Category Archives: Arcade

As promised last month, developer Firi Games have released a huge version 2.0 update to their fantastic vertical shooter Phoenix II [Free]. The biggest change in this update is a new League system which will move players up and down in various levels of leagues based on how they perform in each day's mission. So, if you found the game pretty difficult you'll likely stick around in the lower leagues and get daily missions that are a bit easier. If you're quite proficient at the game, you'll rise up the league ranks and get daily missions that are increasingly harder. It's a smart system that should hopefully cater to a wider level of gamers than the original release...

We're now a week into December, which brings with it a whole host of wacky and wonderful things you just wouldn't see at any other time of the year. Firstly, an overabundance of decorative lights on virtually every surface. Secondly, cats around the globe endeavouring to pull down any festive tree within jumping distance. However, most importantly for iOS gamers are the various Christmas updates for many of the most beloved titles on the App Store, and while normally mere cosmetic differences, such additions serve as a fitting excuse to revisit some releases that may have been overshadowed somewhat since launch. High Risers [Free] is one such game, and has today received a new Santa Claus and North Pole themed update which should help shake up Kumobius's latest immensely compelling high score jumping game...




Happymagenta are one of my favorite mobile developers, as their relatively simple experiences are always incredibly well done, and perfectly suited to gaming on the go. Tomb of the Mask [Free] is a particular highlight, as its mix of Pac Man and The Last Rocket [$1.99] was impossible to put down, and the perpetual quest to improve on your previous best run was ridiculously compelling. However, while such endless high score hijinks are always a lot of fun, anyone wanting a more substantial level-based campaign will be delighted to hear that the developers have today added a whole new story mode, which features sixty specialised stages that will truly put your Tomb of the Mask skills to the test...

Hello, friends. Now, I know you're mostly here for the latest in iOS news and reviews, with a side order of mobile in general. Indeed, I and the others at TouchArcade do our very best to provide you with all kinds of stuff to read about the world of mobile gaming. But what do we do when we're not playing and reporting on the newest mobile games? Well, in my case, I do some writing for my personal site, Post Game Content. It's basically where I put my writing that concerns non-mobile gaming. The Shadowy Consortium that rules with an iron fist from the penthouse floor of TouchArcade Towers felt that my most recent set of articles on Post Game Content might be of interest to our readers, so here we are...

One game that has been very popular in our community but has flown mostly under the radar since its release in June is The Counter of Death [Free] from developer Curlking. This twitch reaction game has you facing off against an onslaught of foes by countering their attacks which leads to you automatically launching an offense of your own. It's done very simply by either touching the giant upper counter button or lower counter button, and paying close attention to your enemy's motions prior to their strike is key to being successful. For such simple mechanics, The Counter of Death is a surprisingly strategic game, and made even better by its fantastic presentation that mimicked old-school kung-fu movies to a T. ..

Power Hover [$3.99] is reaching its one year anniversary on the App Store, and since its initial release, the developers have gone all-out in continuously updating their hoverboarding opus with more and more major additions that have greatly improved on the already impressive base game that was well received back in December 2015. Considering the game has remained resolutely premium in its monetisation throughout the past twelve months, it's great that Oddrok are continuing to build on Power Hover. On December 8th, the next 1.7.0 update is slated to launch, and could be the biggest yet for the game. With a new chapter, levels, and a wide variety of other additions and improvements, there's a lot to look forward to in this upcoming content update, and the developers have released a teaser gif to demonstrate what's in store for Power Hover next Thursday...

'RunGunJumpGun' Review - The Name Says it All

It's interesting to see just how much mobile development has influenced the PC market. More and more we're seeing newer experiences that are formed around the same concept as Jetpack Joyride, whether it's of the endless or linear variety. The types of games prone to that control scheme work with touch, traditional remotes, and a mouse and keyboard. It's universal, and something gamers of all skill levels can pick up and play. It's a shame I only noticed RunGunJumpGun [$2.99] when it hit the mobile arena, because it really deserves the attention...

