Category Archives: Puzzle

After briefly incubating in soft-launch, Puzzle Monster Quest [Free] is out worldwide on both iOS and Android. As is usually the case in Puzzle Quest games, you'll be matching tiles to move your hero around and take out enemies. In this version of the formula, you'll be navigating treacherous dungeons filled to the brim with monsters you can either battle or capture and befriend. And you'll be able to evolve friendly monsters (of course). When you fight against monsters, you'll be trying to match as many tiles as possible to launch stronger attacks. At the same time, different tile colors are associated with different element types that can buff or debuff your attacks...

'Lumines Puzzle & Music' Set to Launch September 1st Worldwide on the App Store

Lumines Puzzle & Music only soft launched on the App Store back in July, but that didn't stop excited forum members finding ways to circumvent App Store regional barriers to download it early, despite being a paid title. While the game has lived up to the lofty expectations of Lumines fans, for those of us not in New Zealand, Australia or Japan, or anyone who was too poor, lazy or ambivalent to somehow acquire it from their respective App Stores, the wait is almost over. Lumines: Puzzle & Music is set to launch worldwide on the App Store on September 1st for $2.99, and developers Mobcast and Q Entertainment have released a new trailer with some pretty graphics in preparation for the upcoming release. An upcoming ask-me-anything on Reddit on August 30th with the series creator Tetsuya Mizuguchi is the icing on the cake, and for a series with a relatively turbulent existence, it'll be a great opportunity for fans to ask him what's next, on both iOS and beyond...




The thing that has made the Square Enix Montreal "GO" series so appealing is that the games have been so subversive, as well as being fun puzzlers. Hitman GO [$1.99] was a particularly absurdist take on Hitman, what with all the stealth kills and assassinations taking place as figures on a game board knocking each other over. Something about distilling the game down to that feels particularly amusing. Lara Croft GO [$2.99] was a bit more in line with the brand, but still felt like a unique take on the series with a Monument Valley [$3.99] esque aesthetic and the lower-polygon-count look, along with the fantasy environments in play. It was still rather fun to play, though. The concern with Deus Ex GO [$4.99] was whether Square Enix Montreal could deliver more fun turn-based puzzling, but what I think we were missing was whether they could cleverly subvert the themes of the Deus Ex series, and that's really missing here...

'Spectrum 6' Is a Cool Color-Mixing Puzzle Title, Launching August 25th

Considering virtually all my free time is spent commuting on the tube, the iOS games I tend to gravitate towards on these train rides are colorful and unique puzzle games such as twofold inc. [$3.99] and Threes! [$2.99]. Being able to immerse myself in a puzzle or two between stops is, in my opinion, the epitome of mobile gaming, and while enjoying a more expansive experience such as Monster Hunter Freedom Unite [$14.99] is great at home, nothing beats pick up and play puzzle games on the move. As a result, my interested has definitely been piqued by the upcoming Spectrum 6 from developers Dusky Drones, as merging block placing puzzles with a cool color mixing element seems to be a very interesting and intuitive blend (pun fully intended)...

'Quell Zen' Review - Peaceful Enough

StarStarStarStarNone
July 29th, 2016 5:00 PM EDT by Chris Carter in $3.99, 3.5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
$3.99 Buy Now

Everyone gets their zen from their own special place. For me, that's usually listening to the latest Kenna album, grinding away in an MMO and leveling up a new character. It's relaxing in a way that it's probably crazy to basically anyone else, but if you shared some of your methods, you'd probably sound crazy too. So when a game bills itself as a zen-like experience, it's usually dubious of the claim given the subjectivity of its nature. With Quell Zen [$3.99] though, it mostly does its job, providing a puzzler veneer...

I’m a pretty big mark for The Blacklist. It’s not amazing but it’s my kind of show. James Spader’s performance elevates the standard cool and suave genius character who always makes things go their way to something pretty unique and memorable with Raymond Reddington. The Blacklist makes sense to adapt as a narrative driven detective adventure game. While that isn’t what we have here, those elements are present. Some of the character dialogue comes off as super shallow and basic, but some of it could have honestly been lifted directly from the source material. I can practically hear Spader’s voice when Reddington talks. Unfortunately, all the good things this game has to offer are standing behind an FBI level freemium firewall that even Agent Aram with his L33T Haxxor skills couldn’t penetrate. This is The Blacklist: Conspiracy [Free]...

'Snakebird' Review - Is it a Snake or is it a Bird?

