Category Archives: Arcade

Hi-Rez Studios, who are known for the third-person action MOBA Smite on desktop and console, are venturing into mobile with their first mobile game, Jetpack Fighter [Free], which is out now on the App Store.. While it would be easy for them to do something Smite-related, they decided to go in an entirely different direction: here, you control a warrior with a sword and the ability to endlessly dash through the air, slicing through enemies to get big combos, and engaging in rad-looking dash-slashing fights with bosses...

'Pick-Xell' Review - It's A Dirty Job

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January 7th, 2016 12:03 PM EST by Shaun Musgrave in 3.5 stars, Action, Arcade, Free, Game Center, iPad Games, iPhone games, Reviews
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You don't have to look far to find an iOS game about digging. It's an oddly specific activity to have so many games to its name, but whatever the reasons, people seem to enjoy it. Most games of this type encourage the player to take their time and be cautious, which makes sense given the inherent dangers involved. Games with more an arcade bent to them will counter this need for caution with some sort of immediate danger that keeps the player moving. The challenge then becomes moving fast enough to avoid danger while somehow trying not to make any fatal mistakes in spite of your pace. Pick-Xell [Free], the latest release from Japanese publisher Obokaidem, distills that idea down to its very essence...




Here's a quick heads up to let you know that one of the all-time classics on the App Store, Terry Cavanagh's brilliant twitch arcade game Super Hexagon [$2.99], is currently free for the first time. If you somehow don't know what Super Hexagon is all about, you play as a tiny triangle who must rotate either left or right around the center point of the screen as the walls literally close in on it from every side. Find the gaps to pass through and try to last as long as possible without crashing into a wall. It's extremely difficult in the beginning, but the more you play the better your skill gets and eventually you get locked in a zone dashing back and forth between increasingly faster and more difficult patters of walls...

Remember that wacky, over-the-top short film riff on kung-fu movies called 'Kung Fury' which took the internet by storm back in May? You may also recall that a mobile tie-in game was released alongside it called Kung Fury: Street Rage [Free], and at that time it was little more than an endless, high-score-chasing beat 'em up with left/right combat mechanics similar to something like One Finger Death Punch [Free] or Fatal Fight [Free]. Now, that wasn't exactly a bad thing, as Kung Fury was a lot of fun for a high-scoring game and the production values were totally on-point, nailing the look and feel of an '80s-era arcade game. It's just that it felt like it could have been so much more; a full-fledged brawler like Final Fight or Streets of Rage...

'AirAttack 2' Review - Stunning Shooting

When people claim that gameplay takes precedent above all else, including visual fidelity, I ask, "why not both?" There have been plenty of games that have pushed the envelope in just about every facet imaginable, including the recent Witcher 3Β from CD Projekt Red. The same goes for mobile titles, which are pushing boundaries far beyond what I thought was initially capable when the App Store first debuted so many years back. We're starting to see full console experiences on portable devices, and AirAttack 2 [$2.99] is one such game that doesn't even feel like it should be possible given the hardware...

Brad Erkkila's Flip Champs [Free] is a pretty fun game that you should play, but when it initially came out, it was lacking one killer feature: local multiplayer. See, the whole game is built around one-on-one battles, and the whole dynamic of trying to collect the energy orbs to charge up your weapon and use them on your opponent to win your battle where there's only two hits: you hitting them, and them hitting the floor. That competitive dynamic was apparent even against an AI opponent, but it was easy to think "what if I was competing against a real human being in these battles?" Well, good news: the game just got single device multiplayer. You and another person can battle to the death in best of 5 matches, with controls on each side of the screen...

Fruit Ninja [$1.99] is one of those platform-defining games and it put long-time Australian developer Halfbrick on the map in a big way. It was just about as perfect a mobile game as you can get. Short gaming sessions, intuitive touchscreen slicing controls, and colorful visuals made Fruit Ninja an immediate and long-lasting success. However, after years atop the iTunes charts Fruit Ninja was struggling to keep people interested in the face of a constant deluge of new games. ..

Crossy Road [Free] is one of those defining games for the mobile platform that struck the perfect balance between approachable and engaging, and it set off a firestorm of similar games in the wake of its success. That success led Bandai Namco to trust Crossy Road's developers with one of video game's most sacred icons: Pac-Man. The result was Pac-Man 256 [Free], a game that took the pellet-munching, ghost-evading gameplay of Pac-Man and "Crossy Road-ified" it into a slick endless formula. Now that synergy is coming full circle as the latest update to Pac-Man 256 brings with it a special Crossy Road theme. ..

TouchArcade Game of the Week: 'AirAttack 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Way back in 2008, not long after the App Store first opened and I was devouring mobile games left and right, I downloaded a game called Sneezies from developer Retro Dreamer. Probably because I read about it on TouchArcade. Sneezies was an ultra-simple game where bubbles containing little critters were spread across the screen and you'd choose one spot to tap and pop a bubble, with the little critter inside's sneeze dust expanding out from the blast. Any other bubbles that came in contact with the dust would pop as well, and the goal was really to cause a chain reaction and pop the proper quota of bubbles in order to move on to the next level. ..

