Category Archives: Puzzle

'REBUS - Absurd Logic Game' Review: Buy Coins To Solve Over-Hard Puzzles

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March 30th, 2015 12:30 PM EDT by Andrew Smith in 3.5 stars, Free, Puzzle, Reviews
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The name won't mean anything to people in many countries, so to explain, rebus are words or phrases represented by pictures. Historically they were used to represent surnames on coats of arms, but nowadays you're more likely to encounter them as obscure puzzles, also known as dingbats...

'Breath of Light' Review - A Boundary Pushing Zen Like Puzzle Game

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March 27th, 2015 12:00 PM EDT by Ben Jarris in $2.99, 4 stars, Puzzle, Reviews
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Breath of Light [$2.99] is a meditative, zen like puzzle game that is beautiful, distinctive and fun to play. It's not a prototypical puzzler; it's a relaxing and unique experience which is currently rated the best new puzzle game in 92 countries by apple. The game centers around manipulating a captivating particle flow of light to pass life-force from one white lotus flower to the others by moving stones, filters, mirrors and other objects in a futuristic zen garden. The graphics are intensely beautiful, the sound track is immersive, alluring and transient. Most importantly the puzzles are challenging, surprisingly relaxing and enjoyable to solve...

'The Trace' Review - Tracing Clues and Taking Names

'The Trace' Review - Tracing Clues and Taking Names

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March 25th, 2015 8:16 PM EDT by Tasos Lazarides in $4.99, 4.5 stars, Game Center, Puzzle, Reviews, Universal
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One of my favorite gaming experiences back in the late 1980s was playing the fantastic Police Quest series by Sierra Entertainment. I had perhaps too much fun playing the cop and roaming the streets as an incompetent instrument of justice. So, I was quite happy that The Trace [$4.99], the new game by British award-winning games developer Relentless Software, out now for iPhone and iPad, brought me back to my glorious crime-solving days. As Detective Sam Pearce of Baltimore PD, you get to follow a long trail of bodies in the hunt for a killer. Relentless Software has developed the game from the ground up for tablet and mobile devices, and it shows both in the game's influences and its controls. If you've been gaming on mobile devices the last few years, you'll easily recognize the genres that make up The Trace...

It's an exciting time for Martin Magni, developer of Odd Bot Out [$1.99]. Just two months after his game's release on iOS and Android, the cutsey sci-fi puzzler has sold enough copies to cover its development costs, and has made Martin a darling of the indie scene...

'SwapQuest' Review - An Excellent Genre Mashup

When done correctly, I feel like there’s no better mix of genres than the puzzle/RPG combination. Adding character progression and some exploration elements to a good puzzle mechanic has the potential to really turn a neat game into a full-on adventure. SwapQuest [$2.99] has managed to do just that by combining classic Pipe Mania gameplay with some great RPG mechanics. Add in some cool retro visuals and awesome music and SwapQuest is an experience that shouldn’t be missed...

'Odd Bot Out' Review - One Man's Unique Puzzle Platformer

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March 20th, 2015 11:56 AM EDT by Ben Jarris in 4 stars, Puzzle, Reviews
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One man, 1000+ design sketches and 1 years round the clock sweat and tears, has produced an intriguing puzzle platformer that's blown me away in terms of ingenuity and uniqueness. You can see why Apple chose to feature the game; the magic comes from the lego style constructions with blocks, characters and other objects. Each level is short and smart, providing just the objects you need to make it to the exit. Blocks and characters can be stuck together or pulled apart, and everything in game can be stacked on top of each other, or stuck to the side of other objects to increase their abilities and usefulness. It makes for varied solutions from fewer objects, requiring true problem solving skills...