StarStarStarStarStar
July 29th, 2016 1:00 PM EDT by Chris Carter in 5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews
Free Buy Now

Some mascots are better than others. Bubsy didn't really work out so well. What did we see in him so many years back? Did we see anything at all, and were we just hungry for mascots? I don't know, but I feel like someone needs to apologize. Ratchet? He's done some fine work and has survived for many years. Crash? He's back from the dead it seems, even if one part of his return involves a cameo in a Skylanders game...

With wonderful titles like Triple Town [Free] and Alphabear [Free], Spry Fox is one of the preeminent developers of mobile games. But they make games for desktop and console, too! One of those games is a roguelike puzzler called Road Not Taken [$4.99], and although it took a couple of years, it has finally arrived on iOS. We first talked about Road Not Taken way back in May of 2013, when it was slated for release on desktop and "eventually" planned to release on mobile. Taking inspiration from Robert Frost's poem of the same name, Road Not Taken is about "surviving life's surprises" as you adventure around through randomly generated levels rescuing children who have lost their way...

Beautiful Puzzle Title 'Blyss' Launches on the App Store Tomorrow

While the pop-culture phenomenon may show no signs of slowing down, it's extremely refreshing to be able to put down Pokemon GO [Free] for a while and enjoy some new and exciting iOS games that are releasing this week. Blyss, by developers Dropout Games, is finally launching on the App Store tomorrow after over seven months of hype on our forums, and merges an interesting puzzle mechanic with beautiful and calming aesthetics to stand out from the crowd amongst the cacophony of games within the genre...

There's nothing finer than when a great game from years past gets an update out of the blue. That's the case today with the fantastic Picross game Paint it Back [Free], which originally launched way back in October of 2013 and hasn't seen an actual content update in nearly two years to the day. Developer Casual Labs rewrote the entire game in Unity and released it on Steam in October of last year, and this update is essentially that improved rewritten version, minus the Workshop level editor portion. That means that you can now play in Master difficulty in addition to Normal and Pro. As the puzzles in Paint it Back get larger, Normal would break them up into smaller 10x10 chunks, or 15x15 chunks in Pro. Master means that you'll be solving the whole enchilada all at once, none of that chunk business. Despite the cute graphics and overall charm of the game, the puzzles get absolutely brutal in the later portions so Master should be a nice incentive for the hardcore Picross solvers among us...

Few genres have made the jump to free-to-play monetization models quite as smoothly and successfully as puzzle games have. That's why I was a little surprised when Mobcast and Q Entertainment announced Lumines was returning to iOS in both paid and free-to-play versions. The market is so different now compared to the period the last Lumines iOS game released, and to be honest, that version of the game didn't go over great to begin with. Lumines VS, the free-to-play game, is still a ways out from release, but Lumines Puzzle & Music, the paid game, has launched in a few countries ahead of its wide release this September. Since one of those countries is Japan and I love Lumines enough to keep buying it wherever it appears, I figured I'd give the game a go and let you all know how it turned out...

'LUMINES PUZZLE & MUSIC' Soft Launches in New Zealand, Australia and Japan

Lumines on iOS has always hypothetically been a perfect fit. The compulsive amalgamation of high score breaking action of Tetris, with one of the best soundtracks in a puzzle game ever, was incredible on the limited portability of the PSP back in 2005, and would be even better given a proper release on smartphone devices. While it may not be the first game of the series on iPhone (a rather half-hearted rushed effort released back in 2009, but we don't talk about that anymore), we finally have a title that is truly deserving of the Lumines name. LUMINES PUZZLE AND MUSIC has just soft launched in New Zealand, Japan and Australia and, despite being a paid title, it is certainly one worth buying for any fans in these regions - or anyone who can circumvent the region restrictions of the App Store...

Tests can be stressful. I mean, that makes sense when you're not confident about the material on the test, but sometimes tests that cover things you know very well can be even more nerve-wracking. You shouldn't fail something if you know what you're doing, right? Now imagine the test you have to pass is checking your humanity. You can pass that test, surely. Most of our readers have been human for a while, after all. That's the premise behind Able Black [$1.99], an interactive fiction game where you play a freshly-booted android who has to pass his citizenship test before he can join society...

I’ll just be upfront about it and say that I adore the Uncharted series. There are plenty of design decisions that I can and do criticize, from overuse of long climbing/platforming sessions that don’t provide much challenge to certain narrative criticisms. But the games are always gorgeous, with amazing set pieces, charming characters, solid gunplay, and memorable moments. I’ve even always enjoyed the multiplayer, often criticized as tacked on. It is among my top franchises. So it should come as no surprise that I wanted to review the mobile tie in puzzle game, Uncharted: Fortune Hunter [Free]...

