Category Archives: Arcade

We Bare Bears, the entertaining Cartoon Network show with a pretty big following—especially among the younger ones—is coming to mobile in the form of a game called We Bare Bears: Burrito Bash [Free]. The show, which is all about three bear brothers living among people as if nothing is weird about that, is quite silly in a good way, and it looks like that silliness is coming to Burrito Bash. In the game, Gizz, Panda, and Ice Bear (my favorite, of course) are dying to win an online burrito contest, so they decide to do what every bear would do: strap Grizz into a bumper car in an attempt to film the greatest action movie in history. What wouldn't bears do for a burrito, right?..

'REKT!' Review- A Flipping Fun Stunt Driving Game

I have been driving around my 2001 Chevy Cavalier ever since I was 15. Its golden color makes it shockingly ugly to the eye but my old "clunker" has faithfully served me well over the past couple years. However, it would not survive in the sandbox arena of REKT! [$1.99]. REKT! is an arcade stunt driving game where you traverse an open course in a variety of different vehicles, all while performing various stunts and maneuvers...




If you've managed to get your hands on the Super NES Classic Edition (and it sounds like a lot more people have compared to last year's NES debacle), you've probably been enjoying some great old classic 16-bit games with a few useful new bells and whistles. One of those new features is the ability to rewind the game. It has been a popular feature in the unofficial emulation scene for a while but has largely been left out of official emulated re-releases until now. Save states are a handy way to get through some tough games, but it's annoying having to constantly save and load. A rewind feature simply takes you back a set amount of time to quickly undo mistakes...

Back when I was a child in school, the Pokemon vs Digimon debate was at its peak. While I greatly enjoyed the Digimon cartoon show, Nintendo's monster-fighting games were just so much enjoyable, and continue to be a favorite series of mine twenty years on. That being said, Digimon World for PS1 was a classic, and the recent Digimon Story: Cyber Sleuth for the PS Vita was a mightily enjoyable return to form. Last week, we showcased the first English trailer for DigimonLinks [Free] - the major iOS debut of the series - and today the English version of the game is finally available to download on the App Store...

Jeff Weber's Just Ski [$0.99] is easily one of the most interesting games I've played on iOS over the past year, which may sound surprising for anyone who has not given it a go yet. While its hyper-minimalist aesthetic design and skiing mechanics we've already seen perfected in games like Alto's Adventure [$4.99] may make Just Ski not seem particularly distinctive, the developer's emphasis on realistic physics created what others may call the Dark Souls of the skiing game genre. Joking aside, such a lazy descriptor detracts from the fact that Just Ski's nuanced mechanics were immensely satisfying to nail down, and success or failure was entirely down to the player. For the first time, Just Ski is now available for free for a limited time only, which serves as a perfect excuse to get back onto the pistes and promptly crash to your inevitable alpine death...

As any dedicated disc golf fanatic would know, today marks the start of the US Disc Golf Championships in South Carolina. While this event is apparently the pinnacle of the disc golf season, the App Store serves as a year-long celebration of the frisbee-throwing sport, as mobile gaming and disc golf has resulted in numerous excellent arcade experiences over the past few years. Disc Golf To Go [$3.99], from solo developer Kelsey Doherty, marks the latest iOS disc golfing release, and serves as an especially impressive premium title with 40 meticulously crafted levels, 20 unique discs and continued support since its release in August. To celebrate the big US Disc Golf Championships, Disc Golf To Go is now on sale for the first time since release, and is $2.99 for a limited time...

'Aka to Blue' Review - Red and Blue and Awesome All Over

It has been a bittersweet couple of months for fans of iOS shoot-em-ups. The removal of 32-bit support in the latest version of iOS effectively took out a swath of stunning games in one fell swoop, most notably the entire library of amazing arcade ports of Cave's games. On the positive side, the latest in the Danmaku Unlimited series released, and it was every bit as incredible as we could have hoped. Well, we can chalk another one up for the angels with the international release of Aka to Blue [$7.99], a brand-new bullet hell ballet from Tanoshimasu, a small developer founded by ex-Cave staff. The team's pedigree shows. This game could easily slide into Cave's line-up without much effort, even if it's not quite as rich in extras as some of their mobile ports...

