Category Archives: Arcade

'Digit & Dash' Review - Domo Arigato, Mr. and Mrs. Roboto

I was recently reading a science fiction novel that featured a central character who argued against the idea that consciousness is a good thing to have. On the surface that sounds absurd, but think about it a little deeper. Computers absolutely demolish us when it comes to things like math and chess, and some of our most creative ideas come when we’re sleeping or thinking of other things. Your brain stem is an incredibly quick chunk of meat, and it could be argued that consciousness just slows it down. Imagine if self-awareness was required to remove your hand from a hot stove, for example. Yikes...

Curling as an influence to a high score game? What? That's what Gameblyr's Into the Circle [Free] promises and delivers on. Curling is an underappreciated sport here in the United States. It's something I always try to catch whenever the Winter Olympics happen, or if ESPN3 has some on. It's surprisingly entertaining! It's better than watching golf on TV. There's not a lot of great curling games out there, so hey, we'll have to settle for curling-inspired ones like this. And Into the Circle winds up being a fun little game, albeit suffering a little bit from pay-to-win syndrome...

One of the oldest names in Japanese video gaming, Namco is a publisher of many talents. Perhaps chief among them throughout its history is its ability to look at what its competitors are doing and make its own, often better version. It reached near-comical levels with SEGA in the 1990s, where SEGA would release a new arcade game, and Namco would chase it with their spin on the concept. This wasn't new behavior for them, either. Like most Japanese developers in the early era of gaming, Namco started popping out Space Invaders clones before the paint had dried on the cabinets of Taito's seminal hit. Namco's Galaxian added colorful graphics and aggressive enemies to the concept, launching a franchise that still pops up here and there, more than 35 years later...

Upcoming 'Deadliest Catch' Game Promises to Throw you into the Icy Alaskan Seas

I remember a few years ago when most cable channels, especially the Discovery Channel, started producing shows that let us enjoy an often-sanitized and idealized view of different dangerous or weird occupations, from being a lumberjack to flipping real estate. However, the show that really stood out for me, and for critics since it was nominated for four Primetime Emmy Awards, was The Deadliest Catch, the show about crab fishing in the Bering Sea. After two relatively unsuccessful games based on the TV show, Tapinator, a mobile game developer, announced today that it's developing a game called Deadliest Catch: Seas of Fury for mobile platforms so we can all finally dare Alaska's icy waters from the comfort of our couches...

Apparently Crossy Road [Free] can be successful even when the cars drive on the other side of the road because according to a new report by research firm App Annie, Hipster Whale's take on Frogger had more active players in the UK during the first quarter of 2015 than Candy Crush Soda Saga and Clash of Clans. ..

It's now a widely-accepted fact that Scott Cawthon, developer of the Five Nights at Freddy's [$2.99]...(what's the right word now) game, jump-scare creation machine, cultural phenomenon, etc, is our current overlord. Going purely from what I witness in my daily life, the last time I've heard kids under 14 talk about a game with such reverence and passion was Minecraft. With a fourth installment coming in a few months and with Warner Bros signing on to create a feature adaptation, the future's looking bright (or dark and full of terrors) for Scott Cawthon's animatronic babies...

'Anodia 2' Review - Another Brick In The Wall

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May 11th, 2015 4:28 PM EDT by Nathan Reinauer in 4 stars, Arcade, Free, Games, Reviews, Universal
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It’s interesting how much you can read the history of the App Store in Clueless Little Muffin’s brick breaking Anodia series. Peel back the layers of the original Anodia [$2.99] and you’ll find a three-star rating system, physics-based levels, and a so-called premium price tag. And the visuals--while certainly not bad--do have a slight whiff of “four years ago” to them. Flash forward to now, and Anodia 2 [Free] feels strikingly modern, despite the actual gameplay being almost identical...

If you are looking for another insanely hard challenge that will spur you to throw your phone out the window in frustration then I've got the perfect game for you. Bouncy Bits [Free]; is a disturbingly demanding game, clearly inspired by Flappy Bird, Mr Jump and Crossy Road, which feels like Flappy Bird and Minecraft gave birth to a monster, an evil monster that will haunt your dreams...

'Halo: Spartan Strike' Review - An Evolutionary Success

Recently, Microsoft and the folks at 343 Industries launched two Halo spinoffs on the App Store. Halo: Spartan Assault [$5.99] originally debuted back in 2013 on Windows devices and is finally on iOS devices. However, Halo: Spartan Strike [$5.99] is a brand new adventure that saw a simultaneous launch on all pertinent platforms. As a sequel to Halo: Spartan Assault, it would make sense that Strike seeks to improve upon its predecessor and it succeeds in that regard. While the changes to the formula feel more evolutionary than revolutionary, those improvements are on a game that was already great  to begin with making Strike an even better dual stick shooter...

When Microsoft announced Halo: Spartan Assault way back in early 2013 as a dual-stick shooter set in the Halo universe that would be exclusive to the Windows platform, no one ever thought that the folks in Redmond would ever sign off on it eventually hitting Apple’s App Store (although we dreamed about it when we checked it out at E3 that year). Yet, here we are with Microsoft pulling a rabbit out of its hat and launching both Halo: Spartan Assault [$5.99] and Halo: Spartan Strike [$5.99] simultaneously on the App Store. As you’ll soon discover, both games play quite similarly to each other, but we’ll focus primarily on Spartan Assault and the gameplay basics in this review and will get into more specifics as well as the differences of Spartan Strike in Part II of our review...

Goofily Piledrive Dudes in 'Wrassling,' Coming to the App Store Next Week

Earlier this month, we told you about Wrassling, an upcoming game by Colin Lane (Golf is Hard [Free]) and Folmer Kelly (Irrupt [$1.99], #SUPERHYPER [$1.99], Upthing [Free]). Eli, Jared, and Carter like it because wrestling is, like, their thing; I like it because physics curios and banging chiptunes are two of my things...