It makes perfect sense why publishers would want to milk the legacy of classic games as long as they can. Why wouldn't they? Very often for a lot of these retro releases they've withstood the test of time, being sold to generation upon generation without any sign of stopping. Bandai Namco is the king of that practice, having delivered us hundreds of Pac-Man ports, re-releases, and spinoffs in the past several decades. But what I love more than a port is an original take on a classic formula...

'Mikey Jumps' Review - A Divine Slice of Mike

That Mikey sure gets around. He uses hooks, boots, and even shorts in his previous adventures on iOS. But what if Mikey were to put down his shorts for a minute and just, you know, jump? Alright, all kidding aside, the Mikey games have always been about precise platforming, a gameplay mechanic that usually involves all kinds of jumping. So what is the deal with this new game? Well, I suspect Mikey Jumps [Free] got its name from the fact that you're really only dealing with what would be the jump button in previous games. As it did in those games, it does all sorts of things here, but the key difference between this spin-off and the mainline games it that Mikey automatically runs forward at all times. Your job is to make sure you're hitting that jump button at the right times to keep Mikey (or friends) alive, collect lots of coins, and grab the star at the end of each stage...

Despite its name, RunGunJumpGun [$2.99] doesn't actually feature much running, or even technically jumping. However, if one thing's for certain, it's that the game has a lot of shooting. RunGunJumpGun, from ThirtyThreeGames and Gambitious Entertainment, the latter of which were responsible for the recent Oh…Sir! The Insult Simulator [$1.99], is an eclectic mix of games such as Downwell [$2.99], Jetpack Joyride [Free] and VVVVVV [$2.99], and features your protagonist having to use their 'gravity-defying mega-weapon' to propel themselves off the ground while avoiding an abundance of obstacles and eliminating enemies that stand in their way. After an extremely positive launch on Steam back in August, RunGunJumpGun should be an awesome twitch arcade action that adds to an already stellar week for iOS releases, and is available for $2.99 now on the App Store...

Genre mashups always toe a precarious line between providing players with established systems of play while simultaneously turning them upside down by placing them in new environments. If not done well enough, players are left with a completely foreign experience without any familiar gameplay elements to form a grounding experience. In other words, balance is key. The Lost Shield [$0.99], while a relatively basic example of a genre mashup, nevertheless does a decent job achieving that balance. In fact, if not for some more fundamental issues with the game, I’d have no problem heralding it as a rare unqualified success...

About a month ago we posted about how developer Kumobius, who you probably know from such hits as Bean Dreams [$2.99], Duet [$2.99], and Time Surfer [$0.99], were looking for beta testers for their new mobile game project, a platformer of sorts called High Risers. Well apparently the testing period went just fine as just this morning Kumobius pulled the rusty old release lever and High Risers [Free] is now available in the App Store. ..

This past June, a refreshed take on the arcade classic Galaga was soft-launched by Bandai Namco in select countries with surprisingly little fanfare, given how beloved the Galaga series is. In a similarly low-key fashion, that game, called Galaga Wars [Free], has exited its soft-launch period and is now available worldwide. At least I think it's worldwide, I can't go around checking every country or anything you know, but it's definitely out in the US App Store because I just downloaded it! And let me just say that this game is freaking fantastic. The original Galaga is perhaps my favorite classic arcade game, and there's nothing scarier than seeing a company trying to "improve" one of its classic franchises for a modern audience. There's just so much potential to sully the good name of such a beloved game, but that's definitely not the case in Galaga Wars...

It may be Halloween, but that doesn't mean it's not the time to start getting excited about the impending ski season. However, for anyone who doesn't fancy the idea of launching themselves down a hill at ridiculous speeds with only a mere helmet for protection, developers Sleepy Z Studios have a way of experiencing the same winter wackiness without the many risks associated with extreme sports, as they have made Ski Safari 2 [$0.99] free for today as part of a 'App of the Day' promotion...

