Category Archives: Arcade

Last week was one of those weird release weeks where a couple things popped up early prior to the regular weekly scheduled time, then the actual release night Out Now post was much lighter than usual, then so many things trickled out after that that we even threw together a second Out Now post on Friday. Then those dastardly developers Art In Games went and really threw a wrench in things by releasing their newest game AirAttack 2 [$0.99] on a Saturday of all days. A Saturday! Insert BillLumbergh.gif here. Hey I won't complain, a constant stream of awesome new games is never a bad thing no matter when they release. ..

TouchArcade Game of the Week: 'Groove Planet'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...




I mentioned recently in my review of Baseball Apocalypse [$0.99] that I love impossible games. One of those games comes from developer/publisher Invictus. Now, Invictus puts out a lot of games, very few of which actually interest me, though they seem to have found their footing in the last couple years. There are a handful of gems in their library that really truly shine. I'm talking the supremely elegant Greed Corp [$0.99], the heavy metal monster mash Tap 'n Slash [Free], and the game that I name dropped in said review, Give It Up! [$0.99]. While the original game grew with a handful of updates, a sequel was being made, and that sequel is pretty magnificent. I give you Give It Up! 2 [$0.99]. (I'd have gone with something like Give It Up Again! but I digress)..

Simogo is a developer that marches to the beat of their own drum. You don't need to look any further than their games to see that. Titles like Device 6 [$3.99] and The Sailor's Dream [$3.99] blur the lines between games, storytelling, and interactive media, and Year Walk [$3.99] was an uncharacteristically unsettling experience from the normally upbeat developer that utilized a really unique companion app [Free] to flesh out its world in interesting ways. In keeping with their tradition of being untraditional, Simogo is celebrating the 5th birthday of their very first iOS game Kosmo Spin [$2.99] by actually raising its price rather than dropping it. If you're unfamiliar with Kosmo Spin, then check out this sickeningly adorable trailer...

SMG Studio's One More Line [Free] is getting another update. First up, it's getting a crucial feature that it's needed for a while: hats. The Steam version of the game has had them since release, since all those line racer semicircle thingies needed some way to differentiate themselves in the multiplayer mode. But now, you can wear a hat on a semicircle, for fashion reasons. Who had ever heard of such lunacy?! New trails are also here, but are trails hats? I don't think so. This hat-filled update will launch on December 3rd...

The story that rocked the iOS gaming world – or at least was amusing to me, was when it turned out that there were two different games called Dizzy Knight in development. Well, Andrew Morrish, developer of Super Puzzle Platformer, has changed the name of his game and has released it on to the App Store as Go Home Dizzy [Free]. The other game is still called Dizzy Knight, and is in development right now...

Sometimes, in life, the earth starts bursting at the seams with magma and fire while meteors and little chibi zombie para-troopers rain down endlessly from the sky and giant slime monsters slug their way across the earth. Sometimes, a baseball playing Robot gets caught up in all of that mess, and decides that if he’s going to go down, he’s literally going down swinging. And also hitting. And sometimes striking out. Such is the premise of Baseball Apocalypse [$0.99] from Thomas Janson...

One game that's always been a personal favorite of mine is A Small Game's Hanger [Free], a physics-based rope-swinging game that was a smash hit Flash game back in the day and made its way to iOS in mid-2012. Hanger is a grappling hook game that tasks you with swinging through a level towards a finish line while avoiding various hazards that have a tendency to dismember you. It was a lot of silly, bloody fun. Fast forward a few years to this past July and A Small Game released a Hanger follow-up titled Hanger World [Free], which was bigger and better that the original in every way. Now Hanger World is set to get its first update which will contain 27 new levels that are even more complex than the original batch. Here's a look at just one of the new levels...

Earlier this year, Jonathan Lanis released Kayos [Free], a fun entry in the genre of what I'm calling horizon runners, along with Race the Sun [$4.99] and Breakneck [Free]. But Lanis has decided to go a different direction with the 2.0 update to Kayos, shifting the perspective from behind the back of your flight craft, to something angled higher above, in the game's new Survival mode. You don't have any boost or shields, you're just tilting from side to side, trying to dodge all the obstacles in your way. Good thing that you have the ability to see farther than you could before...

'Slashy Hero' Review - This Slice Is Nice

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November 12th, 2015 11:26 AM EDT by Shaun Musgrave in 4 stars, Action, Arcade, Free, Game Center, iPad Games, iPhone games, Reviews
Free Buy Now

The iOS gaming scene has had an awful lot of games release lately, and a disproportionate number of them have been of particular interest to me. It's not a bad problem to have, but it means some games I surely would have otherwise noticed and enjoyed have slipped right by me. Slashy Hero [Free] is a game I first encountered at the Tokyo Game Show, and though its Hallowe'en theme clearly marks this review as being a touch late, it's a pretty neat action game that is still worth playing even though the season is over for 2015. I mean, maybe I'm just early for the 2016 Hallowe'en season?..

'Evel Knievel' Review - Too Legit To Quit

'Evel Knievel' Review - Too Legit To Quit

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November 10th, 2015 3:30 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Apple TV, Arcade, Games, Platform, Reviews, Sports, Universal
$1.99 Buy Now

Evel Knievel is undoubtedly one of the more ridiculous pieces of American pop culture. I don’t mean ridiculous in a bad way; just that it seems equal parts silly and awesome that someone could make a career out of jumping a motorcycle over increasingly large numbers of crazy things like buses and sharks. That weirdly fascinating balance of absurdity and danger are on full display in Barnstorm Games’ Evel Knievel [$1.99], to the point where I’m not sure how seriously I should be taking any of it...