Super Hexagon [$2.99] still has an outsized influence on mobile gaming, as minimalist, high-difficulty, arcade-style games keep coming out. Tiltagon [Free] from Jyri and Piia Kilpeläinen, decides to skew closer to Super Hexagon where many games are now taking influence from Flappy Bird and Crossy Road [Free]. The high-tempo electronic music, the hexagons, the frequent deaths, they all seem familiar. Tiltagon does an admirable job at mixing things up by being a tilt-based game that can't match the speed of touch-based games, but finds clever ways to fit in this arcade challenge genre...

Ryleh Industry’s Chromaticon [$1.99] is a challenging experience that relies heavily on tilt mechanics and color coordination. In fact, it’s probably one of the more difficult games that I’ve played in a while and borders on being too hard for some players. However, it succeeds in making accomplishment a very cool experience and, when combined with great visuals and cool music, make it a game worth checking out...

'Star Wars Rebels: Recon Missions' Review - Witness The Power of This Fully Operational Battle Platformer

Are you ready to stand up against the Empire and join the rebels? Become a galactic hero in Star Wars Rebels: Recon Missions [Free]; a full paced action platformer based on the new Star Wars Rebels animated series which is set 5 years before Episode IV of the movie franchise. Blasters, light sabers, mines and vehicles in a side scrolling platform action adventure... there’s finally a Star Wars game on the app store worth savoring...

After a full trilogy of games in the span of just seven months, the Five Nights At Freddy's [$2.99] series could be forgiven for taking some time off after this one. Whether or not Five Nights At Freddy's 3 [$2.99] is where it ends, you have to give this series and its developer a lot of credit. In a short span of time, it became a minor cultural phenomenon, recorded huge sales on every platform it released on, and earned success and recognition for an independent developer who has taken plenty of swings at the whole "making a game" thing before finally knocking one out of the park. Fans all around the world compare notes about the story, trying to piece together mysteries that may not have ever been intended to be solved. The titular Freddy Fazbear himself is likely more recognizable than the character he parodies among most people under a certain age. In a lot of ways, we've come a long way from the humble point and click simplicity of the first game...

Proto Raider [$2.99] makes a great first impression. Its graphics are entirely composed of ASCII symbols, giving it a striking appearance, particularly when things start to move on the screen. By this point in gaming, it's somewhat difficult to make a platform game that can immediately catch the eye, and the idea of going back to the very roots of video games for inspiration is a clever one. Behind the intriguing presentation sits a somewhat ordinary platformer with excellent level design. It reminds me of the wildly experimental days before the success of the Super Mario Bros. series dictated what platformers ought to be like. It's almost as though a lost Commodore 64 game spilled out of the time tunnel and into the App Store...

A while back, I reviewed the original Five Nights At Freddy's [$2.99], and while I could appreciate what it was doing from a clinical point of view, I didn't really get the game properly. When Five Nights At Freddy's 2 [$2.99] came out, I thought I'd step aside and let someone else take a crack at it, but with how busy the holiday season was, the game ended up falling into the dreaded TouchArcade sofa cushions instead. Before anyone could catch their breath, Five Nights At Freddy's 3 [$2.99]'s release was imminent. I'll own up to a couple of little quirks that I have. First of all, it really bugs me when I don't get why something is popular. I don't have to like everything, but I do like to understand points of view other than my own, and exploring them often leads to me finding new things to enjoy. I see it as a failing on my part when I'm not able to do this. Another odd habit of mine is that I don't like gaps, so if I'm to come back to the series to review the third game, I really needed to do this one first. Hopefully, that explains why we're running this review at an admittedly late stage of the game. You can expect a review of Five Nights At Freddy's 3 pretty shortly after this one...

'Jump'N'Shoot Attack' Review - Fun Shooter, Boring Jumper

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March 26th, 2015 11:00 AM EDT by Andrew Smith in $1.99, 3.5 stars, Action, Arcade, Reviews, Shooter
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Not long in to playing Jump'N'Shoot Attack I sent an enthusiastic message to some of the other Touch Arcade writers, telling them that it was "super fun". Chatting to the developer on Facebook, I said the game was "right up my street". So this is a game that makes a great first impression. Sadly, the fun that is promised and delivered by those early stages, soon gives way to some unimaginative level design that is more tedious than it is challenging...

Last year's Flappy Bird phenomenon was certainly a sight to behold. People became obsessed with it, playing again and again, just trying to push a little bit farther than their friends. Clones and homages arrived to the App Store by the bucket load, even well after Hodappy Bird [Free] rocked us all with its take. For several months, there was a heavy influence on the entire iOS market from the players to the media to the developers and publishers themselves. Then, partly snuffed out by its own creator, the whole fire just sort of went out and things went back to normal. There were some lasting lessons for those interested in picking them up, however. For one thing, simplicity isn't a four-letter word. For another, large groups of people actually like games that figuratively smash your thumb with a hammer. You don't need a slick presentation with this kind of game, since what you're really targeting is the competitive instinct and tenacity in the face of certain failure that resides in almost everyone...

'Imps in Tokyo' Review - Greater Than the Sum of Its Parts

A first glance at Imps in Tokyo [$1.99] might not really reveal much about what type of game it is. A picturesque style and a dark purple-blue motif are at the forefront of information you can see from screenshots. Developer We are Vigilantes have crafted a game that is much greater than the sum of its parts. Imps in Tokyo is, in broadest strokes, a pattern recognition game. Passing most stages will require flying around, dodging some enemies, killing other enemies and collecting as many magic pellets as possible. ..

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