Freebie Alert: Fun Castle Defending Game 'Warcher Defenders' Free for Halloween

At the end of May, developer Ogre Pixel released their charming castle defense game Warcher Defenders [$0.99] to the App Store, and if you missed out on it previously at its nearly-free price of 99¢, you can now grab it for all-the-way-free as the game is currently on sale for Halloween. Warcher Defenders has you defending your castle on the left of the screen as all manner of creepy enemies approach from the right. Your initial character is an archer so you'll be firing off arrows to dispatch enemies and there's a few different platforms attached to your castle which you can jump between, as enemies not only attack from the ground but from the air too. As you play you can also buy items from a shopkeep and upgrade your character's abilities, and both the look and the progression of Warcher Defenders reminds me a lot of one of my other all-time favorites, Slayin [$0.99]. That right there should be enough incentive for you to give this one a download...

Mos Speedrun 2 [$1.99] was the absolute best sort of sequel you can find, both on the App Store and in terms of gaming generally. While it wasn't as focused on the short and hyper-precise speed-running segments of the original - instead preferring longer and more adventurous levels - it kept the elements that made Physmo's first game so essential, while expanding the experience into an essential content-rich platformer. While our five star review and subsequent Game of the Week award speak for themselves, personally I don't think I played an iOS game more than Mos Speedrun 2 in 2015, so if the initial price of $1.99 was an absolute bargain, the fact it has today gone on sale for free is an Ocean's Eleven-level heist, and I'd implore anyone who hasn't already downloaded Mos Speedrun 2 to run and jump to the App Store and try it out while this spontaneous reduction lasts...

Just over a month ago, we brought you news that PinOut [Free], Mediocre Games's follow up to the aptly titled Smash Hit [Free] and Does Not Commute [Free], had released in certain App Store regions, and ever since I've been dying to try out the perplexing possibility of an endless pinball game in an atmospheric neon setting. Thankfully, the wait wasn't long, as today PinOut has launched worldwide for the unbeatable price of absolute nothing, and looks every bit as good as the initial trailer suggested, and will hopefully bring something new to the (pinball) table, for both beginners and veterans alike...

It is borderline absurd how much developer Infinite Dreams has updated their hit shooter Sky Force Reloaded [Free] since its initial launch at the beginning of June. Absurd, I tell you! Just a couple of weeks into its life Sky Force Reloaded received a new ninth level and tournaments; a month later it got a tenth level, a new tournament level, AND a new ship; a couple weeks later it received an eleventh level (phew!); about a month after that it received a twelfth level with LASER RAPTORS; and finally a few weeks back Sky Force Reloaded received its most recent update which added a new Prestige system, technicians, and much more. All of these wonderful additions came AFTER we awarded Sky Force Reloaded 5 stars in our review. So, where do we go from here? Why, Level 13 of course! ..

There's very little that's more satisfying than an easy to grasp game. If it has shooting elements, great, it probably appeals to the little destroyer in us all. That's precisely why so many have flocked to Downwell [$2.99], as it has that "one more run" type of feel combined with a loveable art style and simple control scheme. It's something that you can just pick up and play, preferably on a convenient device like a smartphone, and just go to town with, for minutes or hours at a time. Spingun [Free] might not be as epic as some of those types of games, but it definitely has that feel...

'Dan the Man' Review - A Blast While it Lasts

'Dan the Man' Review - A Blast While it Lasts

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October 20th, 2016 12:30 PM EST by Shaun Musgrave in $2.99, 4.5 stars, Action, Arcade, Free, iPad Games, iPhone games, Platform, Reviews
Free Buy Now

One of the more reliable means of drawing attention in marketing is to use the biggest numbers you can find for your product or service's features. It's historically been very useful in selling video games, with RPGs claiming dozens of hours of gameplay, open world games boasting about the sizes of their maps, and platformer games talking up the number of levels they have. Thing have become ludicrous in mobile gaming, with Candy Crush offering a couple thousand levels and many platformers eventually expanding out to over a hundred stages. Never mind that the levels might be short, or easily constructed. The players will find that out later, and when they do, they may well not even care...

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