Category Archives: Arcade

It's perhaps not the obvious comparison, but the more I played Rail Racing [$0.99], the new racer from Reckless Racing 2 [$0.99] publishers Polarbit, the more I was reminded of the classic NES game Excitebike from Nintendo. This is a lane-based racing game where the key to winning is hitting speed boosts laid out on the track, avoiding patches that slow you down, and knocking around your opponents by cutting them off. Of course, it's played from behind the car instead of a side view, there aren't many jumps, and there are numerous touches in this game that seem to pay tribute to other classics, but at its core, it gave me a pretty similar feeling...

As we talked about on a recent podcast a couple of weeks ago, I've been mildly obsessed with Blinkbat Games' latest iOS release No Brakes Valet [$1.99]. And by mildly obsessed, I mean that it's the game I'm playing while ignoring all the much more important things in my life like friends and family. Sorry, guys. Anyway, No Brakes Valet is a wacky take on the "parking game" genre, of which there are hundreds or even thousands of on the App Store. What is it about trying to perfectly park a lot full of vehicles that's so engaging? I don't know exactly, but whatever it is No Brakes Valet takes it and cranks it up to eleven...

'Super Splatform' Review - A Super Platformer With Plenty Of Splat

As readers of this site know well, there are a lot of games that get lost in the shuffle on the App Store. With tens of thousands of new apps every year, it's like sifting through a haystack the size of a barn in search of a handful of needles trying to find all the good games. There are lots of ways to get a heads-up on many of these titles, and one resource that has always served me well is our very own forum. Super Splatform [$0.99], from P1XL, the developers of RPG Quest Minimae [$1.99] and 4NR [$0.99], is one of those games that bounced right by me initially. It has a very unassuming look to it, as I suppose is the norm for this developer. The game's central gimmick carries it far, however, and the increasingly devilish level designs bring it all the way home. You will curse this game out, you will wail in despair at every last minute fumble, and you will go back for more every time...

Just recently, an old tradition in gaming was broken for the first time ever. PlayStation hardware was released, and a Ridge Racer title did not accompany it. It's completely understandable, however unfortunate it might be. Ridge Racer just hasn't been putting butts in the seats like it used to in the old days. A lot of that is down to heavy competition in the genre from games offering a staggering amount of content compared to Ridge Racer, along with declining interest in the racing genre in traditional markets. After a disastrous new approach on the Vita, where a barebones version was sold for a discounted, but still high, price with the remaining content sold as IAP or offered as free DLC, it looked like Ridge Racer might finally be headed for the scrapyard...

Finally available worldwide after a soft launch in Canada, Fightback [Free] is something of a unfortunate tale. Ninja Theory is a fairly major developer known for decently-playing action games with excellent production values. They're perhaps most famous for the controversial DmC, where they ended up taking the brunt of the anger of fans over choices that were largely directed by the publisher. It's odd that they've shown up on iOS with such little fanfare, but perhaps it's for the best, because Fightback is an exhasperating combination of great gameplay and fatal F2P mechanics...

'Starborn Anarkist' Review - Building Ships, Rocking The Establishment

Not every game makes a good first impression. As gamers are human beings, we tend to be comfortable with certain established ways of doing things, and games that go too far outside the box in some way or another can be initially off-putting. Gamers are particularly sensitive when it comes to controls, with good reason. A simple swap of the usual functions of buttons is enough to drive some people mad, and I've seen people walk away from masterpieces like Shadow of the Colossus in the first five minutes because it played differently from how they'd like. Adding to the problem for iOS gamers is the sheer quantity of games available. Between new releases and sales, it's very easy to discard a game that doesn't feel good right away...

In the relatively short time electronic gaming has been around, the industry has seen several games that managed to catch on in such a big way that they took over the hobby for a period of time. Many of these are remembered well today, even by people who weren't into gaming at the time. Nobody forgets Super Mario, Street Fighter 2, Doom, or Grand Theft Auto 3. Still, there are a few truly huge games that, for whatever reason, seem to have slid into slight obscurity over the years. The series falls dormant, either due to the publisher disappearing or sales falling off, and soon, games that shifted the entire course of the industry fall between the cracks. Double Dragon seems to be one of those games...

