Category Archives: Games

Halfbrick's announced that a big update is coming to Fruit Ninja [$0.99 / Free / $1.99 (HD) / Free (HD)] in October. The game's being rebuilt from scratch, according to Halfbrick, and will boast a new menu system in this updated version, that will launch in "early October." One of the key details of the updated version of the game is that it will take the dojos and blades, which were at one point only cosmetic items, and give them gameplay effects. For example, the Great Wave dojo will spawn up to ten fruit at once, and the Autumn Blade creates a tornado when it slices pineapples. ..

TGS 2014: Indie Game Wrap-Up

I looked at and played a number of great games in the Indie Games area of the show floor. It was probably the most interesting part of the show as far as mobile games go. Square Enix put a good effort forward, but other big companies either weren't showing their mobile line-up or just showing off their latest attempt to catch onto the tail feathers of Puzzle & Dragons [Free]. I've written separate articles for some of the games I played in the Indie area, but the rest of the stuff I played was too early on, unlikely to leave Japan, or just not a great experience to be had on a noisy show floor. Here are some of the interesting ones...

TGS 2014: Hands-On With 'Ghost Blade'

I played quite a few games at the Tokyo Game Show, and as you would expect, there was a pretty wide range in terms of how finished games were and how enjoyable they were to play. While I was excited to play Chaos Rings 3 for obvious reasons, the surprise of the show for me ended up being Ghost Blade, an upcoming stylish action game from Shanghai-based developer Yushi Digital Entertainment. It's currently in soft launch in China, and should be coming to the rest of the world within the next month or two...

TGS 2014: Hands-On With 'Dungeons And Darkness'

I think when a lot of gamers think of RPGs from Japan, the first image that pops up is something along the lines of Final Fantasy, Dragon Quest, or Namco's Tales series. I've seen people say things like Demon's Souls and Dark Souls don't count as Japanese RPGs simply because they don't fit into that box we have in our minds. The truth is, Japan has had a long and consistent history with first-person RPGs, and they're generally done up in a dark fantasy style. It's just that, perhaps ironically, these more traditionally Western-looking games didn't have much of a market outside Japan until the last several years or so, when console players in North America finally got the tip that these kinds of games are pretty cool...

Band Saga is such a weird game, and I mean that in the most beautiful possible way. Part rogue-like, part twin-stick shooter, all mixed in with a stylish, unique musical theme, I can't say I've played anything quite like it before. In this game, you have to put together your band by rescuing members. They're found in the game's various stages set in different cities across the world, which you'll have to clear out room by room until you find them. The game has a really cool classic sci-fi theme to it, rendered in pixel art that looks like it fell out of a 16-bit console game...

TGS 2014: Hands-On With 'Million Onion Hotel'

Every once in a while, a game comes out of the Japanese development scene that makes you question your sanity. I feel like I'm pretty numb to this stuff in general by now, but Million Onion Hotel from Onion Games is... something else. Headed up by industry veteran Yoshiro Kimura, who previously worked on No More Heroes, Little King's Story, and Chulip, the game is basically a variation on Whack-A-Mole. Yet, reducing it to that feels a bit like calling Katamari Damacy a game about rolling a ball around...

There are plenty of negative things to be said about Goat Simulator [$4.99]. Its controls are difficult to manage, and lead to many awkward camera angles and difficult attempts at navigating. The visuals...are not the peak of 3D modeling. The world is a bit small, and while there's plenty of nooks and crannies to explore, you can see most of this game in a short amount of time. The game's general clumsiness makes it difficult to manage the skill-based aspects, and to complete some of the achievements. And the game is generally kinda buggy, with the goat's head getting stuck and warped in fences, occasionally just falling through the earth, and the odd crash or two. The whole thing is a joke that runs its course not too long after playing it...

Square Enix had a lot of mobile games showing at its booth, but many of them weren't playable. Interestingly, though they've been out for some time, Dragon Quest IV and Dragon Quest VIII had stations set up, and of course, Chaos Rings 3 and the Dive In service were playable as well. The rest of Square Enix's mobile lineup was presented in video only, though I did manage to pick up a few details about some of the games...

TGS 2014: Hands-On With 'Snow World'

If there's one thing that Japanese game developers have mastered in a way that few others can match, it's making games that are both completely adorable and still pretty hardcore. Snow World, from developer Link Kit, is yet another one of those deceptively cute games that turns out to have a harder edge to its gameplay than you would initially suspect. It's an all-out snowball war between penguins, snowmen, seals, and ice princesses. The developer calls it a "defense action" game, and that seems like a pretty good fit...

'WWE SuperCard' Review - Playing Cards 3:16

'WWE SuperCard' Review - Playing Cards 3:16

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September 22nd, 2014 10:00 AM EDT by Chris Carter in 4.5 stars, Card, Free, Games, iPad Games, iPhone games, Reviews, Universal
Free Buy Now

The mobile platform has created a market that I can't get enough of -- digital tabletop. Although the online marketplace has created potential issues in terms of overcharging for cards, expansions, or game pieces, playing a tabletop game without having to deal with any of the setup is a godsend in many instances, particularly with games that take forever to lay out. It also allows games to flourish that wouldn't have existed otherwise, like WWE SuperCard [Free]...

TGS 2014: Hands-On With 'Chaos Rings 3'

The kids are back in school and the temperatures are cooling down, and in Japan that means it's the time of the year for the annual Tokyo Game Show. I got hands-on time with a bunch of cool upcoming games, but I figured you guys might be interested in hearing about this one first. Square Enix had a huge booth at the show this year, and while a lot of that was for their console and handheld games, mobile had a major presence as well. There were a handful of playable titles, but I went right for Chaos Rings 3. It's one of my most anticipated games, so I was eager to see if it lived up to my hopes...

'FOTONICA' Review - A Running Riot

I'm going to take a guess, dear reader, and say that you have played an endless runner or two hundred. I don't think you've played anything on mobile quite like Fotonica [$2.99]. It's an auto-runner by way of Mirror's Edge [$0.99 / $9.99 (HD)] – not the side-scrolling game, but the original game, in first-person, all in a wireframe style. The entire game is played with one touch, but it's not tap-to-jump. Essentially, tapping and holding on the screen descends to the ground, and allows the runner to pick up speed, while letting go jumps in the air. When jumping, trying to land with this rapid descent is important to maintain speed, as bonus points are earned for running fast enough that the world turns gold...

I am willing to admit that I have a soft spot for challenging, minimalist arcade games. The thing that fascinates me about something like a Super Hexagon [$2.99] or Flappy Bird is the way that such small concepts can be designed in such ways that they inspire constant replayability despite having such simple concepts. And in the case of Flappy Bird, it's possible for these games to succeed accidentally. It's an absolutely fascinating genre. So, seeing Hyper Trip [$1.99], I found myself curious to see if this could be something special, as I dug its concept of controlling a square through mazes, not unlike a Tron lightcycle. And certainly, it's a challenging game, requiring quick reactions to avoid the maze walls that pop up, with four modes the feature increasingly-challenging layouts. Certainly, it falls into my line of interest, but it left me not as satisfied as I hoped...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

Yes, I went for the low-hanging fruit with the review title. Let's just try to move past that and get to the game I want to tell you about today, Kapsula [$1.99]. This is a pretty unusual game. If it wasn't so utterly out there with its theme, I'd almost think it was the product of some bizarre marketing meeting. This is basically a lane-based endless runner mixed with a match-3 puzzle game, and I'll let you try to hash out how that might work for a second before I spoil it all for you...

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