Puzzle Platformer Remake 'Duke Dashington Remastered' Is Charging Onto the App Store on November 9th

2014's Duke Dashington [$0.99] was the first in a long line of awesome puzzle platforming titles from developer Adventure Islands, and the frantic nature of the challenges combined with the Wario-esque arrogant swagger of the titular protagonist resulted in a particularly memorable mobile experience. Those of us who may have enjoyed the original game will be all to aware that the recent 32-bit Appocalypse means the game is currently unplayable on iOS 11, however the developers have seized this seemingly sad situation to bring Duke Dashington charging into 2017 in style. Enter Duke Dashington Remastered - don't let the name fool you, this entirely new game in the series is built from the ground up with new level design and improvements in almost every aspect of the title, and is set to launch on the App Store on November 9th...

We've written about REKT [$1.99] a couple times over the past few months, and for good reason. The game's beautiful futuristic aesthetic design combined with an exciting sandbox freedom to just barrel-roll around playgrounds resulted in something that Jared explained as 'if Jet Car Stunts had a baby with the Tony Hawk's Pro Skater warehouse level', and I can't really describe REKT any better than that. The emphasis on ridiculous combos, high scores and meticulous exploration from the latter skating series comes across strong at first glance, from grinding rails to making a tremendous leap of faith across a perilous gap between platforms, and maybe REKT can fill the Tony Hawk's Pro Skater 2 void ever since the beloved iPhone port was killed by future iOS updates. At the very least, it looks like a lot of fun, and REKT is finally available to download on the App Store for $1.99 today...

I would be willing to bet that many of us have doodled various things on paper at one point in our lives. There is something special about what our imaginations can create when we implement our ideas through different forms of art. I still have a couple of notebooks (from my early childhood) that are chock-full of strange ideas/illustrations and I still find it entertaining to pour over their contents from time to time. I have come to appreciate games that attempt to emulate the aesthetics of doodles/drawings that are procured from the depths of people's imaginations. Grapple Gum [$1.99] emulates this type of art style and manages to mash a variety of gameplay mechanics together to create a "slingshot-action-platformer"...

TGS 2017: Hands-On with 'Rhythm Doctor', a 'Rhythm Heaven'-Inspired Music Game

To be frank, I'm surprised that there aren't more clones of Nintendo's Rhythm Heaven out there. Especially on mobile devices, where the touch-friendly controls would be right at home. But when you really think about it, as simple as those games appear to be in some ways, they're probably really tough to pull off. Every once in a while, we do see games that try to channel its spirit, even if they're not exactly the same thing. Such is Rhythm Doctor, an upcoming release from 7th Beat Games. I got to give the game a try at the Tokyo Game Show and was even able to grab a video of one of the hardest stages...

'Drag'n'Boom' Review - Being the Khaleesi on Drogon in 'Game of Thrones'

Ankama's Drag'n'Boom [Free] couldn't have come out at a better time because what better time to come out with a game where you're a dragon than right after a big Game of Thrones season where Drogon, the biggest of the dragons, got to burn quite a few people on the ground. And this game really makes you feel like a dragon, burning everything in your path and pulling off some really fun combos by, well, shooting your enemies again and again. The only thing missing from this game is a bigger enemy variety to fill the game's 50 levels, but even with the enemies it has, Drag'n'Boom is a really entertaining platformer that controls great and lets you feel like a bad-ass...

The latest SEGA Forever release is upon us, and like many of the releases so far this one was already released on iOS several years ago before being pulled due to compatibility issues. Space Harrier 2 [Free] is a game of some historical significance as it was one of just two launch titles for the SEGA Genesis's debut in Japan, but it's also a firm reminder that the SEGA Forever celebration of the company's history remains steadily focused on one particular period of it. The emulation is solid enough and it's a decent game that is well-suited to touch controls, so nostalgic SEGA fans could do a lot worse than throwing a couple of bucks at it. Any appeal beyond that group might be a tough sell, however...

'Danmaku Unlimited 3' Review - The Depths of Bullet Hell

The 32-bit Appocalypse is upon us, friends, and some genres are going to get hit worse than others. By the looks of things, shoot-em-up fans are going to have plenty to be upset about. Just about every fantastic Cave shoot-em-up is headed for the scrap heap, and if the company plans to update them, they haven't said anything about it. It's a real loss, not just because they were relatively pricey by App Store standards, but also because they represent some of the finest the bullet hell sub-genre has to offer. You know what, though? I think we're going to be okay, because as long as there are developers like Doragon Entertainment out there putting out games like Danmaku Unlimited 3 [$4.99], we're still eating well on iOS...