'TouchTone' Review - Tricky Puzzles, Touchy Tone

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March 18th, 2015 11:30 PM EDT by Shaun Musgrave in $2.99, 4 stars, Games, iPad Games, iPhone games, Puzzle, Reviews
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It's been a few years since we've seen a new iOS release from Mikengreg, the developers behind the hit Solipskier [$0.99]. Mike Boxleiter and Greg Wohlwend gave the label a bit of a rest while they worked on other things after Gasketball [Free (HD)] didn't catch on quite the way they'd hoped. Notably, Wolhwend ended up teaming up with Asher Vollmer to create Puzzlejuice [$1.99] and Threes! [$1.99], both excellent puzzle games with strong visual designs. Well, the band is back together again, and perhaps somewhat informed by their experiences had apart. TouchTone [$2.99] is a striking puzzle game, the sort of thing we've come to expect from Wohlwend's recent projects, but it's also a compelling politically-charged statement on modern America, something both Boxleiter and Wohlwend have strong ideas about. While these two sides of the game don't blend together as well as I might like them to, they're individually strong enough that if you're only coming to the game for one, you'll likely find the other to be quite enjoyable...

Rop [$0.99] has a bit of an odd name. Without the accent over the o, it may seem like "rahp" instead of "rope," which is the theme of this game. It's a puzzle game where a bunch of ropes are strung together, and your goal is to rearrange the different linked points into a shape matching what is given, all on a hexagonal grid. Yep folks, this is a casual minimalist puzzle game that's also a real game. 2015, we did it! I can tell you whether you will enjoy Rop or not through the answer to one simple question: do you get satisfaction when you get a massive mess of cords untangled? If so, every time you solve a puzzle here, you will feel pretty good...

Those sneaky Angry Birds, they almost slipped this one by us. Early yesterday morning, Rovio unleashed Angry Birds Stella POP! [Free] onto the world at large after a soft-launch period which began in late January. Angry Birds Stella POP! is a bubble shooter not totally unlike Bust-a-Move/Puzzle Bobble, but probably more closely aligned with something like King's Bubble Witch 2 Saga [Free]. It utilizes the characters and settings of the latest Angry Birds spinoff series, Angry Birds Stella [Free]. ..

There's an inherent joy in playing around with physics. In life, some of our earliest interactions with the external world involve playing around with physics to get a feel for the rules of reality. Even as fully-grown, educated, theoretically wise adults, we still get the urge to use our coffee spoon to launch the creamer at the person sitting at the table on the other side of the restaurant, just to see if we could. For a long time, games weren't terribly good at recreating satisfying physics along with all the other bits we tend to want in a game. There just wasn't enough computing power, time, or resources in general, and it wasn't a high priority. I maintain to this day that the reason Sonic The Hedgehog hit as powerfully as it did was due more to its solid physics engine than anything else. Any old character can go fast, but Sonic not only made us work for it, but also let us see the consequences of that speed. It wouldn't be until several years later that putting realistic physics into a game became a popular thing to do, but once it did, it broke things wide open...

My holidays back in Canada over Christmas and the New Year were pretty awesome, but a theme quickly began among many of my mobile-toting family members. As soon as they were reminded that I write about iOS games, they would quickly reach into their pockets or bags and pull out their device, presenting it to me like they would a wounded animal to a veterinarian. "You have to help me," they would plead. Taking a sigh and preparing to do my usual holiday tech support, I'd ask them what the problem was. "It's this level in Candy Crush Saga/Pet Rescue Saga/Farm Heroes Saga/etc.," they said with a desperate look in their eye. I had to do this several times, helping them get through the various snags that had trapped them for, in some cases, literal months. I've decided to do something about it this year so that it won't happen again next time. I'm going to make guides for the whole King shebang. Yes, this will take a long time. I see it as a little work today for the sake of long-term time-saving. I hope you can see where I'm coming from here...

If you think about it, WayForward Technologies is one of the original indie stars of handheld gaming. They first gained notice when some poor soul who was assigned to reviewing licensed claptrap on the Game Boy was playing some games based on Sabrina: The Animated Series and realized they were decidedly less bad than usual. A couple of years after that, they released their first game based on an original property, Shantae, which ended up being one of those games that sold far fewer copies on release than its eventual demand would call for. The game's charming presentation and ambition to actually make a decent Game Boy Color game won it plenty of fans. Combined with its relative rarity, its high quality gave it a near-legendary status and elevated its developer in the eyes of core handheld gamers...