The practice of cloning is troublesome for many reasons. There are the obvious problems, but beyond those, the fear of a game being perceived as a clone stifles the natural process of building on a great idea. We've seen some pretty shameful clones in the App Store's history, but perhaps none of them have been as harmful to the original game as 2048 was to Threes! [$2.99]. A marketplace battle took place, and I think it's safe to say a lot of people felt the wrong game won there. I'm not sure if the cloud hanging over that has kept more developers from taking a crack at ideas inspired by Threes!, but if it has, more's the shame. Still, we see the odd swing at doing something interesting with the compelling swiping and combining mechanism that Threes! introduced so well. The latest is Dungeon Tiles [Free], from developer Takashi Iyoda...

One of the unique phenomenons of the App Store ecosystem is the sudden and inexplicable rise of certain games. While the holy grail of creating an app that skyrockets to the top of the charts was merely a pipe dream for the vast majority of developers, it was also a reason why the iOS gaming scene became so popular - especially in the early days. Perchang [$1.99] - with its current position at #3 for paid apps in both the UK and US at time of writing, and #1 of all paid games in the former - joins the extremely exclusive club of chart toppers that don't feature a bird motif, and appears to have achieved overnight success purely through creating a beautiful premium experience that has caught the eye of everyone from App Store veterans to those who rarely use their mobile devices for gaming...

Philipp Stollenmayer, aka Kamibox, is the creator of Sometimes You Die [$1.99], a minimalist platformer that turned out to be much more than it appeared on the surface and through clever platforming mechanics it also delivers commentary on the genre itself, video games as a whole, and even life as we know it. It's a very powerful and thought-provoking experience. He also made Pancake - The Game [Free], a game about flipping pancakes. It should say a lot that both of those titles, while spanning a wide gap of what people expect a game to be, are among my favorites on iOS, and Kamibox has consistently put out highly playable and interesting games for years now. The latest is called Squaredance [Free], which arrived yesterday and is a minimalist puzzler that uses a swipe-the-whole-board-at-once mechanic similar to Threes! [$2.99 / Free]. This isn't a high score chaser though, as each level has a different board shape which makes your goal of combining all like-colored squares in order to remove them that much more difficult...

'POLYFORGE' Brings the Zen Back to the App Store This July

The App Store and mobile gaming in general can have a legitimate claim to pioneer many aspects of the medium that are, in 2016, taken for granted. The obvious ones may be popularising touch screens, gyroscopic controls or the freemium/IAP focused monetisation system, however personally following the iOS scene for so long has shown to me how video games can be more of a transcendental experience. Zen Bound [$2.99] and its sequel by Secret Exit were the key examples of this - a soothing musical score coupled with calming yet stimulating gameplay and visuals created something that was more than the sum of its parts. POLYFORGE - A Symphony of Shapes, Sound and Color by Impact Blue Studios appears to be aiming for a similar experience, and the developers have released a trailer showing off its unique style and mechanics:..

'Mighty Match' Merges Match 3 and Dungeon Crawling on iOS, Coming Soon

Amidst the ever increasing influx of free to play games that are riddled with timers and in game currency, there has been a backwards reaction from fans and developers alike rejecting this culture and desiring an experience that is immediate and complete from the moment you download it. Even though there are some excellent freemium games such as Clash Royale [Free], and such a pricing model normally has its merits, publisher Playmium have decided to make their own stand. They have pledged to only produce games with zero IAPs that are completely sponsored, meaning you will never have to pay for their releases. Mighty Match is the newest game from the developers, and despite its interesting monetisation, it seems like a very interesting app in its own right...

Winner of $25,000 Apple TV Design Contest 'Dungeon Tiles' Launches June 29th, Also on iOS

It's no secret that the expectation of Apple TV becoming a fully fledged gaming platform that Apple outlined so enthusiastically back in October 2015 has not ended up being a reality. While the initial surge - with titles such as Guitar Hero Live - was particularly strong, it has tailed off to a point where apart from the occasional Apple TV compatibility update there aren't any massive compelling reasons to consider purchasing one of the magical black boxes purely for gaming purposes. However, things are looking up for the Apple TV, with news of the ability to require the use of game controllers as outlined at WWDC and also upcoming games such as Dungeon Tiles, which has even managed to win mobile marketing company AppLovin's $25,000 'Apple TV App Challenge' prize and launches on Apple TV and iOS for free on the June 29th...

Copyright 2014, TouchArcade.com, LLC.