Sega is continuing on with their Sega Forever initiative, which they announced this past June and sees classic titles from their entire console history coming to mobile in free to play form. The initiative got off to a rocky start both due to underwhelming titles being released and the emulation performance of those titles being less than stellar. To their credit Sega has worked hard since to release new Sega Forever games with an improved emulator and they've promised to roll those improvements out to the existing line of games via updates. Today a bunch of Sega Forever titles received those promised improvements: Altered Beast [Free], Kid Chameleon [Free], Comix Zone [Free], and The Revenge of Shinobi [Free]. ..

'Pocket Mine 3', the Latest in the Cult Digging Puzzle Series, Is Launching Worldwide Tomorrow on the App Store

Back in the early days of the Nintendo DS, during the typical new console release drought that seems to plague the vast majority of major handheld launch windows, I stumbled upon the deceptively brilliant Mr Driller series from Namco. To be honest, I wasn't sure what on earth was actually going on during the majority of the game, and I didn't exactly get very deep - literally and figuratively - within it. In my defence, I was barely nine years old at the time (wow, I feel old). However, ever since then, the catharsis of games that involve drilling or descending down a seemingly endless cavern has greatly appealed to me, and that core gameplay mechanic was epitomised by the excellent Pocket Mine series from Roofdog Games. After a total of 9 million downloads from both Pocket Mine 1 [Free] and Pocket Mine 2 [Free] - as well as surprise runaway success in the Japanese App Store - the developer is set to release Pocket Mine 3, the latest game in the franchise, worldwide tomorrow...

One of the silver linings of the impending 32-Bit Appocalypse has been seeing what sort of App Store golden oldies have risen from the depths of neglect to get some sort of shiny new update to make it 64-bit compliant. I'd have to say my most unexpected update so far has been the one for Rogue Touch that launched at the beginning of the month, but my eyes certainly widened when I discovered that PikPok's touch-centric dunking game Slam Dunk King [Free] had received its first update in nearly 5 years saving it from the Appocalypse. Originally launched in 2011, Slam Dunk King felt like a riff on the ultra popular Fruit Ninja as there were basketballs that launched into the screen and your job was to snag it with your finger and dunk it into the hoop, while also flicking away any bombs that came your way. What set it apart was the trick system which had you grabbing the ball and then doing all sorts of fancy things with it before finally dunking it in an effort to rack up cool combos and a high score...

Classic Reload: 'Beat Sneak Bandit'

Hello, gentle readers, and welcome to the Classic Reload, the regular feature where we time our walk to the tick of the clock. In each installment of this series, we take a look at a game from the App Store's past to see how it's holding up in the here and now. It's a chance to revisit old favorites, reflect on their place in the overall library, and to take a deeper dive than our reviews typically allow. Your only guide on this journey is me, an observer from your own time, taking the form of a hologram that only you can see and hear. I try to pick a balanced selection of games, but if you have something you really want to see, don't be shy! You can leave a comment below with suggestions and I'll add them to the master list for future consideration. The schedule is done quite far in advance, so you might not see them soon, but it never hurts to try...

Back in June we posted about a new update to Dumpling Design's beloved high-score chaser Dashy Crashy [Free] in which they began a new system for allowing people to unlock new vehicles in the game entirely for free and without the reliance on luck through the in-game gacha prize system. That update introduced a Dinosaur vehicle and for the two weeks following the update's release if you managed to collect enough meat items while playing with the Dinosaur you'd unlock it permanently. If you didn't earn the Dino during the event, it still remained possible to unlock it by ~secret means~ which are hinted at in game. Then in mid-July, a second event called the Ramper Event started and featured a playable ramp-equipped truck that you could spin around and drive backwards at any time, thus propelling any vehicles in front of you off the ramp and into the air. If you "ramped" enough vehicles you'd unlock the Ramper for free, otherwise much like the dino it would require you to unlock it through secret means...

SEGA is a company that has made its mark in multiple arenas, but perhaps none so much as the arcades. They took a little longer to get going than some of their fellow members of the arcade royalty, but by the mid-1980s they were starting to hit a stride that wouldn't slow until arcades themselves did. They achieved that through a variety of means. Sometimes it was pure technological spectacle. At other times, it was through clever gameplay innovations. But SEGA also knew how to recognize a good thing and make their own spin on it, a skill shared by all of the very best arcade game makers. The 1989 release of Golden Axe [Free] was a fine example of that, combining a few popular trends into one slick, enjoyable gaming experience...

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