DeNA continues their strange new pattern of releasing iOS versions of PC indie games under new names with Yet It Moves [$2.99], probably the most famous of the batch so far. Originally titled And Yet It Moves, it was first released on PC back in 2009 before making its way to WiiWare, of all places, in 2010. It received a fair bit of praise back then for its clever take on platforming and unique presentation. Here in 2015, it's not quite as unusual as it once was, but its strong level designs and good pacing make it a game still well-worth checking out...

'Fahrenheit: Indigo Prophecy Remastered' Review - My Kind of Nightmare

Celebrating its tenth anniversary, Quantic Dream’s Indigo Prophecy was recently rereleased on PC. Luckily, the developers also saw fit to port it over to iOS under the full title Fahrenheit: Indigo Prophecy Remastered [$9.99] as part of its decennial celebration. As a narrative-heavy action-adventure, Indigo Prophecy was excellent for its time and mostly makes a successful transition to Apple’s portable devices...

When Apple added widget functionality in iOS 8, it greatly expanded the kinds of cool things you could do with the lock screen on your iOS device. Most widgets have offered some sort of utility benefit, but there's a small number of developers who have brought gaming to the lock screen through widgets. First we had Overglide, which allowed you to play a simple cave flying game on your lock screen. Then there was the inevitable arrival of a 2048 widget. Widget functionality was even added to one of our favorite "non-game" games, Godville. Now, Overglide developer AA Mather is back with another widget game, and this time they're bringing a PC classic to the lockscreen with Minesweeper - Widget Edition [$0.99]. ..

If you were a Monument Valley [$3.99] fan who fell in love with Ida and especially the Totem (though a couple million of you drowned your poor Totem friend), then I have good news: Super Glyph Quest [$1.99] is getting an update this Thursday that adds the Monument Valley stars to the puzzle game. They're appearing as cameo characters in the match-3 puzzler, appearing in some of the quests that show up in the game. The characters show up in this new trailer, and you can catch a a glimpse of them in the Glyph Quest art style:..

Sometimes it's easy to forget just how young the App Store is, but then you think back to a game like Pixel Defenders Puzzle [$0.99] that released in 2012, and it feels like a million years ago. Pixel Defenders Puzzle is a cool game that combines the match-3 and defense genres. We enjoyed it quite a bit in our review, and the members of our TouchArcade forums loved it. The game saw several updates in the intervening years, including one that stripped out all of the IAP in the game, rebalancing it as a fully-premium game...

'Hero Emblems' Review - A Heroic Match-3 Adventure

As we mentioned in our Game of the Week post, there’s a certain amount of oversaturation that has hit the Match-3 genre on the App Store. Thus, the launch of Hero Emblems [$3.99] was met with some skepticism that it would be yet another Match-3 with nothing to differentiate itself. Thankfully that’s not the case with this gorgeous puzzler. Impressive strategic implications, beautiful visuals, and great RPG mechanics make this title worth checking out...

Some developers take a long time between game releases, making each one an often-painful wait between titles. If you're a Nitrome fan, you have no idea what I'm talking about. The pixel art aficionados and creators of Icebreaker [$0.99 / $2.99] have been on an utter tear on mobile in the last few months, with five games since August 2014, and three since December 2014, with the third being Gunbrick [$2.99]. Where Roller Polar [Free] and Platform Panic [Free] were both meant to be smaller arcade-style games, Gunbrick is a more fleshed-out, level-based puzzle-platformer. It's a game that's here and gone, though, being all too brief...

Mobile gaming certainly isn't hurting for clever puzzle games. Perhaps due to their natural fit with touch controls, puzzle games were one of the earliest genres to flourish on iOS. If you ask the average person to name off the mobile games they know of, chances are many of the entries will be from the puzzle genre. Candy Crush Saga [Free], Angry Birds [$0.99], Cut The Rope [$0.99], and similar fare are to many people the face of mobile gaming. Puzzle platformers, on the other hand, seem to have a rougher go of it. The puzzle part is usually fine, of course, but touchscreen platforming is a hard thing to nail down properly. Volt [$1.99 / $0.99 (HD)] tackles the problem by having you play as a little battery, who can't do much more than flop around on its own. Instead, it can generate beams of electricity to grapple onto various surfaces. It's like Cut The Rope meets Bionic Commando...

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