When One Man Left released Tilt to Live 2: Redonkulous [$2.99] a few weeks back, the long-awaited sequel to one of the App Store's all-time classics, there was much rejoicing. It improved upon the original with improved visuals, a multitude of awesome new power-ups, and challenging boss fights. It did all the things you want a sequel to a great game to do, but there were some hang-ups. ..

Maze Crusade [Free] from developer My Evil Twin is something special: A fun and challenging take on the ubiquitous match-3 genre that spurs players on with the same intensity as a game like Knightmare Tower. You play as a knight who navigates a deadly maze full of bloodthirsty foes, dead ends, and a row of moving spikes that destroys everything on the bottom of the screen...

Well, with all the other straggler new releases we've posted about today, what's the harm in having one more? Extreme Bike Trip [Free], from the creators of the Extreme Road Trip series and Pocket Mine, Roofdog Games, has also finally launched worldwide. It originally popped up on our radar two weeks ago when it launched in New Zealand along with all the other new releases of the week, and we even did a TA Plays video of it which didn't actually make it to our front page. Mostly because that initial launch was just a soft-launch. Well, after testing the waters in a couple of different territories, Extreme Bike Trip is now out everywhere...

Sometimes, games can be experiences that transcend more than just a good time. While some titles are designed to address your sense of fun factor, others go beyond the call of duty, seeking to appeal to senses like sight and sound in a novel way. Similar to Super Hexagon [$2.99], Routa Games' Project '88 [$1.99] employs very simple gameplay, retro/psychedelic visuals, and an 8-bit soundtrack to keep you amped...

Originally created by The Iconfactory and DS Medialabs, Ramp Champ [Free] arrived in the App Store way back in August of 2009. As is the case with anything Iconfactory produces, the level of polish and design in Ramp Champ was incredibly high, and it really captured the magic of those old boardwalk games you might have found at a traveling carnival. The touchscreen proved a perfect place to swipe balls up a ramp and knock down targets, earning tickets and buying silly prizes along the way. We enjoyed Ramp Champ a great deal in our original review...

Gameloft's incredibly over-the-top, incredibly fun arcade racer Asphalt 8: Airborne [Free] has just received its first content update since launching back in August, and it's also now gone permanently free-to-play. The fact that Asphalt 8 is now free-to-play shouldn't be surprising; its meager 99¢ original asking price was a hell of a deal for how much game it offered, and it contained the typical free-to-play infrastructure in terms of upgrades and an in-game currency system. Not necessarily in a bad way either, the game was quite generous in what it offered and never required that you pay anything in order to play the entire game. The fact that it's now free just means the barrier to entry is completely removed...

If you've been paying close attention you may have noticed that both Doom Classic [$4.99] and Rage HD [$1.99] were recently taken off of the App Store's digital shelves. Both games had incompatibility problems with Apple's iOS 7, and thus were taken down from sale, with gamers like me hopeful that they would be updated and return in the near future. Well good news as both titles have returned to the App Store this week with full iOS 7 compatibility as well as 4-inch widescreen support...

Well I thought it was both surprising and awesome when Viewtiful Joe and Lester Knight were added as playable characters in the Game Bakers' fantastic touchscreen brawler Combo Crew [$1.99], but today's update really takes the cake. Four new fighters have risen to the occasion and again the Game Bakers have partnered up with Capcom to bring them into Combo Crew. Ryu, Ken, Chun-Li and Blanka from Street Fighter II all make their Combo Crew debut in this latest update. Like Viewtiful Joe, each of these new characters will cost 99¢ to download and unlock before you can play with them. Or, if you prefer, you could buy the "Capcom Crew" IAP for $3.99 which unlocks all four new characters and Viewtiful Joe, plus will include any future new characters for free...

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