Last week was one of those weird release weeks where a couple things popped up early prior to the regular weekly scheduled time, then the actual release night Out Now post was much lighter than usual, then so many things trickled out after that that we even threw together a second Out Now post on Friday. Then those dastardly developers Art In Games went and really threw a wrench in things by releasing their newest game AirAttack 2 [$2.99] on a Saturday of all days. A Saturday! Insert BillLumbergh.gif here. Hey I won't complain, a constant stream of awesome new games is never a bad thing no matter when they release. ..

TouchArcade Game of the Week: 'Groove Planet'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

I mentioned recently in my review of Baseball Apocalypse [$0.99] that I love impossible games. One of those games comes from developer/publisher Invictus. Now, Invictus puts out a lot of games, very few of which actually interest me, though they seem to have found their footing in the last couple years. There are a handful of gems in their library that really truly shine. I'm talking the supremely elegant Greed Corp [$0.99], the heavy metal monster mash Tap 'n Slash [Free], and the game that I name dropped in said review, Give It Up! [$0.99]. While the original game grew with a handful of updates, a sequel was being made, and that sequel is pretty magnificent. I give you Give It Up! 2 [$0.99]. (I'd have gone with something like Give It Up Again! but I digress)..

Simogo is a developer that marches to the beat of their own drum. You don't need to look any further than their games to see that. Titles like Device 6 [$3.99] and The Sailor's Dream [$3.99] blur the lines between games, storytelling, and interactive media, and Year Walk [$3.99] was an uncharacteristically unsettling experience from the normally upbeat developer that utilized a really unique companion app [Free] to flesh out its world in interesting ways. In keeping with their tradition of being untraditional, Simogo is celebrating the 5th birthday of their very first iOS game Kosmo Spin [$2.99] by actually raising its price rather than dropping it. If you're unfamiliar with Kosmo Spin, then check out this sickeningly adorable trailer...

SMG Studio's One More Line [Free] is getting another update. First up, it's getting a crucial feature that it's needed for a while: hats. The Steam version of the game has had them since release, since all those line racer semicircle thingies needed some way to differentiate themselves in the multiplayer mode. But now, you can wear a hat on a semicircle, for fashion reasons. Who had ever heard of such lunacy?! New trails are also here, but are trails hats? I don't think so. This hat-filled update will launch on December 3rd...

The story that rocked the iOS gaming world – or at least was amusing to me, was when it turned out that there were two different games called Dizzy Knight in development. Well, Andrew Morrish, developer of Super Puzzle Platformer, has changed the name of his game and has released it on to the App Store as Go Home Dizzy [Free]. The other game is still called Dizzy Knight, and is in development right now...

Sometimes, in life, the earth starts bursting at the seams with magma and fire while meteors and little chibi zombie para-troopers rain down endlessly from the sky and giant slime monsters slug their way across the earth. Sometimes, a baseball playing Robot gets caught up in all of that mess, and decides that if he’s going to go down, he’s literally going down swinging. And also hitting. And sometimes striking out. Such is the premise of Baseball Apocalypse [$0.99] from Thomas Janson...

One game that's always been a personal favorite of mine is A Small Game's Hanger [Free], a physics-based rope-swinging game that was a smash hit Flash game back in the day and made its way to iOS in mid-2012. Hanger is a grappling hook game that tasks you with swinging through a level towards a finish line while avoiding various hazards that have a tendency to dismember you. It was a lot of silly, bloody fun. Fast forward a few years to this past July and A Small Game released a Hanger follow-up titled Hanger World [Free], which was bigger and better that the original in every way. Now Hanger World is set to get its first update which will contain 27 new levels that are even more complex than the original batch. Here's a look at just one of the new levels...

Earlier this year, Jonathan Lanis released Kayos [Free], a fun entry in the genre of what I'm calling horizon runners, along with Race the Sun [$4.99] and Breakneck [Free]. But Lanis has decided to go a different direction with the 2.0 update to Kayos, shifting the perspective from behind the back of your flight craft, to something angled higher above, in the game's new Survival mode. You don't have any boost or shields, you're just tilting from side to side, trying to dodge all the obstacles in your way. Good thing that you have the ability to see farther than you could before...

'Slashy Hero' Review - This Slice Is Nice

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November 12th, 2015 11:26 AM EST by Shaun Musgrave in 4 stars, Action, Arcade, Free, Game Center, iPad Games, iPhone games, Reviews
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The iOS gaming scene has had an awful lot of games release lately, and a disproportionate number of them have been of particular interest to me. It's not a bad problem to have, but it means some games I surely would have otherwise noticed and enjoyed have slipped right by me. Slashy Hero [Free] is a game I first encountered at the Tokyo Game Show, and though its Hallowe'en theme clearly marks this review as being a touch late, it's a pretty neat action game that is still worth playing even though the season is over for 2015. I mean, maybe I'm just early for the 2016 Hallowe'en season?..

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