Earlier this year, developer Sean Kearney released One Play Pong [Free] on iOS. It was a "circular Pong" style game that allowed you to bat a tiny ball back and forth without the messiness of interacting with other people. It was a simple and fun game that had a hilarious and catchy trailer. Well, when the Apple TV was announced and Kearney decided to bring One Player Pong to it, rather than simply port the existing game he decided to take things up a notch by adding new music, new graphics, local leaderboards for couch competition, and special power-ups. The result is Super One Player Pong, now available on the Apple TV. He also took the trailer-making up a notch, check it out...

Between Horizon Chase [Free] and Kalin Krastev’s Moto RKD Dash [$1.99], it seems there’s been a bit of a resurgence in retro racers lately on iOS. Which is totally fine by me, as one of my earliest gaming memories ever was playing Pole Position on my parents’ Atari. Dash apparently takes its inspiration from a series of old motorcycle games that spanned a number of mechanical, arcade, and LCD handheld systems involving a motorcycle sliding back and forth avoiding other motorcycles. I’d never actually heard of any of those old games, but watching youtube videos of Sega Moto Champ in particular was certainly illuminating. Anyway, Horizon Chase ended up being a great throwback that worked surprisingly well on iOS, so what about Moto RKD Dash?..

Thank you Terry Cavanagh! One of my all-time favorite games ever, on any platform, is Terry Cavanagh's Super Hexagon [$2.99]. It practically started the twitch gaming trend on mobile way back in 2012, and will always be a mainstay on my devices for as long as it's feasible. Anyway, Super Hexagon hasn't seen a whole lot of love since its release, besides the odd iOS compatibility update. It never supported "true" Retina resolution on iOS, but a few jaggy edges didn't really diminish the retro-style game. A bigger problem was that at some point, I believe after iOS 7's release, the game's performance suffered and occasionally the game would stutter briefly while playing. Unlike the jaggies, this was not ideal for a fast-paced twitch game like Super Hexagon. Though it was never crippling, it was a frequent annoyance. ..

I know that you've been drooling in anticipation for this Coors Light-branded mobile beat 'em up ever since Eli previewed it last week, and now the wait is finally over: Coors Light Super Refresh-Men [Free] is now available on the App Store. I know that we've had a hint of sarcasm whenever we've talked about Super Refresh-Men, but I'm going to be honest, this game is pretty dang awesome. ..

It feels like the design document of Zombie Match Defense [$1.99] involved putting a bunch of popular App Store things in a bag and shaking liberally. I can't lie, it's not a very appealing prospect, mostly because I've seen so many games go very wrong with this kind of approach. Happily, this game fares better than most that make the effort, mostly due to not trying to combine too many disparate elements. Essentially, it's got the whole zombie-themed lane-based defense gameplay as seen in Plants Vs. Zombies [$0.99], mixed in with a turn-based match-3 puzzle game as seen in roughly 23,000 other games on the App Store.  It blends together quite nicely, and the result certainly feels distinct from its inspirations, so it avoids two of the bigger pitfalls of genre mash-ups. Ultimately, what keeps Zombie Match Defense from being as good as it ought to be is also quite common: it has a good concept, but doesn't do enough with it...

It's been a while since we've heard from our old pal Injustice [Free], the pseudo-fighter that kicked off the pseudo-fighter craze on mobile more than two years ago. Today a brand new update is available for Injustice, and among many other things it adds a mode I've been hoping for for a long, long time: A survival mode! While a simple survival mode where you pitted your best team against an endless string of opponents would have been just fine, Injustice's new mode is quite a bit more complex than that...

Shooty Skies [Free] is a chaotic, endless arcade shooter by some of the same people who created Crossy Road [Free]. This follow-up to the viral hit uses the same quirky and cute style, featuring a variety of blocky animals and anthropomorphized electronics, but amps up the action one hundred fold. This arcade flyer puts the player behind the wheel of an aircraft loaded with pixel-shooting guns and drops them into a sky filled with a strange assortment of enemies that will barrage you with a variety of projectiles – joystick controllers, hamburgers, cans of soda, dollar bills, axes...

Normally I'm not big on charitable tie-ins with games. It's not because I hate charity, or am opposed to helping a good cause. It's just because so many of them feel, I don't know… kinda skeezy, I guess. Like they're just looking to use their charitable affiliation to get their game coverage, and don't actually care so much about the cause they're affiliated with. But that's not the case with Udder Panic [Free], a game released yesterday from a developer whom I trust and that affiliates itself with a charitable cause in a really clever way...

I've always felt the best action games have a certain underlying rhythm to them. In those games, levels are designed in such a way that the skilled player rarely has to stop, a sort of drumbeat of attack, jump, dash, and whatever other moves are in the character's repertoire. Auto-runners pull back the curtain entirely, particularly the ones that have pre-designed levels. You have no choice but to move forward, and if you can't keep the beat, the beat will beat you. There's a purity to that concept that works well, so well that even mighty Mario has included the odd auto-run stage or two in his latest adventures. The more precisely the player has to match the designer's beat, the more difficult the game becomes. Many games of this sort use a gentle curve to slowly nudge the player's skill up bit by bit. Then there are games like Jump Jack [$0.99]...

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