavernaut [$0.99] where I thought to myself, "This is exactly why I love mobile." It's a game that's probably not going to change the world, but that's okay. It's just a great, tight little experience that could really only exist on this platform...

Ravenous Games has been around iOS for a long time. League of Evil [$2.99] was one of the first platformers on the App Store that actually worked, and it quickly became one of my favorite iPhone games. The controls were shockingly responsive (for the time), and speedrunning each level for leaderboard supremacy wasn't just doable, it was actually really fun. Of course, these days there are hundreds of platformers on the App Store and it seems the genre has come a long way since LoE took over my iDevice all those years ago. Unfortunately, though, in a lot of ways Ravenous's own games (which seem to make up about half of all the platformers on iOS) haven't changed with the times...

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